Pavle Goloskokovic
|
7384d9abcb
|
Defining audioPlayDelay property for HTML5AudioSoundManager class
|
2018-01-14 15:29:27 +01:00 |
|
Pavle Goloskokovic
|
2d20759df9
|
Fixed ms to s conversion for delay value when setting start time for delayed playback
|
2018-01-14 15:28:16 +01:00 |
|
Pavle Goloskokovic
|
65538e3408
|
Properly setting currentTime variable value when detecting missed looping in update method
|
2018-01-14 15:24:55 +01:00 |
|
Pavle Goloskokovic
|
5b0cf55bfc
|
Properly setting currentTime variable value when detecting looping in update method
|
2018-01-14 15:24:06 +01:00 |
|
Pavle Goloskokovic
|
f832c35de4
|
Properly setting previousTime value when setting seek value
|
2018-01-14 15:22:49 +01:00 |
|
Pavle Goloskokovic
|
de08ac36d5
|
Properly setting previousTime value when handling delayed playback in update method
|
2018-01-14 15:22:18 +01:00 |
|
Pavle Goloskokovic
|
ab6c924ccf
|
Properly setting previousTime value when picking and playing audio tag
|
2018-01-14 15:21:06 +01:00 |
|
Michael Hadley
|
bf413ea604
|
Implemented tile & layer callbacks in arcade physics
|
2018-01-12 15:00:37 -06:00 |
|
Michael Hadley
|
ef58640026
|
Arcade: tilemap collisions/overlaps now emit appropriate events
|
2018-01-12 14:23:36 -06:00 |
|
Michael Hadley
|
8f0b428209
|
Bug fix in events: overlap used where collide should be
|
2018-01-12 14:20:48 -06:00 |
|
Richard Davey
|
f00f467eec
|
Matter now using new EventEmitter.
|
2018-01-12 18:59:11 +00:00 |
|
Richard Davey
|
36b4d79369
|
Removed the old events folder contents and added in an EventEmitter alias for user-land event creation.
|
2018-01-12 18:59:01 +00:00 |
|
Pavle Goloskokovic
|
0efa048015
|
Taking into account marker start time when calculating seek
|
2018-01-12 18:23:07 +01:00 |
|
Richard Davey
|
f9a1e27334
|
Removed un-used event files and references.
|
2018-01-12 17:20:16 +00:00 |
|
Richard Davey
|
874a174af7
|
Fixed lint issue.
|
2018-01-12 17:20:00 +00:00 |
|
Pavle Goloskokovic
|
f941cabe07
|
Completed a TODO to clean up html5 audio stuff when calling destroy
|
2018-01-12 18:16:27 +01:00 |
|
Pavle Goloskokovic
|
44acc440f4
|
When hijacking audio form other sounds, sorting them by progress rather than just seek, so that we favorize longer sounds to continue their playback
|
2018-01-12 18:15:52 +01:00 |
|
Richard Davey
|
c625b8735b
|
Updated to using Event Emitter for all key managers and game objects. Events are now dispatched directly using arguments instead of Event objects, all managers updated to emit directly.
|
2018-01-12 17:09:21 +00:00 |
|
Richard Davey
|
296efe0e07
|
Removed input callbacks as all handled via events now.
|
2018-01-12 17:09:20 +00:00 |
|
Richard Davey
|
bca6bd692e
|
You can now specify a defaultTextureKey for animation configurations, to avoid having it inside of every frame object.
