Richard Davey
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d6d812fc86
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Update Polygon docs re: getBounds. Fix #5441
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2024-02-01 16:42:55 +00:00 |
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Robert Kowalski
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a71bb012a4
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Update CHANGELOG-v3.80.md
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2024-02-01 11:41:14 -05:00 |
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Robert Kowalski
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deba2d42b5
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Merge branch 'master' of https://github.com/phaserjs/phaser
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2024-02-01 11:18:55 -05:00 |
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Robert Kowalski
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86b8364dd2
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preventDefault in onTouchEndWindow when DOM elements are over input
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2024-02-01 11:18:54 -05:00 |
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Richard Davey
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56ee1c1238
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Update CHANGELOG-v3.80.md
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2024-02-01 14:02:24 +00:00 |
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Richard Davey
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a6e325807c
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The SpineFile.onFileComplete handler was running a regular expression against file.src instead of file.url , sometimes leading to double paths in the atlas paths on loading. Fix #6642
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2024-02-01 14:02:21 +00:00 |
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Richard Davey
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2d6594cb18
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Added setSlotAlpha to Spine 3 plugin
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2024-02-01 14:02:10 +00:00 |
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Richard Davey
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b3722b1989
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Update CHANGELOG-v3.80.md
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2024-02-01 12:47:38 +00:00 |
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Richard Davey
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c444f53d28
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* SpineGameObject.setSlotAlpha is a new method that allows you to set the alpha on a specific slot in a Spine skeleton. * The SpineGameObject.setAlpha method has had its 2nd parameter removed. This fixes needless slot look-ups during rendering when a Spine Game Object is inside a regular Container. If you need to set slot alpha, use the new setSlotAlpha method instead. Fix #6571
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2024-02-01 12:47:35 +00:00 |
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Richard Davey
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5e0a40022e
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Update CHANGELOG-v3.80.md
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2024-02-01 12:23:18 +00:00 |
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Richard Davey
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76831e88ec
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The Spine 4.1 Plugin will now call preUpdate automatically when the play method is called. This forces the new animation state to update and apply itself to the skeleton. This fixes an issue where Spine object would show the default frame in the Spine atlas for a single update before the animation started. Fix #5443
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2024-02-01 12:23:08 +00:00 |
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Robert Kowalski
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3306fd19a0
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Update CHANGELOG-v3.80.md
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2024-01-31 17:51:46 -05:00 |
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Richard Davey
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4d3bdc8458
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Update CHANGELOG-v3.80.md
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2024-01-31 21:33:49 +00:00 |
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Richard Davey
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a2f47d65c1
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Modified RandomDataGenerator.weightedPick method to avoid sampling past the last element. Fix #6701
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2024-01-31 21:33:47 +00:00 |
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Richard Davey
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7c5e4dc2f6
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Update CHANGELOG-v3.80.md
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2024-01-31 21:22:43 +00:00 |
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Richard Davey
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45f553d8af
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x and y are non-optional. Fix #6518
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2024-01-31 21:22:39 +00:00 |
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Richard Davey
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9499d2bb74
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Update CHANGELOG-v3.80.md
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2024-01-31 21:18:14 +00:00 |
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Richard Davey
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9bf53dd7c9
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Added WebGLPipeline[] as a valid type for the pipeline property
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2024-01-31 21:18:11 +00:00 |
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Robert Kowalski
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d6c61dbbc4
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Update CHANGELOG-v3.80.md
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2024-01-31 15:49:04 -05:00 |
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Robert Kowalski
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bfce4b7269
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Merge branch 'master' of https://github.com/phaserjs/phaser
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2024-01-31 15:34:22 -05:00 |
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Robert Kowalski
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a48db68b53
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The PlaceOnLine Action now supports ease functions
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2024-01-31 15:34:19 -05:00 |
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Richard Davey
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659ccd127e
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Update CHANGELOG-v3.80.md
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2024-01-31 20:32:13 +00:00 |
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Richard Davey
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cf27547793
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The Matter.Body function scale has been updated so if the Body originally had an inertia of Infinity this will be restored at the end of the call. This happens if you set a Matter Body to have fixed rotation. Fix #6369
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2024-01-31 20:32:10 +00:00 |
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Richard Davey
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425ef3b472
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Update CHANGELOG-v3.80.md
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2024-01-31 20:23:46 +00:00 |
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Richard Davey
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51074c4567
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The PostFXPipeline.postBatch method will now skip onDraw is the pipeline hasn't booted, introducing an artificial frame skip. This should potentially fix glitch errors on mobile devices where Post FX would appear corrupted for a single frame. Fix #6681
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2024-01-31 20:23:43 +00:00 |
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Richard Davey
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fd1ab35419
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Update CHANGELOG-v3.80.md
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2024-01-31 19:35:13 +00:00 |
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Richard Davey
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c6c7fd60a6
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The BloomFX and BlurFX and any custom pipeline that relies on using the UtilityPipeline full or half frame targets will now correctly draw even after the renderer size changes. Fix #6677
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2024-01-31 19:35:10 +00:00 |
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Richard Davey
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92065facf0
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You can now specify an autoResize boolean in the RenderTargetConfig which is passed to the Render Targets when they are created by a pipeline.
