mirror of
https://github.com/photonstorm/phaser
synced 2024-11-26 14:40:38 +00:00
Starting work on Group.
This commit is contained in:
parent
b2fa345c9d
commit
0c97e8e151
9 changed files with 535 additions and 490 deletions
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@ -3,6 +3,66 @@
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[
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"_i",
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"_iPrev"
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[
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"rad",
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"radToDeg"
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[
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"callb",
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"callbackContext (variable)"
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[
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"callbac",
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"callbackContext"
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[
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"not",
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"notifyCallback"
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[
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"pro",
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"processCallback"
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[
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"quad",
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"quadTreeID"
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[
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"ver",
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"verticalMidpoint"
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@ -59,10 +119,6 @@
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"_o",
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"_oy"
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[
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"_",
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"_y (variable)"
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[
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"scal",
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"scaleY"
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@ -458,114 +514,41 @@
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[
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"con",
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"consts"
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],
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[
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"c",
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"consts"
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],
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[
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"class",
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"classname"
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],
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[
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"clas",
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"classname"
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[
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"output",
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[
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[
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"input",
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[
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"back",
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"background-size"
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],
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[
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"wait",
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"waitingHelpscreen"
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[
|
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"juke",
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"jukebox"
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[
|
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"jukeb",
|
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"jukeboxPP"
|
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],
|
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[
|
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"Beak",
|
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"BeakerGameStartGameHook"
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],
|
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[
|
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"Bea",
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"BeakerGameStartGameHook"
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],
|
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[
|
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"crea",
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"createHD"
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],
|
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[
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"settings":
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"file": "src/physics/arcade/Body.js",
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"file": "examples/quadtree.php",
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"file": "/D/wamp/www/consoledemo/index.html",
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"settings":
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"line_ending": "Windows"
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{
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"file": "src/core/Game.js",
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"file": "/D/wamp/www/consoledemo/src/codef_scrolltext.js",
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"line_ending": "Windows"
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{
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"file": "src/math/QuadTree.js",
|
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"file": "/D/wamp/www/consoledemo/src/codef_core.js",
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"settings":
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"file": "src/utils/Debug.js",
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"settings":
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@ -597,24 +580,42 @@
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},
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|
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|
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|
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|
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|
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|
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|
@ -636,7 +637,6 @@
|
|||
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|
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|
@ -655,11 +655,9 @@
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|
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"/D/wamp/www/phaser/TS Source/sound/Sound.ts",
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|
@ -672,7 +670,6 @@
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"/D/wamp/www/phaser/src/math/Math.js",
|
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|
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"/D/wamp/www/phaser/TS Source/utils/SpriteUtils.ts",
|
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|
@ -682,7 +679,6 @@
|
|||
"/D/wamp/www/phaser/TS Source/utils/DebugUtils.js",
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"/D/wamp/www/phaser/TS Source/renderers/canvas/SpriteRenderer.ts",
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"/D/wamp/www/phaser/src/input/Pointer.js",
