Tidying up the wip folder and updating pixi.

This commit is contained in:
photonstorm 2013-12-03 20:50:34 +00:00
parent 42c0bed502
commit 666df67453
94 changed files with 374 additions and 146 deletions

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@ -0,0 +1,109 @@
<?php
// Global
$files = dirToArray(dirname(__FILE__));
$total = 0;
foreach ($files as $key => $value)
{
if (is_array($value) && count($value) > 0)
{
$total += count($value);
}
}
function getFile() {
global $files, $dir, $filename, $title, $code;
if (isset($_GET['d']) && isset($_GET['f']))
{
$dir = urldecode($_GET['d']);
$filename = urldecode($_GET['d']) . '/' . urldecode($_GET['f']);
$title = urldecode($_GET['t']);
if (file_exists($filename))
{
$code = file_get_contents($filename);
$files = dirToArray($dir);
}
}
}
function dirToArray($dir) {
$ignore = array('.', '..', '_site', 'assets', 'states', 'book');
$result = array();
$root = scandir($dir);
$dirs = array_diff($root, $ignore);
foreach ($dirs as $key => $value)
{
if (is_dir($dir . DIRECTORY_SEPARATOR . $value))
{
$result[$value] = dirToArray($dir . DIRECTORY_SEPARATOR . $value);
}
else
{
if (substr($value, -3) == '.js')
{
$result[] = $value;
}
}
}
return $result;
}
function printJSLinks($dir, $files) {
$output = "";
foreach ($files as $key => $value)
{
$value2 = substr($value, 0, -3);
$file = urlencode($value);
$output .= "<a href=\"wip/filters/index.php?f=$file\">$value2</a><br />";
}
return $output;
}
?>
<!doctype html>
<html>
<head>
<meta charset="UTF-8" />
<title>phaser</title>
<base href="../../"></base>
<?php
require('../../../build/config.php');
if (isset($_GET['f']))
{
$f = $_GET['f'];
?>
<script src="wip/<?php echo $f?>" type="text/javascript"></script>
<?php
}
?>
<style>
body {
font-family: Arial;
font-size: 14px;
}
</style>
</head>
<body>
<div id="phaser-example"></div>
<h2>work in progress filters</h2>
<?php
echo printJSLinks('wip', $files);
?>
</body>
</html>

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@ -32,7 +32,7 @@
function dirToArray($dir) {
$ignore = array('.', '..', '_site', 'assets', 'states', 'book');
$ignore = array('.', '..', '_site', 'assets', 'states', 'book', 'filters');
$result = array();
$root = scandir($dir);
$dirs = array_diff($root, $ignore);

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@ -0,0 +1,47 @@
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update });
var logo;
var background;
var filter;
function preload() {
game.load.image('phaser', 'assets/sprites/phaser2.png');
game.load.script('fire', '../filters/Fire.js');
}
function create() {
background = game.add.sprite(0, 0);
background.width = 800;
background.height = 600;
filter = game.add.filter('Fire', 800, 600);
filter.alpha = 0.0;
background.filters = [filter];
logo = game.add.sprite(game.world.centerX, game.world.centerY, 'phaser');
logo.anchor.setTo(0.5, 0.5);
game.input.onDown.add(removeBackground, this);
}
function update() {
filter.update();
}
function removeBackground() {
console.log('removeBackground');
// background.destroy();
background.removeFilter(filter);
}

22
examples/wip/template.js Normal file
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@ -0,0 +1,22 @@
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
}
var sprite;
function create() {
}
function update() {
}
function render() {
}

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@ -860,6 +860,13 @@ Phaser.Sprite.prototype.destroy = function() {
this.animations.destroy();
}
if (this._filters)
{
console.log('removeFilter', this._filters);
this.removeFilter(this._filters);
console.log(this._filters);
}
this.alive = false;
this.exists = false;
this.visible = false;

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@ -246,7 +246,7 @@ PIXI.InteractionManager.prototype.update = function()
// loks like there was a hit!
if(item.__hit)
{
if(item.buttonMode) this.interactionDOMElement.style.cursor = "pointer";
if(item.buttonMode) this.interactionDOMElement.style.cursor = item.defaultCursor;
if(!item.__isOver)
{

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@ -14,24 +14,24 @@
PIXI.Circle = function(x, y, radius)
{
/**
* @property x
* @type Number
* @default 0
*/
* @property x
* @type Number
* @default 0
*/
this.x = x || 0;
/**
* @property y
* @type Number
* @default 0
*/
* @property y
* @type Number
* @default 0
*/
this.y = y || 0;
/**
* @property radius
* @type Number
* @default 0
*/
* @property radius
* @type Number
* @default 0
*/
this.radius = radius || 0;
}

