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Merge branch 'master' of https://github.com/photonstorm/phaser
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*
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* This event is dispatched by the Input Plugin belonging to a Scene if a pointer moves out of any interactive Game Object.
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*
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* Listen to this event from within a Scene using: `this.input.on('pointerup', listener)`.
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* Listen to this event from within a Scene using: `this.input.on('pointerout', listener)`.
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*
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* The event hierarchy is as follows:
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*
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