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"/D/wamp/www/phaser/src/input/Keyboard.js",
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@ -711,20 +707,7 @@
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|
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"/D/wamp/www/pixi.js/examples/example 3 - MovieClip/SpriteSheet.json",
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@ -732,9 +715,10 @@
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"var ",
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"nameNext",
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"node: ",
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"nameFirst",
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"Phaser.Touch_OVERRIDES_MOUSE",
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":GameObject",
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":number",
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@ -859,36 +872,7 @@
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|
||||
"Smarty",
|
||||
"Node.js",
|
||||
"Tcl",
|
||||
"TemplateToolkit",
|
||||
"PHP"
|
||||
],
|
||||
"codeintel_live": true,
|
||||
"codeintel_live_enabled_languages":
|
||||
[
|
||||
"JavaScript",
|
||||
"Mason",
|
||||
"XBL",
|
||||
"XUL",
|
||||
"RHTML",
|
||||
"SCSS",
|
||||
"Python",
|
||||
"HTML",
|
||||
"Ruby",
|
||||
"Python3",
|
||||
"XML",
|
||||
"Sass",
|
||||
"XSLT",
|
||||
"Django",
|
||||
"HTML5",
|
||||
"Perl",
|
||||
"CSS",
|
||||
"Twig",
|
||||
"Less",
|
||||
"Smarty",
|
||||
"Node.js",
|
||||
"Tcl",
|
||||
"TemplateToolkit",
|
||||
"PHP"
|
||||
],
|
||||
"codeintel_max_recursive_dir_depth": 10,
|
||||
"codeintel_scan_exclude_dir":
|
||||
{
|
||||
"JavaScript":
|
||||
[
|
||||
"/build/",
|
||||
"/min/"
|
||||
]
|
||||
},
|
||||
"codeintel_scan_files_in_project": true,
|
||||
"codeintel_selected_catalogs":
|
||||
[
|
||||
"PyWin32",
|
||||
"jQuery",
|
||||
"Rails"
|
||||
],
|
||||
"codeintel_snippets": true,
|
||||
"codeintel_syntax_map":
|
||||
{
|
||||
"Python Django": "Python"
|
||||
},
|
||||
"sublime_auto_complete": true,
|
||||
"syntax": "Packages/JavaScript/JavaScript.tmLanguage"
|
||||
},
|
||||
"translation.x": 0.0,
|
||||
"translation.y": 1118.0,
|
||||
"zoom_level": 1.0
|
||||
},
|
||||
"type": "text"
|
||||
},
|
||||
{
|
||||
"buffer": 1,
|
||||
"file": "src/physics/arcade/Body.js",
|
||||
"settings":
|
||||
{
|
||||
"buffer_size": 5199,
|
||||
"regions":
|
||||
{
|
||||
},
|
||||
"selection":
|
||||
[
|
||||
[
|
||||
2478,
|
||||
2478
|
||||
]
|
||||
],
|
||||
"settings":
|
||||
{
|
||||
"codeintel": true,
|
||||
"codeintel_config":
|
||||
{
|
||||
"JavaScript":
|
||||
{
|
||||
"codeintel_max_recursive_dir_depth": 2,
|
||||
"codeintel_scan_files_in_project": false,
|
||||
"javascriptExtraPaths":
|
||||
[
|
||||
]
|
||||
},
|
||||
"PHP":
|
||||
{
|
||||
"codeintel_max_recursive_dir_depth": 5,
|
||||
"codeintel_scan_files_in_project": false,
|
||||
"phpExtraPaths":
|
||||
[
|
||||
]
|
||||
},
|
||||
"Python":
|
||||
{
|
||||
"env":
|
||||
{
|
||||
}
|
||||
}
|
||||
},
|
||||
"codeintel_enabled_languages":
|
||||
[
|
||||
"JavaScript",
|
||||
"Mason",
|
||||
"XBL",
|
||||
"XUL",
|
||||
"RHTML",
|
||||
"SCSS",
|
||||
"Python",
|
||||
"HTML",
|
||||
"Ruby",
|
||||
"Python3",
|
||||
"XML",
|
||||
"Sass",
|
||||
"XSLT",
|
||||
"Django",
|
||||
"HTML5",
|
||||
"Perl",
|
||||
"CSS",
|
||||
"Twig",
|
||||
"Less",
|
||||
"Smarty",
|
||||
"Node.js",
|
||||
"Tcl",
|
||||
"TemplateToolkit",
|
||||
"PHP"
|
||||
],
|
||||
"codeintel_live": true,
|
||||
"codeintel_live_enabled_languages":
|
||||
[
|
||||
"JavaScript",
|
||||
"Mason",
|
||||
"XBL",
|
||||
"XUL",
|
||||
"RHTML",
|
||||
"SCSS",
|
||||
"Python",
|
||||
"HTML",
|
||||
"Ruby",
|
||||
"Python3",
|
||||
"XML",
|
||||
"Sass",
|
||||
"XSLT",
|
||||
"Django",
|
||||
"HTML5",
|
||||
"Perl",
|
||||
"CSS",
|
||||
"Twig",
|
||||
"Less",
|
||||
"Smarty",
|
||||
"Node.js",
|
||||
"Tcl",
|
||||
"TemplateToolkit",
|
||||
"PHP"
|
||||
],
|
||||
"codeintel_max_recursive_dir_depth": 10,
