Update CHANGELOG-v3.80.md

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Richard Davey 2024-01-31 17:26:09 +00:00
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* `Tilemaps.Components.IsometricCullTiles` does the `CheckIsoBounds` method check last when building the outputArray, as to help optimize in situations where the tile would not be visible anyways. (thanks @zegenie)
* `Tilemaps.Components.WeightedRandomize` now uses the Phaser `Math.RND.frac` method with a seed instead the `Math.Random` static method. (thanks @jorbascrumps)
* The `Layer.removeAll`, `remove` and `add` methods have been removed. These methods are all still available via the `List` class that Layer inherits, but the `destroyChild` parameters are no longer available.
* The `Renderer.Canvas` and `Renderer.WebGL` will now only be included in the build file if the corresponding feature flags `CANVAS_RENDERER` and/or `WEBGL_RENDERER` are set to `true`. For Canvas only builds this saves a lot of space in the build (thanks @samme)
# Bug Fixes