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@ -15,31 +15,31 @@
PIXI.Ellipse = function(x, y, width, height)
{
/**
* @property x
* @type Number
* @default 0
*/
* @property x
* @type Number
* @default 0
*/
this.x = x || 0;
/**
* @property y
* @type Number
* @default 0
*/
* @property y
* @type Number
* @default 0
*/
this.y = y || 0;
/**
* @property width
* @type Number
* @default 0
*/
* @property width
* @type Number
* @default 0
*/
this.width = width || 0;
/**
* @property height
* @type Number
* @default 0
*/
* @property height
* @type Number
* @default 0
*/
this.height = height || 0;
}

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@ -122,6 +122,8 @@ PIXI.DisplayObject = function()
*/
this._interactive = false;
this.defaultCursor = "pointer";
/**
* [read-only] Current transform of the object based on world (parent) factors
*
@ -368,6 +370,12 @@ Object.defineProperty(PIXI.DisplayObject.prototype, 'filters', {
*/
PIXI.DisplayObject.prototype.addFilter = function(data)
{
//if(this.filter)return;
//this.filter = true;
// data[0].target = this;
console.log('addFilter');
console.log(data);
// insert a filter block..
// TODO Onject pool thease bad boys..
@ -386,6 +394,8 @@ PIXI.DisplayObject.prototype.addFilter = function(data)
start.open = true;
start.target = this;
console.log('start', start);
/*
* insert start
@ -455,6 +465,7 @@ PIXI.DisplayObject.prototype.addFilter = function(data)
// if webGL...
if(this.__renderGroup)
{
console.log('__renderGroup');
this.__renderGroup.addFilterBlocks(start, end);
}
@ -470,13 +481,20 @@ PIXI.DisplayObject.prototype.removeFilter = function(data)
{
//if(!this.filter)return;
//this.filter = false;
console.log("YUOIO")
// console.log("YUOIO")
// modify the list..
console.log('DisplayObject removeFilter');
console.log(data);
var startBlock = data.start;
console.log('start', startBlock);
var nextObject = startBlock._iNext;
var previousObject = startBlock._iPrev;
if(nextObject)nextObject._iPrev = previousObject;
if(previousObject)previousObject._iNext = nextObject;

View file

@ -166,7 +166,7 @@ PIXI.DisplayObjectContainer.prototype.addChildAt = function(child, index)
updateLast = updateLast.parent;
}
}
else if(index === 0)
else if(index == 0)
{
previousObject = this;
}
@ -295,14 +295,17 @@ PIXI.DisplayObjectContainer.prototype.removeChild = function(child)
if(this.last == childLast)
{
var tempLast = childFirst._iPrev;
// need to make sure the parents last is updated too
var updateLast = this;
while(updateLast.last == childLast.last)
while(updateLast.last == childLast)
{
updateLast.last = tempLast;
updateLast = updateLast.parent;
if(!updateLast)break;
}
}

View file

@ -26,9 +26,9 @@ PIXI.Sprite = function(texture)
* Setting than anchor to 0.5,0.5 means the textures origin is centered
* Setting the anchor to 1,1 would mean the textures origin points will be the bottom right
*
* @property anchor
* @type Point
*/
* @property anchor
* @type Point
*/
this.anchor = new PIXI.Point();
/**

View file

@ -296,7 +296,7 @@ spine.Animation.prototype = {
spine.binarySearch = function (values, target, step) {
var low = 0;
var high = Math.floor(values.length / step) - 2;
if (high === 0) return step;
if (high == 0) return step;
var current = high >>> 1;
while (true) {
if (values[(current + 1) * step] <= target)
@ -368,7 +368,7 @@ spine.Curves.prototype = {
var lastY = y - dfy;
return lastY + (y - lastY) * (percent - lastX) / (x - lastX);
}
if (i === 0) break;
if (i == 0) break;
i--;
dfx += ddfx;
dfy += ddfy;
@ -711,7 +711,7 @@ spine.Skeleton.prototype = {
},
/** @return May return null. */
getRootBone: function () {
return this.bones.length === 0 ? null : this.bones[0];
return this.bones.length == 0 ? null : this.bones[0];
},
/** @return May be null. */
findBone: function (boneName) {
@ -983,7 +983,7 @@ spine.AnimationState.prototype = {
entry.loop = loop;
if (!delay || delay <= 0) {
var previousAnimation = this.queue.length === 0 ? this.current : this.queue[this.queue.length - 1].animation;
var previousAnimation = this.queue.length == 0 ? this.current : this.queue[this.queue.length - 1].animation;
if (previousAnimation != null)
delay = previousAnimation.duration - this.data.getMix(previousAnimation, animation) + (delay || 0);
else
@ -1232,7 +1232,7 @@ spine.Atlas = function (atlasText, textureLoader) {
var line = reader.readLine();
if (line == null) break;
line = reader.trim(line);
if (line.length === 0)
if (line.length == 0)
page = null;
else if (!page) {
page = new spine.AtlasPage();
@ -1421,7 +1421,7 @@ spine.AtlasReader.prototype = {
for (; i < 3; i++) {
var comma = line.indexOf(",", lastMatch);
if (comma == -1) {
if (i === 0) throw "Invalid line: " + line;
if (i == 0) throw "Invalid line: " + line;
break;
}
tuple[i] = this.trim(line.substr(lastMatch, comma - lastMatch));