|
||||
"codeintel_scan_exclude_dir":
|
||||
{
|
||||
"JavaScript":
|
||||
[
|
||||
"/build/",
|
||||
"/min/"
|
||||
]
|
||||
},
|
||||
"codeintel_scan_files_in_project": true,
|
||||
"codeintel_selected_catalogs":
|
||||
[
|
||||
"PyWin32",
|
||||
"jQuery",
|
||||
"Rails"
|
||||
],
|
||||
"codeintel_snippets": true,
|
||||
"codeintel_syntax_map":
|
||||
{
|
||||
"Python Django": "Python"
|
||||
},
|
||||
"sublime_auto_complete": true,
|
||||
"syntax": "Packages/JavaScript/JavaScript.tmLanguage"
|
||||
},
|
||||
"translation.x": 0.0,
|
||||
"translation.y": 1818.0,
|
||||
"zoom_level": 1.0
|
||||
},
|
||||
"type": "text"
|
||||
},
|
||||
{
|
||||
"buffer": 2,
|
||||
"file": "examples/quadtree.php",
|
||||
"settings":
|
||||
{
|
||||
"buffer_size": 1953,
|
||||
"regions":
|
||||
{
|
||||
},
|
||||
"selection":
|
||||
[
|
||||
[
|
||||
1078,
|
||||
1078
|
||||
524,
|
||||
536
|
||||
]
|
||||
],
|
||||
"settings":
|
||||
|
@ -1365,25 +1097,25 @@
|
|||
"syntax": "Packages/PHP/PHP.tmLanguage"
|
||||
},
|
||||
"translation.x": 0.0,
|
||||
"translation.y": 630.0,
|
||||
"translation.y": 144.0,
|
||||
"zoom_level": 1.0
|
||||
},
|
||||
"type": "text"
|
||||
},
|
||||
{
|
||||
"buffer": 3,
|
||||
"file": "src/core/Game.js",
|
||||
"buffer": 1,
|
||||
"file": "/D/wamp/www/consoledemo/index.html",
|
||||
"settings":
|
||||
{
|
||||
"buffer_size": 9013,
|
||||
"buffer_size": 8399,
|
||||
"regions":
|
||||
{
|
||||
},
|
||||
"selection":
|
||||
[
|
||||
[
|
||||
6794,
|
||||
6794
|
||||
6153,
|
||||
6153
|
||||
]
|
||||
],
|
||||
"settings":
|
||||
|
@ -1491,28 +1223,29 @@
|
|||
"Python Django": "Python"
|
||||
},
|
||||
"sublime_auto_complete": true,
|
||||
"syntax": "Packages/JavaScript/JavaScript.tmLanguage"
|
||||
"syntax": "Packages/HTML/HTML.tmLanguage",
|
||||
"translate_tabs_to_spaces": false
|
||||
},
|
||||
"translation.x": 0.0,
|
||||
"translation.y": 5315.0,
|
||||
"translation.y": 2092.0,
|
||||
"zoom_level": 1.0
|
||||
},
|
||||
"type": "text"
|
||||
},
|
||||
{
|
||||
"buffer": 4,
|
||||
"file": "src/math/QuadTree.js",
|
||||
"buffer": 2,
|
||||
"file": "/D/wamp/www/consoledemo/src/codef_scrolltext.js",
|
||||
"settings":
|
||||
{
|
||||
"buffer_size": 6524,
|
||||
"buffer_size": 8518,
|
||||
"regions":
|
||||
{
|
||||
},
|
||||
"selection":
|
||||
[
|
||||
[
|
||||
5376,
|
||||
5376
|
||||
1956,
|
||||
1956
|
||||
]
|
||||
],
|
||||
"settings":
|
||||
|
@ -1624,25 +1357,25 @@
|
|||
"translate_tabs_to_spaces": false
|
||||
},
|
||||
"translation.x": 0.0,
|
||||
"translation.y": 3240.0,
|
||||
"translation.y": 701.0,
|
||||
"zoom_level": 1.0
|
||||
},
|
||||
"type": "text"
|
||||
},
|
||||
{
|
||||
"buffer": 5,
|
||||
"file": "src/utils/Debug.js",
|
||||
"buffer": 3,
|
||||
"file": "/D/wamp/www/consoledemo/src/codef_core.js",
|
||||
"settings":
|
||||
{
|
||||
"buffer_size": 15959,
|
||||
"buffer_size": 26037,
|
||||
"regions":
|
||||
{
|
||||
},
|
||||
"selection":
|
||||
[
|
||||
[
|
||||
2452,
|
||||
2452
|
||||
3147,
|
||||
3147
|
||||
]
|
||||
],
|
||||
"settings":
|
||||
|
@ -1750,12 +1483,10 @@
|
|||
"Python Django": "Python"
|
||||
},
|
||||
"sublime_auto_complete": true,
|
||||
"syntax": "Packages/JavaScript/JavaScript.tmLanguage",
|
||||
"tab_size": 4,
|
||||
"translate_tabs_to_spaces": true
|
||||
"syntax": "Packages/JavaScript/JavaScript.tmLanguage"
|
||||
},
|
||||
"translation.x": 0.0,
|
||||
"translation.y": 1620.0,
|
||||
"translation.y": 972.0,
|
||||
"zoom_level": 1.0
|
||||
},
|
||||
"type": "text"
|
||||
|
|
BIN
examples/assets/bd/back.png
Normal file
BIN
examples/assets/bd/back.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 248 B |
BIN
examples/assets/bd/back2.png
Normal file
BIN
examples/assets/bd/back2.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 399 B |
BIN
examples/assets/bd/scroller.png
Normal file
BIN
examples/assets/bd/scroller.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.3 KiB |
|
@ -14,84 +14,63 @@
|
|||
|
||||
(function () {
|
||||
|
||||
