in0finite
f47b2adaf0
change serialization name of "max draw distance" setting
2021-07-18 21:02:56 +02:00
in0finite
5cbdf1314b
don't save setting if it's equal to default value and it's not saved already
2021-07-18 21:02:28 +02:00
in0finite
f3a7bcc72a
add ability to specify serialization name for settings
2021-07-18 20:24:20 +02:00
in0finite
37e0c64453
fix bug on clients
2021-07-18 18:49:14 +02:00
in0finite
32c0be1af2
new world loading system ( #110 )
...
* wip
* much faster world creation
* add StaticGeometryInspector
* disable child/parent logic and fading
* rename
* (de)activate objects based on parent
* set draw distance based on layers
* ...
* wip
* wip
* wip
* remove unused param
* prevent concurrent modification
* ...
* catch exceptions when notifying
* ...
* notify about area, not objects
* limit public access to Area
* ...
* ...
* allow public access
* add public api
* adapt code
* pass callback to ctor
* adapt focus points
* fix
* fix intersection check
* support rectangles
* adjust parameters in prefab
* this should fix IsInsideOf()
* ...
* ...
* fix getting area by index
* create area if not exists
* ...
* ...
* ...
* wip for distance levels
* remove constraint on generic parameter
* add some validation
* fix
* fix draw distance per level
* change time of day in which lights are visible
* add todos
* don't use id for UnRegisterFocusPoint()
* use hash set for storing focus points
* add 1 more level
* mark area for update only if visibility changes
* profile WorldSystem calls
* add some profiling sections
* limit time per frame for LoadingThread
* switch custom concurrent queue
* copy jobs to buffer
* rename
* change max draw distance setting
* wait one more frame
* try to remove 801 distance level to remove holes
* attempt to hide interiors, but failed
* delete no longer needed script
* optimization
* some error checking
* add camera as focus point
* dont add camera as focus point in headless mode
* working on load priority
* fix bug - load priority finished
* ...
* small optimizations
* ...
* ...
* remove unneeded variable
* add fading
* dont do fading in headless mode
* fadeRate available in inspector
* change fade rate
* take into account if geometry is loaded when checking if object should be visible, and if fading should be done
* small optimization
* cache IsInHeadlessMode
* display Instance info in inspector
* move interiors up in the sky
* rename
* adapt code to different y pos of interiors
* refactor
* fix finding matched enex for enexes that lead to the same interior level
* display new world stats
* rename
* rename class
* ...
* ...
* extract function
* extract parameters into a struct
* add focus point to dead body
* add focus point to vehicle
* add focus point to vehicle detached parts
* remove OutOfRangeDestroyer from vehicle, and destroy vehicle if it falls below the map
* dont use focus points on vehicle and vehicle detached parts, when not on server
* add focus point for npc peds
* add possibility to set timeout during which focus point keeps revealing after it's destroyed
* adapt UnRegisterFocusPoint() to timeout
* rename
* adapt code
* cleanup MapObject class
* ...
* converting to `lock()`
* optimize method: use 1 lock instead of 3
* call OnObjectFinishedLoading() instead of AddToLoadedObjects()
* ...
* make sure it's main thread
* AsyncLoader is no longer thread safe
* convert static members to non-static in LoadingThread
* fix
* ...
* store indexes for each area
* impl GetAreaCenter()
* calculate load priority based on distance to area, not objects ; limit time per frame ; sort area in Cell, not in concurrent SortedSet ;
* add support for changing draw distance at runtime
* delay setting the new value by 0.2 s
* have a separate default max draw distance for mobile platforms
* adjust y axis world params so that number of visible areas is reduced
* remove "camera far clip plane" setting
* rename
* document flags
* rename
* disable shadow casting and receiving for some objects
* allow casting shadows for LODs with large draw distance
* remove "WorldSystem" layer
* revert layer
2021-07-18 06:03:43 +02:00
in0finite
bac100ebcb
display some stats
2021-06-26 01:58:05 +02:00
in0finite
c7a4fc9332
face lights toward camera every frame
2021-06-26 01:47:52 +02:00
in0finite
b3eb724469
fix
2021-06-26 00:58:43 +02:00
in0finite
28316f720a
...
2021-06-26 00:58:25 +02:00
in0finite
7378f61d9f
enable/disable lights based on day time
2021-06-26 00:47:50 +02:00
in0finite
7f071364b3
dont do it in headless mode
2021-06-25 23:03:31 +02:00
in0finite
fda799b8a2
optimizations and refactoring
2021-06-25 23:00:33 +02:00
in0finite
4aa60fbae4
add param 'rotateLightsToFaceCamera'
2021-06-25 22:24:46 +02:00
in0finite
65eb14afad
use arrays
2021-06-25 22:16:27 +02:00
in0finite
417272e027
...
2021-06-25 22:12:46 +02:00
in0finite
877ad97e04
determine time offset based on rotation of object
2021-06-25 22:11:26 +02:00
in0finite
a214441b94
can now correctly detect red/yellow/green lights
2021-06-25 21:30:31 +02:00
in0finite
a7b7ac1e9b
use InvokeRepeating()
2021-06-25 20:28:11 +02:00
in0finite
66391fcb58
fix infinite loop
2021-06-25 19:13:40 +02:00
in0finite
2193aeaea1
traffic lights should be working
2021-06-25 18:56:52 +02:00
in0finite
06a277acd2
update lights in StaticGeometry
2021-06-25 15:51:00 +02:00
in0finite
fc6af2392e
implement world lights
2021-06-25 14:37:24 +02:00
in0finite
08ccd6f9ee
...
