.. |
_site
|
ArcadePhysics.overlap and collide now recognise TileSprites in the collision checks.
|
2013-12-17 16:48:03 +00:00 |
animation
|
Multiple Anims update, Tilemap fixes and some new examples.
|
2013-10-31 15:45:19 +00:00 |
assets
|
Improved TilemapLayer rendering and debug rendering significantly. Cleared out some old assets and added a new map.
|
2013-12-18 00:44:04 +00:00 |
audio
|
Loads of issues reported on Github resolved (sprite crop, music resume, etc).
|
2013-10-24 04:27:28 +01:00 |
basics
|
Second commit, all the basic examples added, and wip files moved
|
2013-10-25 18:10:03 +01:00 |
buttons
|
Pixel Perfect click detection now works even if the Sprite is part of a texture atlas.
|
2013-10-25 05:40:46 +01:00 |
camera
|
Final body / physics / bounds fixes. Also updated various examples, optimised Sprite core loop and enhanced the Invaders example.
|
2013-10-30 03:46:52 +00:00 |
collision
|
* Fixed issue 135 - Added typeof checks into most ArcadePhysics functions to avoid errors with zero values.
|
2013-10-28 10:17:36 +00:00 |
display
|
Tidying up the examples and more Tilemap work.
|
2013-12-10 12:23:42 +00:00 |
filters
|
Updated Filter resolution to a 2f and added Blur and Marble filters.
|
2013-11-29 12:26:53 +00:00 |
games
|
ArcadePhysics.overlap and collide now recognise TileSprites in the collision checks.
|
2013-12-17 16:48:03 +00:00 |
geometry
|
Revamping the examples area.
|
2013-10-22 03:58:20 +01:00 |
groups
|
Fixed World.scale and Group.scale.
|
2013-12-03 02:13:57 +00:00 |
input
|
Lots of renderTexture updates and examples added
|
2013-11-13 06:49:24 +00:00 |
loader
|
Updated documentation.
|
2013-11-28 15:57:09 +00:00 |
misc
|
Revamping the examples area.
|
2013-10-22 03:58:20 +01:00 |
particles
|
Revamping the examples area.
|
2013-10-22 03:58:20 +01:00 |
physics
|
New user submitted examples
|
2013-12-13 23:56:39 +00:00 |
sprites
|
Loads of issues reported on Github resolved (sprite crop, music resume, etc).
|
2013-10-24 04:27:28 +01:00 |
text
|
1.1.1 release with fix for Phaser.AUTO and a new text example.
|
2013-10-26 19:14:13 +01:00 |
tile sprites
|
ArcadePhysics.overlap and collide now recognise TileSprites in the collision checks.
|
2013-12-17 16:48:03 +00:00 |
tilemaps
|
Lots of new tilemap code in here. If your game relies on tilemaps then please don't update to this commit unless you want to help debugging!
|
2013-12-05 18:12:16 +00:00 |
tweens
|
Revamping the examples area.
|
2013-10-22 03:58:20 +01:00 |
wip
|
Improved TilemapLayer rendering and debug rendering significantly. Cleared out some old assets and added a new map.
|
2013-12-18 00:44:04 +00:00 |
world
|
Added Matching Pairs game and updated fixed to camera example.
|
2013-12-16 15:16:44 +00:00 |
index.html
|
Preparing dev branch for 1.1.4
|
2013-11-29 19:40:28 +00:00 |
sideview.html
|
Preparing dev branch for 1.1.4
|
2013-11-29 19:40:28 +00:00 |