Commit graph

8844 commits

Author SHA1 Message Date
Richard Davey
736fd6dfb9 Added TWEEN_UPDATE current and previous values 2020-01-07 23:56:15 +00:00
Richard Davey
279829b414 Added JSDocs 2020-01-07 17:54:47 +00:00
Richard Davey
868d599832 Added JSDocs 2020-01-07 17:31:41 +00:00
Richard Davey
99df00244b Reduced default anchor size 2020-01-07 17:31:29 +00:00
Richard Davey
2b1ce933af The internal Matter Composite.setModified function will now emit a compositeModified event, which the Matter World listens for, if debug draw is enabled, so it can update the composite children render styles. 2020-01-07 17:20:31 +00:00
Richard Davey
a2c1377131 You can now set gravity: false in your Matter Config and it will reset gravity from the defaults to zero. 2020-01-07 16:38:13 +00:00
Richard Davey
105fb64b4f Removed spaces 2020-01-07 14:39:22 +00:00
Richard Davey
2b66f81d28 Final config structure and values 2020-01-07 14:02:38 +00:00
Richard Davey
8527e10d64 Added renderCollisions and renderSeparations 2020-01-07 14:02:28 +00:00
Richard Davey
c0e61cf2be Added renderBodyVelocity 2020-01-07 12:56:30 +00:00
Richard Davey
1eec78375a Removed old comments 2020-01-07 12:39:38 +00:00
Richard Davey
334f17439e Update MatterDebugConfig.js 2020-01-07 12:39:31 +00:00
Richard Davey
ad1891cd8d Added renderBodyBounds and renderBodyAxes methods 2020-01-07 12:39:27 +00:00
Richard Davey
0a801cbac4 Added World.renderGrid method.
Renamed showBodyPosition to showPositions
2020-01-07 11:56:39 +00:00
Richard Davey
76d2c971f7 Added showSensor debug option 2020-01-07 00:28:37 +00:00
Richard Davey
64c12a9c60 Added showBodyPosition config option 2020-01-06 22:30:38 +00:00
Richard Davey
aa32235f5a Added applyForceFromPosition 2020-01-06 17:56:20 +00:00
Richard Davey
2d3a87a3a6 Updated existing for TS defs. Fix #4941 2020-01-06 13:33:23 +00:00
Richard Davey
5b17e0e61e Added jsdocs 2020-01-05 23:55:45 +00:00
Richard Davey
beefcf09b6 Added jsdocs 2020-01-05 23:54:08 +00:00
Richard Davey
25339383f1 Added jsdocs 2020-01-05 23:48:49 +00:00
Richard Davey
c5675ae171 Added jsdocs 2020-01-05 23:47:25 +00:00
Richard Davey
ffb604c502 Added new setVelocity, setVelocityX, setVelocityY, setAngularVelocity, applyForce and applyForceFromAngle methods. 2020-01-04 12:31:27 +00:00
Richard Davey
ba4c82e140 Added jsdocs 2020-01-04 12:27:04 +00:00
Richard Haddad
2d0edf2a2f
Merge branch 'master' into master 2020-01-04 05:23:43 +01:00
Richard Davey
a7ebd6b1b5
Merge pull request #4938 from javigaralva/fix-spline-doc
Added some documentation for Spline curves.
2020-01-03 23:15:17 +00:00
samme
974ffd93ee Docs for Phaser.Sound.BaseSoundManager#play
Always adds a new sound
2020-01-03 13:44:07 -08:00
samme
b28f45b609 Docs for Phaser.Scenes.ScenePlugin
- Note operations are queued
- https://github.com/photonstorm/phaser/issues/4403#issuecomment-481264025
2020-01-03 13:44:07 -08:00
samme
bee0a96542 Docs for Phaser.Curves.Curve and Phaser.Curves.Path
And whitespace
2020-01-03 13:44:07 -08:00
Chnapy
9bb02d57ef improve typings: getPoints functions 2020-01-03 13:21:50 +01:00
Chnapy
265bfc76fb improve typings: EventEmitter 2020-01-03 13:00:42 +01:00
Chnapy
094e322ace Revert "add generics for Scene and its config key"
This reverts commit a1cf6e4456.
