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Updated change log
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@ -25,6 +25,7 @@ being passed to the simulation. The default value is 1 to remain consistent with
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* Graphics.slice allows you to easily draw a Pacman, or slice of pie shape to a Graphics object.
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* List.addCallback is a new optional callback that is invoked every time a new child is added to the List. You can use this to have a callback fire when children are added to the Display List.
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* List.removeCallback is a new optional callback that is invoked every time a new child is removed from the List. You can use this to have a callback fire when children are removed from the Display List.
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* ScenePlugin.restart allows you to restart the current Scene. It's the same result as calling `ScenePlugin.start` without any arguments, but is more clear.
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### Bug Fixes
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@ -45,7 +46,7 @@ being passed to the simulation. The default value is 1 to remain consistent with
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* DynamicTilemapLayer now uses the ComputedSize component, which stops it breaking if you call `setDisplaySize` (thanks Babsobar)
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* StaticTilemapLayer now uses the ComputedSize component, which stops it breaking if you call `setDisplaySize` (thanks Babsobar)
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* CanvasPool.first always returned `null`, and now returns the first available Canvas. Fix #3520 (thanks @mchiasson)
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* When starting a new Scene with an optional `data` argument it wouldn't get passed through if the Scene was not yet available (i.e. the game had not fully booted). The data is now passed to the Scene `init` method and stored in the Scene Settings data property. Fix #3363 (thanks @pixelhijack)
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* When starting a new Scene with an optional `data` argument it wouldn't get passed through if the Scene was not yet available (i.e. the game had not fully booted). The data is now passed to the Scene `init` and `create` methods and stored in the Scene Settings `data` property. Fix #3363 (thanks @pixelhijack)
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* Tween.Restart handles removed tweens properly and readds them back into the active queue for the TweenManager (thanks @wtravO)
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### Updates
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@ -68,6 +69,10 @@ being passed to the simulation. The default value is 1 to remain consistent with
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* List.removeAt has a new optional argument `skipCallback`.
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* List.removeBetween has a new optional argument `skipCallback`.
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* List.removeAll has a new optional argument `skipCallback`.
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* When using the `extend` property of a Scene config object it will now block overwriting the Scene `sys` property.
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* When using the `extend` property of a Scene config object, if you define a property called `data` that has an object set, it will populate the Scenes Data Manager with those values.
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* SceneManager._processing has been renamed to `isProcessing` which is now a boolean, not an integer. It's also now public and read-only.
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* SceneManager.isBooted is a new boolean read-only property that lets you know if the Scene Manager has performed its initial boot sequence.
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### Animation System Updates
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