phaser/examples
2013-09-09 00:30:44 +01:00
..
assets Group nearly done. Sprite.anchor appears to be broken though, must fix. 2013-09-06 20:20:58 +01:00
a_template.php Input Component done and new Button object done and included. Also finished the build script. 2013-09-09 00:30:44 +01:00
anchor1.php Fixed the Body collide issues and optimised the process at the same time. Now the QuadTree appears to work perfectly as a result. Bonus! 2013-09-08 01:24:59 +01:00
body1.php Physics integration and a fix to Tween that stopped the repeat/yoyo from working. 2013-09-03 17:07:05 +01:00
body2.php Physics integration and a fix to Tween that stopped the repeat/yoyo from working. 2013-09-03 17:07:05 +01:00
body3.php Fixed the Body collide issues and optimised the process at the same time. Now the QuadTree appears to work perfectly as a result. Bonus! 2013-09-08 01:24:59 +01:00
bring to top.php Input Handler working. Dragging, sliding, click detection, multi-touch. Appears to be an issue with bringToTop but it's most likely a problem with the swapChild function rather than Input. 2013-09-08 22:58:15 +01:00
bring to top2.php Input Component done and new Button object done and included. Also finished the build script. 2013-09-09 00:30:44 +01:00
bringToTop.php Added swapChildren to Phaser.World 2013-09-05 02:11:54 +01:00
bringToTop2.php console banner maker 2013-09-05 03:35:12 +01:00
button1.php Input Component done and new Button object done and included. Also finished the build script. 2013-09-09 00:30:44 +01:00
camera1.php DebugUtils converted, re-name spaced the Input classes and started on Camera culling. 2013-08-31 21:50:34 +01:00
camera2.php Edge points in and working. 2013-09-01 03:15:27 +01:00
camera3.php Optimised sprite a tiny bit more and created a couple of fun demos :) 2013-09-01 06:21:39 +01:00
camera4.php LL 2013-09-01 22:02:42 +01:00
camera5.php Optimised sprite a tiny bit more and created a couple of fun demos :) 2013-09-01 06:21:39 +01:00
camera_cull1.php Tided up the cull / bounds demo. 2013-09-03 00:42:17 +01:00
circle.html Circle and Math converted 2013-08-28 15:27:22 +01:00
consoleBanner.php Starting work on Group. 2013-09-05 21:07:44 +01:00
consoleBanner2.php Starting work on Group. 2013-09-05 21:07:44 +01:00
consoleBanner3.php Group nearly done. Sprite.anchor appears to be broken though, must fix. 2013-09-06 20:20:58 +01:00
flow.php Canvas and Stage added and starting to merge in Pixi deeply. 2013-08-29 17:20:59 +01:00
flow2.php StateManager improving in leaps and bounds. 2013-08-29 14:38:51 +01:00
flow3.php StateManager improving in leaps and bounds. 2013-08-29 14:38:51 +01:00
flow4.php StateManager improving in leaps and bounds. 2013-08-29 14:38:51 +01:00
flow5.php More state swapping features and optimised Game.loop. 2013-08-29 15:14:56 +01:00
flow6.php More state swapping features and optimised Game.loop. 2013-08-29 15:14:56 +01:00
get_bounds.php Camera culling 2013-09-01 19:52:50 +01:00
group1.php Group nearly done. Sprite.anchor appears to be broken though, must fix. 2013-09-06 20:20:58 +01:00
inherit.php Moving to using a small extend / mixin method to avoid code repeating now we're extending Pixi display objects. 2013-09-03 04:43:26 +01:00
input1.php The complete Phaser Input Manager suite is now ported across. Not tested in earnest yet, but all the grunt work is at least done. 2013-08-31 13:54:59 +01:00
invaders.php Fixed the Body collide issues and optimised the process at the same time. Now the QuadTree appears to work perfectly as a result. Bonus! 2013-09-08 01:24:59 +01:00
js-physics.php Input Component done and new Button object done and included. Also finished the build script. 2013-09-09 00:30:44 +01:00
js.php Input Component done and new Button object done and included. Also finished the build script. 2013-09-09 00:30:44 +01:00
js_full.php Input Component done and new Button object done and included. Also finished the build script. 2013-09-09 00:30:44 +01:00
linkedlist1.php Input Handler 90% there. 2013-09-08 22:38:19 +01:00
loader 2.html Farewell TypeScript, see you on the other side. 2013-08-28 07:02:57 +01:00
loader atlas json.html Farewell TypeScript, see you on the other side. 2013-08-28 07:02:57 +01:00
