Richard Davey
|
6ccb0f2dc4
|
Accepts optional children array
|
2018-04-05 13:52:24 +01:00 |
|
Richard Davey
|
e0f95bb3fa
|
Now using proper array
|
2018-04-05 13:52:11 +01:00 |
|
Richard Davey
|
ba4693d140
|
jsdoc fix
|
2018-04-05 13:51:37 +01:00 |
|
Richard Davey
|
85671883e8
|
Tidying up
|
2018-04-05 11:25:22 +01:00 |
|
Richard Davey
|
c1517d60ed
|
eslint fixes
|
2018-04-05 09:28:04 +01:00 |
|
Richard Davey
|
054ceafae0
|
Added jsdocs to Container and made add support arrays
|
2018-04-05 09:23:29 +01:00 |
|
Richard Davey
|
4f6239dadb
|
jsdoc and eslint fixes
|
2018-04-05 09:02:36 +01:00 |
|
Felipe Alfonso
|
e02efcfeb3
|
Merge branch 'master' into containers
|
2018-04-04 14:06:24 -03:00 |
|
Felipe Alfonso
|
c232642a52
|
Parent matrix is applied to canvas context on each draw function
|
2018-04-04 14:05:59 -03:00 |
|
Richard Davey
|
9f9c7dea61
|
Added setProgress
|
2018-04-04 17:19:02 +01:00 |
|
Felipe Alfonso
|
eafb488e25
|
Merge branch 'master' into containers
|
2018-04-04 13:15:42 -03:00 |
|
Felipe Alfonso
|
96b8db4685
|
Added parentMatrix to all canvas rendering functions
|
2018-04-04 13:14:55 -03:00 |
|
Felipe Alfonso
|
7b275e2c62
|
DrawImage works with parent matrix
|
2018-04-04 12:31:45 -03:00 |
|
Richard Davey
|
fa2320238e
|
More jsdocs fixes and staggerPlay fix
|
2018-04-04 16:27:33 +01:00 |
|
Felipe Alfonso
|
5026566084
|
Container Canvas Rendering function
|
2018-04-04 12:22:10 -03:00 |
|
Richard Davey
|
e734e7ef6b
|
Extensive Animation API changes to use milliseconds, improve docs and access to properties
|
2018-04-04 16:13:45 +01:00 |
|
Felipe Alfonso
|
bea7ca36ad
|
Merge branch 'master' into containers
# Conflicts:
# src/renderer/webgl/pipelines/TextureTintPipeline.js
|
2018-04-04 12:07:41 -03:00 |
|
Richard Davey
|
552cfe3c5e
|
Animation Component overhaul
|
2018-04-04 14:44:09 +01:00 |
|
Richard Davey
|
c251eceaf6
|
jsdoc fixes
|
2018-04-04 14:43:53 +01:00 |
|
Richard Davey
|
51d29b818d
|
Animation.updateFrame will now call setSizeToFrame on the Game Object, which will adjust the Game Objects width and height properties to match the frame size. Fix #3473
|
2018-04-04 13:14:41 +01:00 |
|
Richard Davey
|
96507beda1
|
Added setLetterSpacing method and exported value in toJSON (#3480)
|
2018-04-04 11:34:39 +01:00 |
|
Richard Davey
|
af12eaac77
|
Merge branch 'master' into FR3472
|
2018-04-04 11:28:58 +01:00 |
|
Richard Davey
|
dac030dd3e
|
Graphics.slice allows you to easily draw a Pacman, or slice of pie shape to a Graphics object.