2020-01-03 12:37:50 +01:00
Javier García Álvarez
6e05e0252f Added some documentation for Spline curves. 2020-01-03 09:37:59 +01:00
Chnapy
a1cf6e4456 add generics for Scene and its config key 2020-01-02 21:54:45 +01:00
Chnapy
a794c16361 improve typings: GenerateFrameNames 2020-01-02 20:23:10 +01:00
Chnapy
3dfec6fbc3 improve typings: BresenhamPoints function 2020-01-02 20:18:14 +01:00
Richard Davey
5e027f7031 Added JSDocs 2020-01-02 16:45:28 +00:00
Richard Davey
1e6e350f7f Typo fix 2020-01-02 01:57:26 +00:00
Richard Davey
7fdcfd540c Remove render.opacity as it's not valid for constraints 2020-01-01 20:02:15 +00:00
Richard Davey
58c8efc2e5 Added jsdocs 2020-01-01 17:33:45 +00:00
Adam Beswick
cf4a4e2107 Remove requestedFullscreenChange and replace with checking the document's fullscreen element 2019-12-30 10:34:43 +00:00
Alex
77dc14ee2f Changed tile getTint function to use getTintAppendFloatAlphaAndSwap 2019-12-29 21:46:50 -05:00
Richard Davey
4892cc7feb The Graphics Game Object now uses the AlphaSingle component, allowing you to uniformly set the alpha of the element, rather than a quad alpha, which never worked for these objects. 2019-12-28 17:37:13 +00:00
Richard Davey
6ffdacc959 The DOMElement Game Object now uses the AlphaSingle component, allowing you to uniformly set the alpha of the element, rather than a quad alpha, which never worked for these objects. 2019-12-28 17:37:04 +00:00
Richard Davey
e6464f6ad3 Merge branch 'master' of https://github.com/photonstorm/phaser 2019-12-28 17:29:11 +00:00
Richard Davey
5a3d124583 lint fix 2019-12-28 17:28:50 +00:00
Richard Davey
f0e7a9bcf9 The Container Game Object now uses the AlphaSingle component, allowing you to uniformly set the alpha of the container, rather than a quad alpha, which never worked consistently across Container children. Fix #4916 2019-12-28 17:27:31 +00:00
Richard Davey
949d882788 The Shape Game Object now uses the AlphaSingle component, allowing you to uniformly set the alpha of the shape, rather than a quad alpha, which never worked for Shape objects. 2019-12-28 17:27:15 +00:00
Richard Davey
695cb7e4e2 AlphaSingle is a new Game Object Component that allows a Game Object to set its alpha values, but only as a single uniform value, not on a per-quad basis. 2019-12-28 17:27:01 +00:00
Richard Davey
56179c3887
Merge pull request #4920 from samme/feature/error-for-missing-audio-source
Throw an error when adding a sound from a missing asset
2019-12-28 16:37:52 +00:00
Richard Davey
5130fccbf5
Merge pull request #4921 from samme/feature/emitter-remove
Add ParticleEmitter.remove() and ParticleEmitterManager#removeEmitter()
2019-12-28 16:35:07 +00:00
Richard Davey
5adf6382ff
Merge pull request #4922 from samme/feature/emitter-setTint
Add ParticleEmitter#setTint()
2019-12-28 16:33:39 +00:00
Richard Davey
e7852b5384
Merge pull request #4923 from samme/patch-2
Correct type for Phaser.Tilemaps.LayerData.data
2019-12-28 16:22:59 +00:00
Richard Davey
b01c4b400f
Merge pull request #4930 from jcyuan/path-missing-crop
Crop component is missing from `RenderTexture` class
2019-12-28 16:22:20 +00:00
Richard Davey
b0c101a1cc
Merge pull request #4926 from samme/feature/distances
Add Phaser.Math.Distance methods
2019-12-28 16:14:12 +00:00
J.C
936563df11 Crop component is missing from RenderTexture class 2019-12-27 17:01:14 +08:00
samme
148e907b71 Add Math.Distance methods
- BetweenPoints()
- BetweenPointsSquared()
- Chebyshev()
- Snake()
2019-12-23 17:20:43 -08:00
samme
e752b5dc92 Add Phaser.Actions.AlignTo() and Phaser.Display.Align.To.QuickSet() 2019-12-23 16:37:43 -08:00
