Preparing to extend the Loader to handle script loading.

This commit is contained in:
photonstorm 2013-11-26 15:29:03 +00:00
parent e8646def64
commit 2fc5c89c1e
9 changed files with 427 additions and 268 deletions

View file

@ -81,6 +81,7 @@ Version 1.1.3 - in build
* Fixed: Math.normalizeAngle and Math.wrapAngle (thanks theJare)
* Fixed: Device.isTouch modified to test maxTouchPointers instead of MSPointer.
* Fixed: InputHandler.checkPointerOver now checks the visible status of the Sprite Group before processing.
* Fixed: The Sprite hulls (used for tile collision) were not being updated in sprite->sprite separations (thanks jcs)
* Updated: ArcadePhysics.updateMotion applies the dt to the velocity calculations as well as position now (thanks jcs)
* Updated: RequestAnimationFrame now retains the callbackID which is passed to cancelRequestAnimationFrame.
@ -94,6 +95,7 @@ Version 1.1.3 - in build
* Updated: Skip preupdate/update for PIXI hierarchies in which an ancestor doesn't exist (thanks cocoademon)
* Updated: Loader.audio can now accept either an array of URL strings or a single URL string (thanks crazysam + kevinthompson)
* Updated: MSPointer updated to support IE11 by dropping the prefix from the event listeners.
* Updated: Device.cocoonJS added to detect if the game is running under Cocoon or a native browser.
You can view the complete Change Log for all previous versions at https://github.com/photonstorm/phaser/changelog.md

View file

@ -177,6 +177,12 @@
"title": "render texture trail"
}
],
"filters": [
{
"file": "fire.js",
"title": "fire"
}
],
"games": [
{
"file": "breakout.js",

View file

@ -32,21 +32,7 @@
<script src="../src/pixi/extras/TilingSprite.js"></script>
<script src="../src/pixi/filters/AbstractFilter.js"></script>
<script src="../src/pixi/filters/BlurFilter.js"></script>
<script src="../src/pixi/filters/BlurXFilter.js"></script>
<script src="../src/pixi/filters/BlurYFilter.js"></script>
<script src="../src/pixi/filters/ColorMatrixFilter.js"></script>
<script src="../src/pixi/filters/CrossHatchFilter.js"></script>
<script src="../src/pixi/filters/DisplacementFilter.js"></script>
<script src="../src/pixi/filters/DotScreenFilter.js"></script>
<script src="../src/pixi/filters/FilterBlock.js"></script>
<script src="../src/pixi/filters/GrayFilter.js"></script>
<script src="../src/pixi/filters/InvertFilter.js"></script>
<script src="../src/pixi/filters/PixelateFilter.js"></script>
<script src="../src/pixi/filters/RGBSplitFilter.js"></script>
<script src="../src/pixi/filters/SepiaFilter.js"></script>
<script src="../src/pixi/filters/SmartBlurFilter.js"></script>
<script src="../src/pixi/filters/TwistFilter.js"></script>
<script src="../src/pixi/primitives/Graphics.js"></script>

View file

@ -32,21 +32,7 @@
<script src="../src/pixi/extras/TilingSprite.js"></script>
<script src="../src/pixi/filters/AbstractFilter.js"></script>
<script src="../src/pixi/filters/BlurFilter.js"></script>
<script src="../src/pixi/filters/BlurXFilter.js"></script>
<script src="../src/pixi/filters/BlurYFilter.js"></script>
<script src="../src/pixi/filters/ColorMatrixFilter.js"></script>
<script src="../src/pixi/filters/CrossHatchFilter.js"></script>
<script src="../src/pixi/filters/DisplacementFilter.js"></script>
<script src="../src/pixi/filters/DotScreenFilter.js"></script>
<script src="../src/pixi/filters/FilterBlock.js"></script>
<script src="../src/pixi/filters/GrayFilter.js"></script>
<script src="../src/pixi/filters/InvertFilter.js"></script>
<script src="../src/pixi/filters/PixelateFilter.js"></script>
<script src="../src/pixi/filters/RGBSplitFilter.js"></script>
<script src="../src/pixi/filters/SepiaFilter.js"></script>
<script src="../src/pixi/filters/SmartBlurFilter.js"></script>
<script src="../src/pixi/filters/TwistFilter.js"></script>
<script src="../src/pixi/primitives/Graphics.js"></script>

33
examples/filters/fire.js Normal file
View file

@ -0,0 +1,33 @@
var game = new Phaser.Game(800, 600, Phaser.WEBGL, 'phaser-example', { preload: preload, create: create, update: update });
var background;
var filter;
function preload() {
game.load.image('phaser', 'assets/sprites/phaser2.png');
}
function create() {
var logo = game.add.sprite(game.world.centerX, game.world.centerY, 'phaser');
logo.anchor.setTo(0.5, 0.5);
background = game.add.sprite(0, 0);
background.width = 800;
background.height = 600;
filter = game.add.filter('Fire', 800, 600);
filter.alpha = 0.0;
background.filters = [filter];
}
function update() {
filter.update();
}

