Richard Davey
6ce6330f50
More docs.
2013-10-02 11:22:48 +01:00
Richard Davey
0a98bb67d8
jsdoc blocks added to every file and tidied up.
2013-10-01 15:05:30 +01:00
Richard Davey
480d90b009
* Removed the callbackContext parameter from Group.callAll because it's no longer needed.
...
* Updated Group.forEach, forEachAlive and forEachDead so you can now pass as many parameters as you want, which will all be given to the callback after the child.
* Updated build script so it can be run from the command-line and includes UMD wrappers (thanks iaincarsberg)
2013-10-01 02:19:08 +01:00
Richard Davey
8668b82ef6
* Fixed issue causing Keyboard.justPressed to always fire (thanks stemkoski)
...
* Added Keyboard.addKey() which creates a new Phaser.Key object that can be polled for updates, pressed states, etc. See the 2 new examples showing use.
2013-10-01 01:18:29 +01:00
Richard Davey
83fc38344c
Merge pull request #80 from webeled/dev
...
Tons of new examples
2013-09-30 11:53:55 -07:00
Webeled
933edb203f
Final Commit of the day,
...
Final commit, the wip/examples folder can be removed,
2013-09-30 19:13:01 +01:00
Webeled
bdc8edea9d
Lots of new examples :)
...
Lots of new examples, the wip/examples folder can be destoryed I think
2013-09-30 17:31:03 +01:00
Richard Davey
e3384b7ff7
Merge pull request #71 from webeled/dev
...
More examples migrated across.
2013-09-30 04:16:44 -07:00
Richard Davey
31bbf05ace
* Fixed small bug stopping Tween.pause / resume from resuming correctly when called directly.
...
* Fixed an issue where Tweens.removeAll wasn't clearing tweens in the addition queue.
* Change: When you swap State all active tweens are now purged.
2013-09-30 11:15:50 +01:00
Webeled
8096dc67f5
Corrected few typos and added a keyboard exampl
2013-09-27 18:25:18 +01:00
Webeled
efa01dcaa3
Final commit of the day more groups examples
2013-09-27 18:06:36 +01:00
Webeled
903b11b730
Groups examples and some boolean checks corrected
2013-09-27 13:27:15 +01:00
Richard Davey
18c695e9dd
PixiPatch and other 1.0.7 features
2013-09-27 09:57:08 +01:00
Richard Davey
3a369d5485
Added zwoptex Phaser template.
2013-09-26 11:25:43 +01:00
Richard Davey
891369b197
Preparing for 1.0.6 release, but moving physics changes to dev.
2013-09-24 15:28:29 +01:00
Richard Davey
257cbe3be8
Much more stable collision, just need to refactor the Tilemap handling - see if I can optimise it a bit too.
2013-09-23 03:26:08 +01:00
Richard Davey
bc02a1a05e
Fixing collision issues
2013-09-23 01:06:09 +01:00
Richard Davey
093bf8343d
Graphics fixes and other changes
2013-09-22 22:55:34 +01:00
Richard Davey
f66e6326e3
Merge pull request #61 from powerfear/master
...
make tweens chainable with .to
2013-09-22 14:13:30 -07:00
Richard Davey
20f63c0af2
Fixed Graphics not working correctly.
2013-09-22 15:22:45 +01:00
powerfear
c36543a261
make tweens chain loopable
2013-09-20 21:47:58 -04:00
powerfear
f31d56584d
make tweens chainable with .to
...
Allow successive .to calls to chain tweens, and an example using it.
2013-09-20 19:14:50 -04:00
Richard Davey
45426be0bc
Assets update
2013-09-20 23:21:12 +01:00
Richard Davey
8452fa0fd4
Missing assets merged back in!
2013-09-20 17:13:26 +01:00
Richard Davey
a415e779d1
Final 1.0.5 release.
2013-09-20 13:55:33 +01:00
Richard Davey
9e88da5c66
Multiple animation fixes in place.
