Richard Davey
c5cc126a6e
Updated change log
2018-04-10 15:55:06 +01:00
Richard Davey
bf81a7dd06
TransformMatrix.destroy is a new method that will clear out the array and object used by a Matrix internally.
2018-04-10 15:20:50 +01:00
Richard Davey
330eac1ebc
List is now internally using all of the new Utils.Array functions.
2018-04-10 04:00:39 +01:00
Sebastian Warmbrunn
5d1405c4d9
Add change to CHANGELOG.md
...
This adds a description of the new scene config option
mapAdd to the changelog.
2018-04-09 21:40:05 +02:00
Richard Davey
3c5d3db267
Testing exclusive setting
2018-04-09 17:33:55 +01:00
Richard Davey
5f9972c791
LoaderPlugin.isReady referenced a constant that no longer exists. Fix #3503
2018-04-09 13:55:41 +01:00
Richard Davey
833355a9a4
Tween.resume will now call Tween.play
on a tween that was paused due to its config object, not as a result of having its paused method called. Fix #3452
2018-04-09 13:25:20 +01:00
Richard Davey
7a02cac739
Updated change log
2018-04-09 12:57:55 +01:00
Richard Davey
825d7d8a76
Merge branch 'master' into master
2018-04-09 10:27:13 +01:00
Richard Davey
6ae000a5a0
Updated change log
2018-04-09 10:24:31 +01:00
Richard Davey
c358434754
Updated log
2018-04-07 17:04:48 +01:00
Richard Davey
b3a20d475a
Removed null and updated log
2018-04-07 16:18:48 +01:00
Richard Davey
fa43b8c4ef
Updated change log
2018-04-07 15:57:53 +01:00
Richard Davey
c6a9b0e3ba
Change Log updated
2018-04-07 12:35:34 +01:00
Richard Davey
e31cae93d2
Tilemap Layers should use the ComputedSize component
2018-04-05 14:43:07 +01:00
Richard Davey
7fbb055528
Updated
2018-04-05 13:52:30 +01:00
Richard Davey
34b236df41
Vector2.setTo is a method alias for Vector2.set allowing it to be used inter-changeably with Geom.Point.
2018-04-05 11:24:56 +01:00
Richard Davey
44f7993fb0
Updated change log
2018-04-05 08:52:50 +01:00
Richard Davey
4466f28e44
Updated log
2018-04-05 08:48:35 +01:00
Richard Davey
f98107bb88
Updated change log
2018-04-04 17:18:53 +01:00
Richard Davey
e734e7ef6b
Extensive Animation API changes to use milliseconds, improve docs and access to properties
2018-04-04 16:13:45 +01:00
Richard Davey
552cfe3c5e
Animation Component overhaul
2018-04-04 14:44:09 +01:00
Richard Davey
51d29b818d
Animation.updateFrame will now call setSizeToFrame
on the Game Object, which will adjust the Game Objects width
and height
properties to match the frame size. Fix #3473
2018-04-04 13:14:41 +01:00
Richard Davey
af12eaac77
Merge branch 'master' into FR3472
2018-04-04 11:28:58 +01:00
Richard Davey
dac030dd3e
Graphics.slice allows you to easily draw a Pacman, or slice of pie shape to a Graphics object.