|
2018-04-04 11:13:19 +01:00 |
|
Felipe Alfonso
|
198180fec6
|
Fixed issue https://github.com/photonstorm/phaser/issues/3475
|
2018-04-03 12:03:02 -03:00 |
|
Travis O'Neal
|
2ec70cac48
|
Added a letterSpacing property to BitmapText
|
2018-04-02 09:42:24 -04:00 |
|
Travis O'Neal
|
43ea5f239c
|
Updated @since to the appropriate version
|
2018-03-30 14:07:28 -04:00 |
|
Travis O'Neal
|
d6265a59dd
|
Initial Commit
|
2018-03-30 13:46:44 -04:00 |
|
Felipe Alfonso
|
749a69c387
|
Merge branch 'master' into containers
|
2018-03-30 11:50:54 -03:00 |
|
Antriel
|
630732f9fc
|
jsdoc generics fix
|
2018-03-30 14:43:58 +02:00 |
|
Felipe Alfonso
|
4f8ddd73bb
|
Merge branch 'master' into containers
|
2018-03-29 12:35:40 -03:00 |
|
Felipe Alfonso
|
0186e122a6
|
If a container is nested the parentContainer property is setted
|
2018-03-29 12:34:23 -03:00 |
|
Richard Davey
|
37589ffe00
|
jsdoc updates
|
2018-03-29 15:12:32 +01:00 |
|
Richard Davey
|
cef9050627
|
jsdoc fixes
|
2018-03-29 14:53:06 +01:00 |
|
Richard Davey
|
e7191e9d8e
|
jsdoc updates
|
2018-03-29 13:48:14 +01:00 |
|
Richard Davey
|
91008232ad
|
jsdoc fixes
|
2018-03-29 13:12:07 +01:00 |
|
Richard Davey
|
562344fed0
|
The ComputedSize Component now has setSize and setDisplaySize methods. This component is used for Game Objects that have a non-texture based size.
|
2018-03-29 12:55:28 +01:00 |
|
Richard Davey
|
fba8183d94
|
Fixed docs order
|
2018-03-29 12:54:33 +01:00 |
|
Richard Davey
|
aec64c635e
|
Removed floats
|
2018-03-29 12:54:12 +01:00 |
|
Felipe Alfonso
|
e0f678d1ff
|
Merge branch 'master' into containers
|
2018-03-28 20:49:00 -03:00 |
|
Felipe Alfonso
|
88ed9bd3b8
|
transform to container space
|
2018-03-28 20:47:57 -03:00 |
|
Richard Davey
|
747f09af86
|
jsdoc fixes
|
2018-03-28 15:04:09 +01:00 |
|
Richard Davey
|
15c4334dc7
|
jsdoc fixes
|
2018-03-28 14:11:46 +01:00 |
|
Richard Davey
|
f10efda8f0
|
font is non-optional, so removed coordinates as optional
|
2018-03-28 12:05:03 +01:00 |
|
Felipe Alfonso
|
b23ad3b130
|
Fixed issue with creating containers and graphics with scene.make.
|
2018-03-27 17:32:33 -03:00 |
|
Felipe Alfonso
|
d544701495
|
parentMatrix added to individual game object render function
|
2018-03-27 14:49:09 -03:00 |
|
orblazer
|
ae0b3b841b
|
Fix types on GameObjects
|
2018-03-27 14:52:58 +02:00 |
|
Felipe Alfonso
|
9a2ec4225a
|
Merge branch 'master' into containers
|
2018-03-26 21:17:07 -03:00 |
|
Richard Davey
|
1f44366bc7
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2018-03-27 01:09:34 +01:00 |
|
Richard Davey
|
933e193ccf
|
Group.destroy has a new optional argument destroyChildren which will automatically call destroy on all children of a Group if set to true (the default is false, hence it doesn't change the public API). Fix #3246
|
2018-03-27 01:09:30 +01:00 |
|
Richard Davey
|
25cbb320a5
|
Merge pull request #3453 from orblazer/genericTypes
Change structs for generic types
|
2018-03-27 00:37:34 +01:00 |
|
Felipe Alfonso
|
f6eef58608
|
Merge branch 'master' into containers
|
2018-03-26 19:57:11 -03:00 |
|
Felipe Alfonso
|
eac2b8338e
|
parentTransformMatrix argument added to texture pipeline
|
2018-03-26 17:23:18 -03:00 |
|
Samid\Sami
|
20b9930335
|