2013-09-19 23:47:50 +01:00
Webeled
1b5c1f18fe
More camera examples
2013-09-19 17:47:12 +02:00
Webeled
6e4631a849
First commit of the day
2013-09-19 10:36:15 +02:00
Richard Davey
3c5ea01e09
1.0.3 release - fixed Text and Bitmap Fonts, Animation documentation and more examples
2013-09-17 16:50:47 +01:00
Webeled
bb9761aaf4
It loops but still problems on the constructor
2013-09-16 17:40:56 +02:00
Webeled
fc584cf6bc
Examples (audio, button,camera), and docs
...
Created some examples (audio, button,camera), and documented the source
code along the way
2013-09-16 16:37:30 +02:00
Richard Davey
e3869ff3ac
* Fixed a bug in the AnimationManager where useNumericIndex was always set to true
...
* Added in lots of Particle examples
* Added in the start of a Breakout game
* Added in the start of a Platformer game
2013-09-16 01:52:15 +01:00
Richard Davey
e705509d29
Added lots of particles examples.
2013-09-16 01:08:06 +01:00
Richard Davey
8c9a7c8bc7
Adding more examples in.
2013-09-15 20:45:00 +01:00
Richard Davey
f069107e55
1.0.1 release - fixes issues in tile map collision, additional Animation stop checks and updated package license.
2013-09-15 03:58:38 +01:00
Richard Davey
70233b7508
Updating examples with new runner and menu system.
2013-09-13 17:48:47 +01:00
Richard Davey
7c6e6df91a
State swap example done and working.
2013-09-13 05:44:04 +01:00
Richard Davey
fd0a071cb3
Added Sprite.centerOn(x,y) and fixed the InputHander snap as a result.
2013-09-13 04:37:06 +01:00
Richard Davey
62d77e7038
Small new demo and refactored collision list - now far less comparisons to perform!
2013-09-13 04:22:12 +01:00
Richard Davey
0a42269479
Group vs. Group collision working - also fixed a bug in the Body.reset function that was causing some lovely physics errors :)
2013-09-13 03:52:05 +01:00
Richard Davey
ecc91fb4e0
More collision test cases and fixing a few issues as I go :)
2013-09-13 03:07:39 +01:00
Richard Davey
f812b92b8a
Creating test cases.
2013-09-13 02:07:58 +01:00
Richard Davey
79dc3566f4
Fixed some issues in Tilemap collision, updated the Emitter so x/y controls the point of emission (to stop collision getting out of whack) and fixed the postUpdate in body.
2013-09-12 20:59:56 +01:00
Richard Davey
92e86494e3
Tilemap Collision in and working :) Needs testing against Groups now.
2013-09-12 15:39:52 +01:00
Richard Davey
d211cf669c
Some maps :)
2013-09-12 04:56:33 +01:00
Richard Davey
dbaf7269e9
Promoted the Tilemap to a DisplayObject and vastly simplified the load process.
2013-09-12 04:24:01 +01:00
Richard Davey
3d22d0e169
Fixed a bug in the tilemap rendering so the tile offsets were wrong. Now renders perfectly :) Also fixed issue that would cause the World to resize smaller than the game size (not allowed for rendering reasons).
2013-09-12 02:18:23 +01:00
Richard Davey
89b00db103
Tilemap Rendering is working :)
2013-09-12 00:55:27 +01:00
Richard Davey
95374339b9
Added a Sample Plugin and tested out the Plugin Manager. Working great :)
2013-09-11 17:32:53 +01:00
Richard Davey
fba731e740
Added optional "pixel perfect" input checks and tested against static sprites, animated sprites, physics sprites and sprites positioned outside the screen (needing camera shift to appear).
2013-09-11 16:25:46 +01:00
Richard Davey
f260108433
Tidying up source code for release. Also refactored World to use a Group instance, rather tha duplicate functions.
2013-09-11 13:21:07 +01:00
Richard Davey
87858d6bbf
Fixed a bug stopping legacy Audio from starting correctly. Also fixed an issue in the Loader causing it to not load the next file if an unsupported audio file was encountered. Fixed audio playback issues on Firefox/Waterfox as a result.