samme
f1001578c5
Bracket notation for type
Phaser.Tilemaps.LayerData#data
2019-12-23 12:57:58 -08:00
samme
15506e0faf Add ParticleEmitter.remove() and ParticleEmitterManager#removeEmitter() 2019-12-23 10:36:35 -08:00
samme
56cd59c537 Throw error for a bad audio asset key 2019-12-23 09:46:45 -08:00
samme
559c89eaf2 Add ParticleEmitter#setTint() 2019-12-23 09:25:35 -08:00
Richard Davey
64690cf987 Body.gravityScale is a new vector property that allows you to scale the effect of world gravity on a specific Body. 2019-12-21 08:29:57 +00:00
Richard Davey
66a25e2117 Setting lineSpacing in the Text Game Object style config would set the value but not apply it to the Text, leaving you to call updateText yourself. If set, it's now applied on instantiation. Fix #4901 2019-12-18 14:55:12 +00:00
Richard Davey
752999c92b The Mesh and Quad Game Objects have had the GetBounds component removed as it cannot operate on a Mesh as they don't have origins. Fix #4902 2019-12-18 14:43:23 +00:00
Richard Davey
9379f3ce17
Merge pull request #4877 from rexrainbow/curve-improvement
Add arguments step and out in curve.getSpacedPoints() method
2019-12-18 14:40:49 +00:00
Richard Davey
a4fb73fe38
Merge pull request #4879 from rexrainbow/curve-improvement2
Override default Curve.getUtoTmapping method
2019-12-18 14:37:36 +00:00
Richard Davey
55212dc2fb
Merge pull request #4892 from BeLi4L/master
TypeScript: Improve `Phaser.Math.RND` types
2019-12-18 14:36:52 +00:00
Richard Davey
d995cff36f
Merge pull request #4885 from rexrainbow/bug/game.destroy()
Fix bug of game.destroy()
2019-12-18 14:33:03 +00:00
Richard Davey
205bbab268
Merge pull request #4886 from rexrainbow/text-wrap
Don't add white space at last word of a line
2019-12-18 14:31:11 +00:00
Richard Davey
65efb6bcb7
Merge pull request #4900 from samme/patch-1
Correct docs for Phaser.Math.GetSpeed()
2019-12-18 14:30:31 +00:00
Richard Davey
29b0e96407
Merge pull request #4909 from samme/docs/arcade-physics-3
Docs for Arcade Physics
2019-12-18 14:29:51 +00:00
Richard Davey
e5ab24ec8c
Merge pull request #4912 from javigaralva/add-gameobjectfactory-docs
Added doc for `GameObjectFactory.register` and `GameObjectFactory.remove`
2019-12-18 14:29:25 +00:00
Richard Davey
427d88ed79
Merge pull request #4913 from javigaralva/fix-doc-static-functions
Fix doc static functions
2019-12-18 14:28:51 +00:00
Javier García Álvarez
9d418eae73 Fixed jsdoc types to get TS definition intellisense. 2019-12-18 12:25:14 +01:00
Javier García Álvarez
e1d288a834 Add optional params to ParseFromAtlas doc 2019-12-18 12:22:30 +01:00
Javier García Álvarez
dbaf6f1f75 Fixed jsdocs @name to @method 2019-12-18 11:48:30 +01:00
Javier García Álvarez
718db273c2 Added doc for GameObjectFactory.register and GameObjectFactory.remove 2019-12-18 11:32:29 +01:00
Javier García Álvarez
7576c824af Fixed semicolon in updateList doc 2019-12-18 10:38:44 +01:00
Richard Davey
5cb7d8484f Added Game Object level collision events 2019-12-18 02:22:37 +00:00
Richard Davey
a7c644454f Update PhysicsEditorParser.js 2019-12-17 18:04:10 +00:00
Richard Davey
e6b43a2f48 Improves jsdocs 2019-12-17 18:03:23 +00:00
Richard Davey
efcbd1e4e5 Added helper methods for setting body collision callbacks 2019-12-17 16:42:46 +00:00
Richard Davey
f64d3e59d0 Per-body collision callbacks 2019-12-17 16:42:30 +00:00
Richard Davey
0d62f60f60 Removed un-used properties, functions and docs 2019-12-17 16:42:16 +00:00
Richard Davey
21a6458608 Added new collision pair type defs 2019-12-17 16:41:58 +00:00
Richard Davey
ac124b8e20 Better handling of the runner config 2019-12-17 13:52:57 +00:00