View file

@ -8,7 +8,7 @@ Phaser.Filter.Tunnel = function (game) {
this.uniforms.alpha = { type: '1f', value: 1 }
this.uniforms.origin = { type: '1f', value: 2.0 }
this.uniforms.iChannel0 = { type: 'sampler2D', value: null, repeat: true }
this.uniforms.iChannel0 = { type: 'sampler2D', value: null, textureData: { repeat: true } }
this.fragmentSrc = [

View file

@ -22,16 +22,16 @@ Phaser.Loader = function (game) {
this.game = game;
/**
* @property {array} _keys - Array stores assets keys. So you can get that asset by its unique key.
* @property {array} _fileList - Contains all the assets file infos.
* @private
*/
this._keys = [];
this._fileList = [];
/**
* @property {Description} _fileList - Contains all the assets file infos.
* @property {number} _fileIndex - The index of the current file being loaded.
* @private
*/
this._fileList = {};
this._fileIndex = 0;
/**
* @property {number} _progressChunk - Indicates assets loading progress. (from 0 to 100)
@ -169,32 +169,63 @@ Phaser.Loader.prototype = {
* Check whether asset exists with a specific key.
*
* @method Phaser.Loader#checkKeyExists
* @param {string} type - The type asset you want to check.
* @param {string} key - Key of the asset you want to check.
* @return {boolean} Return true if exists, otherwise return false.
*/
checkKeyExists: function (key) {
checkKeyExists: function (type, key) {
if (this._fileList[key])
if (this._fileList.length > 0)
{
return true;
}
else
{
return false;
for (var i = 0; i < this._fileList.length; i++)
{
if (this._fileList[i].type === type && this._fileList[i].key === key)
{
return true;
}
}
}
return false;
},
/**
* Reset loader, this will remove all loaded assets.
* Gets the asset that is queued for load.
*
* @method Phaser.Loader#getAsset
* @param {string} type - The type asset you want to check.
* @param {string} key - Key of the asset you want to check.
* @return {any} Returns an object if found that has 2 properties: index and file. Otherwise false.
*/
getAsset: function (type, key) {
if (this._fileList.length > 0)
{
for (var i = 0; i < this._fileList.length; i++)
{
if (this._fileList[i].type === type && this._fileList[i].key === key)
{
return { index: i, file: this._fileList[i] };
}
}
}
return false;
},
/**
* Reset loader, this will remove the load queue.
*
* @method Phaser.Loader#reset
*/
reset: function () {
this.preloadSprite = null;
this.queueSize = 0;
this.isLoading = false;
this._fileList.length = 0;
this._fileIndex = 0;
},
@ -202,10 +233,10 @@ Phaser.Loader.prototype = {
* Internal function that adds a new entry to the file list. Do not call directly.
*
* @method Phaser.Loader#addToFileList
* @param {Description} type - Description.
* @param {string} key - Description.
* @param {string} url - URL of Description.
* @param {Description} properties - Description.
* @param {string} type - The type of resource to add to the list (image, audio, xml, etc).
* @param {string} key - The unique Cache ID key of this resource.
* @param {string} url - The URL the asset will be loaded from.
* @param {object} properties - Any additional properties needed to load the file.
* @protected
*/
addToFileList: function (type, key, url, properties) {
@ -227,11 +258,46 @@ Phaser.Loader.prototype = {
}
}
this._fileList[key] = entry;
if (this.checkKeyExists(type, key) === false)
{
this._fileList.push(entry);
}
this._keys.push(key);
},
this.queueSize++;
/**
* Internal function that replaces an existing entry in the file list with a new one. Do not call directly.
*
* @method Phaser.Loader#replaceInFileList
* @param {string} type - The type of resource to add to the list (image, audio, xml, etc).
* @param {string} key - The unique Cache ID key of this resource.
* @param {string} url - The URL the asset will be loaded from.
* @param {object} properties - Any additional properties needed to load the file.
* @protected
*/
replaceInFileList: function (type, key, url, properties) {
var entry = {
type: type,
key: key,
url: url,
data: null,
error: false,
loaded: false
};
if (typeof properties !== "undefined")
{
for (var prop in properties)
{
entry[prop] = properties[prop];
}
}
if (this.checkKeyExists(type, key) === false)
{
this._fileList.push(entry);
}
},
@ -241,13 +307,17 @@ Phaser.Loader.prototype = {
* @method Phaser.Loader#image
* @param {string} key - Unique asset key of this image file.
* @param {string} url - URL of image file.
* @param {boolean} overwrite - If an entry with a matching key already exists this will over-write it
* @param {boolean} [overwrite=false] - If an unloaded file with a matching key already exists in the queue, this entry will overwrite it.
*/
image: function (key, url, overwrite) {
if (typeof overwrite === "undefined") { overwrite = false; }
if (overwrite || this.checkKeyExists(key) === false)
if (overwrite)
{
this.replaceInFileList('image', key, url);
}
else
{
this.addToFileList('image', key, url);
}
@ -262,13 +332,17 @@ Phaser.Loader.prototype = {
* @method Phaser.Loader#text
* @param {string} key - Unique asset key of the text file.
* @param {string} url - URL of the text file.