View file

@ -29,25 +29,25 @@ PIXI.CrossHatchFilter = function()
" gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);",
" ",
" if (lum < 1.00) {",
" if (mod(gl_FragCoord.x + gl_FragCoord.y, 10.0) === 0.0) {",
" if (mod(gl_FragCoord.x + gl_FragCoord.y, 10.0) == 0.0) {",
" gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);",
" }",
" }",
" ",
" if (lum < 0.75) {",
" if (mod(gl_FragCoord.x - gl_FragCoord.y, 10.0) === 0.0) {",
" if (mod(gl_FragCoord.x - gl_FragCoord.y, 10.0) == 0.0) {",
" gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);",
" }",
" }",
" ",
" if (lum < 0.50) {",
" if (mod(gl_FragCoord.x + gl_FragCoord.y - 5.0, 10.0) === 0.0) {",
" if (mod(gl_FragCoord.x + gl_FragCoord.y - 5.0, 10.0) == 0.0) {",
" gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);",
" }",
" }",
" ",
" if (lum < 0.3) {",
" if (mod(gl_FragCoord.x - gl_FragCoord.y - 5.0, 10.0) === 0.0) {",
" if (mod(gl_FragCoord.x - gl_FragCoord.y - 5.0, 10.0) == 0.0) {",
" gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);",
" }",
" }",

View file

@ -24,26 +24,26 @@ PIXI.AssetLoader = function(assetURLs, crossorigin)
/**
* The array of asset URLs that are going to be loaded
*
*
* @property assetURLs
* @type Array<String>
*/
this.assetURLs = assetURLs;
/**
* Whether the requests should be treated as cross origin
*
* @property crossorigin
* @type Boolean
*/
* Whether the requests should be treated as cross origin
*
* @property crossorigin
* @type Boolean
*/
this.crossorigin = crossorigin;
/**
* Maps file extension to loader types
*
* @property loadersByType
* @type Object
*/
* Maps file extension to loader types
*
* @property loadersByType
* @type Object
*/
this.loadersByType = {
"jpg": PIXI.ImageLoader,
"jpeg": PIXI.ImageLoader,
@ -113,7 +113,7 @@ PIXI.AssetLoader.prototype.onAssetLoaded = function()
this.dispatchEvent({type: "onProgress", content: this});
if(this.onProgress) this.onProgress();
if(this.loadCount === 0)
if(this.loadCount == 0)
{
this.dispatchEvent({type: "onComplete", content: this});
if(this.onComplete) this.onComplete();

View file

@ -17,43 +17,43 @@
PIXI.BitmapFontLoader = function(url, crossorigin)
{
/*
* i use texture packer to load the assets..
* http://www.codeandweb.com/texturepacker
* make sure to set the format as "JSON"
*/
* i use texture packer to load the assets..
* http://www.codeandweb.com/texturepacker
* make sure to set the format as "JSON"
*/
PIXI.EventTarget.call(this);
/**
* The url of the bitmap font data
*
* @property url
* @type String
*/
* The url of the bitmap font data
*
* @property url
* @type String
*/
this.url = url;
/**
* Whether the requests should be treated as cross origin
*
* @property crossorigin
* @type Boolean
*/
* Whether the requests should be treated as cross origin
*
* @property crossorigin
* @type Boolean
*/
this.crossorigin = crossorigin;
/**
* [read-only] The base url of the bitmap font data
*
* @property baseUrl
* @type String
* @readOnly
*/
* [read-only] The base url of the bitmap font data
*
* @property baseUrl
* @type String
* @readOnly
*/
this.baseUrl = url.replace(/[^\/]*$/, "");
/**
* [read-only] The texture of the bitmap font
*
* @property baseUrl
* @type String
*/
* [read-only] The texture of the bitmap font
*
* @property baseUrl
* @type String
*/
this.texture = null;
};

