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assets
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More collision test cases and fixing a few issues as I go :)
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2013-09-13 03:07:39 +01:00 |
mariocombo
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Small new demo and refactored collision list - now far less comparisons to perform!
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2013-09-13 04:22:12 +01:00 |
a_template.php
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Added optional "pixel perfect" input checks and tested against static sprites, animated sprites, physics sprites and sprites positioned outside the screen (needing camera shift to appear).
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2013-09-11 16:25:46 +01:00 |
anchor1.php
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Fixed the Body collide issues and optimised the process at the same time. Now the QuadTree appears to work perfectly as a result. Bonus!
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2013-09-08 01:24:59 +01:00 |
bitmapFont1.php
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Added Full Screen support and tested it. Also added in the BitmapText game object and custom XML loader. Game now sends a pause and resume signal, which the TweenManager listens to and handles correctly.
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2013-09-10 23:51:35 +01:00 |
body1.php
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Physics integration and a fix to Tween that stopped the repeat/yoyo from working.
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2013-09-03 17:07:05 +01:00 |
body2.php
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Physics integration and a fix to Tween that stopped the repeat/yoyo from working.
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2013-09-03 17:07:05 +01:00 |
body3.php
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Fixed the Body collide issues and optimised the process at the same time. Now the QuadTree appears to work perfectly as a result. Bonus!
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2013-09-08 01:24:59 +01:00 |
bring to top.php
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Fixed the Bring to Top bug and also fixed Group/World.swap when the child was a tail node. Also improved Group.dump significantly. Fixed Phaser.Utils namespace clash too.
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2013-09-10 12:46:14 +01:00 |
bring to top2.php
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Input Component done and new Button object done and included. Also finished the build script.
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2013-09-09 00:30:44 +01:00 |
bringToTop.php
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Added swapChildren to Phaser.World
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2013-09-05 02:11:54 +01:00 |
bringToTop2.php
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console banner maker
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2013-09-05 03:35:12 +01:00 |
bringToTop3.php
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Fixed the Bring to Top bug and also fixed Group/World.swap when the child was a tail node. Also improved Group.dump significantly. Fixed Phaser.Utils namespace clash too.
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2013-09-10 12:46:14 +01:00 |
button1.php
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Added in the game scaling handler and updated Stage
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2013-09-09 12:35:09 +01:00 |
camera1.php
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DebugUtils converted, re-name spaced the Input classes and started on Camera culling.
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2013-08-31 21:50:34 +01:00 |
camera2.php
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Edge points in and working.
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2013-09-01 03:15:27 +01:00 |
camera3.php
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Optimised sprite a tiny bit more and created a couple of fun demos :)
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2013-09-01 06:21:39 +01:00 |
camera4.php
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LL
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2013-09-01 22:02:42 +01:00 |
camera5.php
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Optimised sprite a tiny bit more and created a couple of fun demos :)
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2013-09-01 06:21:39 +01:00 |
camera_cull1.php
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Tided up the cull / bounds demo.
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2013-09-03 00:42:17 +01:00 |
camerafollow.php
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Added optional "pixel perfect" input checks and tested against static sprites, animated sprites, physics sprites and sprites positioned outside the screen (needing camera shift to appear).
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2013-09-11 16:25:46 +01:00 |
circle.html
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Circle and Math converted
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2013-08-28 15:27:22 +01:00 |
collision_group_vs_group.php
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Group vs. Group collision working - also fixed a bug in the Body.reset function that was causing some lovely physics errors :)
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2013-09-13 03:52:05 +01:00 |
collision_sprite_vs_group.php
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More collision test cases and fixing a few issues as I go :)
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2013-09-13 03:07:39 +01:00 |
collision_sprite_vs_sprite.php
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Creating test cases.
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2013-09-13 02:07:58 +01:00 |
collision_sprite_vs_sprite_custom_process.php
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More collision test cases and fixing a few issues as I go :)
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2013-09-13 03:07:39 +01:00 |
consoleBanner.php
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Starting work on Group.