2021-05-04 21:28:47 +02:00
in0finite
d59c2c7ede
remove light game objects
2021-05-04 21:24:13 +02:00
in0finite
d73fd9e163
display day time UI even when local ped is not alive
2021-05-04 21:21:13 +02:00
in0finite
f72cd743a3
display current time in UI
2021-05-04 20:55:01 +02:00
in0finite
197089aab3
(de)activate time objects based on current time
2021-05-04 19:54:47 +02:00
in0finite
49596eb613
load TOBJ objects
2021-05-03 21:24:48 +02:00
in0finite
71fb48f481
fix sync
2021-05-03 04:18:59 +02:00
in0finite
613767d6d7
attempt to sync
2021-05-03 03:00:22 +02:00
in0finite
d5f3657151
...
2021-05-03 02:00:55 +02:00
in0finite
50e8cef69a
rename class
2021-05-03 01:59:33 +02:00
in0finite
46e76e7895
rename file
2021-05-03 01:57:34 +02:00
in0finite
bcf74a342d
update light angle every frame
2021-05-03 01:55:41 +02:00
in0finite
91f136b97c
add time scale to day-time window
2021-05-03 01:54:26 +02:00
in0finite
6b807e2d98
...
2021-05-03 00:17:08 +02:00
in0finite
0cde5b1025
some cleanup
2021-05-03 00:09:24 +02:00
in0finite
b0810e9bfa
cache shader property id
2021-05-02 23:55:00 +02:00
in0finite
2da430251c
remove unused code
2021-05-02 23:51:37 +02:00
in0finite
2fc4d58bb6
assign "_HasNightColors" to materials which have night colors
2021-05-02 23:45:02 +02:00
in0finite
378a92794d
...
2021-05-02 23:02:04 +02:00
in0finite
b459f62e73
implement daytime manager
2021-05-02 23:01:31 +02:00
in0finite
30cd22057c
don't log error
2021-04-26 00:44:14 +02:00
in0finite
b963a95d85
wip
2021-04-26 00:43:30 +02:00
in0finite
38e1d4f0b2
set mesh vertex colors
2021-04-25 23:16:16 +02:00
in0finite
1a118064b5
remove unused method
2021-04-25 21:24:23 +02:00
in0finite
25c3954256
load night colors
2021-04-25 21:15:53 +02:00
in0finite
b27bcac9a3
display color field
2021-04-18 00:18:49 +02:00
in0finite
0a3d2a53dc
create inspector for LightSource
2021-04-18 00:08:49 +02:00
in0finite
f87eb89c63
create LightSource script
2021-04-18 00:07:49 +02:00
in0finite
0a3a11a5e0
use unity color
2021-04-17 22:17:52 +02:00
in0finite
91491a19f1
load lights info
2021-04-17 22:15:07 +02:00
in0finite
a3a8d5cfdf
add script for building for Android from command line
2021-03-05 23:19:26 +01:00
in0finite
072b7f128e
change plugins folder name
2021-03-05 21:55:56 +01:00
in0finite
d5d15876fd
load plugins from Start()
2021-03-05 21:55:09 +01:00
in0finite
ab4f1e00d9
change SEO
2021-03-05 21:32:49 +01:00
in0finite
f7eeaa379e
allow selection of game mode via command line
2021-03-02 23:47:51 +01:00
in0finite
805eaefea7
game modes can be selected ; selected game modes are activated when server starts
2021-03-02 23:09:08 +01:00
in0finite
2c4521200d
console subscribes to log event before any other script executes
2021-03-01 02:53:03 +01:00
in0finite
04153d6cc0
chat is visible when local ped is dead
2021-03-01 02:10:27 +01:00
in0finite
8a74156e94
...