* @param {boolean} overwrite - True if Description.
* @param {boolean} [overwrite=false] - If an unloaded file with a matching key already exists in the queue, this entry will overwrite it.
*/
text: function (key, url, overwrite) {
if (typeof overwrite === "undefined") { overwrite = false; }
if (overwrite || this.checkKeyExists(key) === false)
if (overwrite)
{
this.replaceInFileList('text', key, url);
}
else
{
this.addToFileList('text', key, url);
}
@ -291,10 +365,7 @@ Phaser.Loader.prototype = {
if (typeof frameMax === "undefined") { frameMax = -1; }
if (this.checkKeyExists(key) === false)
{
this.addToFileList('spritesheet', key, url, { frameWidth: frameWidth, frameHeight: frameHeight, frameMax: frameMax });
}
this.addToFileList('spritesheet', key, url, { frameWidth: frameWidth, frameHeight: frameHeight, frameMax: frameMax });
return this;
@ -318,10 +389,7 @@ Phaser.Loader.prototype = {
if (typeof tileMargin === "undefined") { tileMargin = 0; }
if (typeof tileSpacing === "undefined") { tileSpacing = 0; }
if (this.checkKeyExists(key) === false)
{
this.addToFileList('tileset', key, url, { tileWidth: tileWidth, tileHeight: tileHeight, tileMax: tileMax, tileMargin: tileMargin, tileSpacing: tileSpacing });
}
this.addToFileList('tileset', key, url, { tileWidth: tileWidth, tileHeight: tileHeight, tileMax: tileMax, tileMargin: tileMargin, tileSpacing: tileSpacing });
return this;
@ -339,10 +407,7 @@ Phaser.Loader.prototype = {
if (typeof autoDecode === "undefined") { autoDecode = true; }
if (this.checkKeyExists(key) === false)
{
this.addToFileList('audio', key, urls, { buffer: null, autoDecode: autoDecode });
}
this.addToFileList('audio', key, urls, { buffer: null, autoDecode: autoDecode });
return this;
@ -371,34 +436,30 @@ Phaser.Loader.prototype = {
return this;
}
if (this.checkKeyExists(key) === false)
// A URL to a json/csv file has been given
if (mapDataURL)
{
// A URL to a json/csv file has been given
if (mapDataURL)
this.addToFileList('tilemap', key, mapDataURL, { format: format });
}
else
{
switch (format)
{
this.addToFileList('tilemap', key, mapDataURL, { format: format });
// A csv string or object has been given
case Phaser.Tilemap.CSV:
break;
// An xml string or object has been given
case Phaser.Tilemap.TILED_JSON:
if (typeof mapData === 'string')
{
mapData = JSON.parse(mapData);
}
break;
}
else
{
switch (format)
{
// A csv string or object has been given
case Phaser.Tilemap.CSV:
break;
// An xml string or object has been given
case Phaser.Tilemap.TILED_JSON:
if (typeof mapData === 'string')
{
mapData = JSON.parse(mapData);
}
break;
}
this.game.cache.addTilemap(key, null, mapData, format);
}
this.game.cache.addTilemap(key, null, mapData, format);
}
return this;
@ -419,47 +480,44 @@ Phaser.Loader.prototype = {
if (typeof xmlURL === "undefined") { xmlURL = null; }
if (typeof xmlData === "undefined") { xmlData = null; }
if (this.checkKeyExists(key) === false)
// A URL to a json/xml file has been given
if (xmlURL)
{
// A URL to a json/xml file has been given
if (xmlURL)
this.addToFileList('bitmapfont', key, textureURL, { xmlURL: xmlURL });
}
else
{
// An xml string or object has been given
if (typeof xmlData === 'string')
{
this.addToFileList('bitmapfont', key, textureURL, { xmlURL: xmlURL });
}
else
{
// An xml string or object has been given
if (typeof xmlData === 'string')
{
var xml;
var xml;
try {
if (window['DOMParser'])
{
var domparser = new DOMParser();
xml = domparser.parseFromString(xmlData, "text/xml");
}
else
{
xml = new ActiveXObject("Microsoft.XMLDOM");
xml.async = 'false';
xml.loadXML(xmlData);
}
}
catch (e)
try {
if (window['DOMParser'])
{
xml = undefined;
}
if (!xml || !xml.documentElement || xml.getElementsByTagName("parsererror").length)
{
throw new Error("Phaser.Loader. Invalid Bitmap Font XML given");
var domparser = new DOMParser();
xml = domparser.parseFromString(xmlData, "text/xml");
}
else
{
this.addToFileList('bitmapfont', key, textureURL, { xmlURL: null, xmlData: xml });
xml = new ActiveXObject("Microsoft.XMLDOM");
xml.async = 'false';
xml.loadXML(xmlData);
}
}
catch (e)
{
xml = undefined;
}
if (!xml || !xml.documentElement || xml.getElementsByTagName("parsererror").length)
{
throw new Error("Phaser.Loader. Invalid Bitmap Font XML given");
}
else
{
this.addToFileList('bitmapfont', key, textureURL, { xmlURL: null, xmlData: xml });
}
}
}
@ -471,9 +529,10 @@ Phaser.Loader.prototype = {
* Add a new texture atlas to the loader. This atlas uses the JSON Array data format.
*
* @method Phaser.Loader#atlasJSONArray
* @param {string} key - Unique asset key of the bitmap font.
* @param {Description} atlasURL - The url of the Description.
* @param {Description} atlasData - Description.
* @param {string} key - Unique asset key of the texture atlas file.
* @param {string} textureURL - The url of the texture atlas image file.
* @param {string} [atlasURL] - The url of the texture atlas data file (json/xml). You don't need this if you are passing an atlasData object instead.
* @param {object} [atlasData] - A JSON or XML data object. You don't need this if the data is being loaded from a URL.
