Final new debug config added

This commit is contained in:
Richard Davey 2019-11-27 17:49:21 +00:00
parent 7b280e4fb2
commit 3d46304b6a

View file

@ -176,6 +176,8 @@ var World = new Class({
*/
this.autoUpdate = GetValue(config, 'autoUpdate', true);
var debugConfig = GetValue(config, 'debug', false);
/**
* A flag that controls if the debug graphics will be drawn to or not.
*
@ -184,7 +186,7 @@ var World = new Class({
* @default false
* @since 3.0.0
*/
this.drawDebug = GetValue(config, 'debug', false);
this.drawDebug = (!debugConfig) ? false : true;
/**
* An instance of the Graphics object the debug bodies are drawn to, if enabled.
@ -203,22 +205,38 @@ var World = new Class({
* @since 3.22.0
*/
this.debugConfig = {
showBody: GetFastValue(config, 'debugShowBody', true),
showStaticBody: GetFastValue(config, 'debugShowStaticBody', true),
showSleeping: GetFastValue(config, 'debugShowSleeping', false),
showJoint: GetFastValue(config, 'debugShowJoint', true),
showInternalEdges: GetFastValue(config, 'debugShowInternalEdges', false),
showConvexHulls: GetFastValue(config, 'debugShowConvexHulls', false),
showBody: GetFastValue(debugConfig, 'showBody', true),
showStaticBody: GetFastValue(debugConfig, 'showStaticBody', true),
showSleeping: GetFastValue(debugConfig, 'showSleeping', false),
showJoint: GetFastValue(debugConfig, 'showJoint', true),
showInternalEdges: GetFastValue(debugConfig, 'showInternalEdges', false),
showConvexHulls: GetFastValue(debugConfig, 'showConvexHulls', false),
renderFill: GetFastValue(config, 'renderFill', true),
renderStroke: GetFastValue(config, 'renderStroke', true),
fillColor: GetFastValue(config, 'debugFillColor', 0x0e1a8b),
strokeColor: GetFastValue(config, 'debugStrokeColor', 0x1c30ef),
staticFillColor: GetFastValue(config, 'debugStaticFillColor', 0x198c10),
staticStrokeColor: GetFastValue(config, 'debugStaticStrokeColor', 0x20f410),
renderFill: GetFastValue(debugConfig, 'renderFill', true),
renderStroke: GetFastValue(debugConfig, 'renderStroke', true),
jointColor: GetFastValue(config, 'debugJointColor', 0xdddddd),
hullColor: GetFastValue(config, 'debugHullColor', 0xaaaaaa)
fillColor: GetFastValue(debugConfig, 'fillColor', 0x106909),
strokeColor: GetFastValue(debugConfig, 'strokeColor', 0x28de19),
staticFillColor: GetFastValue(debugConfig, 'staticFillColor', 0x0d177b),
staticStrokeColor: GetFastValue(debugConfig, 'staticStrokeColor', 0x1327e4),
staticBodySleepOpacity: GetFastValue(debugConfig, 'staticBodySleepOpacity', 0.7),
sleepFillColor: GetFastValue(debugConfig, 'sleepFillColor', 0x464646),
sleepStrokeColor: GetFastValue(debugConfig, 'sleepStrokeColor', 0x999a99),
jointColor: GetFastValue(debugConfig, 'jointColor', 0xe0e042),
jointLineThickness: GetFastValue(debugConfig, 'jointLineThickness', 2),
pinSize: GetFastValue(debugConfig, 'pinSize', 4),
pinColor: GetFastValue(debugConfig, 'pinColor', 0x42e0e0),
springColor: GetFastValue(debugConfig, 'springColor', 0xe042e0),
anchorColor: GetFastValue(debugConfig, 'anchorColor', 0xefefef),
anchorSize: GetFastValue(debugConfig, 'anchorSize', 6),
hullColor: GetFastValue(debugConfig, 'hullColor', 0xd703d0)
};
if (this.drawDebug)
@ -742,109 +760,10 @@ var World = new Class({
if (showJoint)
{
// this.renderJoints();
this.renderJoints();
}
},
/**
* Renders the debug convex hulls from the given array of bodies.
*
* @method Phaser.Physics.Matter.World#renderConvexHulls
* @private
* @since 3.14.0
*
* @param {array} bodies - An array of bodies from the localWorld.
renderConvexHulls: function (bodies)
{
var graphics = this.debugGraphic;
graphics.lineStyle(1, this.defaults.debugConvexHullColor);
graphics.beginPath();
for (var i = 0; i < bodies.length; i++)
{
var body = bodies[i];
if (!body.render.visible || body.parts.length === 1)
{
continue;
}
graphics.moveTo(body.vertices[0].x, body.vertices[0].y);
for (var j = 1; j < body.vertices.length; j++)
{
graphics.lineTo(body.vertices[j].x, body.vertices[j].y);
}
graphics.lineTo(body.vertices[0].x, body.vertices[0].y);
}
graphics.strokePath();
},
*/
/**
* Renders the wireframes of the given array of bodies.
*
* @method Phaser.Physics.Matter.World#renderWireframes
* @private
* @since 3.14.0
*
* @param {array} bodies - An array of bodies from the localWorld.
renderWireframes: function (bodies)
{
