in0finite
|
28316f720a
|
...
|
2021-06-26 00:58:25 +02:00 |
|
in0finite
|
7378f61d9f
|
enable/disable lights based on day time
|
2021-06-26 00:47:50 +02:00 |
|
in0finite
|
7f071364b3
|
dont do it in headless mode
|
2021-06-25 23:03:31 +02:00 |
|
in0finite
|
fda799b8a2
|
optimizations and refactoring
|
2021-06-25 23:00:33 +02:00 |
|
in0finite
|
4aa60fbae4
|
add param 'rotateLightsToFaceCamera'
|
2021-06-25 22:24:46 +02:00 |
|
in0finite
|
65eb14afad
|
use arrays
|
2021-06-25 22:16:27 +02:00 |
|
in0finite
|
417272e027
|
...
|
2021-06-25 22:12:46 +02:00 |
|
in0finite
|
877ad97e04
|
determine time offset based on rotation of object
|
2021-06-25 22:11:26 +02:00 |
|
in0finite
|
a214441b94
|
can now correctly detect red/yellow/green lights
|
2021-06-25 21:30:31 +02:00 |
|
in0finite
|
a7b7ac1e9b
|
use InvokeRepeating()
|
2021-06-25 20:28:11 +02:00 |
|
in0finite
|
66391fcb58
|
fix infinite loop
|
2021-06-25 19:13:40 +02:00 |
|
in0finite
|
2193aeaea1
|
traffic lights should be working
|
2021-06-25 18:56:52 +02:00 |
|
in0finite
|
06a277acd2
|
update lights in StaticGeometry
|
2021-06-25 15:51:00 +02:00 |
|
in0finite
|
fc6af2392e
|
implement world lights
|
2021-06-25 14:37:24 +02:00 |
|
in0finite
|
5b008219b0
|
Merge pull request #108 from GTA-ASM/feature/daynight-system-and-lights
day-time system and night colors
|
2021-05-04 22:24:35 +02:00 |
|
in0finite
|
08ccd6f9ee
|
...
|
2021-05-04 21:28:47 +02:00 |
|
in0finite
|
d59c2c7ede
|
remove light game objects
|
2021-05-04 21:24:13 +02:00 |
|
in0finite
|
d73fd9e163
|
display day time UI even when local ped is not alive
|
2021-05-04 21:21:13 +02:00 |
|
in0finite
|
f72cd743a3
|
display current time in UI
|
2021-05-04 20:55:01 +02:00 |
|
in0finite
|
197089aab3
|
(de)activate time objects based on current time
|
2021-05-04 19:54:47 +02:00 |
|
in0finite
|
49596eb613
|
load TOBJ objects
|
2021-05-03 21:24:48 +02:00 |
|
in0finite
|
71fb48f481
|
fix sync
|
2021-05-03 04:18:59 +02:00 |
|
in0finite
|
613767d6d7
|
attempt to sync
|
2021-05-03 03:00:22 +02:00 |
|
in0finite
|
d5f3657151
|
...
|
2021-05-03 02:00:55 +02:00 |
|
in0finite
|
50e8cef69a
|
rename class
|
2021-05-03 01:59:33 +02:00 |
|
in0finite
|
46e76e7895
|
rename file
|
2021-05-03 01:57:34 +02:00 |
|
in0finite
|
bcf74a342d
|
update light angle every frame
|
2021-05-03 01:55:41 +02:00 |
|
in0finite
|
91f136b97c
|
add time scale to day-time window
|
2021-05-03 01:54:26 +02:00 |
|
in0finite
|
4fff983c87
|
...
|
2021-05-03 01:53:50 +02:00 |
|
in0finite
|
2b45010837
|
change time scale
|
2021-05-03 01:53:18 +02:00 |
|
in0finite
|
6b807e2d98
|
...
|
2021-05-03 00:17:08 +02:00 |
|
in0finite
|
39db523a21
|
...
|
2021-05-03 00:11:47 +02:00 |
|
in0finite
|
0cde5b1025
|
some cleanup
|
2021-05-03 00:09:24 +02:00 |
|
in0finite
|
b0810e9bfa
|
cache shader property id
|
2021-05-02 23:55:00 +02:00 |
|
in0finite
|
2da430251c
|
remove unused code
|
2021-05-02 23:51:37 +02:00 |
|
in0finite
|
2fc4d58bb6
|
assign "_HasNightColors" to materials which have night colors
|
2021-05-02 23:45:02 +02:00 |
|
in0finite
|
e64f7acf5a
|
use custom material for skybox
|
2021-05-02 23:07:16 +02:00 |
|
in0finite
|
4fe958d86b
|
...
|
2021-05-02 23:04:24 +02:00 |
|
in0finite
|
077d34e79b
|
add night colors to other shaders
|
2021-05-02 23:03:00 +02:00 |
|
in0finite
|
378a92794d
|
...
|
2021-05-02 23:02:04 +02:00 |
|
in0finite
|
b459f62e73
|
implement daytime manager
|
2021-05-02 23:01:31 +02:00 |
|
in0finite
|
30cd22057c
|
don't log error
|
2021-04-26 00:44:14 +02:00 |
|
in0finite
|
b963a95d85
|
wip
|
2021-04-26 00:43:30 +02:00 |
|
in0finite
|
38e1d4f0b2
|
set mesh vertex colors
|
2021-04-25 23:16:16 +02:00 |
|
in0finite
|
1a118064b5
|
remove unused method
|
2021-04-25 21:24:23 +02:00 |
|
in0finite
|
25c3954256
|
load night colors
|
2021-04-25 21:15:53 +02:00 |
|
in0finite
|
b27bcac9a3
|
display color field
|
2021-04-18 00:18:49 +02:00 |
|
in0finite
|
0a3d2a53dc
|
create inspector for LightSource
|
2021-04-18 00:08:49 +02:00 |
|
in0finite
|
f87eb89c63
|
create LightSource script
|
2021-04-18 00:07:49 +02:00 |
|
in0finite
|
0a3a11a5e0
|
use unity color
|
2021-04-17 22:17:52 +02:00 |
|