2021-03-01 01:25:31 +01:00
in0finite
b58029aceb
improve chat text escaping - markup tags are now visible in a chat message
2021-03-01 01:23:26 +01:00
in0finite
edd328b9bc
rename methods
2021-03-01 00:58:50 +01:00
in0finite
1a9fe1754d
don't use server nick when echoing command
2021-03-01 00:50:53 +01:00
in0finite
26b51b99c9
move all logic from ChatSync to ChatManager
2021-02-28 23:38:34 +01:00
in0finite
e29bacf3d2
better communication between ChatManager and ChatSync
2021-02-28 23:25:49 +01:00
in0finite
b591ed8fb7
use NetStatus.ThrowIfNotOnServer()
2021-02-28 23:07:26 +01:00
in0finite
f96be81166
skip font loading because fonts are not used anywhere
2021-02-28 22:57:29 +01:00
in0finite
f84bbcf486
rename method
2021-02-28 22:53:16 +01:00
in0finite
2d768ca6b5
properly cut chat messages ; don't cut them on clients
2021-02-28 22:50:11 +01:00
in0finite
f23d9aac04
fix cutting chat message ; reuse string builder
2021-02-28 22:26:30 +01:00
in0finite
a26c1d8bab
extract function
2021-02-28 21:28:57 +01:00
in0finite
9d5039edfe
improve chat UI
2021-02-28 21:15:27 +01:00
in0finite
b8e362cd95
use InvokeEventExceptionSafe()
2021-02-27 23:32:16 +01:00
in0finite
afb443d269
don't update chat UI in headless mode
2021-02-27 23:17:56 +01:00
in0finite
f545981675
remove invalid chat characters on all places ; remove new line & tab characters
2021-02-27 23:15:29 +01:00
in0finite
bb8e18195d
automatically refresh master-server when JoinGame window is opened
2021-02-27 18:07:52 +01:00
in0finite
92b1352cf5
make "Internet" the default tab in JoinGame window
2021-02-27 17:30:55 +01:00
in0finite
75503c74fd
use only Y euler
2021-02-27 17:03:06 +01:00
in0finite
fcb5f6be3e
fix Vector3 and Quaternion parsing
2021-02-27 16:26:59 +01:00
in0finite
8abd08fda8
provide list of registered commands
2021-02-23 00:54:46 +01:00
in0finite
0589ccb039
exit aim & fire states if ped is not holding a weapon
2021-02-23 00:10:11 +01:00
in0finite
c52fd29de8
don't display inflicted damage for the same player
2021-02-22 23:56:58 +01:00
in0finite
9e7378d1ca
exit drive-by state if ped doesn't have gun weapon
2021-02-22 23:20:01 +01:00
in0finite
eb937dd512
send command back to player
2021-02-22 22:20:36 +01:00
in0finite
fb2f17792e
unsupported vehicles will not cause spamming error messages - they are destroyed
2021-02-22 22:19:15 +01:00
in0finite
e21ef25835
players can specify model id for their ped or stalker
2021-02-22 21:26:57 +01:00
in0finite
000a8a6cc9
revert adaption
2021-02-22 20:21:14 +01:00
in0finite
700e9e9e44
some more adaptions
2021-02-22 19:53:41 +01:00
in0finite
506c7bd1f0
rename script
2021-02-22 19:45:17 +01:00
in0finite
16380a4fe7
adapt all scripts to command system - stop using PlayerRequests
2021-02-22 19:43:17 +01:00
in0finite
a6204749b2
impl teleport command
2021-02-22 18:50:35 +01:00
in0finite
ea7c27b573
impl weapon commands
2021-02-22 18:13:28 +01:00
in0finite
e3b8d9fd65
impl ped & vehicle commands
2021-02-22 17:51:26 +01:00
in0finite
e649952aa9
don't show "..." button in Peds window on clients
2021-02-22 17:44:29 +01:00
in0finite
780a02e842
add rate-limit to commands
2021-02-22 17:43:18 +01:00
in0finite
71ea451b3b
add Player.onDisable event
2021-02-22 15:52:46 +01:00
in0finite
ead26ca9da
add "description" and "runOnlyOnServer" to CommandInfo
2021-02-22 15:50:43 +01:00
in0finite
f7022565e3
send response only if it is not empty
2021-02-22 15:48:47 +01:00
in0finite
fb332a40c0
add flag "addWeaponsToSpawnedPlayers"
2021-02-21 02:35:26 +01:00
in0finite
985054b648
add Ped.onAwake event
2021-02-21 01:39:39 +01:00
in0finite
6e23e3a97c
add Ped.onStart event
2021-02-21 01:20:20 +01:00
in0finite
fb1212305c
add player to ProcessCommandContext
2021-02-21 00:46:48 +01:00
in0finite
3aef4d8559
display in 1 line
2021-02-20 23:56:55 +01:00
in0finite
97e09134bd
add error check
2021-02-20 22:54:25 +01:00
in0finite
18504422f1
run commands from chat messages
2021-02-20 21:59:29 +01:00
in0finite
2f47dbf5d7
trim chat messages
2021-02-20 21:57:52 +01:00
in0finite
4db2437dfc
add chat preprocessing
2021-02-20 21:57:10 +01:00
in0finite
11c0680c09
add some basic commands
2021-02-20 21:55:05 +01:00
in0finite
f563597d96
implement command processing
2021-02-20 21:52:23 +01:00
in0finite
485ba93c8d
fix sync bug
2021-02-20 17:59:25 +01:00
in0finite
1970c945aa
add SpawnHandler - spawn positions can be overridden
2021-02-20 17:04:17 +01:00
in0finite
6eb48ad5f3
remove WorldStatsWindow script
2021-02-20 16:21:01 +01:00
in0finite
2a3374f6c2
make it more error-proof
2021-02-20 16:19:04 +01:00
in0finite
8a8ed71751
use short name because it will be a part of json
2021-02-20 16:15:19 +01:00
in0finite
2c4d09b8c2
use struct so that it doesn't allocate memory
2021-02-20 16:13:41 +01:00
in0finite
5436f71840
display player stats dynamically based on data from server
2021-02-20 02:23:16 +01:00
in0finite
b5e308c135
add SyncedServerData
2021-02-20 02:20:19 +01:00
in0finite
0b4794bb72
extract function
2021-02-19 23:04:45 +01:00
in0finite
a729fa7692
add 'attackingPlayer' to DamageInfo
2021-02-19 22:08:37 +01:00
in0finite
b365759ce9
impl SyncedBag
2021-02-19 21:45:54 +01:00
in0finite
82c6df722b
change namespace
2021-02-19 20:36:07 +01:00
in0finite
16f991db98
remove commented code
2021-02-19 20:35:46 +01:00
in0finite
e711eaae58
fix plugin loading
2021-02-19 20:35:38 +01:00
in0finite
98e110881a
move file to another folder
2021-02-19 18:30:10 +01:00
in0finite
7e97945021
add Ped.onDamaged event
2021-02-19 02:55:09 +01:00
in0finite
ec436c6037
add plugin loading and game modes
2021-02-19 02:22:03 +01:00
in0finite
38e23851c6
fix for wrong position of detached vehicle parts
2021-02-14 15:13:39 +01:00
in0finite
eac9bce0c7
fix setting colors on client
2021-02-13 23:04:47 +01:00
in0finite
104f627bd3
extract into static function
2021-02-13 22:52:43 +01:00
in0finite
0d3d8e3dce
remove old code
2021-02-13 22:44:22 +01:00
in0finite
7b4d256008
cache shader property ids
2021-02-13 22:38:35 +01:00
in0finite
ec660c368c
set vehicle lights' intensity to 0 by default
2021-02-13 22:22:03 +01:00
in0finite
2232f4327f
fix FPS drop on Android
2021-02-13 22:18:27 +01:00
in0finite
9f1b01296d
...