|
2018-01-12 17:09:20 +00:00 |
|
Michael Hadley
|
15825eacb3
|
Add note about circle bodies not currently being supported in Arcade tile intersection
|
2018-01-12 10:53:36 -06:00 |
|
Pavle Goloskokovic
|
aa820b08ea
|
Setting audio tag name to contain index number, useful for debugging
|
2018-01-12 17:49:25 +01:00 |
|
Pavle Goloskokovic
|
9bb138f40d
|
Dispatching event when setting HTML5AudioSoundManager volume property
|
2018-01-12 17:26:16 +01:00 |
|
Pavle Goloskokovic
|
30027af69e
|
Dispatching event when setting HTML5AudioSoundManager mute property
|
2018-01-12 17:25:59 +01:00 |
|
Pavle Goloskokovic
|
8f3f88c24d
|
Checking for set audio property instead of isPlaying flag
|
2018-01-12 17:19:03 +01:00 |
|
Pavle Goloskokovic
|
919665dd96
|
Fixed scope issue
|
2018-01-12 17:11:12 +01:00 |
|
Pavle Goloskokovic
|
95d0b5f784
|
Merge remote-tracking branch 'origin/master'
|
2018-01-12 16:12:23 +01:00 |
|
Pavle Goloskokovic
|
4038291373
|
Changed the order of defining startTime and previousTime properties
|
2018-01-12 16:12:15 +01:00 |
|
Pavle Goloskokovic
|
b2eef5b96e
|
Added a todo
|
2018-01-12 16:03:15 +01:00 |
|
Pavle Goloskokovic
|
2a76c6eff5
|
Updating previousTime property when setting seek value
|
2018-01-12 16:01:19 +01:00 |
|
Pavle Goloskokovic
|
1cdebc80c3
|
Updating previousTime when picking and playing audio for sound
|
2018-01-12 16:00:37 +01:00 |
|
Pavle Goloskokovic
|
1180d82c27
|
Updating previousTime when starting sound with delayed playback
|
2018-01-12 15:59:40 +01:00 |
|
Pavle Goloskokovic
|
398b337da9
|
Resetting previousTime property when stopping sound or hijacking audio from another sound
|
2018-01-12 15:58:43 +01:00 |
|
Pavle Goloskokovic
|
de9e5a0d1f
|
Updating currentTime to new audio currentTime value while handling looping before assigning that value to previousTime property
|
2018-01-12 15:57:55 +01:00 |
|
Pavle Goloskokovic
|
a51a0bd543
|
Setting previousTime property to currentTime value at the end of update method
Using condition when current time is less then previous time to indicate sound looping and dispatch an event
|
2018-01-12 15:39:58 +01:00 |
|
Pavle Goloskokovic
|
1ec66f644f
|
Added previousTime property to keep track of audio tag's playback position recorded on previous update method call
|
2018-01-12 15:32:30 +01:00 |
|
Pavle Goloskokovic
|
9ec4d9a829
|
Fixing sound position if sound loops and starts from the beginning between two update calls
|
2018-01-12 15:30:11 +01:00 |
|
Pavle Goloskokovic
|
735cf10a3f
|
Dispatching SOUND_ENDED event when sound ends, obviously :)
|
2018-01-12 15:28:06 +01:00 |
|
Pavle Goloskokovic
|
72955bfe30
|
Handling sound ending in update method
|
2018-01-12 15:27:25 +01:00 |
|
Pavle Goloskokovic
|
0d0df1900b
|
Added logic for handling looping in update method
|
2018-01-12 15:23:39 +01:00 |
|
Pavle Goloskokovic
|
81d794b4c6
|
Setting audio to correct state when starting it since it might be playing already when hijacked form another sound
|
2018-01-12 15:18:31 +01:00 |
|
Richard Davey
|
d554d61319
|
Merge pull request #3158 from Flet/KeyComboMatchEvent-fix
set data to KeyCombo for KeyComboMatchEvent
|
2018-01-12 10:31:51 +00:00 |
|
yp
|
242471beb9
|
Renamed no longer existing Vector2/3 .sub and .len to .subtract and .length where still used
|
2018-01-12 02:18:36 +02:00 |
|
Dan Flettre
|
16b672e291
|
set data to KeyCombo for KeyComboMatchEvent
|
2018-01-11 18:14:45 -06:00 |
|
Michael Hadley
|
bab399a02e
|
Made CollideHandler consistent by returning value from logic branches
Each branch should return true/false based on whether a collision happened