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2024-01-31 19:15:21 +00:00 |
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Richard Davey
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c6f5638e45
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Update CHANGELOG-v3.80.md
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2024-01-31 18:12:54 +00:00 |
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Richard Davey
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97967288b6
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DynamicTexture.setSize will now check to see if the glTexture bound to the current frame is stale, and if so, destroy it before binding the one from the Render Target. This fixes an issue where constantly destroy and creating Dynamic Textures would cause a memory leak in WebGL. Fix #6669
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2024-01-31 18:12:51 +00:00 |
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Richard Davey
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ab6776e69f
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Update CHANGELOG-v3.80.md
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2024-01-31 17:36:24 +00:00 |
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Richard Davey
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4ea4e55e0f
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DynamicTexture will now automatically call setSize(width, height) for both WebGL and Canvas. Previously it only did it for WebGL. This fixes an issue where DynamicTextures in Canvas mode would have a width and height of -1. Fix #6682
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2024-01-31 17:36:21 +00:00 |
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Richard Davey
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4831095538
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Update CHANGELOG-v3.80.md
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2024-01-31 17:26:18 +00:00 |
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Richard Davey
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f258e11cb7
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Merge pull request #6723 from samme/feature/renderer-custom-builds
Exclude the renderers by feature flag
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2024-01-31 17:24:22 +00:00 |
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Richard Davey
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2489396d58
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Updated docs
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2024-01-31 17:15:38 +00:00 |
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Richard Davey
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78b7e9ddda
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Update CHANGELOG-v3.80.md
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2024-01-31 16:53:21 +00:00 |
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Richard Davey
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8048d3d906
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Update CHANGELOG-v3.80.md
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2024-01-31 16:52:49 +00:00 |
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Richard Davey
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f268ba3f6d
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Removed debug code
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2024-01-31 16:51:54 +00:00 |
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Richard Davey
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25787bde36
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* The Layer.removeAll , remove and add methods have been removed. These methods are all still available via the List class that Layer inherits, but the destroyChild parameters are no longer available.
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2024-01-31 16:51:54 +00:00 |
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Robert Kowalski
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4e56bf453b
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Merge branch 'master' of https://github.com/phaserjs/phaser
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2024-01-31 11:34:24 -05:00 |
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Robert Kowalski
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ab0ce4d335
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CheckIsoBounds after checking if the iso tile will be visible
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2024-01-31 11:34:21 -05:00 |
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Richard Davey
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00c5d02e4e
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Testing Layer remove fix
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2024-01-31 15:35:18 +00:00 |
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Robert Kowalski
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7420a998c7
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Update CHANGELOG-v3.80.md
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2024-01-31 06:07:55 -05:00 |
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Robert Kowalski
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b27e4d3744
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Merge pull request #6537 from jorbascrumps/feat-use-seeded-random-for-tilemap-weighted-randomize
Updates `Tilemaps.Components.WeightedRandomize` to use seeded random value
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2024-01-30 18:45:20 -05:00 |
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Richard Davey
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f7049fe831
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Merge branch 'master' of https://github.com/phaserjs/phaser
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2024-01-30 22:44:28 +00:00 |
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Richard Davey
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04b28e63f2
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Fixed jsdoc
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2024-01-30 22:44:25 +00:00 |
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Robert Kowalski
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be5223936a
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Update CHANGELOG-v3.80.md
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2024-01-29 23:33:19 -05:00 |
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Robert Kowalski
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6c55aba8d9
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Merge pull request #6714 from dhashvir/master
fix nineslice hit areas
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2024-01-29 20:04:33 -05:00 |
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Robert Kowalski
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ddc43fcbee
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Merge pull request #6694 from Byvire/master
Check for undefined to avoid a crash in the examples at phaser3-custo…
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2024-01-29 15:27:08 -05:00 |
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Robert Kowalski
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e0e3de008a
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Merge pull request #6722 from samme/feature/setTilesetImage-warnings
Improve the warnings in addTilesetImage()
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2024-01-29 12:38:05 -05:00 |
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