View file

@ -18,18 +18,18 @@ PIXI.ImageLoader = function(url, crossorigin)
PIXI.EventTarget.call(this);
/**
* The texture being loaded
*
* @property texture
* @type Texture
*/
* The texture being loaded
*
* @property texture
* @type Texture
*/
this.texture = PIXI.Texture.fromImage(url, crossorigin);
/**
* if the image is loaded with loadFramedSpriteSheet
* frames will contain the sprite sheet frames
*
*/
* if the image is loaded with loadFramedSpriteSheet
* frames will contain the sprite sheet frames
*
*/
this.frames = [];
};

View file

@ -52,19 +52,19 @@ PIXI.SpriteSheetLoader = function (url, crossorigin) {
this.baseUrl = url.replace(/[^\/]*$/, "");
/**
* The texture being loaded
*
* @property texture
* @type Texture
*/
* The texture being loaded
*
* @property texture
* @type Texture
*/
this.texture = null;
/**
* The frames of the sprite sheet
*
* @property frames
* @type Object
*/
* The frames of the sprite sheet
*
* @property frames
* @type Object
*/
this.frames = {};
};

View file

@ -19,45 +19,45 @@ PIXI.Graphics = function()
this.renderable = true;
/**
* The alpha of the fill of this graphics object
*
* @property fillAlpha
* @type Number
*/
* The alpha of the fill of this graphics object
*
* @property fillAlpha
* @type Number
*/
this.fillAlpha = 1;
/**
* The width of any lines drawn
*
* @property lineWidth
* @type Number
*/
* The width of any lines drawn
*
* @property lineWidth
* @type Number
*/
this.lineWidth = 0;
/**
* The color of any lines drawn
*
* @property lineColor
* @type String
*/
* The color of any lines drawn
*
* @property lineColor
* @type String
*/
this.lineColor = "black";
/**
* Graphics data
*
* @property graphicsData
* @type Array
* @private
*/
* Graphics data
*
* @property graphicsData
* @type Array
* @private
*/
this.graphicsData = [];
/**
* Current path
*
* @property currentPath
* @type Object
* @private
*/
* Current path
*
* @property currentPath
* @type Object
* @private
*/
this.currentPath = {points:[]};
}
@ -75,7 +75,7 @@ PIXI.Graphics.prototype.constructor = PIXI.Graphics;
*/
PIXI.Graphics.prototype.lineStyle = function(lineWidth, color, alpha)
{
if(this.currentPath.points.length === 0)this.graphicsData.pop();
if(this.currentPath.points.length == 0)this.graphicsData.pop();
this.lineWidth = lineWidth || 0;
this.lineColor = color || 0;
@ -96,7 +96,7 @@ PIXI.Graphics.prototype.lineStyle = function(lineWidth, color, alpha)
*/
PIXI.Graphics.prototype.moveTo = function(x, y)
{
if(this.currentPath.points.length === 0)this.graphicsData.pop();
if(this.currentPath.points.length == 0)this.graphicsData.pop();
this.currentPath = this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha,
fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling, points:[], type:PIXI.Graphics.POLY};
@ -157,7 +157,7 @@ PIXI.Graphics.prototype.endFill = function()
*/
PIXI.Graphics.prototype.drawRect = function( x, y, width, height )
{
if(this.currentPath.points.length === 0)this.graphicsData.pop();
if(this.currentPath.points.length == 0)this.graphicsData.pop();
this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha,
fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling,
@ -177,7 +177,7 @@ PIXI.Graphics.prototype.drawRect = function( x, y, width, height )
*/
PIXI.Graphics.prototype.drawCircle = function( x, y, radius)
{
if(this.currentPath.points.length === 0)this.graphicsData.pop();
if(this.currentPath.points.length == 0)this.graphicsData.pop();
this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha,
fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling,
@ -198,7 +198,7 @@ PIXI.Graphics.prototype.drawCircle = function( x, y, radius)
*/
PIXI.Graphics.prototype.drawElipse = function( x, y, width, height)
{
if(this.currentPath.points.length === 0)this.graphicsData.pop();
if(this.currentPath.points.length == 0)this.graphicsData.pop();
this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha,
fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling,