var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create, update: update, render: render });
|
||||
var game = new Phaser.Game(50, 50, Phaser.CANVAS, '', { preload: preload, create: create, update: update, render: render });
|
||||
|
||||
function preload() {
|
||||
// game.load.image('piccie', 'assets/sprites/phaser_tiny.png');
|
||||
game.load.image('piccie', 'assets/sprites/phaser_tiny.png');
|
||||
// game.load.image('piccie', 'assets/sprites/carrot.png');
|
||||
// game.load.image('piccie', 'assets/sprites/phaser-dude.png');
|
||||
game.load.image('piccie', 'assets/pics/atari_fujilogo.png');
|
||||
// game.load.image('piccie', 'assets/pics/atari_fujilogo.png');
|
||||
}
|
||||
|
||||
var canvas;
|
||||
var context;
|
||||
var logo;
|
||||
|
||||
function create() {
|
||||
|
||||
var img = game.add.sprite(0, 0, 'piccie');
|
||||
logo = game.add.sprite(0, 0, 'piccie');
|
||||
|
||||
canvas = document.createElement('canvas');
|
||||
canvas.width = img.width;
|
||||
canvas.height = img.height;
|
||||
context = canvas.getContext('2d');
|
||||
|
||||
context.drawImage(game.cache.getImage('piccie'), 0, 0);
|
||||
|
||||
var result = '';
|
||||
|
||||
for (var y = 0; y < img.height; y++)
|
||||
{
|
||||
var line = '';
|
||||
var css = '';
|
||||
var previousColor = '';
|
||||
|
||||
for (var x = 0; x < img.width; x++)
|
||||
{
|
||||
var c = context.getImageData(x, y, 1, 1);
|
||||
var s = "#" + colorToHex(c.data[0]) + colorToHex(c.data[1]) + colorToHex(c.data[2]);
|
||||
|
||||
if (s == previousColor)
|
||||
{
|
||||
line = line + ' ';
|
||||
}
|
||||
else
|
||||
{
|
||||
line = line + '%c ';
|
||||
css = css + "'background: " + s + "', ";
|
||||
previousColor = s;
|
||||
}
|
||||
}
|
||||
|
||||
css = css.substr(0, css.length - 2);
|
||||
|
||||
result = result + "console.log('" + line + "', " + css + ");\n";
|
||||
}
|
||||
|
||||
document.getElementById('output').innerHTML = result;
|
||||
logo.body.velocity = 10;
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Return a string containing a hex representation of the given color
|
||||
*
|
||||
* @method colorToHexstring
|
||||
* @param {Number} color The color channel to get the hex value for, must be a value between 0 and 255)
|
||||
* @return {String} A string of length 2 characters, i.e. 255 = FF, 0 = 00
|
||||
*/
|
||||
function colorToHex(color) {
|
||||
return "0123456789ABCDEF".charAt((color - (color % 16)) / 16) + "0123456789ABCDEF".charAt(color % 16);
|
||||
}
|
||||
|
||||
var digits = "0123456789ABCDEF";
|
||||
function canvasToConsole() {
|
||||
|
||||
var lsd = color % 16;
|
||||
var msd = (color - lsd) / 16;
|
||||
console.clear();
|
||||
|
||||
var hexified = digits.charAt(msd) + digits.charAt(lsd);
|
||||
for (var y = 0; y < game.height; y++)
|
||||
{
|
||||
// var line = '';
|
||||
var c = [];
|
||||
var previousColor = '';
|
||||
|
||||
return hexified;
|
||||
for (var x = 0; x < game.width; x++)
|
||||
{
|
||||
var rgb = game.renderer.context.getImageData(x, y, 1, 1);
|
||||
var s = "#" + colorToHex(rgb.data[0]) + colorToHex(rgb.data[1]) + colorToHex(rgb.data[2]);
|
||||
c.push("'background: " + s + "'");
|
||||
}
|
||||
|
||||
console.log('%c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c ',
|
||||
c[0], c[1], c[2], c[3], c[4], c[5], c[6], c[7], c[8], c[9],
|
||||
c[10], c[11], c[12], c[13], c[14], c[15], c[16], c[17], c[18], c[19],
|
||||
c[20], c[21], c[22], c[23], c[24], c[25], c[26], c[27], c[28], c[29],
|
||||
c[30], c[31], c[32], c[33], c[34], c[35], c[36], c[37], c[38], c[39],
|
||||
c[40], c[41], c[42], c[43], c[44], c[45], c[46], c[47], c[48], c[49],
|
||||
c[50]);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function update() {
|
||||
|
||||
canvasToConsole();
|
||||
|
||||
}
|
||||
|
||||
function render() {
|
||||
|
|
86
examples/consoleBanner2.php
Normal file
86
examples/consoleBanner2.php
Normal file
|
@ -0,0 +1,86 @@
|
|||
<!DOCTYPE HTML>
|
||||
<html>
|
||||
<head>
|
||||
<title>phaser.js - a new beginning</title>
|
||||
<?php
|
||||
require('js.php');
|
||||