Fix calling non existing start() instead of startFollow() in setPath(config)
|
2018-03-25 10:44:24 +02:00 |
|
Felipe Alfonso
|
5bcd12fcb7
|
Base container rendering + sprite batching with parent matrix
|
2018-03-23 14:15:52 -03:00 |
|
orblazer
|
f42f1bf132
|
Change structs for generic types
|
2018-03-23 16:54:12 +01:00 |
|
Richard Davey
|
2cd7da0126
|
The RenderTexture now uses the ComputedSize component instead of Size (which requires a frame), allowing calls to getBounds to work. Fix #3451
|
2018-03-23 10:00:25 +00:00 |
|
Richard Davey
|
04b5985724
|
Merge pull request #3445 from delftswa2018/3385-Rendertexture-alpha-not-changing-in-WEBGL-mode
Fix changing alpha in RenderTextureWebGLRenderer
|
2018-03-22 14:52:14 +00:00 |
|
Gerard van Alphen
|
78c1e86021
|
Fix changing alpha in RenderTextureWebGLRenderer
|
2018-03-22 14:58:41 +01:00 |
|
Richard Davey
|
5816b863fa
|
Removed TransformNode so it doesn't break the 3.3 CI build
|
2018-03-22 13:19:52 +00:00 |
|
Richard Davey
|
0ef92e1172
|
Merge branch 'pr/3439'
|
2018-03-21 16:06:56 +00:00 |
|
Richard Davey
|
8e7944a1b4
|
Updated EventEmitter reference
|
2018-03-21 14:09:58 +00:00 |
|
Richard Davey
|
3f0ee709f0
|
Renamed methods to avoid confliction with Animation component
|
2018-03-21 14:09:30 +00:00 |
|
orblazer
|
439df07fd5
|
Fix "object" type on GameObjects and Input
|
2018-03-21 12:19:31 +01:00 |
|
Richard Davey
|
db613c793a
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2018-03-21 03:17:00 +00:00 |
|
Richard Davey
|
786d181a91
|
Sorted the components
|
2018-03-21 03:16:49 +00:00 |
|
orblazer
|
4f7f2b8981
|
Fix RemoveCallback call on Group
|
2018-03-21 00:32:13 +01:00 |
|
orblazer
|
5a518f2e5f
|
Fix "object" types on Camera and GameObjecs
|
2018-03-20 23:28:26 +01:00 |
|
Richard Davey
|
d329724ae5
|
Added the ComputedSize component to the Text Game Object, which allows Text.getBounds, and related methods, to work again instead of returning NaN.
|
2018-03-20 19:00:48 +00:00 |
|
Richard Davey
|
28206e872f
|
Merge pull request #3433 from orblazer/fix-types
Fix "any" types
|
2018-03-20 16:28:43 +00:00 |
|
orblazer
|
7fba122321
|
Fix "any" types
|
2018-03-20 17:15:49 +01:00 |
|
Richard Davey
|
31bf979eb2
|
Merge pull request #3432 from orblazer/fix-types
Fix nullable and multiple types
|
2018-03-20 15:31:17 +00:00 |
|
Felipe Alfonso
|
701d43b3c3
|
TransformNode Implemented for nested transformations
|
2018-03-20 12:15:14 -03:00 |
|
orblazer
|
87633fdfad
|
Fix multiple types on GameObjects
|
2018-03-20 15:56:31 +01:00 |
|
orblazer
|
4cff464555
|
Fix nullable types
|
2018-03-20 15:36:03 +01:00 |
|
Richard Davey
|
b6f2c80ae6
|
Groups will now listen for a destroy event from any Game Object added to them, and if received will automatically remove that GameObject from the Group. Fix #3418
|
2018-03-20 01:08:45 +00:00 |
|
Richard Davey
|
cb5b12e9d3
|
The GameObject destroy event is now emitted at the start of the destroy process, before things like the body or input managers have been removed, so you're able to use the event handler to extract any information you require from the GameObject before it's actually disposed of. Previously, the event was dispatched at the very end of the process.
