phaser/examples
photonstorm c5c754725a * When a Sprite is destroyed any active filters are removed as well.
* Updated Pixi.js so that removing filters now works correctly without breaking the display list.
2013-12-04 22:39:53 +00:00
..
_site Preparing dev branch for 1.1.4 2013-11-29 19:40:28 +00:00
animation Multiple Anims update, Tilemap fixes and some new examples. 2013-10-31 15:45:19 +00:00
assets Start of the Dragonfire game sample 2013-12-01 20:59:52 +00:00
audio Loads of issues reported on Github resolved (sprite crop, music resume, etc). 2013-10-24 04:27:28 +01:00
basics Second commit, all the basic examples added, and wip files moved 2013-10-25 18:10:03 +01:00
buttons Pixel Perfect click detection now works even if the Sprite is part of a texture atlas. 2013-10-25 05:40:46 +01:00
camera Final body / physics / bounds fixes. Also updated various examples, optimised Sprite core loop and enhanced the Invaders example. 2013-10-30 03:46:52 +00:00
collision * Fixed issue 135 - Added typeof checks into most ArcadePhysics functions to avoid errors with zero values. 2013-10-28 10:17:36 +00:00
display Updates 2013-11-14 16:24:27 +00:00
filters Updated Filter resolution to a 2f and added Blur and Marble filters. 2013-11-29 12:26:53 +00:00
games Final version of the Getting Started guide. 2013-11-29 18:28:55 +00:00
geometry Revamping the examples area. 2013-10-22 03:58:20 +01:00
groups Fixed World.scale and Group.scale. 2013-12-03 02:13:57 +00:00
input Lots of renderTexture updates and examples added 2013-11-13 06:49:24 +00:00
loader Updated documentation. 2013-11-28 15:57:09 +00:00
misc Revamping the examples area. 2013-10-22 03:58:20 +01:00
particles Revamping the examples area. 2013-10-22 03:58:20 +01:00
physics Revamping the examples area. 2013-10-22 03:58:20 +01:00
sprites Loads of issues reported on Github resolved (sprite crop, music resume, etc). 2013-10-24 04:27:28 +01:00
text 1.1.1 release with fix for Phaser.AUTO and a new text example. 2013-10-26 19:14:13 +01:00
tile sprites Revamping the examples area. 2013-10-22 03:58:20 +01:00
tilemaps ArcadePhysics.separateTile wasn't returning the value, so the custom process callback wasn't getting called (thanks flameiguana) 2013-11-16 13:47:12 +00:00
tweens Revamping the examples area. 2013-10-22 03:58:20 +01:00
wip * When a Sprite is destroyed any active filters are removed as well. 2013-12-04 22:39:53 +00:00
world Lots of renderTexture updates and examples added 2013-11-13 06:49:24 +00:00
index.html Preparing dev branch for 1.1.4 2013-11-29 19:40:28 +00:00
sideview.html Preparing dev branch for 1.1.4 2013-11-29 19:40:28 +00:00