|
2018-01-11 14:13:42 -06:00 |
|
Michael Hadley
|
00cebf8eae
|
CollideGroupVsTilemapLayer implementation
|
2018-01-11 14:03:34 -06:00 |
|
Pavle Goloskokovic
|
e68ff2b18a
|
Saving current position of the sound and stopping and releasing audio tag when calling pause method
|
2018-01-11 18:55:42 +01:00 |
|
Pavle Goloskokovic
|
f6de613fd0
|
Added stopAndReleaseAudioTag method to stop sound playback and mark audio tag as unused and release it for other sounds to use
|
2018-01-11 18:53:54 +01:00 |
|
Pavle Goloskokovic
|
8578319171
|
requiring SoundEvent class
|
2018-01-11 18:51:02 +01:00 |
|
Pavle Goloskokovic
|
40b2bf79b7
|
Calling pickAndPlayAudioTag from resume method
|
2018-01-11 18:50:25 +01:00 |
|
Pavle Goloskokovic
|
9e7ccb1503
|
Added helpful flags comment
|
2018-01-11 18:49:44 +01:00 |
|
Pavle Goloskokovic
|
a6b4066468
|
Moved logic for setting up and playing audio tag so it can be reused
|
2018-01-11 18:45:34 +01:00 |
|
Pavle Goloskokovic
|
f9093a2d7e
|
Disabling setting seek property on a delayed sound
|
2018-01-11 18:41:43 +01:00 |
|
Pavle Goloskokovic
|
81e8542af7
|
Resetting startTime property of a hijacked sound
|
2018-01-11 18:40:36 +01:00 |
|
Pavle Goloskokovic
|
fb29afedae
|
Preventing resume calls on delayed sounds
|
2018-01-11 18:39:45 +01:00 |
|
Pavle Goloskokovic
|
c1b24c4adb
|
Preventing pause calls on delayed sounds
|
2018-01-11 18:39:19 +01:00 |
|
Pavle Goloskokovic
|
fb6b989035
|
Handling delayed playback in update method
|
2018-01-11 18:31:36 +01:00 |
|
Pavle Goloskokovic
|
3388fd018f
|
Setting startTime based on delay config when calling play method
|
2018-01-11 18:30:16 +01:00 |
|
Pavle Goloskokovic
|
d6256c47c5
|
Defined startTime property
|
2018-01-11 18:23:28 +01:00 |
|
Pavle Goloskokovic
|
82819ec782
|
Setting sound position, applying config and starting playback if delay is set to 0 when calling play method
|
2018-01-11 18:20:18 +01:00 |
|
Pavle Goloskokovic
|
11923621ad
|
Finding available audio tag when calling play method and resetting and returning false if it was not successful
|
2018-01-11 18:17:50 +01:00 |
|
Pavle Goloskokovic
|
af8666f611
|
Added reset method that calls super stop method in order to reset sounds state
Calling reset method and setting audio to null after hijacking audio tag from another sound
|
2018-01-11 18:15:42 +01:00 |
|
Pavle Goloskokovic
|
106e32499f
|
Sorting sounds to hijack audio from by loop and seek properties values
|
2018-01-11 18:12:52 +01:00 |
|
Pavle Goloskokovic
|
f377b4fa85
|
Finding another sound to hijack audio tag from if there are no free audio tags and override setting is set to true
|
2018-01-11 18:11:10 +01:00 |
|
Pavle Goloskokovic
|
fc19a05f0b
|
Returning false if override setting of sound manager is set to false
|
2018-01-11 18:05:12 +01:00 |
|
Pavle Goloskokovic
|
935ef78102
|
Added method for finding unused audio tag for playing sound
|
2018-01-11 18:04:17 +01:00 |
|
Pavle Goloskokovic
|
6730b3b314
|
Defined seek property for HTML5AudioSound class
|
2018-01-11 18:00:42 +01:00 |
|
Pavle Goloskokovic
|
d6b11e2fdb
|
Defined seek property's setter for HTML5AudioSound class
|
2018-01-11 17:59:36 +01:00 |
|
Pavle Goloskokovic
|
afb8075379
|
Defined seek property's setter for HTML5AudioSound class
|
2018-01-11 17:58:26 +01:00 |
|
Pavle Goloskokovic
|
110c6891dd
|
Defined volume property for HTML5AudioSound class
|
2018-01-11 17:57:04 +01:00 |
|
Pavle Goloskokovic
|
8f9eafd315
|
Defined mute property for HTML5AudioSound class
|
2018-01-11 17:55:05 +01:00 |
|
Pavle Goloskokovic
|
495a79d4bf
|
Implemented setRate method
