Commit graph

388 commits

Author SHA1 Message Date
inductible.dev
e103d6ae83 Added examples group: Debug tools 2013-12-23 15:59:26 +00:00
photonstorm
0acef49a7c RenderTexture now displays correctly in Canvas games.
Stage.display property added. A direct reference to the root Pixi Stage object (very useful for RenderTexture manipulation)
2013-12-23 04:20:09 +00:00
photonstorm
bf72b4d3b0 Tilemap.createFromObjects can now turn a bunch of Tiled objects into Sprites in one single call, and copies across all properties as well. 2013-12-22 04:27:12 +00:00
photonstorm
63d90a0176 Sprites that are fixedToCamera can now be input dragged regardless of world position. 2013-12-22 03:46:08 +00:00
photonstorm
3cbb820349 You can now load any binary file via the Loader: game.load.binary(key, url, callback) - the optional callback allows for post-load processing before entering the Cache. 2013-12-20 18:27:36 +00:00
photonstorm
352749e803 Collision commands in and working. Updated sci-fly example. Multiple layers rendering. Mixed tile size on one layer rendering, but collision is grid bound. 2013-12-19 05:09:49 +00:00
photonstorm
4c7a4ebf62 Tiled map loader now working much better, rendering, layering properly. 2013-12-19 03:49:28 +00:00
photonstorm
f991f9cee8 Tweens have a new event: onLoop.
Tweens - Example showing how to use the tween events, onStart, onLoop and onComplete.
Lots of documentation fixes in the Tween class.
Tweens fire an onLoop event if they are set to repeat. onComplete is now only fired for the final repeat (or never if the repeat is infinite)
Tween.onStart is now called when the tween starts AFTER the delay value, if given (thanks stevenbouma)
2013-12-18 13:02:01 +00:00
photonstorm
b2c680811b New unified Tiled loader. 2013-12-18 13:02:01 +00:00
Richard Davey
4ada28ba81 Merge pull request #267 from cocoademon/framerate_example
Add an example to show framerate independence in physics calculations
2013-12-17 17:15:33 -08:00
Cameron Foale
55d69e16b6 Add an example to show framerate independence in physics calculations 2013-12-18 11:58:11 +11:00
photonstorm
50eee95c99 Improved TilemapLayer rendering and debug rendering significantly. Cleared out some old assets and added a new map. 2013-12-18 00:44:04 +00:00
photonstorm
dd7ae12271 ArcadePhysics.overlap and collide now recognise TileSprites in the collision checks. 2013-12-17 16:48:03 +00:00
photonstorm
896e9af9f5 TilemapLayers now render tiles correctly, with our without debugging overlay. Collision working well across single and index ranges. 2013-12-17 05:07:00 +00:00
photonstorm
7917eac255 Added Matching Pairs game and updated fixed to camera example. 2013-12-16 15:16:44 +00:00
Richard Davey
39cae4cc09 Sphere snake wip demo 2013-12-14 02:22:14 +00:00
photonstorm
03ae324d26 New user submitted examples 2013-12-13 23:56:39 +00:00
photonstorm
a361a18616 Updated IE11 check, forces IE11 to use Canvas renderer even in AUTO mode. 2013-12-13 14:04:14 +00:00
photonstorm
da5d8c9272 Updated p2.js to latest build. 2013-12-11 03:20:33 +00:00
photonstorm
669570c701 Tidying up the examples and more Tilemap work. 2013-12-10 12:23:42 +00:00
photonstorm
74e0cfb13a Added Tutorial 2. 2013-12-07 02:05:07 +00:00
photonstorm
13a03f3620 TypeScript file updated, now compiles without error in VS and FlashDevelop. 2013-12-06 13:48:40 +00:00
photonstorm
886618c056 Tilemap collision fixed, regardless of rotation, number of overlapping tiles and speed (to a point anyway). Maps also don't crash if they are smaller than the render area. Layers can be positioned successfully anywhere in camera but collision isn't yet offset for this. 2013-12-06 04:34:27 +00:00
photonstorm
ca3c71e8f5 Added max overlap clamp. 2013-12-06 02:44:06 +00:00
photonstorm
8e289e6b7c Mostly working, just need to apply a max overlap to avoid tunneling, although a ray would be better. 2013-12-06 02:34:28 +00:00
photonstorm
1f513a333e Fixed an issue where passing null as the Group parent wouldn't set it to game.world as it should have (thanks tito100).