|
2018-03-20 01:05:53 +00:00 |
|
Richard Davey
|
3591edcb73
|
Merge pull request #3417 from rexrainbow/master
Bug fix: font might not sync to context
|
2018-03-20 00:34:51 +00:00 |
|
orblazer
|
b4a30b8e43
|
Add callbacks on GameObjects
|
2018-03-19 22:27:16 +01:00 |
|
orblazer
|
bf630f7d57
|
Fix types in JSDocs
|
2018-03-19 19:49:14 +01:00 |
|
Richard Davey
|
620bcc6ae5
|
jsdoc fixes and additions
|
2018-03-19 13:45:00 +00:00 |
|
orblazer
|
87d6cdaff8
|
Update JSDoc on GameObjects
|
2018-03-19 13:50:32 +01:00 |
|
orblazer
|
90def456f2
|
Update JSDoc on GameObjects
|
2018-03-19 12:54:31 +01:00 |
|
Rex
|
4125e74550
|
Bug fix: font might not sync to context
Sync font before runWordWrap
|
2018-03-18 22:53:02 +08:00 |
|
Richard Davey
|
cc0998660e
|
Updated jsdocs
|
2018-03-18 13:43:37 +00:00 |
|
Richard Davey
|
a8886a60d3
|
Actually round the value.
|
2018-03-17 17:03:30 +00:00 |
|
Richard Davey
|
05a4385cd7
|
jsdoc fixes
|
2018-03-16 17:29:39 +00:00 |
|
Richard Davey
|
24eec0ccd0
|
Merge pull request #3365 from samme/feature/tilesprite-settileposition
Add Phaser.GameObjects.TileSprite#setTilePosition
|
2018-03-16 12:55:03 +00:00 |
|
Richard Davey
|
19ea528c99
|
Merge pull request #3392 from samme/feature/group-create-active
Add `active` to Group create methods
|
2018-03-16 12:51:21 +00:00 |
|
Richard Davey
|
1fea31bac8
|
Fixed package names
|
2018-03-16 00:46:39 +00:00 |
|
Richard Davey
|
19a17bcf63
|
Updating docs
|
2018-03-15 17:27:30 +00:00 |
|
samme
|
731b006ec3
|
Add active to Group create methods
- Adds `active=true` argument to Group#create
- Adds `active=true` config value to Group#createMultiple etc.
|
2018-03-14 12:22:08 -07:00 |
|
Richard Davey
|
1d23aad976
|
TextStyle has two new properties: baselineX and baselineY which allow you to customize the 'magic' value used in calculating the text metrics.
|
2018-03-13 13:21:51 +00:00 |
|
Richard Davey
|
247e8b9337
|
Text.setFixedSize was incorrectly setting the text property instead of the parent property. Fix #3375
|
2018-03-12 16:34:21 +00:00 |
|
Richard Davey
|
1ebf639de3
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2018-03-12 16:30:16 +00:00 |
|
Felipe Alfonso
|
be81ddfd51
|
Fixed issue on RenderTexture canvas clear. The clearRect was affected by previous transformations
|
2018-03-12 13:30:05 -03:00 |
|
Richard Davey
|
267e8b4b84
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2018-03-12 16:27:49 +00:00 |
|
Felipe Alfonso
|
9585a1c78b
|
Fixed issue of render texture only rendering the first frame. It should've read the cut properties
|
2018-03-12 13:27:32 -03:00 |
|
Felipe Alfonso
|
e0a4577938
|
Fixed issue of TileSprite rendering pattern based on the power of 2 dimension on canvas.
|
2018-03-12 13:18:38 -03:00 |
|
Richard Davey
|
70d9c7d728
|
Always return the parent Text object, no matter the flow
|
2018-03-12 16:13:42 +00:00 |
|
Richard Davey
|
e2ad743b92
|
_this fix
|
2018-03-12 14:52:35 +00:00 |
|