|
2018-01-11 17:51:58 +01:00 |
|
Pavle Goloskokovic
|
91f9629ed2
|
Implemented setVolume method
|
2018-01-11 17:50:20 +01:00 |
|
Pavle Goloskokovic
|
162a063f03
|
Implemented setMute method
|
2018-01-11 17:49:40 +01:00 |
|
Pavle Goloskokovic
|
ede81f2a03
|
Added destroy method
|
2018-01-11 17:48:23 +01:00 |
|
Pavle Goloskokovic
|
0223019290
|
Added blank update method
|
2018-01-11 17:47:01 +01:00 |
|
Pavle Goloskokovic
|
d51156fe94
|
Added stop method implementation that calls super method and dispatches stop event
|
2018-01-11 17:45:02 +01:00 |
|
Pavle Goloskokovic
|
196258b8ac
|
Added resume method implementation that calls super method and dispatches resume event
|
2018-01-11 17:43:56 +01:00 |
|
Pavle Goloskokovic
|
5e8d0dcaee
|
Added pause method implementation that calls super method and dispatches pause event
|
2018-01-11 17:42:18 +01:00 |
|
Pavle Goloskokovic
|
d3c034e5cc
|
Added play method implementation that calls super method and dispatches play event
|
2018-01-11 17:40:59 +01:00 |
|
Pavle Goloskokovic
|
b452859b78
|
Assigning duration and totalDuration values to audio tag duration
|
2018-01-11 17:38:47 +01:00 |
|
Pavle Goloskokovic
|
1d925105bd
|
Audio property docs update
|
2018-01-11 17:37:28 +01:00 |
|
Pavle Goloskokovic
|
ad858d1475
|
Throwing an error if no sound with given key was loaded
|
2018-01-11 17:36:51 +01:00 |
|
Pavle Goloskokovic
|
cf83880fb0
|
Defined tags property that holds reference to audio tags array
|
2018-01-11 17:35:25 +01:00 |
|
Pavle Goloskokovic
|
b22116e1f8
|
Updated override property docs
|
2018-01-11 17:32:49 +01:00 |
|
Pavle Goloskokovic
|
2372fdd812
|
Completed a TODO to return HTML5AudioSoundManager instance when necessary
|
2018-01-11 17:29:57 +01:00 |
|
Pavle Goloskokovic
|
7c715f1ba0
|
Removed detune property since it is already implemented in BaseSound class
|
2018-01-11 17:28:52 +01:00 |
|
Pavle Goloskokovic
|
be713af155
|
Removed rate property since it is already implemented in BaseSound class
|
2018-01-11 17:28:25 +01:00 |
|
Pavle Goloskokovic
|
98700ffff2
|
Updating play method to return boolean indicating if play call was done successfully
|
2018-01-11 17:27:19 +01:00 |
|
Pavle Goloskokovic
|
15562a70e3
|
Updated override property docs
|
2018-01-11 17:25:55 +01:00 |
|
Pavle Goloskokovic
|
ef60c16551
|
Marking audio tags as unused when creating them
|
2018-01-11 17:25:27 +01:00 |
|
Pavle Goloskokovic
|
2903417798
|
Defining detune property on a BaseSound class since it's the shared behaviour between subclasses
|
2018-01-11 17:24:53 +01:00 |
|
Pavle Goloskokovic
|
15f2717e9b
|
Defining rate property on a BaseSound class since it's the shared behaviour between subclasses
|
2018-01-11 17:24:26 +01:00 |
|
Pavle Goloskokovic
|
c0c6e39ccd
|
Updating play method to return boolean indicating if play call was done successfully
|
2018-01-11 17:22:57 +01:00 |
|
Pavle Goloskokovic
|
5aec2e45e4
|
Merge remote-tracking branch 'origin/master'
|
2018-01-11 16:51:11 +01:00 |
|
Pavle Goloskokovic
|
e75871adec
|
Added override property to HTML5AudioSoundManager
|
2018-01-11 16:50:50 +01:00 |
|
Richard Davey
|
829747370c
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2018-01-11 14:48:46 +00:00 |
|
Richard Davey
|
e601f4060a
|
Exposed SoundManager via Scene Systems
|
2018-01-11 14:48:43 +00:00 |
|
Michael Hadley
|
5241798ab3
|
Pass TILE_BIAS from arcade world into tile colliding functions
|
2018-01-11 08:32:07 -06:00 |
|
Richard Davey
|
718859b02e
|
Moved the depth sorting functions into the DisplayList class, as it's really the one responsible for it, not System.
