Commit graph

1036 commits

Author SHA1 Message Date
Richard Davey
9163f08b42 Update CHANGELOG.md 2019-10-11 18:17:40 +01:00
Richard Davey
2a36a20bb8 Update CHANGELOG.md 2019-10-11 13:53:24 +01:00
Richard Davey
3e12b6c7ff Update CHANGELOG.md 2019-10-11 13:42:33 +01:00
Richard Davey
825f2da4ad Update CHANGELOG.md 2019-10-11 13:32:00 +01:00
Richard Davey
daa2025ef4 Update CHANGELOG.md 2019-10-11 13:27:19 +01:00
Richard Davey
ad8d8b014d Update CHANGELOG.md 2019-10-10 12:27:18 +01:00
Richard Davey
1a437bee06 Update CHANGELOG.md 2019-10-09 10:49:50 +01:00
Richard Davey
d72e86cc2a Update CHANGELOG.md 2019-10-04 11:13:15 +01:00
Richard Davey
3a53618bc7 Update CHANGELOG.md 2019-10-03 02:29:27 +01:00
Richard Davey
af4b2e15e2 Update CHANGELOG.md 2019-10-02 17:32:09 +01:00
Richard Davey
a3c8bf2222 Update CHANGELOG.md 2019-10-02 16:32:07 +01:00
Richard Davey
be110542ee Update CHANGELOG.md 2019-10-02 16:03:55 +01:00
Richard Davey
1ec7c350fb Update CHANGELOG.md 2019-10-02 15:21:51 +01:00
Richard Davey
144480411c Update CHANGELOG.md 2019-10-02 15:16:01 +01:00
Richard Davey
064c3449cf Update CHANGELOG.md 2019-10-02 13:39:46 +01:00
Richard Davey
6d79e1158e Update CHANGELOG.md 2019-10-02 13:21:53 +01:00
Richard Davey
9c5e327604 Update CHANGELOG.md 2019-10-02 12:50:13 +01:00
Richard Davey
718f8acf29 Update CHANGELOG.md 2019-10-02 12:13:48 +01:00
Richard Davey
ea75c5ca9a Updated quad alpha checks 2019-10-02 10:11:07 +01:00
Richard Davey
1e3cf1e957 Update CHANGELOG.md 2019-10-01 17:48:24 +01:00
Richard Davey
44ca7d1149 Update CHANGELOG.md 2019-10-01 17:43:50 +01:00
Richard Davey
5dbfbae5f9 Updated jsdoc types. Fix #4308 2019-10-01 17:04:06 +01:00
Richard Davey
0f65075177 Update CHANGELOG.md 2019-10-01 16:10:53 +01:00
Richard Davey
3c7d0265f1 Update CHANGELOG.md 2019-10-01 14:54:57 +01:00
Richard Davey
a0292b5685 TextureSource.isGLTexture now checks if the browser supports WebGLTexture before checking to see if source is an instance of one. This should fix issues with Phaser in HEADLESS mode running under node / jsdom, or where WebGLTexture isn't present. Fix #4711 2019-10-01 13:46:37 +01:00
Richard Davey
5b6d9895be TileSprites will now throw a console warning if you try to use a RenderTexture or GLTexture as their frame source. Fix #4719 2019-10-01 13:37:37 +01:00
Richard Davey
d14264a829 Update CHANGELOG.md 2019-10-01 13:29:08 +01:00
Richard Davey
ce29cb25ae Update CHANGELOG.md 2019-10-01 13:12:58 +01:00
Richard Davey
487ec88529 RenderTexture.fill wasn't setting the camera up before drawing the fill rect, causing it to appear in the wrong place and the wrong size. Fix #4390 2019-09-30 15:08:53 +01:00
Richard Davey
9e49d1843e Update CHANGELOG.md 2019-09-30 14:24:55 +01:00
Richard Davey
b2b7301bdd Update CHANGELOG.md 2019-09-30 14:12:20 +01:00
Richard Davey
2829d27e8a Fixed return type. Fix #4772 2019-09-30 13:32:14 +01:00
Richard Davey
cb32eef1d9 Update CHANGELOG.md 2019-09-27 16:11:51 +01:00
Richard Davey
32ba59e4b6 Update CHANGELOG.md 2019-09-27 15:44:13 +01:00
Richard Davey
af53cf6a02 Update CHANGELOG.md 2019-09-27 13:44:43 +01:00
Richard Davey
c59aa16bb4 Leaderboard extends Event Emitter, which was missing in the TypeScript defs. Fix #4703 2019-09-26 13:45:01 +01:00
Richard Davey
9485eef5c7 Leaderboard.getConnectedScores incorrectly specified two parameters, neither of which were used. Fix #4702 2019-09-26 13:42:59 +01:00
Richard Davey
c6e7213fe4 The documentation for the chooseContext method has been fixed. Fix #4425 2019-09-26 13:36:36 +01:00
Richard Davey
82401fc74f Calling gameStarted in a game that doesn't load any assets would cause the error {code: "INVALID_OPERATION", message: "Can not perform this operation before game start."}. The plugin will now has a new internal method gameStartedHandler and will redirect the flow accordingly based on asset loading. Fix #4550 2019-09-26 13:20:59 +01:00
Richard Davey
163ab4fc19 Calling showAd or showVideoAd will now check to see if the ad has already been displayed, and skip it when iterating the ads array, allowing you to display an ad with the same Placement ID without preloading it again. Fix #4728 2019-09-26 13:11:28 +01:00
Richard Davey
107bccf105 Tween.updateTo would break out of the TweenData iteration as soon as it adjusted the first matching key, causing tweens acting on multiple targets to only update the first target. It now updates them all. Fix #4763 2019-09-26 12:46:55 +01:00
Richard Davey
719c2322ad Update CHANGELOG.md 2019-09-26 12:42:36 +01:00
Richard Davey
8c18699e74 A hasOwnProperty check has been applied to the SceneManager.createSceneFromObject method when parsing additional properties in the extend object 2019-09-26 12:24:59 +01:00
Richard Davey
d4bb75fd8d Update CHANGELOG.md 2019-09-26 12:17:16 +01:00
Richard Davey
b704fdd680 Merge branch 'master' of https://github.com/photonstorm/phaser 2019-09-24 12:36:32 +01:00
Richard Davey
d875a59958 InteractiveObject.alwaysEnabled is a new boolean that allows an interactive Game Object to always receive input events, even if it's invisible or won't render. 2019-09-24 12:36:28 +01:00
Richard Davey
5c04e20b20 The private Shader._savedKey property has been removed as it wasn't used anywhere internally. 2019-09-20 14:48:41 +01:00
Richard Davey
bc5c7cf7ab When calling Shader.setRenderToTexture() it will now draw the shader just once, immediately to the texture, to avoid the texture being blank for a single frame (thanks Kyle) 2019-09-19 23:32:40 +01:00
Richard Davey
9f8e9d2afc InputPlugin.processDragMove has been updated so that the resulting dragX and dragY values, sent to the event handler, now compensate for the scale of the Game Objects parent container, if inside of one. This means dragging a child of a scale Container will now still drag at 'full' speed. 2019-09-16 15:47:18 +01:00
Richard Davey
d41e0899ab Update CHANGELOG.md 2019-09-13 19:18:17 +01:00