phaser/examples
2013-09-13 03:52:05 +01:00
..
assets More collision test cases and fixing a few issues as I go :) 2013-09-13 03:07:39 +01:00
mariocombo Fixed some issues in Tilemap collision, updated the Emitter so x/y controls the point of emission (to stop collision getting out of whack) and fixed the postUpdate in body. 2013-09-12 20:59:56 +01:00
a_template.php Added optional "pixel perfect" input checks and tested against static sprites, animated sprites, physics sprites and sprites positioned outside the screen (needing camera shift to appear). 2013-09-11 16:25:46 +01:00
anchor1.php Fixed the Body collide issues and optimised the process at the same time. Now the QuadTree appears to work perfectly as a result. Bonus! 2013-09-08 01:24:59 +01:00
bitmapFont1.php Added Full Screen support and tested it. Also added in the BitmapText game object and custom XML loader. Game now sends a pause and resume signal, which the TweenManager listens to and handles correctly. 2013-09-10 23:51:35 +01:00
body1.php Physics integration and a fix to Tween that stopped the repeat/yoyo from working. 2013-09-03 17:07:05 +01:00
body2.php Physics integration and a fix to Tween that stopped the repeat/yoyo from working. 2013-09-03 17:07:05 +01:00
body3.php Fixed the Body collide issues and optimised the process at the same time. Now the QuadTree appears to work perfectly as a result. Bonus! 2013-09-08 01:24:59 +01:00
bring to top.php Fixed the Bring to Top bug and also fixed Group/World.swap when the child was a tail node. Also improved Group.dump significantly. Fixed Phaser.Utils namespace clash too. 2013-09-10 12:46:14 +01:00
bring to top2.php Input Component done and new Button object done and included. Also finished the build script. 2013-09-09 00:30:44 +01:00
bringToTop.php Added swapChildren to Phaser.World 2013-09-05 02:11:54 +01:00
bringToTop2.php console banner maker 2013-09-05 03:35:12 +01:00
bringToTop3.php Fixed the Bring to Top bug and also fixed Group/World.swap when the child was a tail node. Also improved Group.dump significantly. Fixed Phaser.Utils namespace clash too. 2013-09-10 12:46:14 +01:00
button1.php Added in the game scaling handler and updated Stage 2013-09-09 12:35:09 +01:00
camera1.php DebugUtils converted, re-name spaced the Input classes and started on Camera culling. 2013-08-31 21:50:34 +01:00
camera2.php Edge points in and working. 2013-09-01 03:15:27 +01:00
camera3.php Optimised sprite a tiny bit more and created a couple of fun demos :) 2013-09-01 06:21:39 +01:00
camera4.php LL 2013-09-01 22:02:42 +01:00
camera5.php Optimised sprite a tiny bit more and created a couple of fun demos :) 2013-09-01 06:21:39 +01:00
camera_cull1.php Tided up the cull / bounds demo. 2013-09-03 00:42:17 +01:00
camerafollow.php Added optional "pixel perfect" input checks and tested against static sprites, animated sprites, physics sprites and sprites positioned outside the screen (needing camera shift to appear). 2013-09-11 16:25:46 +01:00
circle.html Circle and Math converted 2013-08-28 15:27:22 +01:00
collision_group_vs_group.php Group vs. Group collision working - also fixed a bug in the Body.reset function that was causing some lovely physics errors :) 2013-09-13 03:52:05 +01:00
collision_sprite_vs_group.php More collision test cases and fixing a few issues as I go :) 2013-09-13 03:07:39 +01:00
collision_sprite_vs_sprite.php Creating test cases. 2013-09-13 02:07:58 +01:00
collision_sprite_vs_sprite_custom_process.php More collision test cases and fixing a few issues as I go :) 2013-09-13 03:07:39 +01:00
consoleBanner.php Starting work on Group. 2013-09-05 21:07:44 +01:00
consoleBanner2.php Starting work on Group. 2013-09-05 21:07:44 +01:00
consoleBanner3.php Group nearly done. Sprite.anchor appears to be broken though, must fix. 2013-09-06 20:20:58 +01:00
crop.php Added the ability to crop a sprite with a custom Rectangle. 2013-09-11 03:55:53 +01:00
crop2.php Added the ability to crop a sprite with a custom Rectangle. 2013-09-11 03:55:53 +01:00
crop3.php Added the ability to crop a sprite with a custom Rectangle. 2013-09-11 03:55:53 +01:00
flow.php Canvas and Stage added and starting to merge in Pixi deeply. 2013-08-29 17:20:59 +01:00
flow2.php StateManager improving in leaps and bounds. 2013-08-29 14:38:51 +01:00
flow3.php StateManager improving in leaps and bounds. 2013-08-29 14:38:51 +01:00
flow4.php StateManager improving in leaps and bounds. 2013-08-29 14:38:51 +01:00
flow5.php More state swapping features and optimised Game.loop. 2013-08-29 15:14:56 +01:00
flow6.php More state swapping features and optimised Game.loop. 2013-08-29 15:14:56 +01:00
fullscreen.php Tidying up source code for release. Also refactored World to use a Group instance, rather tha duplicate functions. 2013-09-11 13:21:07 +01:00