|
2018-01-11 13:59:06 +00:00 |
|
Michael Hadley
|
98ae8009e0
|
Arcade rect vs tilemap layer collision handling
|
2018-01-10 20:47:25 -06:00 |
|
Michael Hadley
|
fdc1af0cd2
|
Install isTilemap prop used by physics system for fast type checking
|
2018-01-10 20:45:28 -06:00 |
|
Michael Hadley
|
32788d6eb6
|
Stub arcade collide vs tilemap methods
|
2018-01-10 20:43:11 -06:00 |
|
Michael Hadley
|
e3699aaea0
|
Remove unnecessary Arcade Body#tilePadding
|
2018-01-10 19:34:22 -06:00 |
|
Richard Davey
|
04b8f4203e
|
Started moving plugins to their own folders.
|
2018-01-10 16:29:46 +00:00 |
|
Pavle Goloskokovic
|
9fc3aaa0da
|
Moved HTML5AudioSoundManager.js
|
2018-01-10 16:50:21 +01:00 |
|
Pavle Goloskokovic
|
081908fd7b
|
Moved HTML5AudioSound.js
|
2018-01-10 16:50:11 +01:00 |
|
Pavle Goloskokovic
|
0a10240c61
|
Moved HTML5AudioFile
|
2018-01-10 16:49:56 +01:00 |
|
Pavle Goloskokovic
|
d0d3a6473d
|
Merge remote-tracking branch 'origin/master'
|
2018-01-10 16:20:13 +01:00 |
|
Richard Davey
|
4da410117f
|
Merge pull request #3152 from halgorithm/fix-normalize
Fix geom/point/Normalize.js
|
2018-01-10 13:25:25 +00:00 |
|
Hal Helms
|
89e4289c9d
|
Fix WeightedRandomize.js
|
2018-01-09 22:26:02 -08:00 |
|
Hal Helms
|
42ad0ac399
|
Add semicolons to WeightedRandomize
|
2018-01-09 22:24:56 -08:00 |
|
Hal Helms
|
302eba15d9
|
Update WeightedRandomize docs for index arrays
|
2018-01-09 22:09:28 -08:00 |
|
Hal Helms
|
e128733f02
|
Update WeightedRandomize() to support index arrays
|
2018-01-09 22:05:34 -08:00 |
|
Hal Helms
|
4fd10f437c
|
Fix geom/point/Normalize.js
|
2018-01-09 21:58:13 -08:00 |
|
Felipe Alfonso
|
15c45bda0e
|
BlitterBatch2 base rendering. Still missing Texture binding
|
2018-01-09 19:51:22 -03:00 |
|
Richard Davey
|
d8f1ba03e9
|
Moved repository location
|
2018-01-09 21:43:56 +00:00 |
|
Richard Davey
|
0d90f75b5f
|
Splitting the dev branch up into versions.
|
2016-11-22 01:36:56 +00:00 |
|
Richard Davey
|
7a155f66fe
|
Added Tilemap back in and tested with Blitter object, and it works really fast.
|
2016-11-15 03:11:21 +00:00 |
|
Richard Davey
|
346fbc2cbd
|
Blitter + Bob now rendering and updating fully.
|
2016-11-15 01:57:42 +00:00 |
|
Richard Davey
|
6866e8303a
|
Added immediate option, to skip the Update Manager.