Richard Davey
1412e1f4f9 Added typedef for Matter Runner config 2019-12-17 13:52:46 +00:00
Richard Davey
a158b14228 Matter.World.has is a new method that will take a Matter Body, or Game Object, and search the world for it. If found, it will return true. 2019-12-17 13:15:15 +00:00
Richard Davey
67a6fa81f9 Added jsdocs and property 2019-12-17 13:08:32 +00:00
Richard Davey
d260643c61 Stricter checks against body removal and addition 2019-12-17 13:07:16 +00:00
Richard Davey
29525868ff Added jsdocs 2019-12-17 13:06:11 +00:00
Richard Davey
43b111dc3e Removed unused code and tidied up the Phaser specific additions 2019-12-17 13:06:01 +00:00
Richard Davey
9c43681b79 Added jsdocs and off handler 2019-12-17 13:05:37 +00:00
Richard Davey
37b2fbd044 Removed calcOffset 2019-12-17 13:05:16 +00:00
Richard Davey
32b46b8e20 TimeStep.smoothStep is a new boolean property that controls if any delta smoothing takes place during the game step. Delta smoothing has been enabled in Phaser since the first version and helps avoid delta spikes and dips, especially after loss of focus. However, you can now easily toggle if this happens via this property and the corresponding FPSConfig property. 2019-12-17 13:04:50 +00:00
Richard Davey
1a50665ce1 Function not triggering properly. Adding to Body directly. 2019-12-17 02:14:54 +00:00
Richard Davey
819a6b20ae Walking through Matter compare merge 2019-12-16 17:12:12 +00:00
Richard Davey
f9e5246af0 Refactored so ops are done when the engine udates, not when the dom updates 2019-12-13 19:41:47 +00:00
Richard Davey
87a8af35c5 Added in Matter Runner 2019-12-13 19:41:27 +00:00
Richard Davey
604531d70a Disable sync verts for now 2019-12-13 19:41:18 +00:00
Richard Davey
e117a679d2 Still fix sleeping 2019-12-13 01:16:54 +00:00
Richard Davey
63083882d3 MatterGameObject has a new optional boolean parameter addToWorld which lets you control if the Body should be added to the world or not. Useful for toggling off should you be merging pre-existing bodies with Game Objects. 2019-12-12 17:15:00 +00:00
samme
fa57f74b8f Docs for Arcade Physics 2019-12-12 08:14:53 -08:00
Richard Davey
7ba6e9fe6b Added setCompositeRenderStyle method 2019-12-12 13:31:47 +00:00
Richard Davey
093557a6ea Removed worldConstraint changes 2019-12-12 13:31:36 +00:00
Richard Davey
03e67e2c50 Added docs and Body level syncVerts property 2019-12-12 12:41:11 +00:00
Richard Davey
01fa4d2c54 Fix handling of centerOfMass 2019-12-11 16:06:15 +00:00
Richard Davey
7a2c434ffc Remove deprecated code 2019-12-11 16:06:01 +00:00
Richard Davey
4032f87368 Fixed handling deeply nested bodies 2019-12-11 16:05:52 +00:00
Richard Davey
4b14e489af Added start of fromJSON 2019-12-11 15:01:05 +00:00
Richard Davey
69eec0add9 Fixed overlap method 2019-12-11 15:00:51 +00:00
Richard Davey
c267662259 Update World.js 2019-12-11 15:00:41 +00:00
Richard Davey
30750d1208 Update PhysicsEditorParser.js 2019-12-11 13:07:04 +00:00
Richard Davey
826431c7fa Tidying up 2019-12-11 13:06:07 +00:00
Richard Davey
19fc914a5b PhysicsEditorParser.parseVertices now uses Bodies.flagCoincidentParts to avoid duplicating code. 2019-12-11 13:05:58 +00:00
Richard Davey
f5908fee8f Matter.Bodies.flagCoincidentParts is a new function that will flags all internal edges (coincident parts) on an array of body parts. This was previously part of the fromVertices function, but has been made external for outside use. 2019-12-11 13:05:49 +00:00
Richard Davey
bf00d63cc6 Body.syncVerts is a new function that will re-sync the vert positions with the body position. Called if Engine.syncVerts is set (which is now the default) 2019-12-10 17:53:44 +00:00