View file

@ -226,6 +226,7 @@ PIXI.PixiShader.prototype.syncUniforms = function()
// This would probably be faster in an array and it would guarantee key order
for (var key in this.uniforms)
{
uniform = this.uniforms[key];
if (uniform.glValueLength == 1)

View file

@ -9,7 +9,7 @@ PIXI._batchs = [];
*/
PIXI._getBatch = function(gl)
{
if(PIXI._batchs.length === 0)
if(PIXI._batchs.length == 0)
{
return new PIXI.WebGLBatch(gl);
}
@ -189,7 +189,7 @@ PIXI.WebGLBatch.prototype.remove = function(sprite)
{
this.size--;
if(this.size === 0)
if(this.size == 0)
{
sprite.batch = null;
sprite.__prev = null;
@ -522,7 +522,7 @@ PIXI.WebGLBatch.prototype.render = function(start, end)
this.dirty = false;
}
if (this.size === 0)return;
if (this.size == 0)return;
this.update();
var gl = this.gl;

View file

@ -45,8 +45,15 @@ PIXI.WebGLFilterManager.prototype.pushFilter = function(filterBlock)
var texture = this.texturePool.pop();
if(!texture)texture = new PIXI.FilterTexture(this.width, this.height);
if(!texture)
{
texture = new PIXI.FilterTexture(this.width, this.height);
}
else
{
texture.resize(this.width, this.height);
}
gl.bindTexture(gl.TEXTURE_2D, texture.texture);
this.getBounds(filterBlock.target);
@ -508,6 +515,8 @@ PIXI.FilterTexture = function(width, height)
PIXI.FilterTexture.prototype.resize = function(width, height)
{
if(this.width == width && this.height == height)return;
this.width = width;
this.height = height;

View file

@ -280,7 +280,7 @@ PIXI.WebGLGraphics.buildLine = function(graphicsData, webGLData)
var wrap = true;
var points = graphicsData.points;
if(points.length === 0)return;
if(points.length == 0)return;
// if the line width is an odd number add 0.5 to align to a whole pixel
if(graphicsData.lineWidth%2)

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@ -25,7 +25,7 @@ PIXI.WebGLRenderGroup = function(gl, transparent)
this.batchs = [];
this.toRemove = [];
// console.log(this.transparent)
console.log(this.transparent)
this.filterManager = new PIXI.WebGLFilterManager(this.transparent);
}
@ -775,7 +775,7 @@ PIXI.WebGLRenderGroup.prototype.removeObject = function(displayObject)
// ok so.. check to see if you adjacent batchs should be joined.
// TODO may optimise?
if(index === 0 || index == this.batchs.length-1)
if(index == 0 || index == this.batchs.length-1)
{
// wha - eva! just get of the empty batch!
this.batchs.splice(index, 1);
@ -848,7 +848,7 @@ PIXI.WebGLRenderGroup.prototype.initTilingSprite = function(sprite)
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, sprite._indexBuffer);
gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, sprite.indices, gl.STATIC_DRAW);
// return ( (x > 0) && ((x & (x - 1)) === 0) );
// return ( (x > 0) && ((x & (x - 1)) == 0) );
if(sprite.texture.baseTexture._glTexture)
{

View file

@ -111,7 +111,7 @@ PIXI.WebGLRenderer.prototype.constructor = PIXI.WebGLRenderer;
*/
PIXI.WebGLRenderer.getBatch = function()
{
if(PIXI._batchs.length === 0)
if(PIXI._batchs.length == 0)
{
return new PIXI.WebGLBatch(PIXI.WebGLRenderer.gl);
}

View file

@ -111,6 +111,19 @@ PIXI.BaseTexture.prototype.destroy = function()
PIXI.texturesToDestroy.push(this);
}
/**
*
*
* @method destroy
*/
PIXI.BaseTexture.prototype.updateSourceImage = function(newSrc)
{
this.hasLoaded = false;
this.source.src = null;
this.source.src = newSrc;
}
/**
* Helper function that returns a base texture based on an image url
* If the image is not in the base texture cache it will be created and loaded

View file

@ -115,8 +115,7 @@ PIXI.Texture.prototype.setFrame = function(frame)
if(frame.x + frame.width > this.baseTexture.width || frame.y + frame.height > this.baseTexture.height)
{
console.log(frame);
throw new Error("Texture Error: frame does not fit inside the base Texture dimensions ", frame);
throw new Error("Texture Error: frame does not fit inside the base Texture dimensions " + this);
}
this.updateFrame = true;