?>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<script type="text/javascript">
|
||||
|
||||
(function () {
|
||||
|
||||
var game = new Phaser.Game(50, 30, Phaser.CANVAS, '', { preload: preload, create: create, update: update });
|
||||
|
||||
function preload() {
|
||||
game.load.image('background', 'assets/bd/back2.png');
|
||||
// game.load.image('piccie', 'assets/sprites/phaser_tiny.png');
|
||||
game.load.image('scroller', 'assets/bd/scroller.png');
|
||||
}
|
||||
|
||||
var back;
|
||||
var logo;
|
||||
var scroller;
|
||||
var t = 0;
|
||||
|
||||
function create() {
|
||||
|
||||
back = game.add.sprite(0, 0, 'background');
|
||||
scroller = game.add.sprite(50, 10, 'scroller');
|
||||
// logo = game.add.sprite(0, 0, 'piccie');
|
||||
|
||||
back.body.moves = false;
|
||||
|
||||
// logo.body.velocity.setTo(1,1);
|
||||
// logo.body.bounce.setTo(1, 1);
|
||||
// logo.body.collideWorldBounds = true;
|
||||
|
||||
game.add.tween(back).to( { y: -60 }, 20000, Phaser.Easing.Linear.None, true, 0, 1000, true);
|
||||
game.add.tween(scroller).to( { x: -700 }, 700*250, Phaser.Easing.Linear.None, true, 0, 1000);
|
||||
|
||||
}
|
||||
|
||||
function update() {
|
||||
|
||||
if (game.time.now > t)
|
||||
{
|
||||
canvasToConsole();
|
||||
t = game.time.now + 1000;
|
||||
}
|
||||
|
||||
back.y -= 1;
|
||||
|
||||
}
|
||||
|
||||
function canvasToConsole() {
|
||||
|
||||
console.clear();
|
||||
|
||||
for (var y = 0; y < game.height; y++)
|
||||
{
|
||||
var c = [];
|
||||
|
||||
for (var x = 0; x < game.width; x++)
|
||||
{
|
||||
var rgb = game.renderer.context.getImageData(x, y, 1, 1);
|
||||
var s = "#" + colorToHex(rgb.data[0]) + colorToHex(rgb.data[1]) + colorToHex(rgb.data[2]);
|
||||
c.push("background: " + s + "");
|
||||
}
|
||||
|
||||
console.log('%c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c ', c[0], c[1], c[2], c[3], c[4], c[5], c[6], c[7], c[8], c[9], c[10], c[11], c[12], c[13], c[14], c[15], c[16], c[17], c[18], c[19], c[20], c[21], c[22], c[23], c[24], c[25], c[26], c[27], c[28], c[29], c[30], c[31], c[32], c[33], c[34], c[35], c[36], c[37], c[38], c[39], c[40], c[41], c[42], c[43], c[44], c[45], c[46], c[47], c[48], c[49]);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function colorToHex(color) {
|
||||
return "0123456789ABCDEF".charAt((color - (color % 16)) / 16) + "0123456789ABCDEF".charAt(color % 16);
|
||||
}
|
||||
|
||||
})();
|
||||
|
||||
</script>
|
||||
|
||||
</body>
|
||||
</html>
|
237
src/core/Group.js
Normal file
237
src/core/Group.js
Normal file
|
@ -0,0 +1,237 @@
|
|||
Phaser.Group = function (game, name) {
|
||||
|
||||
this.game = game;
|
||||
this.name = name || '';
|
||||
|
||||
this._container = new PIXI.DisplayObjectContainer();
|
||||
|
||||
// Swap for proper access to stage
|
||||
this.game.world._stage.addChild(this._container);
|
||||
|
||||
this.active = true;
|
||||
this.exists = true;
|
||||
|
||||
/**
|
||||
* Helper for sort.
|
||||
*/
|
||||
this._sortIndex = 'y';
|
||||
|
||||
};
|
||||
|
||||
Phaser.Group.prototype = {
|
||||
|
||||
add: function (child) {
|
||||
|
||||
if (child.group !== this)
|
||||
{
|
||||
child.group = this;
|
||||
this._container.addChild(child);
|
||||
}
|
||||
|
||||
return child;
|
||||
|
||||
},
|
||||
|
||||
addAt: function (child, index) {
|
||||
|
||||
if (child.group !== this)
|
||||
{
|
||||
child.group = this;
|
||||
this._container.addChildAt(child, index);
|
||||
}
|
||||
|
||||
return child;
|
||||
|
||||
},
|
||||
|
||||
getChildAt: function (index) {
|
||||
|
||||
return this._container.getChildAt(index);
|
||||
|
||||
},
|
||||
|
||||
createSprite: function (x, y, key, frame) {
|
||||
|
||||
var child = new Phaser.Sprite(this.game, x, y, key, frame);
|
||||
this._container.addChild(child);
|
||||
return child;
|
||||
|
||||
},
|
||||
|
||||
swap: function (child1, child2) {
|
||||
|
||||
return this.game.world.swapChildren(child1, child2);
|
||||
|
||||
},
|
||||
|
||||
bringToTop: function (child) {
|
||||
|
||||
// ?!