2021-02-06 23:30:52 +01:00
in0finite
899711abda
add ability to specify gui style for area
2021-02-06 23:20:21 +01:00
in0finite
933c3ed089
improve gui
2021-02-06 23:06:43 +01:00
in0finite
f4173e5164
don't use skin for a gui area
2021-02-06 23:06:30 +01:00
in0finite
f31ba9d81e
add support for short names in top panel of file browser ; add some common folders on Windows
2021-02-06 22:36:31 +01:00
in0finite
f9faff6c67
don't detach ragdoll when ped is killed in a vehicle, except if vehicle exploded
2021-02-06 21:12:41 +01:00
in0finite
3267daa543
state classes handle killing of ped
2021-02-06 21:11:14 +01:00
in0finite
ac56764618
add "Dead body traffic per player" stat
2021-02-06 20:07:53 +01:00
in0finite
6f21cc8bf0
destroy all rigid bodies on clients except for the root bone - they work for themselves, and bones look deformed and stretched
2021-02-06 19:20:21 +01:00
in0finite
d525a99575
sync velocity only for root bone
2021-02-06 19:18:36 +01:00
in0finite
ae834f63c7
add flags to sync data
2021-02-06 17:19:35 +01:00
in0finite
dac7f81574
add setting for ragdoll interpolation mode
2021-02-06 03:16:36 +01:00
in0finite
3e73a557f2
set vehicle's rigid body CollisionDetectionMode to continuous dynamic
2021-02-06 02:39:56 +01:00
in0finite
af54f74847
optimize network traffic for ragdolls - sync only rigid bodies - traffic should be 4 KB/s for 1 ragdoll
2021-02-06 01:29:55 +01:00
in0finite
964a76685e
set collision detection mode to ContinuousDynamic - seems that leftover parts no longer can go through ground
2021-02-05 23:40:30 +01:00
in0finite
f0460bbd3e
improve sync of vehicle leftover parts
2021-02-05 23:21:39 +01:00
in0finite
7df6fcd135
more limitations on client ...
2021-02-05 01:08:07 +01:00
in0finite
93a1c7aaf0
use RigidBody's position for syncing, not transform's
2021-02-05 01:06:11 +01:00
in0finite
c4699859e1
add option to destroy wheel colliders on client
2021-02-05 01:04:37 +01:00
in0finite
c6bd9fef9a
sync rpm and properly rotate wheel
2021-02-04 23:18:01 +01:00
in0finite
b0ec6417c7
extract function
2021-02-04 23:17:12 +01:00
in0finite
f6fe21cbdb
sync y position of wheel
2021-02-04 22:21:16 +01:00
in0finite
91bc7547a5
don't use gravity and don't detect collisions on client
2021-02-04 22:19:34 +01:00
in0finite
9caf2df790
set interpolation on vehicle rigid body
2021-02-04 22:17:26 +01:00
in0finite
f17824e237
reset velocity on clients if it is not synced
2021-02-04 22:14:10 +01:00
in0finite
845c0c98fa
add checkbox for registering at master server
2021-01-31 23:38:01 +01:00
in0finite
e4a2f09fda
add info for master server: version, map
2021-01-31 23:07:10 +01:00
in0finite
e6c33e14ad
some adjustments for StartGame window
2021-01-31 22:44:15 +01:00
in0finite
8659ae57b7
disable Start button while server is active
2021-01-31 21:18:30 +01:00
in0finite
1ba51c20c2
fix warnings
2021-01-31 21:03:51 +01:00
in0finite
0c20894a31
add namespace
2021-01-31 20:58:44 +01:00
in0finite
e6a48d4bf6
load all IMG archives that are found in loose archive
2021-01-31 20:08:48 +01:00
in0finite
442a0dab1a
add more debug info
2021-01-31 16:45:55 +01:00
in0finite
a4ddd0fc0c
continue if failed to load arrow textures
2021-01-31 03:45:14 +01:00
in0finite
336db81e51
continue if failed to load cursor texture
2021-01-31 03:29:51 +01:00
in0finite
c6dea949cf
add possibility to skip minimap load
2021-01-31 03:21:02 +01:00
in0finite
6692eaec18
allow some lines to fail from weapon data file
2021-01-31 03:13:09 +01:00
in0finite
fed4e987f9
extract function
2021-01-31 03:12:22 +01:00
in0finite
715ec36f2f
support car colors with duplicate car names
2021-01-31 02:52:04 +01:00
in0finite
5786cf7868
