photonstorm
|
f1e8396b6f
|
Tidying up.
|
2016-10-19 14:30:43 +01:00 |
|
photonstorm
|
079f81a639
|
Opps - blend mode needed :)
|
2016-10-19 14:30:33 +01:00 |
|
photonstorm
|
32e2df93c2
|
Fixed Inverse UV calc.
|
2016-10-19 14:30:23 +01:00 |
|
photonstorm
|
4f8e509f91
|
Fixed JSON Hash parsing.
|
2016-10-19 14:29:52 +01:00 |
|
photonstorm
|
0a659bcf67
|
No longer needed.
|
2016-10-19 14:29:38 +01:00 |
|
photonstorm
|
fb3bb4b32f
|
Refactored into new Base Game Object class, that Image and Sprite (and everything else) will now extend. Much more versatile, and a lot less code duplication.
|
2016-10-19 11:54:00 +01:00 |
|
Richard Davey
|
b49edb762e
|
Reset defaults.
|
2016-10-19 03:58:25 +01:00 |
|
Richard Davey
|
3d753255e4
|
Added support for the Background Color component values in the WebGL Sprite Batch shader.
|
2016-10-19 03:55:28 +01:00 |
|
Richard Davey
|
91ee135208
|
Fixed tint order and exposed via getters.
|
2016-10-19 03:10:30 +01:00 |
|
Richard Davey
|
5273799912
|
Added Color component to Stage and Image.
Added tint support into the Batch Manager.
|
2016-10-19 02:21:20 +01:00 |
|
Richard Davey
|
1aebdb9dd7
|
Fixed the Batch renderer at last. Just need to add multi-texture support back in.
|
2016-10-19 01:56:31 +01:00 |
|
Richard Davey
|
238c2fc8aa
|
Trying more things to get it working!
|
2016-10-19 00:23:40 +01:00 |
|
photonstorm
|
18b12dfc3e
|
Huge amount of work getting the WebGL renderer sorted out, tidied up and merged with the latest Texture and Transform components.
|
2016-10-18 17:03:25 +01:00 |
|
Richard Davey
|
c39c97f9d8
|
Starting to split up.
|
2016-10-17 21:22:55 +01:00 |
|
Richard Davey
|
d3f7813616
|
Timeline component base.
|
2016-10-16 23:52:09 +01:00 |
|
Richard Davey
|
60b23a157e
|
Added tint to Color component.
|
2016-10-16 23:51:54 +01:00 |
|
photonstorm
|
3020e3b8cf
|
Updating core objects.
|
2016-10-14 08:59:24 +01:00 |
|
photonstorm
|
d8adad4294
|
Dirty on creation.
|
2016-10-14 08:58:48 +01:00 |
|
photonstorm
|
64838a319a
|
New Color component.
|
2016-10-14 08:58:35 +01:00 |
|
photonstorm
|
bfd391b251
|
Using Color component.
|
2016-10-14 08:58:26 +01:00 |
|
photonstorm
|
15fbd0962d
|
Renamed to Update Manager.
|
2016-10-14 08:58:12 +01:00 |
|
photonstorm
|
f9ffe098c3
|
Check the worldAlpha when rendering.
|
2016-10-14 06:32:03 +01:00 |
|
photonstorm
|
9fcfa86cbf
|
Forced alpha context.
|
2016-10-14 06:31:53 +01:00 |
|
photonstorm
|
386e22b0fd
|
Commented out all the bg color stuff. It now just changes the canvas CSS.
|
2016-10-14 06:31:26 +01:00 |
|
photonstorm
|
9961eeee6b
|
Added worldAlpha property.
|
2016-10-14 06:31:01 +01:00 |
|
photonstorm
|
9f07eb176b
|
StateManager no longer saves and resets the context around a Canvas state render function.
|
2016-10-14 06:30:44 +01:00 |
|
photonstorm
|
e06b900a61
|
Removed antialias, transparent and physicsConfig arguments from the Game constructor.
|
2016-10-14 06:30:07 +01:00 |
|
photonstorm
|
e01141e522
|
Added updateFromDirtyParent.
|
2016-10-14 06:29:42 +01:00 |
|
photonstorm
|
ee20190ea8
|
The Children component can now skip modifying the Transforms.
|
2016-10-14 06:29:22 +01:00 |
|
photonstorm
|
582d705b1f
|
Updated base game objects.
|
2016-10-14 04:09:22 +01:00 |
|
photonstorm
|
60d348c464
|
Implemented a Dirty Transform Manager. Testing it out, but so far, so good.
|
2016-10-14 04:09:07 +01:00 |
|
photonstorm
|
849655611f
|
Quick todo list.
|
2016-10-14 02:21:30 +01:00 |
|
photonstorm
|
ff2caeeb1c
|
Some quick Image tests (will need to move to Sprite soon)
|
2016-10-14 02:21:21 +01:00 |
|
photonstorm
|
c5088d4ba6
|
Updated Factory to add to parent.
|
2016-10-14 02:21:04 +01:00 |
|
photonstorm
|
a85e8cf713
|
Added Container.
|
2016-10-14 02:20:43 +01:00 |
|
photonstorm
|
26711241ac
|
Disabled access to World and Camera for now.
|
2016-10-14 02:20:35 +01:00 |
|
photonstorm
|
f6903df104
|
Stage now extends Container.
|
2016-10-14 02:20:01 +01:00 |
|
photonstorm
|
680ce51842
|
Updated Container methods, renamed renderers, added Factory.
|
2016-10-14 02:19:35 +01:00 |
|
photonstorm
|
d0cb0f2457
|
Commented out World and Camera for now.
|
2016-10-14 02:19:10 +01:00 |
|
photonstorm
|
c2841cc1f6
|
Fixed parenting.
|
2016-10-14 02:18:48 +01:00 |
|
photonstorm
|
fe623ec708
|
Fixed Transform, added in child management methods and tidied up.
|
2016-10-14 02:18:37 +01:00 |
|
Richard Davey
|
483c3eb34b
|
Updated to work with new Image properties.
|
2016-10-13 01:54:40 +01:00 |
|
Richard Davey
|
6373d8ebb3
|
Moved methods and getters around.
|
2016-10-13 01:54:30 +01:00 |
|
Richard Davey
|
559126d7b5
|
Moved to using new Transform component, and adjusted other properties.
|
2016-10-13 01:54:18 +01:00 |
|
Richard Davey
|
d6bb27f51c
|
Disabled the Debug class.
|
2016-10-13 01:54:01 +01:00 |
|
Richard Davey
|
72ee3c7a84
|
Updating Image game object to use the new Transform component.
|
2016-10-13 00:08:26 +01:00 |
|
Richard Davey
|
35854ea58d
|
Cache now adds in Default and Missing images to the new Texture Manager.
|
2016-10-13 00:08:11 +01:00 |
|
Richard Davey
|
e9b80ecb93
|
Added the Transform components.
|
2016-10-12 23:53:39 +01:00 |
|
Richard Davey
|
e05cc8978a
|
Added Data.merge.
|
2016-10-12 22:39:37 +01:00 |
|
photonstorm
|
ca4874cdd7
|
Data component updates.
|
2016-10-12 17:05:27 +01:00 |
|