Continued work on the tilemap collision - again, please don't use this version if you need working tilemaps.
2013-12-06 01:07:25 +00:00
photonstorm
ea3802a556 Lots of new tilemap code in here. If your game relies on tilemaps then please don't update to this commit unless you want to help debugging! 2013-12-05 18:12:16 +00:00
John
2e11801f9f Added a fix for fullscreen scaling in firefox. 2013-12-05 07:15:50 +00:00
John
b978a2b73b Introduced a separate stage.fullScreenScaleMode property that is used to decide scaling when fullscreen. 2013-12-05 01:00:36 +00:00
photonstorm
c5c754725a * When a Sprite is destroyed any active filters are removed as well.
* Updated Pixi.js so that removing filters now works correctly without breaking the display list.
2013-12-04 22:39:53 +00:00
photonstorm
666df67453 Tidying up the wip folder and updating pixi. 2013-12-03 20:50:34 +00:00
photonstorm
42c0bed502 Fixed World.scale and Group.scale. 2013-12-03 02:13:57 +00:00
photonstorm
3bfea2101a Start of the Dragonfire game sample 2013-12-01 20:59:52 +00:00
photonstorm
0256117307 Preparing dev branch for 1.1.4 2013-11-29 19:40:28 +00:00
photonstorm
d9ffd6afd4 Final version of the Getting Started guide. 2013-11-29 18:28:55 +00:00
photonstorm
00a9897ae2 Updated Filter resolution to a 2f and added Blur and Marble filters. 2013-11-29 12:26:53 +00:00
Richard Davey
378ffc7ade Caustics filter 2013-11-29 10:39:52 +00:00
photonstorm
b2fc6c422a Fixed filters for new shader code. 2013-11-28 21:29:16 +00:00
photonstorm
f22159e257 Updated documentation. 2013-11-28 15:57:09 +00:00
photonstorm
8da9b67c18 Loader fixed for tilemap data. 2013-11-28 14:22:47 +00:00
photonstorm
780b8a5d6d New filters and demos: LightBeams, Fire and Tunnel. Also Loader can now load script files. 2013-11-28 05:43:35 +00:00
photonstorm
a9a46bfbbf Lots of documentation updates and new Loader examples. 2013-11-27 16:33:49 +00:00
photonstorm
4926fac578 New non-conflicting Loading system in place. Creating tests. 2013-11-26 21:10:01 +00:00
photonstorm
2fc5c89c1e Preparing to extend the Loader to handle script loading. 2013-11-26 17:14:21 +00:00
photonstorm
06a17b4b26 Fixed an issue in Text. Fixed the background color issue with Canvas games. Updated the Examples viewer so the side-by-side focuses the iframe now. Added new "Extend Group" example. 2013-11-25 13:12:03 +00:00
photonstorm
d30e2974c4 Updated JSHint configuration, README and started working through source files against JSHint. 2013-11-24 12:51:20 +00:00
photonstorm
155c863d69 New Timer class and scale event updates. 2013-11-24 11:04:58 +00:00
photonstorm
7d7aa795e7 New Fire filter. 2013-11-21 12:34:41 +00:00
photonstorm
b286093093 Opps forgot to fix a rogue filter which caused the lib to crash. 2013-11-21 05:31:23 +00:00
photonstorm
496639ff25 Added Phaser.Filter and started moving the shaders over into their own filter classes, so they won't all get bundled in unless needed. 2013-11-21 05:00:07 +00:00