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https://github.com/GTA-ASM/SanAndreasUnity
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7e24c7af25
commit
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2 changed files with 19 additions and 8 deletions
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@ -51,6 +51,7 @@ namespace SanAndreasUnity.Net
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}
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private Parameters m_parameters = Parameters.Default;
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public Parameters Params => m_parameters;
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private SyncData m_currentSyncData = new SyncData { Rotation = Quaternion.identity };
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public SyncData CurrentSyncData => m_currentSyncData;
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@ -204,10 +204,8 @@ namespace SanAndreasUnity.Stats
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AddAsMs(sb, "fixed delta time", Time.fixedDeltaTime);
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AddAsMs(sb, "smooth delta time", Time.smoothDeltaTime);
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AddAsMs(sb, "maximum delta time", Time.maximumDeltaTime);
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AddNesting(sb);
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sb.AppendLine($"frame count: {(Time.frameCount / 1000.0):0.00} K");
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AddNesting(sb);
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sb.AppendLine($"rendered frame count: {(Time.renderedFrameCount / 1000.0):0.00} K");
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Add(sb, "frame count", $"{(Time.frameCount / 1000.0):0.00} K");
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Add(sb, "rendered frame count", $"{(Time.renderedFrameCount / 1000.0):0.00} K");
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m_nestingLevel--;
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sb.AppendLine();
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@ -236,16 +234,24 @@ namespace SanAndreasUnity.Stats
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sb.Append('\t');
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}
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private void Add(System.Text.StringBuilder sb, string text, string value)
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{
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this.AddNesting(sb);
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sb.Append(text);
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sb.Append(": ");
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sb.Append(value);
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sb.AppendLine();
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}
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private void AddTimeSpan(System.Text.StringBuilder sb, string text, double seconds)
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{
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AddNesting(sb);
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sb.AppendLine($"{text}: {F.FormatElapsedTime(seconds)}");
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this.Add(sb, text, F.FormatElapsedTime(seconds));
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}
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private void AddAsMs(System.Text.StringBuilder sb, string text, double seconds)
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{
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AddNesting(sb);
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sb.AppendLine($"{text}: {seconds * 1000:0.00} ms");
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this.Add(sb, text, $"{seconds * 1000:0.00} ms");
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}
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private static void AppendStatsForBackgroundJobRunner(
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@ -265,7 +271,11 @@ namespace SanAndreasUnity.Stats
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Net.TransformSyncer transformSyncer,
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string prefix)
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{
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var parameters = transformSyncer.Params;
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sb.AppendLine($"{prefix}client update type: {parameters.clientUpdateType}");
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sb.AppendLine($"{prefix}snapshot latency: {parameters.snapshotLatency}");
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sb.AppendLine($"{prefix}snapshot buffer count: {transformSyncer.SnapshotBufferCount}");
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sb.AppendLine($"{prefix}use rigid body: {parameters.useRigidBody}");
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sb.AppendLine($"{prefix}calculated velocity: {transformSyncer.CurrentSyncData.CalculatedVelocityMagnitude}");
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sb.AppendLine($"{prefix}calculated angular velocity: {transformSyncer.CurrentSyncData.CalculatedAngularVelocityMagnitude}");
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if (transformSyncer.Transform != null)
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