var graphics = this.debugGraphic;
var showInternalEdges = this.defaults.debugShowInternalEdges;
var showStatic = this.defaults.debugShowStaticBody;
graphics.lineStyle(1, this.defaults.bodyDebugColor);
graphics.beginPath();
for (var i = 0; i < bodies.length; i++)
{
var body = bodies[i];
if (!body.render.visible || (body.isStatic && !showStatic))
{
continue;
}
for (var k = (body.parts.length > 1) ? 1 : 0; k < body.parts.length; k++)
{
var part = body.parts[k];
var vertLength = part.vertices.length;
graphics.moveTo(part.vertices[0].x, part.vertices[0].y);
for (var j = 1; j < vertLength; j++)
{
if (!part.vertices[j - 1].isInternal || showInternalEdges)
{
graphics.lineTo(part.vertices[j].x, part.vertices[j].y);
}
else
{
graphics.moveTo(part.vertices[j].x, part.vertices[j].y);
}
if (part.vertices[j].isInternal && !showInternalEdges)
{
graphics.moveTo(part.vertices[(j + 1) % vertLength].x, part.vertices[(j + 1) % vertLength].y);
}
}
graphics.lineTo(part.vertices[0].x, part.vertices[0].y);
}
}
graphics.strokePath();
},
*/
/**
* Renders the array of bodies.
*
@ -871,8 +790,14 @@ var World = new Class({
var fillColor = config.fillColor;
var strokeColor = config.strokeColor;
var staticFillColor = config.staticFillColor;
var staticStrokeColor = config.staticStrokeColor;
var staticBodySleepOpacity = config.staticBodySleepOpacity;
var sleepFillColor = config.sleepFillColor;
var sleepStrokeColor = config.sleepStrokeColor;
var hullColor = config.hullColor;
var body;
@ -911,22 +836,31 @@ var World = new Class({
var opacity = render.opacity;
var lineStyle = strokeColor;
var fillStyle = fillColor;
if (showSleeping && body.isSleeping)
{
opacity *= 0.5;
if (body.isStatic)
{
opacity *= staticBodySleepOpacity;
}
else
{
lineStyle = sleepStrokeColor;
fillStyle = sleepFillColor;
}
}
if (body.isStatic)
{
graphics.lineStyle(1, staticStrokeColor, opacity);
graphics.fillStyle(staticFillColor, opacity);
}
else
{
graphics.lineStyle(1, strokeColor, opacity);
graphics.fillStyle(fillColor, opacity);
lineStyle = staticStrokeColor;
fillStyle = staticFillColor;
}
graphics.lineStyle(1, lineStyle, opacity);
graphics.fillStyle(fillStyle, opacity);
// Part polygon
if (part.circleRadius)
{
@ -1006,8 +940,15 @@ var World = new Class({
renderJoints: function ()
{
var graphics = this.debugGraphic;
var config = this.debugConfig;
graphics.lineStyle(2, this.defaults.jointDebugColor);
var jointColor = config.jointColor;
var jointLineThickness = config.jointLineThickness;
var pinSize = config.pinSize;
var pinColor = config.pinColor;
var springColor = config.springColor;
var anchorColor = config.anchorColor;
var anchorSize = config.anchorSize;
// Render constraints
var constraints = Composite.allConstraints(this.localWorld);
@ -1021,10 +962,16 @@ var World = new Class({
continue;
}
if (constraint.render.lineWidth)
var custom = constraint.render.custom;
if (custom)
{
graphics.lineStyle(constraint.render.lineWidth, Common.colorToNumber(constraint.render.strokeStyle));
}
else
{
graphics.lineStyle(jointLineThickness, jointColor);
}
var bodyA = constraint.bodyA;
var bodyB = constraint.bodyB;
@ -1042,8 +989,13 @@ var World = new Class({
if (constraint.render.type === 'pin')
{
if (!custom)
{
graphics.lineStyle(jointLineThickness, pinColor);
}
graphics.beginPath();
graphics.arc(start.x, start.y, 3, 0, 2 * Math.PI);
graphics.arc(start.x, start.y, pinSize, 0, 2 * Math.PI);
graphics.closePath();
}
else
@ -1062,6 +1014,11 @@ var World = new Class({
if (constraint.render.type === 'spring')
{
if (!custom)
{
graphics.lineStyle(jointLineThickness, springColor);
}
var delta = Vector.sub(end, start);
var normal = Vector.perp(Vector.normalise(delta));
var coils = Math.ceil(Common.clamp(constraint.length / 5, 12, 20));
@ -1081,17 +1038,15 @@ var World = new Class({
graphics.lineTo(end.x, end.y);
}
if (constraint.render.lineWidth)
{
graphics.strokePath();
}
graphics.strokePath();
if (constraint.render.anchors)
{
graphics.fillStyle(Common.colorToNumber(constraint.render.strokeStyle));
graphics.fillStyle(anchorColor);
graphics.beginPath();
graphics.arc(start.x, start.y, 6, 0, 2 * Math.PI);
graphics.arc(end.x, end.y, 6, 0, 2 * Math.PI);
graphics.arc(start.x, start.y, anchorSize, 0, 2 * Math.PI);
graphics.arc(end.x, end.y, anchorSize, 0, 2 * Math.PI);
graphics.closePath();
graphics.fillPath();
}