phaser/src
2019-12-18 14:43:23 +00:00
..
actions lint fixes 2019-11-19 13:02:05 +00:00
animations Removing a frame from a 2 frame animation would cause an error when a Sprite using that animation next tried to render. Fix #4621 2019-07-03 15:07:53 +01:00
cache Add Video cache 2019-10-03 14:13:32 +01:00
cameras Expose BaseCamera module 2019-10-03 09:26:14 +08:00
core Merge pull request #4885 from rexrainbow/bug/game.destroy() 2019-12-18 14:33:03 +00:00
create License link update 2019-05-10 16:15:04 +01:00
curves Merge pull request #4877 from rexrainbow/curve-improvement 2019-12-18 14:40:49 +00:00
data License link update 2019-05-10 16:15:04 +01:00
device Updated docs 2019-10-04 11:13:11 +01:00
display spelling: formula 2019-10-29 02:19:05 -04:00
dom Merge pull request #4807 from jcyuan/master 2019-11-19 10:49:09 +00:00
events License link update 2019-05-10 16:15:04 +01:00
gameobjects The Mesh and Quad Game Objects have had the GetBounds component removed as it cannot operate on a Mesh as they don't have origins. Fix #4902 2019-12-18 14:43:23 +00:00
geom Merge pull request #4829 from jsoref/spelling 2019-11-18 21:47:26 +00:00
input Fixed jsdoc types to get TS definition intellisense. 2019-12-18 12:25:14 +01:00
loader Fixes Rollup freaking out over an eval 2019-11-20 17:19:20 +00:00
math Merge pull request #4892 from BeLi4L/master 2019-12-18 14:36:52 +00:00
physics Merge pull request #4909 from samme/docs/arcade-physics-3 2019-12-18 14:29:51 +00:00
plugins Removed BasePlugin properties #4488 2019-10-02 16:32:04 +01:00
polyfills The requestAnimationFrame polyfill no longer expects a Browserify environment and uses window through-out. 2019-11-20 17:10:11 +00:00
renderer Added support for mipmap texture generation and filter levels 2019-11-19 13:00:54 +00:00
scale spelling: in case 2019-10-29 02:21:46 -04:00
scene SceneManager.run (and consequently ScenePlugin.run) was using an out-dated way of checking if a Scene was paused before trying to resume it, causing a Scene to be started again instead of resumed. It now uses the Systems.isPaused function instead. Fix #3931 2019-10-15 11:53:43 +01:00
sound WebAudioSoundManager.setAudioContext is a new method that allows you to set the Sound Manager Audio Context to a different context instance. It will also disconnect and re-create the gain nodes on the new context. 2019-11-20 14:50:28 +00:00
structs spelling: envelope 2019-10-29 01:53:22 -04:00
textures add missing parameters for addGLTexture method for TS def 2019-10-23 17:45:48 +08:00
tilemaps JSDoc fix 2019-11-22 17:46:26 +00:00
time fix ts error, and update the output file. 2019-10-16 13:39:06 +08:00
tweens Fix bad parameter in Timeline callbacks and events 2019-11-19 15:37:25 -08:00
utils TypeScript: improve pick/shuffle types 2019-12-01 22:36:47 +01:00
const.js Bump to 3.22 2019-11-28 10:43:02 +00:00
phaser-arcade-physics.js License link update 2019-05-10 16:15:04 +01:00
phaser-core.js License link update 2019-05-10 16:15:04 +01:00
phaser.js License link update 2019-05-10 16:15:04 +01:00