get_bounds.php Camera culling 2013-09-01 19:52:50 +01:00
graphics.php Added Phaser.Graphics and fixed the Out of World Bounds call. 2013-09-09 17:01:59 +01:00
group1.php Tidying up source code for release. Also refactored World to use a Group instance, rather tha duplicate functions. 2013-09-11 13:21:07 +01:00
inherit.php Moving to using a small extend / mixin method to avoid code repeating now we're extending Pixi display objects. 2013-09-03 04:43:26 +01:00
input1.php Phaser now running on iOS. Also fixed a legacy bug where a pending sound wouldn't play once it was touch unlocked. Also fixed Input not working on WebGL contexts. Added WebGL texture updates to the Group/World swap functions. 2013-09-10 16:46:39 +01:00
input2.php Phaser now running on iOS. Also fixed a legacy bug where a pending sound wouldn't play once it was touch unlocked. Also fixed Input not working on WebGL contexts. Added WebGL texture updates to the Group/World swap functions. 2013-09-10 16:46:39 +01:00
invaders.php Fixed the Body collide issues and optimised the process at the same time. Now the QuadTree appears to work perfectly as a result. Bonus! 2013-09-08 01:24:59 +01:00
js-physics.php Input Component done and new Button object done and included. Also finished the build script. 2013-09-09 00:30:44 +01:00
js.php Tilemap Collision in and working :) Needs testing against Groups now. 2013-09-12 15:39:52 +01:00
js_full.php Input Component done and new Button object done and included. Also finished the build script. 2013-09-09 00:30:44 +01:00
linkedlist1.php Input Handler 90% there. 2013-09-08 22:38:19 +01:00
loader 2.html Farewell TypeScript, see you on the other side. 2013-08-28 07:02:57 +01:00
loader atlas json.html Farewell TypeScript, see you on the other side. 2013-08-28 07:02:57 +01:00
loader atlas xml.html Farewell TypeScript, see you on the other side. 2013-08-28 07:02:57 +01:00
loader audio.html Farewell TypeScript, see you on the other side. 2013-08-28 07:02:57 +01:00
loader spritesheet.html Farewell TypeScript, see you on the other side. 2013-08-28 07:02:57 +01:00
loader.html Farewell TypeScript, see you on the other side. 2013-08-28 07:02:57 +01:00
mapcollide.php Fixed some issues in Tilemap collision, updated the Emitter so x/y controls the point of emission (to stop collision getting out of whack) and fixed the postUpdate in body. 2013-09-12 20:59:56 +01:00
mario.php Promoted the Tilemap to a DisplayObject and vastly simplified the load process. 2013-09-12 04:24:01 +01:00
mariocombo.php Tilemap Collision in and working :) Needs testing against Groups now. 2013-09-12 15:39:52 +01:00
mariotogether.php Tilemap Collision in and working :) Needs testing against Groups now. 2013-09-12 15:39:52 +01:00
math sincos.html RequestAnimationFrame done and optimised massively. PluginManager added (but needs testing). Game now fleshed out with all the state changing and core loop, also optimised heavily. Also Pixi integration started and the basics are working well :) 2013-08-29 03:52:59 +01:00
motion1.php Motion helper functions added to the ArcadePhysics class. 2013-09-04 16:12:58 +01:00
net.html Farewell TypeScript, see you on the other side. 2013-08-28 07:02:57 +01:00
outofbounds.php Added Phaser.Graphics and fixed the Out of World Bounds call. 2013-09-09 17:01:59 +01:00
particles.php Added ability to Scale particles when emitted. 2013-09-10 11:18:50 +01:00
pixelpick.php Added optional "pixel perfect" input checks and tested against static sprites, animated sprites, physics sprites and sprites positioned outside the screen (needing camera shift to appear). 2013-09-11 16:25:46 +01:00
pixelpick2.php Added optional "pixel perfect" input checks and tested against static sprites, animated sprites, physics sprites and sprites positioned outside the screen (needing camera shift to appear). 2013-09-11 16:25:46 +01:00
pixelpick3.php Added optional "pixel perfect" input checks and tested against static sprites, animated sprites, physics sprites and sprites positioned outside the screen (needing camera shift to appear). 2013-09-11 16:25:46 +01:00
pixi 1.html RequestAnimationFrame done and optimised massively. PluginManager added (but needs testing). Game now fleshed out with all the state changing and core loop, also optimised heavily. Also Pixi integration started and the basics are working well :) 2013-08-29 03:52:59 +01:00
plugin1.php Added a Sample Plugin and tested out the Plugin Manager. Working great :) 2013-09-11 17:32:53 +01:00
point.html Fixed a few things in Circle and added the Point object. 2013-08-28 15:58:37 +01:00
quadtree.php Sorted out the QuadTree issues and resolved a small but vital bug in separateX, also re-organised the collision flags in Body. 2013-09-04 13:54:55 +01:00
