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Sphere snake wip demo
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2 changed files with 106 additions and 21 deletions
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examples/assets/games/snake/sprites.png
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examples/assets/games/snake/sprites.png
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@ -1,35 +1,69 @@
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// Snake by Patrick OReilly and Richard Davey
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// Twitter: @pato_reilly Web: http://patricko.byethost9.com
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update,render : render });
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
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function preload() {
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game.load.image('ball','assets/sprites/shinyball.png');
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game.load.spritesheet('snake','assets/games/snake/sprites.png', 32, 32);
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game.load.image('ball', 'assets/sprites/pangball.png');
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}
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var snake;
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var snakeHead; //head of snake sprite
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var snakeSection = new Array(); //array of sprites that make the snake body sections
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var snakePath = new Array(); //arrary of positions(points) that have to be stored for the path the sections follow
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var numSnakeSections = 6; //number of snake body sections
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var snakePath = []; //arrary of positions(points) that have to be stored for the path the sections follow
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var numSnakeSections = 10; //number of snake body sections
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var snakeSpacer = 6; //parameter that sets the spacing between sections
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var snakeSpeed = 250;
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var snakeLength = 10;
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var fruit;
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var snakeCircles = [];
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var node;
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var ball;
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function create() {
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game.world.setBounds(0, 0, 800, 600);
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game.stage.backgroundColor = '#0f4e93';
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cursors = game.input.keyboard.createCursorKeys();
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snakeHead = game.add.sprite(400, 300, 'ball');
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snake = game.add.group();
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snakeHead = snake.create(400, 300, 'snake', 5);
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snakeHead.anchor.setTo(0.5, 0.5);
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snakeHead.animations.add('chomp', [5, 6], 10, true);
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snakeHead.play('chomp');
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snakeHead.body.collideWorldBounds = true;
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snakeCircles.push(new Phaser.Circle(snakeHead.x, snakeHead.y, 16));
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// Init snakeSection array
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for (var i = 1; i <= numSnakeSections-1; i++)
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{
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snakeSection[i] = game.add.sprite(400, 300, 'ball');
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snakeSection[i].anchor.setTo(0.5, 0.5);
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var snakeSection = snake.create(400, 300, 'snake', 7);
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snakeSection.anchor.setTo(0.5, 0.5);
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snakeSection.animations.add('walk', [7, 8, 9, 10], 10, true);
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snakeSection.play('walk');
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snakeCircles.push(new Phaser.Circle(400, 300, 16));
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if (i > snakeLength)
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{
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snakeSection.visible = false;
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}
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}
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node = new Phaser.Circle(300, 300, 170);
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ball = game.add.sprite(node.x, node.y, 'ball');
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ball.anchor.setTo(0.5, 0.5);
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// fruit = game.add.group();
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// for (var i = 0; i < 20; i++)
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// {
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// fruit.create(game.world.randomX, game.world.randomY, 'snake', 2);
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// }
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// Init snakePath array
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for (var i = 0; i <= numSnakeSections * snakeSpacer; i++)
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@ -37,21 +71,51 @@ function create() {
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snakePath[i] = new Phaser.Point(400, 300);
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}
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//snakeHead.body.velocity.setTo(0
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}
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function newNode() {
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node.x = game.rnd.integerInRange(100, 700);
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node.y = game.rnd.integerInRange(100, 500);
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ball.x = node.x;
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ball.y = node.y;
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ball.alpha = 1;
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}
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function update() {
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// snakeHead.body.velocity.setTo(0, 0);
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// game.physics.collide(snakeHead, fruit, eatFruit);
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var enclosed = true;
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for (var i = 0; i <= numSnakeSections - 1; i++)
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{
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if (Phaser.Circle.intersects(snakeCircles[i], node) === false)
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{
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enclosed = false;
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break;
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}
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}
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if (enclosed)
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{
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ball.alpha -= 0.02;
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if (ball.alpha <= 0)
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{
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newNode();
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}
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}
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snakeHead.body.angularVelocity = 0;
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// if (cursors.up.isDown)
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// {
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snakeHead.body.velocity.copyFrom(game.physics.velocityFromAngle(snakeHead.angle, 200));
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snakeHead.body.velocity.copyFrom(game.physics.velocityFromAngle(snakeHead.angle, snakeSpeed));
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// Everytime the snake head moves, insert the new location at the start of the array,
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// and knock the last position off the end
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snakeCircles[0].x = snakeHead.x;
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snakeCircles[0].y = snakeHead.y;
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var part = snakePath.pop();
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for (var i = 1; i <= numSnakeSections - 1; i++)
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{
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snakeSection[i].x = (snakePath[i * snakeSpacer]).x;
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snakeSection[i].y = (snakePath[i * snakeSpacer]).y;
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var x = (snakePath[i * snakeSpacer]).x;
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var y = (snakePath[i * snakeSpacer]).y;
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snake.getAt(i).x = x;
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snake.getAt(i).y = y;
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snakeCircles[i].x = x;
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snakeCircles[i].y = y;
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}
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// }
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if (cursors.left.isDown)
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{
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snakeHead.body.angularVelocity = -300;
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snakeHead.body.angularVelocity = -220;
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}
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else if (cursors.right.isDown)
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{
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snakeHead.body.angularVelocity = 300;
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snakeHead.body.angularVelocity = 220;
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}
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}
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function eatFruit(snakeHead, fruit) {
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fruit.kill();
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snakeLength++;
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snake.getAt(snakeLength).visible = true;
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snakeSpeed += 10;
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}
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function render() {
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// game.debug.renderSpriteInfo(snakeHead, 32, 32);
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//game.debug.renderCircle(node);
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for (var i = 0; i <= numSnakeSections - 1; i++)
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{
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//game.debug.renderCircle(snakeCircles[i], 'rgb(255,0,0)');
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}
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}
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