2013-09-11 11:33:27 +01:00
Richard Davey
e79dd5856d
Added the ability to crop a sprite with a custom Rectangle.
2013-09-11 03:55:53 +01:00
Richard Davey
48ed27dfcc
Finished off RenderTexture. Sprites can now accept a RenderTexture or a key when you create them. RenderTextures are also now stored in the cache under their own key, making re-using them across other Sprites much easier. Also ported over all of the Tilemap classes, but need to get them rendering.
2013-09-11 02:57:36 +01:00
Richard Davey
f885f7b023
Added CSS3Filters plugin. Also modified Sprite to contain preUpdate call, so that update can be over-ridden by custom Classes + added an example for this.
2013-09-11 00:35:21 +01:00
Richard Davey
e2eddc8b24
Added Full Screen support and tested it. Also added in the BitmapText game object and custom XML loader. Game now sends a pause and resume signal, which the TweenManager listens to and handles correctly.
2013-09-10 23:51:35 +01:00
Richard Davey
e41e35fd09
Fixed an error that stopped 2 tweens from being able to run on the same object. Also refactored a lot of the classes to remove prototype properties and move them to local instance properties.
2013-09-10 20:40:34 +01:00
Richard Davey
a486bf6b4a
Phaser now running on iOS. Also fixed a legacy bug where a pending sound wouldn't play once it was touch unlocked. Also fixed Input not working on WebGL contexts. Added WebGL texture updates to the Group/World swap functions.
2013-09-10 16:46:39 +01:00
Richard Davey
5da0e42be4
Added in the Color Utils and removed the less important functions into ColorHarmony plugin. Updated Stage so backgroundColor can be a string or integer now.
2013-09-10 14:00:46 +01:00
Richard Davey
15fe5ed6c8
Fixed the Bring to Top bug and also fixed Group/World.swap when the child was a tail node. Also improved Group.dump significantly. Fixed Phaser.Utils namespace clash too.
2013-09-10 12:46:14 +01:00
Richard Davey
609ea7ec8f
Added ability to Scale particles when emitted.
2013-09-10 11:18:50 +01:00
Richard Davey
4f950ae801
Fixed a fantastic FrameData bug. Also added support to the Emitter to handle multiple image keys and/or frames.
2013-09-10 11:09:25 +01:00
Richard Davey
5d3fe891cd
Particle Emitter in and working. Nice and fast, and a lot more flexible than before.
2013-09-10 01:26:50 +01:00
Richard Davey
60f0e8967f
Added Phaser.Graphics and fixed the Out of World Bounds call.
2013-09-09 17:01:59 +01:00
Richard Davey
30fc4099c6
Out of bounds and Sprite events hooked up
2013-09-09 13:29:33 +01:00
Richard Davey
c904475ae6
Added in the game scaling handler and updated Stage
2013-09-09 12:35:09 +01:00
Richard Davey
13d6ab512b
Fixed the Button frame issue and Down states now work properly
2013-09-09 10:30:01 +01:00
Richard Davey
9b6c819e0e
Input Component done and new Button object done and included. Also finished the build script.
2013-09-09 00:30:44 +01:00
Richard Davey
50624c1552
Input Handler working. Dragging, sliding, click detection, multi-touch. Appears to be an issue with bringToTop but it's most likely a problem with the swapChild function rather than Input.
2013-09-08 22:58:15 +01:00
Richard Davey
ebda1f99e3
Input Handler 90% there.
2013-09-08 22:38:19 +01:00
Richard Davey
90b1946c25
Input Handler mostly restored
2013-09-08 13:23:21 +01:00
Richard Davey
78598ae54a
Implemented my own LinkedList class to make the new Input Handler easier to work with. And also just generally useful to have too.
2013-09-08 11:24:41 +01:00
Richard Davey
fe6664eac7
Fixed the Body collide issues and optimised the process at the same time. Now the QuadTree appears to work perfectly as a result. Bonus!
