phaser/examples
2013-12-20 18:27:36 +00:00
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_site Tweens have a new event: onLoop. 2013-12-18 13:02:01 +00:00
animation Multiple Anims update, Tilemap fixes and some new examples. 2013-10-31 15:45:19 +00:00
assets You can now load any binary file via the Loader: game.load.binary(key, url, callback) - the optional callback allows for post-load processing before entering the Cache. 2013-12-20 18:27:36 +00:00
audio Loads of issues reported on Github resolved (sprite crop, music resume, etc). 2013-10-24 04:27:28 +01:00
basics Second commit, all the basic examples added, and wip files moved 2013-10-25 18:10:03 +01:00
buttons Pixel Perfect click detection now works even if the Sprite is part of a texture atlas. 2013-10-25 05:40:46 +01:00
camera Final body / physics / bounds fixes. Also updated various examples, optimised Sprite core loop and enhanced the Invaders example. 2013-10-30 03:46:52 +00:00
collision * Fixed issue 135 - Added typeof checks into most ArcadePhysics functions to avoid errors with zero values. 2013-10-28 10:17:36 +00:00
display Tidying up the examples and more Tilemap work. 2013-12-10 12:23:42 +00:00
filters Updated Filter resolution to a 2f and added Blur and Marble filters. 2013-11-29 12:26:53 +00:00
games ArcadePhysics.overlap and collide now recognise TileSprites in the collision checks. 2013-12-17 16:48:03 +00:00
geometry Revamping the examples area. 2013-10-22 03:58:20 +01:00
groups Fixed World.scale and Group.scale. 2013-12-03 02:13:57 +00:00
input Lots of renderTexture updates and examples added 2013-11-13 06:49:24 +00:00
loader Updated documentation. 2013-11-28 15:57:09 +00:00
misc Revamping the examples area. 2013-10-22 03:58:20 +01:00
particles Revamping the examples area. 2013-10-22 03:58:20 +01:00
physics Add an example to show framerate independence in physics calculations 2013-12-18 11:58:11 +11:00
sprites Loads of issues reported on Github resolved (sprite crop, music resume, etc). 2013-10-24 04:27:28 +01:00
text 1.1.1 release with fix for Phaser.AUTO and a new text example. 2013-10-26 19:14:13 +01:00
tile sprites ArcadePhysics.overlap and collide now recognise TileSprites in the collision checks. 2013-12-17 16:48:03 +00:00
tilemaps Collision commands in and working. Updated sci-fly example. Multiple layers rendering. Mixed tile size on one layer rendering, but collision is grid bound. 2013-12-19 05:09:49 +00:00
tweens Tweens have a new event: onLoop. 2013-12-18 13:02:01 +00:00
wip You can now load any binary file via the Loader: game.load.binary(key, url, callback) - the optional callback allows for post-load processing before entering the Cache. 2013-12-20 18:27:36 +00:00
world Added Matching Pairs game and updated fixed to camera example. 2013-12-16 15:16:44 +00:00
index.html Preparing dev branch for 1.1.4 2013-11-29 19:40:28 +00:00
sideview.html Preparing dev branch for 1.1.4 2013-11-29 19:40:28 +00:00