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2013-09-05 21:07:44 +01:00 |
consoleBanner2.php
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Starting work on Group.
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2013-09-05 21:07:44 +01:00 |
consoleBanner3.php
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Group nearly done. Sprite.anchor appears to be broken though, must fix.
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2013-09-06 20:20:58 +01:00 |
crop.php
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Added the ability to crop a sprite with a custom Rectangle.
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2013-09-11 03:55:53 +01:00 |
crop2.php
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Added the ability to crop a sprite with a custom Rectangle.
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2013-09-11 03:55:53 +01:00 |
crop3.php
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Added the ability to crop a sprite with a custom Rectangle.
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2013-09-11 03:55:53 +01:00 |
flow.php
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Canvas and Stage added and starting to merge in Pixi deeply.
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2013-08-29 17:20:59 +01:00 |
flow2.php
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StateManager improving in leaps and bounds.
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2013-08-29 14:38:51 +01:00 |
flow3.php
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StateManager improving in leaps and bounds.
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2013-08-29 14:38:51 +01:00 |
flow4.php
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StateManager improving in leaps and bounds.
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2013-08-29 14:38:51 +01:00 |
flow5.php
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More state swapping features and optimised Game.loop.
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2013-08-29 15:14:56 +01:00 |
flow6.php
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More state swapping features and optimised Game.loop.
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2013-08-29 15:14:56 +01:00 |
fullscreen.php
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Tidying up source code for release. Also refactored World to use a Group instance, rather tha duplicate functions.
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2013-09-11 13:21:07 +01:00 |
get_bounds.php
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Camera culling
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2013-09-01 19:52:50 +01:00 |
graphics.php
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Added Phaser.Graphics and fixed the Out of World Bounds call.
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2013-09-09 17:01:59 +01:00 |
group1.php
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Tidying up source code for release. Also refactored World to use a Group instance, rather tha duplicate functions.
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2013-09-11 13:21:07 +01:00 |
inherit.php
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Moving to using a small extend / mixin method to avoid code repeating now we're extending Pixi display objects.
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2013-09-03 04:43:26 +01:00 |
input1.php
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Phaser now running on iOS. Also fixed a legacy bug where a pending sound wouldn't play once it was touch unlocked. Also fixed Input not working on WebGL contexts. Added WebGL texture updates to the Group/World swap functions.
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2013-09-10 16:46:39 +01:00 |
input2.php
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Phaser now running on iOS. Also fixed a legacy bug where a pending sound wouldn't play once it was touch unlocked. Also fixed Input not working on WebGL contexts. Added WebGL texture updates to the Group/World swap functions.
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2013-09-10 16:46:39 +01:00 |
invaders.php
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Fixed the Body collide issues and optimised the process at the same time. Now the QuadTree appears to work perfectly as a result. Bonus!
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2013-09-08 01:24:59 +01:00 |
js-physics.php
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Input Component done and new Button object done and included. Also finished the build script.
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2013-09-09 00:30:44 +01:00 |
js.php
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Tilemap Collision in and working :) Needs testing against Groups now.
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2013-09-12 15:39:52 +01:00 |
js_full.php
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Input Component done and new Button object done and included. Also finished the build script.
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2013-09-09 00:30:44 +01:00 |
linkedlist1.php
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Input Handler 90% there.
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2013-09-08 22:38:19 +01:00 |
loader 2.html
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Farewell TypeScript, see you on the other side.
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2013-08-28 07:02:57 +01:00 |
loader atlas json.html
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Farewell TypeScript, see you on the other side.
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2013-08-28 07:02:57 +01:00 |
loader atlas xml.html
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Farewell TypeScript, see you on the other side.
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2013-08-28 07:02:57 +01:00 |
loader audio.html
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Farewell TypeScript, see you on the other side.
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2013-08-28 07:02:57 +01:00 |
loader spritesheet.html
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Farewell TypeScript, see you on the other side.
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2013-08-28 07:02:57 +01:00 |
loader.html
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Farewell TypeScript, see you on the other side.