2013-09-08 01:24:59 +01:00
Richard Davey
bb5d8ca170
a
2013-09-07 21:12:47 +01:00
Richard Davey
eb7af3d2a2
Group nearly done. Sprite.anchor appears to be broken though, must fix.
2013-09-06 20:20:58 +01:00
Richard Davey
822a2df289
Lots of work on Group and also resolved the issue of the core game loop structure not being quite right.
2013-09-06 15:00:05 +01:00
Richard Davey
0c97e8e151
Starting work on Group.
2013-09-05 21:07:44 +01:00
Richard Davey
b2fa345c9d
console banner maker
2013-09-05 03:35:12 +01:00
Richard Davey
c552d86639
Added swapChildren to Phaser.World
2013-09-05 02:11:54 +01:00
Richard Davey
4d4f7d3d56
Now working across child sets too :)
2013-09-05 01:57:28 +01:00
Richard Davey
aa0d8ff238
Swap Child appears to be working. Time to tested a deeply nested set.
2013-09-05 01:34:22 +01:00
Richard Davey
87d52bd85e
Linked List node swap
2013-09-05 01:12:34 +01:00
Richard Davey
912d6e46aa
...
2013-09-05 00:24:01 +01:00
Richard Davey
55cf10a085
LL work
2013-09-04 22:53:13 +01:00
Richard Davey
ca0d1eb8af
More node manipulations .. nearly there!
2013-09-04 21:34:07 +01:00
Richard Davey
f4dab1847e
Working on Linked List node swapping.
2013-09-04 21:03:39 +01:00
Richard Davey
10bc22b717
Motion helper functions added to the ArcadePhysics class.
2013-09-04 16:12:58 +01:00
Richard Davey
128bdccd79
Sorted out the QuadTree issues and resolved a small but vital bug in separateX, also re-organised the collision flags in Body.
2013-09-04 13:54:55 +01:00
Richard Davey
b2263c16c6
Patched the QuadTree, now working a whole lot better but am worried it's still working out too many collisions.
2013-09-04 04:54:43 +01:00
Richard Davey
3f3b6bfd35
Brand new highly optimised QuadTree added, populated by the game loop and world ready to be queried as often as you want in your game loop, without creating hundreds of new QuadTrees each frame.
2013-09-04 03:48:15 +01:00
Richard Davey
2a353a0327
Flixel physics optimised about as much as it can be. Also added world and local gravity support and flag to toggle it on / off.
2013-09-04 01:10:01 +01:00
Richard Davey
0f438d5221
separateX up and working sweet with gc spike removal too
2013-09-03 19:34:38 +01:00
Richard Davey
2fe8a3a0a7
Physics integration and a fix to Tween that stopped the repeat/yoyo from working.
2013-09-03 17:07:05 +01:00
Richard Davey
bdc1c2ceb9
Sorted out the bounds for when sprites are in trimmed texture atlases to stop the physics checks going insane. Also bundled in Advanced Physics lib, although not hooked up yet.
2013-09-03 15:35:40 +01:00
Richard Davey
923c2504ba
One more text demo just for fun :)
2013-09-03 06:35:59 +01:00
Richard Davey
8a90a87492
Text converted and a couple of examples created. Using new extend system, so much smaller classes now.
2013-09-03 06:02:47 +01:00
Richard Davey
5acb4e9f1b
Borrowed the 'extends' system from jQuery and now the codebase will be considerably smaller :) TileSprite already updated to new format.
2013-09-03 04:58:30 +01:00
Richard Davey
e28cdbeb6a
Moving to using a small extend / mixin method to avoid code repeating now we're extending Pixi display objects.
2013-09-03 04:43:26 +01:00
Richard Davey
66e86e7d82
Tiling Sprite added
2013-09-03 03:19:42 +01:00
Richard Davey
c18de53bab
SoundManager converted and playing audio :)
2013-09-03 01:24:16 +01:00