add method ArchiveManager.GetAllEntries()
2021-01-31 02:10:08 +01:00
in0finite
63c27c28a9
load anim groups using ArchiveManager
2021-01-31 02:07:57 +01:00
in0finite
02f08a6c03
support extended PedestrianType
2021-01-31 01:37:23 +01:00
in0finite
b065f68b51
handle situation when definition already exists
2021-01-31 01:36:17 +01:00
in0finite
fdc42b1946
read item file from ArchiveManager, not using File API ; don't throw exception if item file was not found, but log error
2021-01-31 01:35:10 +01:00
in0finite
20461c854b
provide some statistics from loaded archives
2021-01-31 01:29:36 +01:00
in0finite
119dbb2db7
remove commented code
2021-01-31 00:16:09 +01:00
in0finite
3e764a7b59
more error-prone archive loading
2021-01-31 00:14:40 +01:00
in0finite
cf322da937
set invariant culture for all threads
2021-01-30 18:49:46 +01:00
in0finite
8780e3a0d6
adjust window size
2021-01-28 15:47:56 +01:00
in0finite
c59099dcf0
use only 1 message box for displaying errors
2021-01-28 15:01:22 +01:00
in0finite
2848638d8c
re-enable gui - fix bug when window could not be dragged
2021-01-28 13:13:01 +01:00
in0finite
2c2a82ff7c
disable IP button while client is connecting
2021-01-28 13:07:28 +01:00
in0finite
93fbe15ab1
use centered label style
2021-01-28 13:01:39 +01:00
in0finite
d821dc35f0
set timeout to 7
2021-01-27 02:08:16 +01:00
in0finite
ee89445e6f
show message box when failed to refresh master server
2021-01-27 01:51:12 +01:00
in0finite
b4c0df123c
extract function
2021-01-27 01:34:53 +01:00
in0finite
0d7ac7b6b4
don't refresh servers from Start()
2021-01-27 01:29:00 +01:00
in0finite
e3dc420d93
set register interval to 20
2021-01-27 01:25:43 +01:00
in0finite
6a6326fd45
set timeout
2021-01-27 01:20:36 +01:00
in0finite
a9a6bac1f8
add master server url
2021-01-27 01:19:28 +01:00
in0finite
1a5e433e28
...
2021-01-26 23:30:36 +01:00
in0finite
29b14442b4
...
2021-01-26 23:29:34 +01:00
in0finite
0bf16747b6
assign SEO
2021-01-26 23:29:17 +01:00
in0finite
df730095f3
use ConfigManager to load config
2021-01-26 23:29:01 +01:00
in0finite
3a662c34c8
adjust width
2021-01-26 23:01:20 +01:00
in0finite
d22e89bdf0
improve JoinGameWindow
2021-01-26 22:46:14 +01:00
in0finite
406af30d90
move script to another folder
2021-01-12 23:17:27 +01:00
in0finite
9f83eadabb
add namespace
2021-01-12 23:12:23 +01:00
in0finite
cfab2fec73
improve master server's client
2021-01-12 23:11:10 +01:00
in0finite
c0167903eb
Merge remote-tracking branch 'origin/dev' into feature/ragdoll
2021-01-12 22:12:37 +01:00
Spider134
9ef83a1ab5
Implement master server ( #102 )
...
* Added font importing
* Revert "Added font importing"
This reverts commit 31f3463097
.
* Fix Loader.cs formatting
* Fix texture issue
* Revert "Fix texture issue"
This reverts commit 79c44f8069
.
* Update FontsImporter.cs
* Add master server client
* Remove curly bracket
* Add missing tab and fix a issue
* Update MasterServerClient.cs
* Remove IP and fix an issue
* Added feedback for when a user refreshes the internet tab and added an error message when server registration fails.
2021-01-12 22:06:38 +01:00
in0finite
a713853140
Merge remote-tracking branch 'origin/dev' into feature/ragdoll
2021-01-12 21:58:27 +01:00
in0finite
206c67bc8d
"request suicide" button will kill ped
2021-01-08 04:44:56 +01:00
in0finite
b7ab28fedf
add "num rigid bodies in dead bodies" to misc stats
2021-01-08 03:00:03 +01:00
in0finite
ebaa36fb1a
add "num bones in dead bodies" to misc stats
2021-01-08 02:57:39 +01:00
in0finite
be97e40457
cleanup
2021-01-08 02:52:10 +01:00
in0finite
2451514db1
use custom serialization
2021-01-08 02:40:45 +01:00
in0finite
4b20f5de34
...