*/
atlasJSONArray: function (key, textureURL, atlasURL, atlasData) {
@ -485,9 +544,10 @@ Phaser.Loader.prototype = {
* Add a new texture atlas to the loader. This atlas uses the JSON Hash data format.
*
* @method Phaser.Loader#atlasJSONHash
* @param {string} key - Unique asset key of the bitmap font.
* @param {Description} atlasURL - The url of the Description.
* @param {Description} atlasData - Description.
* @param {string} key - Unique asset key of the texture atlas file.
* @param {string} textureURL - The url of the texture atlas image file.
* @param {string} [atlasURL] - The url of the texture atlas data file (json/xml). You don't need this if you are passing an atlasData object instead.
* @param {object} [atlasData] - A JSON or XML data object. You don't need this if the data is being loaded from a URL.
*/
atlasJSONHash: function (key, textureURL, atlasURL, atlasData) {
@ -499,9 +559,10 @@ Phaser.Loader.prototype = {
* Add a new texture atlas to the loader. This atlas uses the Starling XML data format.
*
* @method Phaser.Loader#atlasXML
* @param {string} key - Unique asset key of the bitmap font.
* @param {Description} atlasURL - The url of the Description.
* @param {Description} atlasData - Description.
* @param {string} key - Unique asset key of the texture atlas file.
* @param {string} textureURL - The url of the texture atlas image file.
* @param {string} [atlasURL] - The url of the texture atlas data file (json/xml). You don't need this if you are passing an atlasData object instead.
* @param {object} [atlasData] - A JSON or XML data object. You don't need this if the data is being loaded from a URL.
*/
atlasXML: function (key, textureURL, atlasURL, atlasData) {
@ -525,67 +586,63 @@ Phaser.Loader.prototype = {
if (typeof atlasData === "undefined") { atlasData = null; }
if (typeof format === "undefined") { format = Phaser.Loader.TEXTURE_ATLAS_JSON_ARRAY; }
if (this.checkKeyExists(key) === false)
// A URL to a json/xml file has been given
if (atlasURL)
{
// A URL to a json/xml file has been given
if (atlasURL)
this.addToFileList('textureatlas', key, textureURL, { atlasURL: atlasURL, format: format });
}
else
{
switch (format)
{
this.addToFileList('textureatlas', key, textureURL, { atlasURL: atlasURL, format: format });
}
else
{
switch (format)
{
// A json string or object has been given
case Phaser.Loader.TEXTURE_ATLAS_JSON_ARRAY:
// A json string or object has been given
case Phaser.Loader.TEXTURE_ATLAS_JSON_ARRAY:
if (typeof atlasData === 'string')
{
atlasData = JSON.parse(atlasData);
}
break;
if (typeof atlasData === 'string')
{
atlasData = JSON.parse(atlasData);
}
break;
// An xml string or object has been given
case Phaser.Loader.TEXTURE_ATLAS_XML_STARLING:
// An xml string or object has been given
case Phaser.Loader.TEXTURE_ATLAS_XML_STARLING:
if (typeof atlasData === 'string')
{
var xml;
if (typeof atlasData === 'string')
{
var xml;
try {
if (window['DOMParser'])
{
var domparser = new DOMParser();
xml = domparser.parseFromString(atlasData, "text/xml");
}
else
{
xml = new ActiveXObject("Microsoft.XMLDOM");
xml.async = 'false';
xml.loadXML(atlasData);
}
}
catch (e)
try {
if (window['DOMParser'])
{
xml = undefined;
}
if (!xml || !xml.documentElement || xml.getElementsByTagName("parsererror").length)
{
throw new Error("Phaser.Loader. Invalid Texture Atlas XML given");
var domparser = new DOMParser();
xml = domparser.parseFromString(atlasData, "text/xml");
}
else
{
atlasData = xml;
xml = new ActiveXObject("Microsoft.XMLDOM");
xml.async = 'false';
xml.loadXML(atlasData);
}
}
break;
}
this.addToFileList('textureatlas', key, textureURL, { atlasURL: null, atlasData: atlasData, format: format });
catch (e)
{
xml = undefined;
}
if (!xml || !xml.documentElement || xml.getElementsByTagName("parsererror").length)
{
throw new Error("Phaser.Loader. Invalid Texture Atlas XML given");
}
else
{
atlasData = xml;
}
}
break;
}
this.addToFileList('textureatlas', key, textureURL, { atlasURL: null, atlasData: atlasData, format: format });
}
return this;
@ -596,11 +653,17 @@ Phaser.Loader.prototype = {
* Remove loading request of a file.
*
* @method Phaser.Loader#removeFile
* @param key {string} Key of the file you want to remove.
* @param {string} type - The type of resource to add to the list (image, audio, xml, etc).
* @param {string} key - Key of the file you want to remove.
*/
removeFile: function (key) {
removeFile: function (type, key) {
delete this._fileList[key];
var file = this.getAsset(type, key);
if (file !== false)
{
this._fileList.splice(file.index, 1);
}
},
@ -611,7 +674,7 @@ Phaser.Loader.prototype = {
*/
removeAll: function () {
this._fileList = {};
this._fileList.length = 0;
},
@ -631,11 +694,12 @@ Phaser.Loader.prototype = {
this.hasLoaded = false;
this.isLoading = true;
this.onLoadStart.dispatch(this.queueSize);
this.onLoadStart.dispatch(this._fileList.length);
if (this._keys.length > 0)
if (this._fileList.length > 0)
{
this._progressChunk = 100 / this._keys.length;
this._fileIndex = 0;