Richard Davey
a910a27349 Engine.syncVerts is a new Engine config property that allows you to run a vert re-sync at the end of the Engine step. This can help massively if you find you've got verts drifting out of alignment with the body position when using pointer contraints, or high velocity environments. Uses the new Engine._bodiesSync function. 2019-12-10 17:52:37 +00:00
Richard Davey
444bdf116f Debug tweaks 2019-12-10 17:50:04 +00:00
Richard Davey
c6bfaa8e4a Vertices.calcOffset is a new function that calculates the vert body position offset, used for keeping data in sync. 2019-12-10 17:49:41 +00:00
Richard Davey
4f3a524114 Update World.js 2019-12-10 14:02:50 +00:00
Richard Davey
b7343f3424 Bumped Matter Plugin versions to avoid console logs from Common.info and Common.warn. 2019-12-10 14:02:10 +00:00
Richard Davey
56929fb8c6 Removed use of Common.indexOf (no need for it) 2019-12-10 12:07:03 +00:00
Richard Davey
118aa3a941 Format fix 2019-12-10 12:05:12 +00:00
Richard Davey
0e95c1ad19 Merged Body.setCentre 2019-12-10 12:03:27 +00:00
Richard Davey
dc127081eb Merged new pointAWorld and pointBWorld functions 2019-12-10 12:01:58 +00:00
Richard Davey
257c00228b Removed un-used _requireGlobal function 2019-12-10 12:01:42 +00:00
Richard Davey
f22c3ad17d New fromPath reg exp 2019-12-10 12:01:24 +00:00
Richard Davey
5b17e35a87 Format tidy-up 2019-12-10 12:01:14 +00:00
Richard Davey
7bdcb5a892 Temp bounds debug 2019-12-10 02:42:16 +00:00
Richard Davey
b92e8e9a60 Moved position update to earlier (was too soon) 2019-12-09 17:13:10 +00:00
Chris Andrew
15ac5e736a #4903 Clarified z position documentation by linking to depth GO component. 2019-12-09 16:57:05 +00:00
Richard Davey
eb254f0c5c If the Matter.Body config doesn't contain a position property, it will now default to using Vertices.centre(body.vertices) as the position. In most cases, this is what you need, so it saves having to pass it in the config object. 2019-12-09 13:22:55 +00:00
Richard Davey
c9adc01111 The Matter.PhysicsEditorParser has been updated so it no longer needs to set the render offsets, and instead uses the center of mass values. 2019-12-09 12:52:05 +00:00
Richard Davey
8f67dad4a5 Matter.setExistingBody, which is called interally whenever a Body is set on a Game Object, now uses the new centerOffset values to ensure that the texture frame is correctly centered based on the center of mass, not the Body bounds, allowing for much more accurate body to texture mapping with complex multi-part compound bodies. 2019-12-09 12:51:26 +00:00
Richard Davey
53314ca435 The Matter.Mass.centerOfMass component property now returns the pre-calculated Body centerOfMass property, which is much more accurate than the previous bounds offset value. 2019-12-09 12:49:55 +00:00
Richard Davey
9f012ebf86 Matter.Transform.centerOffsetX is a new read-only property available on all Matter Game Objects that returns the horizontal offset between the center of the frame and the center of mass. This can be used to allow for accurately mapping texture centers to the body center. 2019-12-09 12:48:51 +00:00
Richard Davey
50b511e872 Matter.Body.centerOfMass is a new property added to the Matter Body object that retains the center of mass coordinates when the Body is first created. 2019-12-09 12:45:44 +00:00
Richard Davey
7ae124ff6e Docs fix. 2019-12-09 08:57:24 +00:00
Richard Davey
44ff20d07e Added deltaXFinal and deltaYFinal methods. 2019-12-09 08:55:37 +00:00
samme
77ad6c66fe
Correct type for Phaser.Tilemaps.LayerData#data
Fixes #4904 ?
