Vector2.setTo is a method alias for Vector2.set allowing it to be used inter-changeably with Geom.Point.

This commit is contained in:
Richard Davey 2018-04-05 11:24:56 +01:00
parent 57c5ca657b
commit 34b236df41
2 changed files with 18 additions and 0 deletions

View file

@ -39,6 +39,7 @@ being passed to the simulation. The default value is 1 to remain consistent with
* The WebGL TileSprite batch now modulates the tilePosition to avoid large values being passed into the UV data, fixing corruption when scrolling TileSprites over a long period of time. Fix #3402 (thanks @vinerz @FrancescoNegri)
* LineCurve.getResolution was missing the `divisions` argument and always returning 1, which made it fail when used as part of a Path. It now defaults to return 1 unless specified otherwise (thanks _ok)
* A Game Object enabled for drag would no longer fire over and out events after being dragged, now it does (thanks @jmcriat)
* Line.getPointA and Line.getPointB incorrectly set the values into the Vector2 (thanks @Tomas2h)
### Updates
@ -51,6 +52,7 @@ being passed to the simulation. The default value is 1 to remain consistent with
* The GamepadManager now extends EventEmitter directly, just like the KeyboardManager does.
* The Gamepad Axis threshold has been increased from 0.05 to 0.1.
* Utils.Array.FindClosestInSorted has a new optional argument `key` which will allow you to scan a top-level property of any object in the given sorted array and get the closest match to it.
* Vector2.setTo is a method alias for Vector2.set allowing it to be used inter-changeably with Geom.Point.
### Animation Component Updates

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@ -138,6 +138,22 @@ var Vector2 = new Class({
return this;
},
/**
* This method is an alias for `Vector2.set`.
*
* @method Phaser.Math.Vector2#setTo
* @since 3.4.0
*
* @param {number} x - [description]
* @param {number} [y=x] - [description]
*
* @return {Phaser.Math.Vector2} This Vector2.
*/
setTo: function (x, y)
{
return this.set(x, y);
},
/**
* Sets the `x` and `y` values of this object from a given polar coordinate.
*