phaser/src
2019-12-17 13:52:46 +00:00
..
actions lint fixes 2019-11-19 13:02:05 +00:00
animations Removing a frame from a 2 frame animation would cause an error when a Sprite using that animation next tried to render. Fix #4621 2019-07-03 15:07:53 +01:00
cache Add Video cache 2019-10-03 14:13:32 +01:00
cameras Expose BaseCamera module 2019-10-03 09:26:14 +08:00
core TimeStep.smoothStep is a new boolean property that controls if any delta smoothing takes place during the game step. Delta smoothing has been enabled in Phaser since the first version and helps avoid delta spikes and dips, especially after loss of focus. However, you can now easily toggle if this happens via this property and the corresponding FPSConfig property. 2019-12-17 13:04:50 +00:00
create License link update 2019-05-10 16:15:04 +01:00
curves Merge pull request #4829 from jsoref/spelling 2019-11-18 21:47:26 +00:00
data License link update 2019-05-10 16:15:04 +01:00
device Updated docs 2019-10-04 11:13:11 +01:00
display spelling: formula 2019-10-29 02:19:05 -04:00
dom Merge pull request #4807 from jcyuan/master 2019-11-19 10:49:09 +00:00
events License link update 2019-05-10 16:15:04 +01:00
gameobjects #4903 Clarified z position documentation by linking to depth GO component. 2019-12-09 16:57:05 +00:00
geom Merge pull request #4829 from jsoref/spelling 2019-11-18 21:47:26 +00:00
input changed L12 "pointerup" to "pointerout" 2019-11-26 13:33:29 +03:00
loader Fixes Rollup freaking out over an eval 2019-11-20 17:19:20 +00:00
math Merge pull request #4807 from jcyuan/master 2019-11-19 10:49:09 +00:00
physics Added typedef for Matter Runner config 2019-12-17 13:52:46 +00:00
plugins Removed BasePlugin properties #4488 2019-10-02 16:32:04 +01:00
polyfills The requestAnimationFrame polyfill no longer expects a Browserify environment and uses window through-out. 2019-11-20 17:10:11 +00:00
renderer Added support for mipmap texture generation and filter levels 2019-11-19 13:00:54 +00:00
scale spelling: in case 2019-10-29 02:21:46 -04:00
scene SceneManager.run (and consequently ScenePlugin.run) was using an out-dated way of checking if a Scene was paused before trying to resume it, causing a Scene to be started again instead of resumed. It now uses the Systems.isPaused function instead. Fix #3931 2019-10-15 11:53:43 +01:00
sound WebAudioSoundManager.setAudioContext is a new method that allows you to set the Sound Manager Audio Context to a different context instance. It will also disconnect and re-create the gain nodes on the new context. 2019-11-20 14:50:28 +00:00
structs spelling: envelope 2019-10-29 01:53:22 -04:00
textures add missing parameters for addGLTexture method for TS def 2019-10-23 17:45:48 +08:00
tilemaps JSDoc fix 2019-11-22 17:46:26 +00:00
time fix ts error, and update the output file. 2019-10-16 13:39:06 +08:00
tweens Fix bad parameter in Timeline callbacks and events 2019-11-19 15:37:25 -08:00
utils JSDoc fix. Fix #4871 2019-11-20 13:02:56 +00:00
const.js Bump to 3.22 2019-11-28 10:43:02 +00:00
phaser-arcade-physics.js License link update 2019-05-10 16:15:04 +01:00
phaser-core.js License link update 2019-05-10 16:15:04 +01:00
phaser.js License link update 2019-05-10 16:15:04 +01:00