2021-01-08 00:18:46 +01:00
in0finite
38e205efc4
found almost perfect solution
2021-01-07 23:21:28 +01:00
in0finite
c8b44837af
fix comments
2021-01-07 22:16:51 +01:00
in0finite
dcc65fa8c5
tried to use MovePosition()/MoveRotation(), but it doesn't work
2021-01-07 21:43:03 +01:00
in0finite
34b9613782
don't set rigid body to kinematic - it behaves a little better with high velocity
2021-01-07 21:35:14 +01:00
in0finite
9267660a97
configure interpolation in Inspector
2021-01-07 21:02:12 +01:00
in0finite
de8439ad31
add extension method
2021-01-07 21:00:02 +01:00
in0finite
2051451095
fix commented code
2021-01-07 20:59:36 +01:00
in0finite
7990d25ed5
extract SetPosition() and SetRotation()
2021-01-07 18:48:02 +01:00
in0finite
38d3035044
use struct for storing info about bones
2021-01-07 18:32:59 +01:00
in0finite
31d7d3c5dd
apply initial velocities
2021-01-07 17:50:58 +01:00
in0finite
6b3e656ed7
extract SetVelocity() method
2021-01-07 17:47:45 +01:00
in0finite
2d5d67fc55
cleanup
2021-01-07 17:44:47 +01:00
in0finite
a9e70bf7cc
cleanup
2021-01-07 16:51:30 +01:00
in0finite
506bca3faf
cleanup
2021-01-07 15:43:56 +01:00
in0finite
34175971ae
syncing is finally decent enough
2021-01-07 15:26:11 +01:00
Spider134
52533f836b
Add font loading ( #101 )
...
* Added font importing
* Revert "Added font importing"
This reverts commit 31f3463097
.
* Fix Loader.cs formatting
* Fix texture issue
* Revert "Fix texture issue"
This reverts commit 79c44f8069
.
* Update FontsImporter.cs
2021-01-06 20:46:56 +01:00
in0finite
68413a5c37
sync velocity
2021-01-05 22:58:47 +01:00
in0finite
20100a34aa
add "dead body sync rate" setting
2021-01-05 21:32:20 +01:00
in0finite
8d400bfceb
syncing works
2021-01-05 21:09:25 +01:00
in0finite
f9e320ce23
move creation of dead body to it's own class
2021-01-05 19:30:14 +01:00
in0finite
8469f18862
use prefab to spawn dead body
2021-01-05 18:21:57 +01:00
in0finite
75d9ca5f35
when vehicle explodes, all peds inside are killed - this also fixes Unity crash
2021-01-05 05:56:39 +01:00
in0finite
17f6aaeeda
peds are killed with a separate function ; ragdoll is detached only when peds are killed, not destroyed
2021-01-05 05:18:47 +01:00
in0finite
acae61657d
cleanup
2021-01-05 04:26:17 +01:00
in0finite
59097a00f2
apply force on dead body when it is hit by weapon
2021-01-05 04:20:46 +01:00
in0finite
c50bff84cd
add setting for dead body lifetime
2021-01-05 03:28:14 +01:00
in0finite
003442d5b7
add num dead bodies to Misc stats
2021-01-05 03:10:00 +01:00
in0finite
3a5e237e06
add button to remove all dead bodies
2021-01-05 03:09:45 +01:00
in0finite
988e250981
...
2021-01-04 23:32:28 +01:00
in0finite
aa95d082d9
use continuous dynamic CollisionDetectionMode for ragdoll
2021-01-04 22:11:55 +01:00
in0finite
9a224c0eca
remove additionally added colliders from ragdoll (jaw, neck box)
2021-01-04 22:08:51 +01:00
in0finite
d6d5d660cf
wip on ragdoll
2021-01-04 01:28:58 +01:00
in0finite
64680f7280
initial ragdoll stuff
2021-01-03 14:23:18 +01:00
in0finite
93809fd9d3
change order of tabs in Options window
2021-01-02 23:58:00 +01:00
in0finite
85ed0480e6
add setting for radio volume
2021-01-02 23:22:52 +01:00
in0finite
7431d4f010
remove commented code
2021-01-02 20:46:38 +01:00
in0finite
e18d335798
reorganize setting tabs
2021-01-02 20:46:19 +01:00
in0finite
56d28883cc
add SoundSettings
2021-01-02 19:37:11 +01:00
in0finite
b411c1a3de
change button name
2021-01-02 19:02:42 +01:00
in0finite
dfc039e94a
send chat on Enter
2021-01-02 18:56:46 +01:00
in0finite
74a1d8f158
use InvokeEventExceptionSafe() for chat event
2021-01-02 17:35:46 +01:00
in0finite
b3188b6c11
assign SEO to scripts
2020-12-29 21:28:41 +01:00
in0finite
350f70ac9b
don't create hinge joints for vehicle doors
2020-12-29 20:58:51 +01:00
in0finite
edceca030f