2019-12-08 15:23:15 -08:00
samme
da2a0233a6
Correct docs for Phaser.Math.GetSpeed()
Fixes #4895
2019-12-04 12:34:09 -08:00
Richard Davey
a123faafdc Added new intersects, overlap and collision filter methods. 2019-12-04 03:52:00 +00:00
Richard Davey
e7cac4ebe9 Removed old config values and now handles opacity properly 2019-12-04 03:14:06 +00:00
Richard Davey
aeb3d5af06 Removed old properties and added new ones 2019-12-04 03:13:44 +00:00
Richard Davey
22baba0749 Updated custom render properties 2019-12-04 03:13:02 +00:00
Richard Davey
59749ab519 Skip matching a body against itself 2019-12-04 03:12:46 +00:00
Richard Davey
9b8ce1b8e3 Adjust Resolver properties from matter config 2019-12-03 16:56:29 +00:00
Richard Davey
75e2f76f8f Update Collision.js 2019-12-03 16:56:16 +00:00
Richard Davey
76c81e19c3 Moved the render style methods to World and use them as part of the event proxy 2019-12-03 14:48:04 +00:00
Richard Davey
7d2f3b33b5 Added setBodyRenderStyle and setConstraintRenderStyle methods. 2019-12-03 14:06:32 +00:00
Richard Davey
c299b02542 Update MatterCollisionEvents.js 2019-12-03 14:06:15 +00:00
Richard Davey
9a0218b3da Fixed line style and updated parameter names. 2019-12-03 14:06:10 +00:00
Richard Davey
f050b148ec Rewrote plugin to tidy it up. 2019-12-03 10:43:35 +00:00
Richard Davey
e0ae756f0d Add the new collision events plugin. 2019-12-02 19:21:04 +00:00
Richard Davey
ca293d710f Proxy the add and remove events and better handle debug draw injection. 2019-12-02 19:20:54 +00:00
Richard Davey
bdbd74917a Added missing plugin configs. 2019-12-02 19:20:24 +00:00
Richard Davey
b38668eb5f Finished all the JSDocs, exposed all Matter modules and added the new point checking methods. 2019-12-02 19:20:13 +00:00
Richard Davey
d75fb5b918 Removed un-used render properties and added new ones 2019-12-02 19:19:42 +00:00
Richard Davey
c32368e03e Added the new ADD and REMOVE Matter World events 2019-12-02 19:19:21 +00:00
Richard Davey
b71d4059a7 100% JSDoc'd! 2019-12-02 15:07:44 +00:00
Valentin Vetter
f3350ce5a8 TypeScript: improve pick/shuffle types 2019-12-01 22:36:47 +01:00
Richard Davey
4f8dd24df2 Handle legacy configs for now. 2019-11-28 16:19:03 +00:00
Richard Davey
2a4dadf3a7 Update MatterWorldConfig.js 2019-11-28 16:18:53 +00:00
Richard Davey
8a844fc4d3 Create MatterDebugConfig.js 2019-11-28 16:18:49 +00:00
Richard Davey
f126f28121 Split out the debug rendering process into single methods, so they can be called externally if required 2019-11-28 10:43:26 +00:00
Richard Davey
352863d664 Bump to 3.22 2019-11-28 10:43:02 +00:00
Richard Davey
65008266d6 Fixed worldConstraint 2019-11-27 17:49:38 +00:00
Richard Davey
4a1b9691c8 Custom render values set? 2019-11-27 17:49:30 +00:00
Richard Davey
3d46304b6a Final new debug config added 2019-11-27 17:49:21 +00:00
Hua
3c4cf8834e Don't add white space at last word of a line 2019-11-27 13:09:07 +08:00
Hua
3010c005dc Fix bug of game.destroy() 2019-11-27 11:09:12 +08:00
Hua
a2a6124ee5 Mark arguments as optional 2019-11-27 10:05:54 +08:00
