Fixed jsdoc

This commit is contained in:
Richard Davey 2024-01-30 22:44:25 +00:00
parent 91b2b0c531
commit 04b28e63f2

View file

@ -89,7 +89,7 @@ var Displacement = new Class({
*
* You can only use a whole texture, not a frame from a texture atlas or sprite sheet.
*
* @method Phaser.GameObjects.Components.FX#setTexture
* @method Phaser.FX.Displacement#setTexture
* @since 3.60.0
*
* @param {string} [texture='__WHITE'] - The unique string-based key of the texture to use for displacement, which must exist in the Texture Manager.