.. |
actions
|
lint fixes
|
2019-11-19 13:02:05 +00:00 |
animations
|
Removing a frame from a 2 frame animation would cause an error when a Sprite using that animation next tried to render. Fix #4621
|
2019-07-03 15:07:53 +01:00 |
cache
|
Add Video cache
|
2019-10-03 14:13:32 +01:00 |
cameras
|
Expose BaseCamera module
|
2019-10-03 09:26:14 +08:00 |
core
|
Merge pull request #4885 from rexrainbow/bug/game.destroy()
|
2019-12-18 14:33:03 +00:00 |
create
|
License link update
|
2019-05-10 16:15:04 +01:00 |
curves
|
Merge pull request #4877 from rexrainbow/curve-improvement
|
2019-12-18 14:40:49 +00:00 |
data
|
License link update
|
2019-05-10 16:15:04 +01:00 |
device
|
Updated docs
|
2019-10-04 11:13:11 +01:00 |
display
|
spelling: formula
|
2019-10-29 02:19:05 -04:00 |
dom
|
Merge pull request #4807 from jcyuan/master
|
2019-11-19 10:49:09 +00:00 |
events
|
License link update
|
2019-05-10 16:15:04 +01:00 |
gameobjects
|
The Mesh and Quad Game Objects have had the GetBounds component removed as it cannot operate on a Mesh as they don't have origins. Fix #4902
|
2019-12-18 14:43:23 +00:00 |
geom
|
Merge pull request #4829 from jsoref/spelling
|
2019-11-18 21:47:26 +00:00 |
input
|
Fixed jsdoc types to get TS definition intellisense.
|
2019-12-18 12:25:14 +01:00 |
loader
|
Fixes Rollup freaking out over an eval
|
2019-11-20 17:19:20 +00:00 |
math
|
Merge pull request #4892 from BeLi4L/master
|
2019-12-18 14:36:52 +00:00 |
physics
|
Merge pull request #4909 from samme/docs/arcade-physics-3
|
2019-12-18 14:29:51 +00:00 |
plugins
|
Removed BasePlugin properties #4488
|
2019-10-02 16:32:04 +01:00 |
polyfills
|
The requestAnimationFrame polyfill no longer expects a Browserify environment and uses window through-out.
|
2019-11-20 17:10:11 +00:00 |
renderer
|
Added support for mipmap texture generation and filter levels
|
2019-11-19 13:00:54 +00:00 |
scale
|
spelling: in case
|
2019-10-29 02:21:46 -04:00 |
scene
|
SceneManager.run (and consequently ScenePlugin.run ) was using an out-dated way of checking if a Scene was paused before trying to resume it, causing a Scene to be started again instead of resumed. It now uses the Systems.isPaused function instead. Fix #3931
|
2019-10-15 11:53:43 +01:00 |
sound
|
WebAudioSoundManager.setAudioContext is a new method that allows you to set the Sound Manager Audio Context to a different context instance. It will also disconnect and re-create the gain nodes on the new context.
|
2019-11-20 14:50:28 +00:00 |
structs
|
spelling: envelope
|
2019-10-29 01:53:22 -04:00 |
textures
|
add missing parameters for addGLTexture method for TS def
|
2019-10-23 17:45:48 +08:00 |
tilemaps
|
JSDoc fix
|
2019-11-22 17:46:26 +00:00 |
time
|
fix ts error, and update the output file.
|
2019-10-16 13:39:06 +08:00 |
tweens
|
Fix bad parameter in Timeline callbacks and events
|
2019-11-19 15:37:25 -08:00 |
utils
|
TypeScript: improve pick/shuffle types
|
2019-12-01 22:36:47 +01:00 |
const.js
|
Bump to 3.22
|
2019-11-28 10:43:02 +00:00 |
phaser-arcade-physics.js
|
License link update
|
2019-05-10 16:15:04 +01:00 |
phaser-core.js
|
License link update
|
2019-05-10 16:15:04 +01:00 |
phaser.js
|
License link update
|
2019-05-10 16:15:04 +01:00 |