Richard Davey
7b280e4fb2 Redoing debug config 2019-11-26 16:39:34 +00:00
Richard Davey
7e4577556c Merge branch 'master' of https://github.com/photonstorm/phaser 2019-11-26 14:31:37 +00:00
Richard Davey
7650c5535f BitmapText with a maxWidth set wouldn't update the text correctly if it was modified post-creation. You can now update the text and/or width independantly and it'll update correctly. Fix #4881 2019-11-26 14:31:27 +00:00
Richard Davey
2386d4d98c
Merge pull request #4882 from fselcukcan/patch-1
changed L12 `"pointerup"` to `"pointerout"`
2019-11-26 14:05:09 +00:00
Richard Davey
409a5eb592 3.21.1 2019-11-26 14:04:52 +00:00
F. Selçuk Can
4354255602
changed L12 "pointerup" to "pointerout" 2019-11-26 13:33:29 +03:00
Hua
155995ce45 Remove il variable 2019-11-26 10:15:23 +08:00
Hua
73c919995a Override default Curve.getUtoTmapping method
Since `u` is equal to `t` in LineCurve, `Line.getUtoTmapping` could return `u` directly.
2019-11-26 10:08:25 +08:00
Hua
2ec969e718 Add arguments step and out
Take an optional array as the 3rd parameter in which to store the points results
2019-11-25 11:51:21 +08:00
Richard Davey
467aac2308 JSDoc fix 2019-11-22 17:46:26 +00:00
Richard Davey
4a33c7b5c8 Don't reset text 2019-11-22 16:43:13 +00:00
Richard Davey
a7b3cd585d Tidying up 2019-11-22 16:42:53 +00:00
Richard Davey
0d46c7107a Fixed issue with carriage-returns not reflowing text 2019-11-22 16:42:43 +00:00
Richard Davey
4435791cc1 Updated to use current null approach 2019-11-22 13:54:07 +00:00
Richard Davey
28982fb7fc Fixed word wrapping 2019-11-22 13:48:10 +00:00
Richard Davey
b297950875 Added wordWrapCharCode 2019-11-22 13:48:01 +00:00
Richard Davey
5b1401153c Working through BitmapText wrapping 2019-11-21 17:11:43 +00:00
Richard Davey
dc6b080091
Merge pull request #4874 from samme/feature/overlapCirc
Add ArcadePhysics#overlapCirc()
2019-11-20 22:02:15 +00:00
Richard Davey
e5421c4ebf Fixed namespace #4873 2019-11-20 22:00:17 +00:00
Richard Davey
ce2dbb7095
Merge pull request #4873 from samme/feature/group-type
Add `type` for Group, Arcade.Group, Arcade.StaticGroup
2019-11-20 21:54:10 +00:00
samme
b0f99db47d Add ArcadePhysics#overlapCirc() 2019-11-20 12:21:53 -08:00
samme
8585541e15 Add type for Group, PhysicsGroup, StaticPhysicsGroup 2019-11-20 11:53:38 -08:00
Richard Davey
72cbc89817 Fixes Rollup freaking out over an eval 2019-11-20 17:19:20 +00:00
Richard Davey
0bfebb29ed The requestAnimationFrame polyfill no longer expects a Browserify environment and uses window through-out. 2019-11-20 17:10:11 +00:00
Richard Davey
5e1d86b75b WebAudioSoundManager.setAudioContext is a new method that allows you to set the Sound Manager Audio Context to a different context instance. It will also disconnect and re-create the gain nodes on the new context. 2019-11-20 14:50:28 +00:00
Richard Davey
77ca0d0bbd The WebAudioSoundManager.unlock method will now listen for keydown events in order to unlock the Audio Context, as well as touch and pointer events, making it more accessible 2019-11-20 13:50:55 +00:00