extract function
2020-12-29 20:43:33 +01:00
in0finite
74bc44561f
remove commented code
2020-12-29 20:36:35 +01:00
in0finite
95d6297d8a
add setting for vehicle's detached part lifetime
2020-12-28 01:41:11 +01:00
in0finite
309c00b72d
add event for when server changes status
2020-12-28 01:05:54 +01:00
in0finite
9d9b9743c5
spawn projectile on network
2020-12-26 23:57:51 +01:00
in0finite
e825ecb6d4
projectile should be visible on clients
2020-12-26 23:01:32 +01:00
in0finite
4eed0a4bbe
implement acceleration
2020-12-26 20:07:05 +01:00
in0finite
7cba029b92
sync projectile
2020-12-26 18:45:42 +01:00
in0finite
0c751b0208
add setting for projectile reload time
2020-12-26 17:40:30 +01:00
in0finite
f04728934e
ignore collision between projectiles
2020-12-22 02:24:00 +01:00
in0finite
80a5e0c538
rotate projectile while moving
2020-12-21 23:27:00 +01:00
in0finite
26ed669de8
use separate prefab for rocket explosion
2020-12-21 22:56:41 +01:00
in0finite
d32688155c
remove commented code
2020-12-21 20:55:30 +01:00
in0finite
4acfe0e401
play projectile sound
2020-12-21 03:01:20 +01:00
in0finite
f61a4c829f
fix warning
2020-12-21 02:10:26 +01:00
in0finite
1ca4b2d0ad
ignore collision between shooter ped and projectile
2020-12-21 02:10:17 +01:00
in0finite
ec89abedd8
attach rocket model
2020-12-21 01:50:31 +01:00
in0finite
536c275a5e
display rocket crosshair
2020-12-21 01:00:05 +01:00
in0finite
9ee8f0dfac
implement reloading time - all weapons have it set to 0, except rockets
2020-12-20 22:27:29 +01:00
in0finite
00a95beb66
add namespace
2020-12-20 21:53:55 +01:00
in0finite
86e1187b5c
implement base projectile system
2020-12-20 21:51:59 +01:00
Antonio Alexandru Ganea
c3aebc3826
RCON Support ( #96 )
...
* Added RCON dotnet submodule
* RCON Manager
* RCON works
* Switched inter-thread passing from tasks callbacks to BlockingCollection
* Cleanup
* Config based rcon port and password
* RCON is disabled by default in config
* Added SanAndreasUnity.RCON namespace to CommandInterpreter
* Pass command to main thread first and report progress afterwards
* Minor cleanup
* Removed InvalidOperationException as it was never possible
* Moved OnLoaderFinished code in RCONManager
* Added RCONManager script to prefab
* Added meta files
2020-11-01 23:51:03 +01:00
in0finite
29d5a04db9
assign SEO for on-screen message scripts
2020-07-11 15:37:17 +02:00
in0finite
8eea97c33d
assign SEO to new scripts
2020-07-11 15:08:12 +02:00
in0finite
615491aab6
use InvariantCulture when (de)serializing colors
2020-07-05 22:35:21 +02:00
in0finite
5816570fd2
sync color of detached parts
2020-07-05 22:33:34 +02:00
in0finite
f926bb7c24
send color of detached part
2020-07-05 21:39:59 +02:00
in0finite
d5a51d595e
newly connected clients can see already existing detached parts
2020-07-05 18:37:56 +02:00
in0finite
d31a39b6b4
display num of spawned network objects in Net stats
2020-07-05 13:50:22 +02:00
in0finite
e959d1c483
don't log error if frame is not child of vehicle, because some vehicles have multiple frames with the same name, and this causes error only on client, but not on server
2020-07-05 13:42:50 +02:00
in0finite
e649d483d2
safety check
2020-07-04 20:34:17 +02:00
in0finite
942453a2a4
check if frame is already detached before detaching it - this also fixes a bug on client when he was trying to detach already detached frame
2020-07-04 20:12:01 +02:00
in0finite
9c63b25d38
log error if frame is not child of vehicle
2020-07-04 19:11:39 +02:00
in0finite
96b0ac1f33
disable cooking options on MeshCollider
2020-07-04 19:11:09 +02:00
in0finite
e47d8d0adf
explosion is synced
2020-07-04 18:52:23 +02:00
in0finite
24e1e7c27b
remove unused code
2020-07-02 01:02:43 +02:00
in0finite
f82315f3ad
rigid body sync works
2020-07-02 00:59:17 +02:00
in0finite
798dfd55ed
...