2018-04-04 11:13:19 +01:00
Richard Davey
0c200054b6
LineCurve.getResolution was missing the divisions
argument and always returning 1, which made it fail when used as path of a Path. It now defaults to return 1 unless specified otherwise
2018-04-04 10:29:12 +01:00
Richard Davey
3546aa08f1
Updated log
2018-04-03 23:56:18 +01:00
Richard Davey
0b51671cb0
Updated change log
2018-04-03 17:30:21 +01:00
Richard Davey
11512e1db2
Keyboard.JustDown and Keyboard.JustUp were being reset too early, causing them to fail when called in update
loops. Fix #3490
2018-04-03 16:33:13 +01:00
Richard Davey
d838097763
Game.destroy now checks to see if the renderer
exists before calling destroy on it. Fix #3498
2018-04-03 15:41:02 +01:00
Richard Davey
d80cccc7f0
Updated change log
2018-04-03 15:32:08 +01:00
Richard Davey
316da3f2d9
jsdocs update. Fix #3477
2018-04-03 14:08:22 +01:00
Travis O'Neal
2ec70cac48
Added a letterSpacing property to BitmapText
2018-04-02 09:42:24 -04:00
Richard Davey
48bdaa90b2
Updated change log
2018-03-31 02:39:58 +01:00
Travis O'Neal
56a78abf12
Adds kerning property to BitmapText
2018-03-30 13:59:55 -04:00
Travis O'Neal
d6265a59dd
Initial Commit
2018-03-30 13:46:44 -04:00
Travis O'Neal
bf2510bfab
Tween.Restart handles removed tweens properly and readds them back into the
2018-03-30 11:27:16 -04:00
Richard Davey
89c963c19c
Ignore consts
2018-03-30 14:38:58 +01:00
Richard Davey
0b7c2597c4
Updated change log
2018-03-30 13:51:40 +01:00
Richard Davey
71045265ae
The Gamepad Axis getValue
method now correctly applies the threshold and zeroes out the returned value.
2018-03-30 12:33:45 +01:00
Richard Davey
2540b75b88
Updated change log
2018-03-30 12:03:42 +01:00
Richard Davey
562344fed0
The ComputedSize Component now has setSize
and setDisplaySize
methods. This component is used for Game Objects that have a non-texture based size.
2018-03-29 12:55:28 +01:00
Richard Davey
88b02a5e35
Renamed the Camera Controls module exports for Fixed
to FixedKeyControl
and Smoothed
to SmoothedKeyControl
to match the class names. Fix #3463
2018-03-28 16:24:06 +01:00
Richard Davey
2b533d9870
Renamed file
2018-03-28 15:03:54 +01:00
Richard Davey
2868b8b588
Added new chainable methods: setRate, setMute, setVolume, setSeek, setDune
2018-03-28 14:14:07 +01:00
Richard Davey
e7a1e3190a
Matter Physics timestep adjustments (getDelta, step, set60Hz, etc)
...
* Matter Physics now has a new config property `getDelta` which allows you to specify your own function to calculate the delta value given to the Matter Engine when it updates.
* Matter Physics has two new methods: `set60Hz` and `set30Hz` which will set an Engine update rate of 60Hz and 30Hz respectively. 60Hz being the default.
* Matter Physics has a new config and run-time property `autoUpdate`, which defaults to `true`. When enabled the Matter Engine will update in sync with the game step (set by Request Animation Frame). The delta value given to Matter is now controlled by the `getDelta` function.
* Matter Physics has a new method `step` which manually advances the physics simulation by one iteration, using whatever delta and correction values you pass in to it. When used in combination with `autoUpdate=false` you can now explicitly control the update frequency of the physics simulation and unbind it from the game step.
2018-03-27 15:15:05 +01:00
Richard Davey
933e193ccf
Group.destroy has a new optional argument destroyChildren
which will automatically call destroy
on all children of a Group if set to true (the default is false, hence it doesn't change the public API). Fix #3246
2018-03-27 01:09:30 +01:00
Samid\Sami
74d43b2707
update changelog
2018-03-25 10:51:47 +02:00
Richard Davey
2cd7da0126
The RenderTexture now uses the ComputedSize component instead of Size (which requires a frame), allowing calls to getBounds to work. Fix #3451
2018-03-23 10:00:25 +00:00
Richard Davey
574221d6cf
A new property was added to Matter.World, correction
which is used in the Engine.update call and allows you to adjust the time being passed to the simulation. The default value is 1 to remain consistent with previous releases.
2018-03-23 02:19:18 +00:00