this._progressChunk = 100 / this._fileList.length;
this.loadFile();
}
else
@ -655,7 +719,7 @@ Phaser.Loader.prototype = {
*/
loadFile: function () {
var file = this._fileList[this._keys.shift()];
var file = this._fileList[this._fileIndex];
var _this = this;
// Image or Data?
@ -669,10 +733,10 @@ Phaser.Loader.prototype = {
file.data = new Image();
file.data.name = file.key;
file.data.onload = function () {
return _this.fileComplete(file.key);
return _this.fileComplete(this._fileIndex);
};
file.data.onerror = function () {
return _this.fileError(file.key);
return _this.fileError(this._fileIndex);
};
file.data.crossOrigin = this.crossOrigin;
file.data.src = this.baseURL + file.url;
@ -689,10 +753,10 @@ Phaser.Loader.prototype = {
this._xhr.open("GET", this.baseURL + file.url, true);
this._xhr.responseType = "arraybuffer";
this._xhr.onload = function () {
return _this.fileComplete(file.key);
return _this.fileComplete(this._fileIndex);
};
this._xhr.onerror = function () {
return _this.fileError(file.key);
return _this.fileError(this._fileIndex);
};
this._xhr.send();
}
@ -705,25 +769,25 @@ Phaser.Loader.prototype = {
file.data.name = file.key;
file.data.preload = 'auto';
file.data.src = this.baseURL + file.url;
this.fileComplete(file.key);
this.fileComplete(this._fileIndex);
}
else
{
file.data = new Audio();
file.data.name = file.key;
file.data.onerror = function () {
return _this.fileError(file.key);
return _this.fileError(this._fileIndex);
};
file.data.preload = 'auto';
file.data.src = this.baseURL + file.url;
file.data.addEventListener('canplaythrough', Phaser.GAMES[this.game.id].load.fileComplete(file.key), false);
file.data.addEventListener('canplaythrough', Phaser.GAMES[this.game.id].load.fileComplete(this._fileIndex), false);
file.data.load();
}
}
}
else
{
this.fileError(file.key);
this.fileError(this._fileIndex);
}
break;
@ -735,13 +799,13 @@ Phaser.Loader.prototype = {
if (file.format == Phaser.Tilemap.TILED_JSON)
{
this._xhr.onload = function () {
return _this.jsonLoadComplete(file.key);
return _this.jsonLoadComplete(this._fileIndex);
};
}
else if (file.format == Phaser.Tilemap.CSV)
{
this._xhr.onload = function () {
return _this.csvLoadComplete(file.key);
return _this.csvLoadComplete(this._fileIndex);
};
}
else
@ -750,7 +814,7 @@ Phaser.Loader.prototype = {
}
this._xhr.onerror = function () {
return _this.dataLoadError(file.key);
return _this.dataLoadError(this._fileIndex);
};
this._xhr.send();
break;
@ -759,10 +823,10 @@ Phaser.Loader.prototype = {
this._xhr.open("GET", this.baseURL + file.url, true);
this._xhr.responseType = "text";
this._xhr.onload = function () {
return _this.fileComplete(file.key);
return _this.fileComplete(this._fileIndex);
};
this._xhr.onerror = function () {
return _this.fileError(file.key);
return _this.fileError(this._fileIndex);
};
this._xhr.send();
break;
@ -799,21 +863,21 @@ Phaser.Loader.prototype = {
},
/**
* Error occured when load a file.
* Error occured when loading a file.
*
* @method Phaser.Loader#fileError
* @param {string} key - Key of the error loading file.
* @param {number} index - The index of the file in the file queue that errored.
*/
fileError: function (key) {
fileError: function (index) {
this._fileList[key].loaded = true;
this._fileList[key].error = true;
this._fileList[index].loaded = true;
this._fileList[index].error = true;
this.onFileError.dispatch(key);
this.onFileError.dispatch(this._fileList[index].key, this._fileList[index]);
console.warn("Phaser.Loader error loading file: " + key + ' from URL ' + this._fileList[key].url);
console.warn("Phaser.Loader error loading file: " + this._fileList[index].key + ' from URL ' + this._fileList[index].url);
this.nextFile(key, false);
this.nextFile(index, false);
},
@ -821,19 +885,19 @@ Phaser.Loader.prototype = {
* Called when a file is successfully loaded.
*
* @method Phaser.Loader#fileComplete
* @param {string} key - Key of the successfully loaded file.
* @param {number} index - The index of the file in the file queue that loaded.
*/
fileComplete: function (key) {
fileComplete: function (index) {
if (!this._fileList[key])
if (!this._fileList[index])
{
console.warn('Phaser.Loader fileComplete invalid key ' + key);
console.warn('Phaser.Loader fileComplete invalid index ' + index);
return;
}
this._fileList[key].loaded = true;
this._fileList[index].loaded = true;
var file = this._fileList[key];
var file = this._fileList[index];
var loadNext = true;
var _this = this;
@ -870,13 +934,13 @@ Phaser.Loader.prototype = {
if (file.format == Phaser.Loader.TEXTURE_ATLAS_JSON_ARRAY || file.format == Phaser.Loader.TEXTURE_ATLAS_JSON_HASH)
{
this._xhr.onload = function () {
return _this.jsonLoadComplete(file.key);
return _this.jsonLoadComplete(index);
};
}
else if (file.format == Phaser.Loader.TEXTURE_ATLAS_XML_STARLING)
{
this._xhr.onload = function () {
return _this.xmlLoadComplete(file.key);
return _this.xmlLoadComplete(index);
};
}
else
@ -885,7 +949,7 @@ Phaser.Loader.prototype = {
}
this._xhr.onerror = function () {
return _this.dataLoadError(file.key);
return _this.dataLoadError(index);
};