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2013-08-28 07:02:57 +01:00 |
mapcollide.php
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Fixed some issues in Tilemap collision, updated the Emitter so x/y controls the point of emission (to stop collision getting out of whack) and fixed the postUpdate in body.
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2013-09-12 20:59:56 +01:00 |
mario.php
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Promoted the Tilemap to a DisplayObject and vastly simplified the load process.
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2013-09-12 04:24:01 +01:00 |
mariocombo.php
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Tilemap Collision in and working :) Needs testing against Groups now.
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2013-09-12 15:39:52 +01:00 |
mariotogether.php
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Tilemap Collision in and working :) Needs testing against Groups now.
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2013-09-12 15:39:52 +01:00 |
math sincos.html
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RequestAnimationFrame done and optimised massively. PluginManager added (but needs testing). Game now fleshed out with all the state changing and core loop, also optimised heavily. Also Pixi integration started and the basics are working well :)
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2013-08-29 03:52:59 +01:00 |
motion1.php
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Motion helper functions added to the ArcadePhysics class.
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2013-09-04 16:12:58 +01:00 |
net.html
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Farewell TypeScript, see you on the other side.
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2013-08-28 07:02:57 +01:00 |
outofbounds.php
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Added Phaser.Graphics and fixed the Out of World Bounds call.
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2013-09-09 17:01:59 +01:00 |
particles.php
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Small new demo and refactored collision list - now far less comparisons to perform!
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2013-09-13 04:22:12 +01:00 |
pixelpick.php
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Added optional "pixel perfect" input checks and tested against static sprites, animated sprites, physics sprites and sprites positioned outside the screen (needing camera shift to appear).
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2013-09-11 16:25:46 +01:00 |
pixelpick2.php
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Added optional "pixel perfect" input checks and tested against static sprites, animated sprites, physics sprites and sprites positioned outside the screen (needing camera shift to appear).
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2013-09-11 16:25:46 +01:00 |
pixelpick3.php
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Added optional "pixel perfect" input checks and tested against static sprites, animated sprites, physics sprites and sprites positioned outside the screen (needing camera shift to appear).
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2013-09-11 16:25:46 +01:00 |
pixi 1.html
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RequestAnimationFrame done and optimised massively. PluginManager added (but needs testing). Game now fleshed out with all the state changing and core loop, also optimised heavily. Also Pixi integration started and the basics are working well :)
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2013-08-29 03:52:59 +01:00 |
plugin1.php
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Added a Sample Plugin and tested out the Plugin Manager. Working great :)
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2013-09-11 17:32:53 +01:00 |
point.html
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Fixed a few things in Circle and added the Point object.
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2013-08-28 15:58:37 +01:00 |
quadtree.php
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Sorted out the QuadTree issues and resolved a small but vital bug in separateX, also re-organised the collision flags in Body.
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2013-09-04 13:54:55 +01:00 |
quadtree2.php
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Fixed the Body collide issues and optimised the process at the same time. Now the QuadTree appears to work perfectly as a result. Bonus!
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2013-09-08 01:24:59 +01:00 |
raf.html
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RequestAnimationFrame done and optimised massively. PluginManager added (but needs testing). Game now fleshed out with all the state changing and core loop, also optimised heavily. Also Pixi integration started and the basics are working well :)
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2013-08-29 03:52:59 +01:00 |
rect1.php
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Fixed some errors in Rectangle and more Pixi hooks added, now creating the Stage properly and rendering sprites.
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2013-08-29 19:20:04 +01:00 |
rendertexture.php
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Finished off RenderTexture. Sprites can now accept a RenderTexture or a key when you create them. RenderTextures are also now stored in the cache under their own key, making re-using them across other Sprites much easier. Also ported over all of the Tilemap classes, but need to get them rendering.
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2013-09-11 02:57:36 +01:00 |
rnd.html
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Farewell TypeScript, see you on the other side.
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2013-08-28 07:02:57 +01:00 |
signals.html
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Farewell TypeScript, see you on the other side.