2020-07-01 23:36:49 +02:00
in0finite
a7fe0c7ef6
add safety check
2020-07-01 23:36:34 +02:00
in0finite
41e5223fc7
detached vehicle parts should be synced
2020-07-01 23:36:01 +02:00
in0finite
fbd23c0cce
create NetworkRigidBody script
2020-07-01 23:32:40 +02:00
in0finite
6725e3ce57
do some logic only on server
2020-07-01 19:36:39 +02:00
in0finite
96829ef506
sync vehicle's health
2020-07-01 19:31:06 +02:00
in0finite
2e0108d662
cleanup code
2020-07-01 19:25:59 +02:00
in0finite
395bcdcf4b
add some commented code related to petrolcap
2020-07-01 18:53:15 +02:00
in0finite
115821f2da
add hit point and hit normal to DamageInfo class
2020-07-01 18:52:35 +02:00
in0finite
d6c79434a4
cache petrolcap transform
2020-06-29 21:57:44 +02:00
in0finite
ec43361325
play explosion sound
2020-06-29 19:08:04 +02:00
in0finite
99c1cf8ecc
ped can not be damaged by explosion while he is in vehicle
2020-06-29 17:50:33 +02:00
in0finite
e5c6144706
ped damage handling is done by State classes
2020-06-29 17:12:48 +02:00
in0finite
9734b6f515
damage type can be specified when damaging object
2020-06-29 17:11:29 +02:00
in0finite
363ec0dd0e
remove unused variable
2020-06-28 23:57:09 +02:00
in0finite
b8051fe2d9
don't use collider's transform position when checking for distance
2020-06-28 23:56:20 +02:00
in0finite
7da990e105
use bounds center if ClosestPoint() function does not work
2020-06-28 20:38:23 +02:00
in0finite
47c44355ba
replace ExplosionPhysicsForce script from Standard Assets with custom script
2020-06-28 20:32:30 +02:00
in0finite
f865dd0051
vehicle's max health is calculated as power function of mass
2020-06-28 16:44:32 +02:00
in0finite
bfdb8a5ba0
use curve for adjusting damage over distance
2020-06-28 16:35:35 +02:00
in0finite
ba4e10bb3a
explosion damage amount is a power function
2020-06-27 22:50:50 +02:00
in0finite
bc605534e6
draw gizmos sphere indicating explosion damage radius
2020-06-27 22:40:51 +02:00
in0finite
ba1ebf4213
don't try to damage ped if his health is <= 0
2020-06-27 22:12:22 +02:00
in0finite
16bd731403
ped can be damaged by explosion
2020-06-27 22:00:10 +02:00
in0finite
9d18c2ec55
inflict damage based on distance to closest point on all colliders
2020-06-27 21:55:04 +02:00
in0finite
b6b2037e97
explosion strength and upward modifier are proportional to squared root of vehicle's mass
2020-06-22 03:05:42 +02:00
in0finite
8871702e5b
make some parameters configurable
2020-06-21 23:35:39 +02:00
in0finite
9678faa18a
inflict damage to nearby objects
2020-06-21 18:21:15 +02:00
in0finite
b2af2ade90
add stats about vehicle's damage
2020-06-21 16:35:39 +02:00
in0finite
4b6223a025
change some params
2020-06-21 16:20:16 +02:00
in0finite
2e02d0dab2
modify strength of explosion based on vehicle mass
2020-06-21 15:43:19 +02:00
in0finite
44fe30d8df
don't apply explosion force 2 times
2020-06-21 15:33:19 +02:00
in0finite
aaf9af8c3f
destroy explosion when particle systems finish
2020-06-21 14:56:21 +02:00
in0finite
07d802ce8f
add explosion VFX and explosion physics force
2020-06-21 14:15:20 +02:00
in0finite
c56dad1950
flame VFX done
2020-06-21 01:24:19 +02:00
in0finite
ea6e45b593
smoke VFX done
2020-06-21 00:33:55 +02:00
in0finite
d98643e70c
explode exception-safe
2020-06-20 20:17:22 +02:00
in0finite
d4078d250e
cleanup
2020-06-20 20:15:29 +02:00
in0finite
775af9f9cb
apply different force amount on chassis
2020-06-20 19:56:55 +02:00
in0finite
b0cde397be
randomize lifetime of detached parts
2020-06-20 18:06:24 +02:00
in0finite
bfb15e4c9c
chassis have realistic mass
2020-06-20 18:05:12 +02:00
in0finite
075bfc3d2d
detach chassis during explosion
2020-06-20 17:56:17 +02:00
in0finite
d4c8d83fcc
add DescriptionForLogging property
2020-06-20 17:55:27 +02:00
in0finite
552043bcd7
cache "engine" transform
2020-06-20 16:23:53 +02:00
in0finite
7581f4ac0a
unsubscribe from VehiclePhysicsConstants.Changed event when vehicle is destroyed
2020-06-20 16:21:29 +02:00
in0finite
b9852975af
CmdRequestToDestroyMyVehicles() now explodes vehicles
2020-06-20 16:19:46 +02:00
in0finite
bd37b9f577
"Destroy all vehicles" button now explodes the vehicles, instead of destroying them
2020-06-20 16:18:09 +02:00
in0finite
41856f3def
vehicle explosion logic done - vehicle parts are detached, have rigid bodies, and explosion force is applied to them
2020-06-20 16:16:11 +02:00
in0finite
5ba7751ef6
damaging vehicles works
2020-06-09 19:45:25 +02:00
in0finite
faf96838b9
implement basic vehicle damage logic
2020-06-09 18:34:15 +02:00
in0finite
29b7ae65f0
remove commented code
2020-06-06 20:45:44 +02:00
in0finite
19fc36d718
display info about messages in Misc stats
2020-06-06 20:04:10 +02:00
in0finite
81df1bb651
pool messages
2020-06-06 20:03:26 +02:00
in0finite
7623b3ce29
optimization
2020-06-06 19:02:43 +02:00
in0finite
cf0437e80a
properly destroy messages
2020-06-06 18:41:50 +02:00
in0finite
394348745e
converting on-screen messages to uGUI
2020-06-06 18:09:26 +02:00
in0finite
29ab0556c6
specify ignored layer mask for finding ground in Inspector
2020-06-06 15:54:04 +02:00
in0finite
fda86887f7
use random rotation when spawning players' peds
2020-06-06 00:53:26 +02:00