this._xhr.send();
}
@ -905,11 +969,11 @@ Phaser.Loader.prototype = {
this._xhr.responseType = "text";
this._xhr.onload = function () {
return _this.xmlLoadComplete(file.key);
return _this.xmlLoadComplete(index);
};
this._xhr.onerror = function () {
return _this.dataLoadError(file.key);
return _this.dataLoadError(index);
};
this._xhr.send();
}
@ -933,7 +997,7 @@ Phaser.Loader.prototype = {
this.game.sound.context.decodeAudioData(file.data, function (buffer) {
if (buffer)
{
that.game.cache.decodedSound(key, buffer);
that.game.cache.decodedSound(index, buffer);
}
});
}
@ -953,7 +1017,7 @@ Phaser.Loader.prototype = {
if (loadNext)
{
this.nextFile(key, true);
this.nextFile(index, true);
}
},
@ -962,12 +1026,12 @@ Phaser.Loader.prototype = {
* Successfully loaded a JSON file.
*
* @method Phaser.Loader#jsonLoadComplete
* @param {string} key - Key of the loaded JSON file.
* @param {number} index - The index of the file in the file queue that loaded.
*/
jsonLoadComplete: function (key) {
jsonLoadComplete: function (index) {
var data = JSON.parse(this._xhr.responseText);
var file = this._fileList[key];
var file = this._fileList[index];
if (file.type == 'tilemap')
{
@ -978,7 +1042,7 @@ Phaser.Loader.prototype = {
this.game.cache.addTextureAtlas(file.key, file.url, file.data, data, file.format);
}
this.nextFile(key, true);
this.nextFile(index, true);
},
@ -986,16 +1050,16 @@ Phaser.Loader.prototype = {
* Successfully loaded a CSV file.
*
* @method Phaser.Loader#csvLoadComplete
* @param {string} key - Key of the loaded CSV file.
* @param {number} index - The index of the file in the file queue that loaded.
*/
csvLoadComplete: function (key) {
csvLoadComplete: function (index) {
var data = this._xhr.responseText;
var file = this._fileList[key];
var file = this._fileList[index];
this.game.cache.addTilemap(file.key, file.url, data, file.format);
this.nextFile(key, true);
this.nextFile(index, true);
},
@ -1003,17 +1067,17 @@ Phaser.Loader.prototype = {
* Error occured when load a JSON.
*
* @method Phaser.Loader#dataLoadError
* @param {string} key - Key of the error loading JSON file.
* @param {number} index - The index of the file in the file queue that errored.
*/
dataLoadError: function (key) {
dataLoadError: function (index) {
var file = this._fileList[key];
var file = this._fileList[index];
file.error = true;
console.warn("Phaser.Loader dataLoadError: " + key);
console.warn("Phaser.Loader dataLoadError: " + file.key);
this.nextFile(key, true);
this.nextFile(index, true);
},
@ -1021,9 +1085,9 @@ Phaser.Loader.prototype = {
* Successfully loaded an XML file.
*
* @method Phaser.Loader#xmlLoadComplete
* @param {string} key - Key of the loaded XML file.
* @param {number} index - The index of the file in the file queue that loaded.
*/
xmlLoadComplete: function (key) {
xmlLoadComplete: function (index) {
var data = this._xhr.responseText;
var xml;
@ -1052,7 +1116,7 @@ Phaser.Loader.prototype = {
throw new Error("Phaser.Loader. Invalid XML given");
}
var file = this._fileList[key];
var file = this._fileList[index];
if (file.type == 'bitmapfont')
{
@ -1063,18 +1127,18 @@ Phaser.Loader.prototype = {
this.game.cache.addTextureAtlas(file.key, file.url, file.data, xml, file.format);
}
this.nextFile(key, true);
this.nextFile(index, true);
},
/**
* Handle loading next file.
*
* @param previousKey {string} Key of previous loaded asset.
* @param success {boolean} Whether the previous asset loaded successfully or not.
* @param {number} previousIndex - Index of the previously loaded asset.
* @param {boolean} success - Whether the previous asset loaded successfully or not.
* @private
*/
nextFile: function (previousKey, success) {
nextFile: function (previousIndex, success) {
this.progress = Math.round(this.progress + this._progressChunk);
@ -1097,10 +1161,11 @@ Phaser.Loader.prototype = {
this.preloadSprite.sprite.crop = this.preloadSprite.crop;
}
this.onFileComplete.dispatch(this.progress, previousKey, success, this.queueSize - this._keys.length, this.queueSize);
this.onFileComplete.dispatch(this.progress, this._fileList[previousIndex].key, success, this.totalLoadedFiles(), this._fileList.length);
if (this._keys.length > 0)
if (this.totalQueuedFiles() > 0)
{
this._fileIndex++;
this.loadFile();
}
else
@ -1113,6 +1178,48 @@ Phaser.Loader.prototype = {
this.onLoadComplete.dispatch();
}
},
/**
* Returns the number of files that have already been loaded, even if they errored.
*
* @return {number} The number of files that have already been loaded (even if they errored)
*/
totalLoadedFiles: function () {
var total = 0;
for (var i = 0; i < this._fileList; i++)
{
if (this._fileList[i].loaded)
{
total++;
}
}
return total;
},
/**
* Returns the number of files still waiting to be processed in the load queue. This value decreases as each file is in the queue is loaded.
*
* @return {number} The number of files that still remain in the load queue.
*/
totalQueuedFiles: function () {
var total = 0;
for (var i = 0; i < this._fileList; i++)
{
if (this._fileList[i].loaded === false)
{
total++;
}
}
return total;
}
};