quadtree2.php Fixed the Body collide issues and optimised the process at the same time. Now the QuadTree appears to work perfectly as a result. Bonus! 2013-09-08 01:24:59 +01:00
raf.html RequestAnimationFrame done and optimised massively. PluginManager added (but needs testing). Game now fleshed out with all the state changing and core loop, also optimised heavily. Also Pixi integration started and the basics are working well :) 2013-08-29 03:52:59 +01:00
rect1.php Fixed some errors in Rectangle and more Pixi hooks added, now creating the Stage properly and rendering sprites. 2013-08-29 19:20:04 +01:00
rendertexture.php Finished off RenderTexture. Sprites can now accept a RenderTexture or a key when you create them. RenderTextures are also now stored in the cache under their own key, making re-using them across other Sprites much easier. Also ported over all of the Tilemap classes, but need to get them rendering. 2013-09-11 02:57:36 +01:00
rnd.html Farewell TypeScript, see you on the other side. 2013-08-28 07:02:57 +01:00
signals.html Farewell TypeScript, see you on the other side. 2013-08-28 07:02:57 +01:00
sound1.php Tidying up source code for release. Also refactored World to use a Group instance, rather tha duplicate functions. 2013-09-11 13:21:07 +01:00
sprite1.php AnimationManager done and in, need to fix texture update bug, otherwise finished. 2013-08-30 04:20:14 +01:00
sprite2.php Mummy attack :) 2013-08-30 18:56:10 +01:00
sprite3.php Fixed small bug in Game where AUTO didn't detect the lack of WebGL properly. Tidied up Math a bit more. 2013-08-30 20:05:29 +01:00
sprite4.php Sorted out the bounds for when sprites are in trimmed texture atlases to stop the physics checks going insane. Also bundled in Advanced Physics lib, although not hooked up yet. 2013-09-03 15:35:40 +01:00
sprite_extend.php Finished off RenderTexture. Sprites can now accept a RenderTexture or a key when you create them. RenderTextures are also now stored in the cache under their own key, making re-using them across other Sprites much easier. Also ported over all of the Tilemap classes, but need to get them rendering. 2013-09-11 02:57:36 +01:00
stage 1.php The start of World, also moved Game/Stage into core. 2013-08-29 21:57:36 +01:00
stage 2.php Sprite Sheets now parse and render correctly too. 2013-08-30 02:18:00 +01:00
stage 3.php Sprite Sheets now parse and render correctly too. 2013-08-30 02:18:00 +01:00
stagecolor.php Added in the Color Utils and removed the less important functions into ColorHarmony plugin. Updated Stage so backgroundColor can be a string or integer now. 2013-09-10 14:00:46 +01:00
statetest.php Fixed some issues in Tilemap collision, updated the Emitter so x/y controls the point of emission (to stop collision getting out of whack) and fixed the postUpdate in body. 2013-09-12 20:59:56 +01:00
supermario.php Some maps :) 2013-09-12 04:56:33 +01:00
supermario2.php Fixed some issues in Tilemap collision, updated the Emitter so x/y controls the point of emission (to stop collision getting out of whack) and fixed the postUpdate in body. 2013-09-12 20:59:56 +01:00
test.php StateManager improving in leaps and bounds. 2013-08-29 14:38:51 +01:00
text1.php Text converted and a couple of examples created. Using new extend system, so much smaller classes now. 2013-09-03 06:02:47 +01:00
text2.php Text converted and a couple of examples created. Using new extend system, so much smaller classes now. 2013-09-03 06:02:47 +01:00
text3.php One more text demo just for fun :) 2013-09-03 06:35:59 +01:00
tilemap.php Promoted the Tilemap to a DisplayObject and vastly simplified the load process. 2013-09-12 04:24:01 +01:00
tilesprite1.php Borrowed the 'extends' system from jQuery and now the codebase will be considerably smaller :) TileSprite already updated to new format. 2013-09-03 04:58:30 +01:00
tilesprite2.php Tiling Sprite added 2013-09-03 03:19:42 +01:00
touch1.php Input Handler 90% there. 2013-09-08 22:38:19 +01:00
tween.html Working out culling 2013-09-01 00:35:29 +01:00
tween2.php Fixed an error that stopped 2 tweens from being able to run on the same object. Also refactored a lot of the classes to remove prototype properties and move them to local instance properties. 2013-09-10 20:40:34 +01:00
wip1.html RequestAnimationFrame done and optimised massively. PluginManager added (but needs testing). Game now fleshed out with all the state changing and core loop, also optimised heavily. Also Pixi integration started and the basics are working well :) 2013-08-29 03:52:59 +01:00
world.php Added optional "pixel perfect" input checks and tested against static sprites, animated sprites, physics sprites and sprites positioned outside the screen (needing camera shift to appear). 2013-09-11 16:25:46 +01:00