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2013-08-28 07:02:57 +01:00 |
sound1.php
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Tidying up source code for release. Also refactored World to use a Group instance, rather tha duplicate functions.
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2013-09-11 13:21:07 +01:00 |
sprite1.php
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AnimationManager done and in, need to fix texture update bug, otherwise finished.
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2013-08-30 04:20:14 +01:00 |
sprite2.php
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Mummy attack :)
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2013-08-30 18:56:10 +01:00 |
sprite3.php
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Fixed small bug in Game where AUTO didn't detect the lack of WebGL properly. Tidied up Math a bit more.
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2013-08-30 20:05:29 +01:00 |
sprite4.php
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Sorted out the bounds for when sprites are in trimmed texture atlases to stop the physics checks going insane. Also bundled in Advanced Physics lib, although not hooked up yet.
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2013-09-03 15:35:40 +01:00 |
sprite_extend.php
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Finished off RenderTexture. Sprites can now accept a RenderTexture or a key when you create them. RenderTextures are also now stored in the cache under their own key, making re-using them across other Sprites much easier. Also ported over all of the Tilemap classes, but need to get them rendering.
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2013-09-11 02:57:36 +01:00 |
stage 1.php
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The start of World, also moved Game/Stage into core.
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2013-08-29 21:57:36 +01:00 |
stage 2.php
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Sprite Sheets now parse and render correctly too.
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2013-08-30 02:18:00 +01:00 |
stage 3.php
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Sprite Sheets now parse and render correctly too.
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2013-08-30 02:18:00 +01:00 |
stagecolor.php
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Added in the Color Utils and removed the less important functions into ColorHarmony plugin. Updated Stage so backgroundColor can be a string or integer now.
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2013-09-10 14:00:46 +01:00 |
statetest.php
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Fixed some issues in Tilemap collision, updated the Emitter so x/y controls the point of emission (to stop collision getting out of whack) and fixed the postUpdate in body.
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2013-09-12 20:59:56 +01:00 |
supermario.php
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Some maps :)
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2013-09-12 04:56:33 +01:00 |
supermario2.php
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Small new demo and refactored collision list - now far less comparisons to perform!
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2013-09-13 04:22:12 +01:00 |
test.php
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StateManager improving in leaps and bounds.
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2013-08-29 14:38:51 +01:00 |
text1.php
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Text converted and a couple of examples created. Using new extend system, so much smaller classes now.
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2013-09-03 06:02:47 +01:00 |
text2.php
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Text converted and a couple of examples created. Using new extend system, so much smaller classes now.
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2013-09-03 06:02:47 +01:00 |
text3.php
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One more text demo just for fun :)
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2013-09-03 06:35:59 +01:00 |
tilemap.php
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Promoted the Tilemap to a DisplayObject and vastly simplified the load process.
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2013-09-12 04:24:01 +01:00 |
tilesprite1.php
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Borrowed the 'extends' system from jQuery and now the codebase will be considerably smaller :) TileSprite already updated to new format.
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2013-09-03 04:58:30 +01:00 |
tilesprite2.php
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Tiling Sprite added
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2013-09-03 03:19:42 +01:00 |
touch1.php
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Input Handler 90% there.
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2013-09-08 22:38:19 +01:00 |
tween.html
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Working out culling
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2013-09-01 00:35:29 +01:00 |
tween2.php
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Fixed an error that stopped 2 tweens from being able to run on the same object. Also refactored a lot of the classes to remove prototype properties and move them to local instance properties.
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2013-09-10 20:40:34 +01:00 |
wip1.html
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RequestAnimationFrame done and optimised massively. PluginManager added (but needs testing). Game now fleshed out with all the state changing and core loop, also optimised heavily. Also Pixi integration started and the basics are working well :)
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2013-08-29 03:52:59 +01:00 |
world.php
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Added optional "pixel perfect" input checks and tested against static sprites, animated sprites, physics sprites and sprites positioned outside the screen (needing camera shift to appear).
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2013-09-11 16:25:46 +01:00 |