|
2016-11-15 01:57:29 +00:00 |
|
Richard Davey
|
e150efea1f
|
Added Blitter Game Object, for fast drawing of texture frames, with single level transforms.
|
2016-11-14 23:38:41 +00:00 |
|
Richard Davey
|
67eb8753e8
|
Added default values.
|
2016-11-14 23:38:20 +00:00 |
|
Richard Davey
|
4d4344bf03
|
Arcade Physics updated to use new Transform system.
|
2016-11-11 02:20:31 +00:00 |
|
photonstorm
|
aac31f6858
|
FBOs are bound to parents.
|
2016-11-10 17:05:04 +00:00 |
|
photonstorm
|
e66c1514e0
|
Transforms update vertex data on parent changes.
|
2016-11-10 17:04:55 +00:00 |
|
photonstorm
|
49c57089b3
|
Quick test.
|
2016-11-10 17:04:37 +00:00 |
|
photonstorm
|
fa3905c8c7
|
Containers added themselves to States properly.
|
2016-11-10 17:04:29 +00:00 |
|
Richard Davey
|
d0eab7a4e7
|
Added Ellipse.circumferencePoint
|
2016-11-10 03:00:41 +00:00 |
|
Richard Davey
|
f621f4aa81
|
Added ref to State Manager.
|
2016-11-10 02:01:02 +00:00 |
|
Richard Davey
|
13d8f332f4
|
Drag events.
|
2016-11-10 00:53:29 +00:00 |
|
Richard Davey
|
fb8da7ac08
|
Fixed transform look-up.
|
2016-11-10 00:41:15 +00:00 |
|
Richard Davey
|
8d8ca49f5e
|
Fixed UpdateManager call.
|
2016-11-10 00:10:48 +00:00 |
|
Richard Davey
|
89885dcb7c
|
Refactored the Input Manager.
|
2016-11-10 00:10:39 +00:00 |
|
photonstorm
|
be13ededee
|
Panic stations.
|
2016-11-09 15:33:47 +00:00 |
|
photonstorm
|
38868d6ecf
|
Fixed Pixel Field.
|
2016-11-09 15:33:42 +00:00 |
|
photonstorm
|
519c121a52
|
Updated the way the State Config works.
|
2016-11-09 14:52:53 +00:00 |
|
photonstorm
|
9064727b41
|
Added performance.now polyfill.
|
2016-11-09 14:52:44 +00:00 |
|
photonstorm
|
c0a98c467f
|
Removed the console debug.
|
2016-11-09 14:52:34 +00:00 |
|
photonstorm
|
0c14b261d5
|
Removed all the _old properties.
|
2016-11-09 14:52:23 +00:00 |
|
photonstorm
|
7a35f68ddc
|
MainLoop rendering interpolation done.
|
2016-11-09 12:25:26 +00:00 |
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Richard Davey
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961997ac5c
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Debugging the loop.
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2016-11-09 09:05:50 +00:00 |
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Richard Davey
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48f90fec34
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Implemented a State based MainLoop system, with fully split logic / render cycles and frame rate. Each State can now set its own frame rate. Added in more Camera commands, moved the Tween Manager into the State Systems, and started work on the new heavily reduced Game object.
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2016-11-08 01:50:57 +00:00 |
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photonstorm
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b3c2ddb420
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Pre-crash salvage.
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2016-11-07 17:05:14 +00:00 |
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Richard Davey
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c683ae2e1f
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Tidying up.
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2016-11-07 01:01:09 +00:00 |
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Richard Davey
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d34a5062c0
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New Frame Crop function.
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2016-11-07 00:33:53 +00:00 |
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Richard Davey
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4b42972a9b
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Comment out some parts that don't work yet.
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2016-11-07 00:33:42 +00:00 |
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Richard Davey
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2e4e4be68d
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Added Frame.clone.
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2016-11-07 00:33:18 +00:00 |
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Richard Davey
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efebd79e30
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Added State.pause.
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2016-11-06 16:50:45 +00:00 |
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Richard Davey
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f2cb384da0
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State indexing added.
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2016-11-06 13:59:48 +00:00 |
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