|
||||
|
||||
},
|
||||
|
||||
replace: function (newChild, oldChild) {
|
||||
},
|
||||
|
||||
/**
|
||||
* Call this function to sort the group according to a particular value and order.
|
||||
* For example, to sort game objects for Zelda-style overlaps you might call
|
||||
* <code>myGroup.sort("y",Group.ASCENDING)</code> at the bottom of your
|
||||
* <code>State.update()</code> override. To sort all existing objects after
|
||||
* a big explosion or bomb attack, you might call <code>myGroup.sort("exists",Group.DESCENDING)</code>.
|
||||
*
|
||||
* @param {string} index The <code>string</code> name of the member variable you want to sort on. Default value is "z".
|
||||
* @param {number} order A <code>Group</code> constant that defines the sort order. Possible values are <code>Group.ASCENDING</code> and <code>Group.DESCENDING</code>. Default value is <code>Group.ASCENDING</code>.
|
||||
*/
|
||||
sort: function (index, order) {
|
||||
// if (typeof index === "undefined") { index = 'z'; }
|
||||
// if (typeof order === "undefined") { order = Phaser.Types.SORT_ASCENDING; }
|
||||
// var _this = this;
|
||||
// this._sortIndex = index;
|
||||
// this._sortOrder = order;
|
||||
// this.members.sort(function (a, b) {
|
||||
// return _this.sortHandler(a, b);
|
||||
// });
|
||||
},
|
||||
|
||||
/**
|
||||
* Helper function for the sort process.
|
||||
*
|
||||
* @param {Basic} Obj1 The first object being sorted.
|
||||
* @param {Basic} Obj2 The second object being sorted.
|
||||
*
|
||||
* @return {number} An integer value: -1 (Obj1 before Obj2), 0 (same), or 1 (Obj1 after Obj2).
|
||||
*/
|
||||
sortHandler: function (obj1, obj2) {
|
||||
|
||||
/*
|
||||
if(!obj1 || !obj2) {
|
||||
//console.log('null objects in sort', obj1, obj2);
|
||||
return 0;
|
||||
}
|
||||
if(obj1[this._sortIndex] < obj2[this._sortIndex]) {
|
||||
return this._sortOrder;
|
||||
} else if(obj1[this._sortIndex] > obj2[this._sortIndex]) {
|
||||
return -this._sortOrder;
|
||||
}
|
||||
return 0;
|
||||
*/
|
||||
},
|
||||
|
||||
setAll: function () {
|
||||
},
|
||||
|
||||
callAll: function () {
|
||||
},
|
||||
|
||||
forEach: function () {
|
||||
},
|
||||
|
||||
forEachAlive: function () {
|
||||
},
|
||||
|
||||
forEachDead: function () {
|
||||
},
|
||||
|
||||
getFirstAlive: function () {
|
||||
|
||||
var endNode = this._container.last._iNext;
|
||||
var currentNode = this._container.first;
|
||||
|
||||
do
|
||||
{
|
||||
if (currentNode.alive)
|
||||
{
|
||||
return currentNode;
|
||||
}
|
||||
|
||||
currentNode = currentNode._iNext;
|
||||
}
|
||||
while (currentNode != endNode)
|
||||
|
||||
},
|
||||
|
||||
getFirstDead: function () {
|
||||
|
||||
var endNode = this._container.last._iNext;
|
||||
var currentNode = this._container.first;
|
||||
|
||||
do
|
||||
{
|
||||
if (currentNode.alive == false)
|
||||
{
|
||||
return currentNode;
|
||||
}
|
||||
|
||||
currentNode = currentNode._iNext;
|
||||
}
|
||||
while (currentNode != endNode)
|
||||
|
||||
},
|
||||
|
||||
count: function (alive, visible) {
|
||||
|
||||
var endNode = this._container.last._iNext;
|
||||
var currentNode = this._container.first;
|
||||
|
||||
do
|
||||
{
|
||||
if (currentNode.alive)
|
||||
{
|
||||
return currentNode;
|
||||
}
|
||||
|
||||
currentNode = currentNode._iNext;
|
||||
}
|
||||
while (currentNode != endNode)