View file

@ -31,8 +31,6 @@ PIXI.PixiShader = function()
* @property {number} textureCount - A local texture counter for multi-texture shaders.
*/
this.textureCount = 0;
// this.dirty = true;
};
@ -90,14 +88,12 @@ PIXI.PixiShader.prototype.initUniforms = function()
if (type == 'sampler2D')
{
if (uniform.value && uniform.value.baseTexture.hasLoaded)
uniform._init = false;
if (uniform.value !== null)
{
this.initSampler2D(uniform);
}
else
{
uniform._init = false;
}
}
else if (type == 'mat2' || type == 'mat3' || type == 'mat4')
{
@ -151,48 +147,70 @@ PIXI.PixiShader.prototype.initUniforms = function()
*/
PIXI.PixiShader.prototype.initSampler2D = function(uniform)
{
if (uniform.value && uniform.value.baseTexture.hasLoaded)
if (!uniform.value || !uniform.value.baseTexture || !uniform.value.baseTexture.hasLoaded)
{
return;
}
PIXI.gl.activeTexture(PIXI.gl['TEXTURE' + this.textureCount]);
PIXI.gl.bindTexture(PIXI.gl.TEXTURE_2D, uniform.value.baseTexture._glTexture);
// Extended texture data
if (uniform.textureData)
{
var data = uniform.textureData;
// GLTexture = mag linear, min linear_mipmap_linear, wrap repeat + gl.generateMipmap(gl.TEXTURE_2D);
// GLTextureLinear = mag/min linear, wrap clamp
// GLTextureNearestRepeat = mag/min NEAREST, wrap repeat
// GLTextureNearest = mag/min nearest, wrap clamp
// AudioTexture = whatever + luminance
// AudioTexture = whatever + luminance + width 512, height 2, border 0
// KeyTexture = whatever + luminance + width 256, height 2, border 0
// magFilter can be: gl.LINEAR, gl.LINEAR_MIPMAP_LINEAR or gl.NEAREST
// wrapS/T can be: gl.CLAMP_TO_EDGE or gl.REPEAT
var magFilter = (uniform.magFilter) ? uniform.magFilter : PIXI.gl.LINEAR;
var minFilter = (uniform.minFilter) ? uniform.minFilter : PIXI.gl.LINEAR;
var wrapS = (uniform.wrapS) ? uniform.wrapS : PIXI.gl.CLAMP_TO_EDGE;
var wrapT = (uniform.wrapT) ? uniform.wrapT : PIXI.gl.CLAMP_TO_EDGE;
var format = (uniform.luminance) ? PIXI.gl.LUMINANCE : PIXI.gl.RGBA;
var magFilter = (data.magFilter) ? data.magFilter : PIXI.gl.LINEAR;
var minFilter = (data.minFilter) ? data.minFilter : PIXI.gl.LINEAR;
var wrapS = (data.wrapS) ? data.wrapS : PIXI.gl.CLAMP_TO_EDGE;
var wrapT = (data.wrapT) ? data.wrapT : PIXI.gl.CLAMP_TO_EDGE;
var format = (data.luminance) ? PIXI.gl.LUMINANCE : PIXI.gl.RGBA;
if (uniform.repeat)
if (data.repeat)
{
wrapS = PIXI.gl.REPEAT;
wrapT = PIXI.gl.REPEAT;
}
PIXI.gl.activeTexture(PIXI.gl['TEXTURE' + this.textureCount]);
PIXI.gl.bindTexture(PIXI.gl.TEXTURE_2D, uniform.value.baseTexture._glTexture);
PIXI.gl.pixelStorei(PIXI.gl.UNPACK_FLIP_Y_WEBGL, false);
PIXI.gl.texImage2D(PIXI.gl.TEXTURE_2D, 0, format, PIXI.gl.RGBA, PIXI.gl.UNSIGNED_BYTE, uniform.value.baseTexture.source);
