in0finite
1efa38ff84
map window draws enexes
2020-05-31 19:09:50 +02:00
in0finite
1bdc7226e5
animate enex
2020-05-31 19:09:50 +02:00
in0finite
47c43384ed
adjust y position of enex
2020-05-31 19:09:50 +02:00
in0finite
4b6c42ef61
create enex objects from prefab
2020-05-31 19:09:50 +02:00
in0finite
c78200c80f
create enex objects in the world
2020-05-31 19:09:50 +02:00
in0finite
7d35fb4971
load all interiors
2020-05-31 19:09:50 +02:00
in0finite
362241aace
don't call OnSpawn() from PedModel, but instead find ground from Start()
...
this will make sure that ped's starting position does not change before call to FindGround()
2020-05-31 19:09:50 +02:00
in0finite
24af9dfa4a
use enex exit positions as spawn positions for players, if exterior is not loaded
2020-05-31 19:09:50 +02:00
in0finite
6bcf1b4c91
refactor
2020-05-31 19:09:50 +02:00
in0finite
eedd411520
obtain spawn positions at the moment when they are needed ; don't create game objects that act as spawn positions
2020-05-31 19:09:50 +02:00
in0finite
deda364ec8
SpawnManager uses TransformDataStruct for storing spawn positions
2020-05-31 19:09:50 +02:00
in0finite
615f8d33cd
more precise positioning after ground is found
2020-05-31 19:09:50 +02:00
in0finite
a06fd323db
when teleporting ped, assign his heading too
2020-05-31 19:09:50 +02:00
in0finite
b2f427b67c
assign starting position at the start of coroutine
2020-05-31 19:09:50 +02:00
in0finite
86fa29c345
better log messages
2020-05-31 19:09:50 +02:00
in0finite
a84e5f38dc
apply "tryFromAbove" parameter when finding ground
2020-05-31 19:09:50 +02:00
in0finite
60f685dd70
don't assign initial Y position when finding ground
2020-05-31 19:09:50 +02:00
in0finite
25d1e30efa
add ability to pass parameters to FindGround()
2020-05-31 19:09:50 +02:00
in0finite
b3d082dbe2
improve division gizmos
2020-05-31 19:09:50 +02:00
in0finite
0698429c25
changed the way how distance is calculated from division to point
2020-05-31 19:09:50 +02:00
in0finite
98bd42cf97
fix for situation when LOD child is located in different render level
2020-05-31 19:09:50 +02:00
in0finite
d872f163ac
draw better gizmos for Division
2020-05-31 19:09:50 +02:00
in0finite
17128d22a4
add comment
2020-05-31 19:09:50 +02:00
in0finite
5169f5155e
remove logs
2020-05-31 19:09:50 +02:00
in0finite
6a92422a2c
remove unreachable code
2020-05-31 19:09:50 +02:00
in0finite
1050ec790d
fix for mouse texture
2020-05-31 19:09:50 +02:00
in0finite
b87a273f77
don't keep the big minimap texture in memory
2020-05-31 19:09:50 +02:00
in0finite
ab07ff11a6
leave minimap textures in memory
2020-05-31 19:09:50 +02:00
in0finite
167f5b92d6
move LoadingThread to SanAndreasUnity.Utilities assembly
2020-05-31 19:09:50 +02:00
in0finite
cb7497baa6
move Frame and FrameContainer to SanAndreasUnity.Importing assembly
2020-05-31 19:09:50 +02:00
in0finite
b529073da5
load water using case-sensitive paths
2020-05-31 19:09:49 +02:00
in0finite
5067d02f32
load weapons data using case-sensitive paths
2020-05-31 19:09:49 +02:00
in0finite
f4362ce41b
load car colors using case-sensitive paths
2020-05-31 19:09:49 +02:00
in0finite
cbcba8a221
load anim groups using case-sensitive paths
2020-05-31 19:09:49 +02:00
in0finite
be2df19fb5
load handling use case-sensitive paths
2020-05-31 19:09:49 +02:00
in0finite
43f44a6f00
load items using case-sensitive paths
2020-05-31 19:09:49 +02:00
in0finite
51bc383830
archives are loaded case-insensitively
2020-05-31 19:09:49 +02:00
in0finite
e0f296bfd2
remove default SEO
2020-05-31 19:09:49 +02:00
in0finite
2adea110ab
change SEO of scripts which had it configured in code
2020-05-31 19:09:49 +02:00
in0finite
4fd93a4465
adjust SEO of some scripts which had it assigned
2020-05-31 19:09:49 +02:00
in0finite
186ba140ed
change script execution order for all (?) scripts
2020-05-31 19:09:49 +02:00
in0finite
9970b7917d
skip loading GXT - temporary fix for #32
2020-05-31 19:09:49 +02:00
in0finite
5a947badfa
PlayerController uses UIManagers' onGUI event
2020-05-31 19:09:49 +02:00
in0finite
76340b481b
UIManager provides onGUI event
2020-05-31 19:09:49 +02:00
in0finite
a384877191
sync aim direction for host's ped
2020-05-31 19:09:49 +02:00
in0finite
fca5096eba
some GXT fixes
2020-05-31 19:09:49 +02:00
AlexWei
e236f7d032
Import gxt ( #23 )
...
* import GTX code
import GTX code
add some empty function before integrate
* set gtx path
* refactor code
* fix typo and ui prefab
change gtx to gxt
remove window from start scene and add it in prefab
* add language interface
add language interface;
add some todo comments;
change file tab; make it consistent with project.
* fix game path and typo
add test ui
* add ui part
* fix set gui style pos
it will cause bug in ctor
* add pages to gxt ui
* revert changes to startup scene
2020-05-31 19:09:49 +02:00
in0finite
8f89386e05
remove code for loading SFX bank timings
2020-05-31 19:09:48 +02:00
in0finite
2d46334c54
update audio library
2020-05-31 19:09:48 +02:00
in0finite
c03e940847
font size changes with screen resolution
2020-05-31 19:09:48 +02:00