|
||||
|
||||
}
|
||||
|
||||
countLiving: function () {
|
||||
|
||||
var total = 0;
|
||||
var endNode = this._container.last._iNext;
|
||||
var currentNode = this._container.first;
|
||||
|
||||
do
|
||||
{
|
||||
if (currentNode.alive)
|
||||
{
|
||||
total++;
|
||||
}
|
||||
|
||||
currentNode = currentNode._iNext;
|
||||
}
|
||||
while (currentNode != endNode);
|
||||
|
||||
return total;
|
||||
|
||||
},
|
||||
|
||||
countDead: function () {
|
||||
},
|
||||
|
||||
getRandom: function () {
|
||||
},
|
||||
|
||||
remove: function (child) {
|
||||
},
|
||||
|
||||
destroy: function () {
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
Object.defineProperty(Phaser.World.prototype, "visible", {
|
||||
|
||||
get: function () {
|
||||
return this._container.visible;
|
||||
},
|
||||
|
||||
set: function (value) {
|
||||
this._container.visible = value;
|
||||
},
|
||||
|
||||
enumerable: true,
|
||||
configurable: true
|
||||
});
|
|
@ -5,7 +5,7 @@ Phaser.World = function (game) {
|
|||
this._stage = new PIXI.Stage(0x000000);
|
||||
|
||||
this._container = new PIXI.DisplayObjectContainer();
|
||||
this._container.name = 'R';
|
||||
this._container.name = '_stage_root';
|
||||
|
||||
this._stage.addChild(this._container);
|
||||
|
||||
|
@ -105,12 +105,12 @@ Phaser.World.prototype = {
|
|||
|
||||
},
|
||||
|
||||
swapChildren: function (stage, child1, child2) {
|
||||
swapChildren: function (child1, child2) {
|
||||
|
||||
if (child1 === child2 || !child1.parent || !child2.parent)
|
||||
{
|
||||
console.warn('You cannot swap a child with itself or swap un-parented children');
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
|
||||
// Cache the values
|
||||
|
@ -119,8 +119,8 @@ Phaser.World.prototype = {
|
|||
var child2Prev = child2._iPrev;
|
||||
var child2Next = child2._iNext;
|
||||
|
||||
var endNode = stage.last._iNext;
|
||||
var currentNode = stage.first;
|
||||
var endNode = this._stage.last._iNext;
|
||||
var currentNode = this._stage.first;
|
||||
|
||||
do
|
||||
{
|
||||
|
@ -159,10 +159,12 @@ Phaser.World.prototype = {
|
|||
|
||||
if (child1Prev) { child1Prev._iNext = child2; }
|
||||
if (child2Next) { child2Next._iPrev = child1; }
|
||||
|
||||
return true;
|
||||
}
|
||||
else if (child2._iNext == child1)
|
||||
{
|
||||
// This is am upward (B to A) neighbour swap
|
||||
// This is an upward (B to A) neighbour swap
|
||||
child1._iNext = child2;
|
||||
child1._iPrev = child2Prev;
|
||||
child2._iNext = child1Next;
|
||||
|
@ -170,6 +172,8 @@ Phaser.World.prototype = {
|
|||
|
||||
if (child2Prev) { child2Prev._iNext = child1; }
|
||||
if (child1Next) { child2Next._iPrev = child2; }
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -183,7 +187,12 @@ Phaser.World.prototype = {
|
|||
if (child1Next) { child1Next._iPrev = child2; }
|
||||
if (child2Prev) { child2Prev._iNext = child1; }
|
||||
if (child2Next) { child2Next._iPrev = child1; }
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
|
|
@ -95,7 +95,10 @@ Phaser.Physics.Arcade.Body.prototype = {
|
|||
this.lastX = this.x;
|
||||
this.lastY = this.y;
|
||||
|
||||
this.game.physics.updateMotion(this);
|
||||
if (this.moves)
|
||||
{
|
||||
this.game.physics.updateMotion(this);
|
||||
}
|
||||
|
||||
this.bounds.x = this.x;
|
||||
this.bounds.y = this.y;
|
||||
|
|
Loading…
Reference in a new issue