loader atlas xml.html Farewell TypeScript, see you on the other side. 2013-08-28 07:02:57 +01:00
loader audio.html Farewell TypeScript, see you on the other side. 2013-08-28 07:02:57 +01:00
loader spritesheet.html Farewell TypeScript, see you on the other side. 2013-08-28 07:02:57 +01:00
loader.html Farewell TypeScript, see you on the other side. 2013-08-28 07:02:57 +01:00
math sincos.html RequestAnimationFrame done and optimised massively. PluginManager added (but needs testing). Game now fleshed out with all the state changing and core loop, also optimised heavily. Also Pixi integration started and the basics are working well :) 2013-08-29 03:52:59 +01:00
motion1.php Motion helper functions added to the ArcadePhysics class. 2013-09-04 16:12:58 +01:00
net.html Farewell TypeScript, see you on the other side. 2013-08-28 07:02:57 +01:00
pixi 1.html RequestAnimationFrame done and optimised massively. PluginManager added (but needs testing). Game now fleshed out with all the state changing and core loop, also optimised heavily. Also Pixi integration started and the basics are working well :) 2013-08-29 03:52:59 +01:00
point.html Fixed a few things in Circle and added the Point object. 2013-08-28 15:58:37 +01:00
quadtree.php Sorted out the QuadTree issues and resolved a small but vital bug in separateX, also re-organised the collision flags in Body. 2013-09-04 13:54:55 +01:00
quadtree2.php Fixed the Body collide issues and optimised the process at the same time. Now the QuadTree appears to work perfectly as a result. Bonus! 2013-09-08 01:24:59 +01:00
raf.html RequestAnimationFrame done and optimised massively. PluginManager added (but needs testing). Game now fleshed out with all the state changing and core loop, also optimised heavily. Also Pixi integration started and the basics are working well :) 2013-08-29 03:52:59 +01:00
rect1.php Fixed some errors in Rectangle and more Pixi hooks added, now creating the Stage properly and rendering sprites. 2013-08-29 19:20:04 +01:00
rnd.html Farewell TypeScript, see you on the other side. 2013-08-28 07:02:57 +01:00
signals.html Farewell TypeScript, see you on the other side. 2013-08-28 07:02:57 +01:00
sound1.php SoundManager converted and playing audio :) 2013-09-03 01:24:16 +01:00
sprite1.php AnimationManager done and in, need to fix texture update bug, otherwise finished. 2013-08-30 04:20:14 +01:00
sprite2.php Mummy attack :) 2013-08-30 18:56:10 +01:00
sprite3.php Fixed small bug in Game where AUTO didn't detect the lack of WebGL properly. Tidied up Math a bit more. 2013-08-30 20:05:29 +01:00
sprite4.php Sorted out the bounds for when sprites are in trimmed texture atlases to stop the physics checks going insane. Also bundled in Advanced Physics lib, although not hooked up yet. 2013-09-03 15:35:40 +01:00
stage 1.php The start of World, also moved Game/Stage into core. 2013-08-29 21:57:36 +01:00
stage 2.php Sprite Sheets now parse and render correctly too. 2013-08-30 02:18:00 +01:00
stage 3.php Sprite Sheets now parse and render correctly too. 2013-08-30 02:18:00 +01:00
test.php StateManager improving in leaps and bounds. 2013-08-29 14:38:51 +01:00
text1.php Text converted and a couple of examples created. Using new extend system, so much smaller classes now. 2013-09-03 06:02:47 +01:00
text2.php Text converted and a couple of examples created. Using new extend system, so much smaller classes now. 2013-09-03 06:02:47 +01:00
text3.php One more text demo just for fun :) 2013-09-03 06:35:59 +01:00
tilesprite1.php Borrowed the 'extends' system from jQuery and now the codebase will be considerably smaller :) TileSprite already updated to new format. 2013-09-03 04:58:30 +01:00
tilesprite2.php Tiling Sprite added 2013-09-03 03:19:42 +01:00
touch1.php Input Handler 90% there. 2013-09-08 22:38:19 +01:00
tween.html Working out culling 2013-09-01 00:35:29 +01:00
wip1.html RequestAnimationFrame done and optimised massively. PluginManager added (but needs testing). Game now fleshed out with all the state changing and core loop, also optimised heavily. Also Pixi integration started and the basics are working well :) 2013-08-29 03:52:59 +01:00