// PIXI.gl.texImage2D(PIXI.gl.TEXTURE_2D, 0, PIXI.gl.LUMINANCE, 512, 2, 0, PIXI.gl.LUMINANCE, PIXI.gl.UNSIGNED_BYTE, null);
// PIXI.gl.texImage2D(PIXI.gl.TEXTURE_2D, 0, PIXI.gl.LUMINANCE, 256, 2, 0, PIXI.gl.LUMINANCE, PIXI.gl.UNSIGNED_BYTE, null);
if (data.width)
{
var width = (data.width) ? data.width : 512;
var height = (data.height) ? data.height : 2;
var border = (data.border) ? data.border : 0;
// void texImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, ArrayBufferView? pixels);
PIXI.gl.texImage2D(PIXI.gl.TEXTURE_2D, 0, format, width, height, border, format, PIXI.gl.UNSIGNED_BYTE, null);
}
else
{
// void texImage2D(GLenum target, GLint level, GLenum internalformat, GLenum format, GLenum type, ImageData? pixels);
PIXI.gl.texImage2D(PIXI.gl.TEXTURE_2D, 0, format, PIXI.gl.RGBA, PIXI.gl.UNSIGNED_BYTE, uniform.value.baseTexture.source);
}
PIXI.gl.texParameteri(PIXI.gl.TEXTURE_2D, PIXI.gl.TEXTURE_MAG_FILTER, magFilter);
PIXI.gl.texParameteri(PIXI.gl.TEXTURE_2D, PIXI.gl.TEXTURE_MIN_FILTER, minFilter);
PIXI.gl.texParameteri(PIXI.gl.TEXTURE_2D, PIXI.gl.TEXTURE_WRAP_S, wrapS);
PIXI.gl.texParameteri(PIXI.gl.TEXTURE_2D, PIXI.gl.TEXTURE_WRAP_T, wrapT);
PIXI.gl.uniform1i(uniform.uniformLocation, this.textureCount);
uniform._init = true;
this.textureCount++;
}
PIXI.gl.uniform1i(uniform.uniformLocation, this.textureCount);
uniform._init = true;
this.textureCount++;
};
/**
@ -202,6 +220,7 @@ PIXI.PixiShader.prototype.initSampler2D = function(uniform)
*/
PIXI.PixiShader.prototype.syncUniforms = function()
{
this.textureCount = 1;
var uniform;
// This would probably be faster in an array and it would guarantee key order
@ -232,9 +251,19 @@ PIXI.PixiShader.prototype.syncUniforms = function()
{
uniform.glFunc.call(PIXI.gl, uniform.uniformLocation, uniform.value.x, uniform.value.y, uniform.value.z, uniform.value.w);
}
else if (uniform.type == 'sampler2D' && uniform._init == false && uniform.value && uniform.value.baseTexture.hasLoaded === false)
else if (uniform.type == 'sampler2D')
{
this.initSampler2D(uniform);
if (uniform._init)
{
PIXI.gl.activeTexture(PIXI.gl['TEXTURE' + this.textureCount]);
PIXI.gl.bindTexture(PIXI.gl.TEXTURE_2D, uniform.value.baseTexture._glTexture);
PIXI.gl.uniform1i(uniform.uniformLocation, this.textureCount);
this.textureCount++;
}
else
{
this.initSampler2D(uniform);
}
}
}

View file

@ -34,6 +34,12 @@ Phaser.Device = function () {
*/
this.iOS = false;
/**
* @property {boolean} cocoonJS - Is the game running under CocoonJS?
* @default
*/
this.cocoonJS = false;
/**
* @property {boolean} android - Is running on android?
* @default
@ -401,6 +407,10 @@ Phaser.Device.prototype = {
this.webApp = true;
}
if (navigator['isCocoonJS']) {
this.cocoonJS = true;
}
},
/**