Richard Davey
d7dfc1137d
Added jsdocs
2018-05-08 13:16:53 +01:00
Richard Davey
ed9dbde7e0
Added jsdocs
2018-05-08 12:48:12 +01:00
Richard Davey
5700e9ac36
jsdocs update
2018-05-08 12:34:18 +01:00
Richard Davey
acc8683de8
Format fix
2018-05-08 01:37:16 +01:00
Richard Davey
199db75a8b
lint fix
2018-05-08 01:36:45 +01:00
Richard Davey
560b0ca84b
Binary files have a new optional dataType
property to cast the data to upon load.
2018-05-08 01:12:41 +01:00
Richard Davey
1cb68a9895
New per file event dispatched.
2018-05-08 01:12:20 +01:00
Richard Davey
977fc930ec
Added jsdocs
2018-05-07 23:25:58 +01:00
Richard Davey
1fb96f60ed
Added jsdocs
2018-05-07 15:17:33 +01:00
Richard Davey
5042358da0
Typo fix
2018-05-05 17:15:21 +01:00
Richard Davey
90062d46dd
Updated jsdocs
2018-05-05 17:10:03 +01:00
Richard Davey
f81fea08fb
Added jsdocs
2018-05-05 12:46:51 +01:00
Richard Davey
cfe70866d6
Added jsdocs
2018-05-05 12:37:17 +01:00
Richard Davey
e017777773
Updated jsdocs
2018-05-05 12:31:04 +01:00
Richard Davey
a1ee4e6f24
Added jsdocs
2018-05-05 12:14:16 +01:00
Richard Davey
42cc4acf00
Added jsdocs
2018-05-05 11:56:09 +01:00
Richard Davey
7c53e13e81
Finished jsdocs
2018-05-04 18:50:10 +01:00
Richard Davey
8e7df2a234
You can now set the X-Requested-With
header in the XHR requests by specifying it in your XHRSettings config, either in the game, scene or file configs.
2018-05-04 17:33:48 +01:00
Richard Davey
8b574f271f
Loader.enableParallel has been removed. If you don't want parallel file loads then set the maximum parallel limit to 1. Related to this, the Game Config loaderEnableParallel
property has been removed.
2018-05-04 17:13:27 +01:00
Richard Davey
faef3449f5
Added jsdocs
2018-05-04 16:00:02 +01:00
Richard Davey
0415dfbb7e
lint fixes
2018-05-04 15:16:20 +01:00
Richard Davey
5ec482c539
Removed logs
2018-05-04 15:07:07 +01:00
Richard Davey
3b580c3e32
Missing new!
2018-05-04 14:46:58 +01:00
Richard Davey
d28a928663
Added normal map support for multi-atlas parsing
2018-05-04 14:34:19 +01:00
Richard Davey
6e820b3e7f
We know the order, so can avoid checking the type
2018-05-04 14:34:06 +01:00
Richard Davey
acf6b94b2f
Removed loadArray and fixed addPack return
2018-05-04 14:33:44 +01:00
Richard Davey
b0c853a782
Added in normal map support
2018-05-04 14:32:13 +01:00
Richard Davey
9b7d6d0254
Added linkFile support back in, so images can bind to other data.
2018-05-04 14:31:43 +01:00
Richard Davey
c796332892
Only scan resources if a resourceLoad
2018-05-04 11:34:10 +01:00
Richard Davey
04584ad191
Renamed LinkFile to MultiFile
2018-05-04 11:33:51 +01:00
Richard Davey
c34de6acdf
lint fixes and console removal
2018-05-04 02:46:38 +01:00
Richard Davey
22c6c23f52
Removed logs and fixed double-cache add bug.
2018-05-04 02:39:49 +01:00
Richard Davey
d56c69cb39
It's only ready if not complete!
2018-05-04 02:39:33 +01:00
Richard Davey
2859e05d74
Removed logs
2018-05-04 02:39:15 +01:00
Richard Davey
225cd628ee
Changed anonymous functions as we needed them outside this file
2018-05-04 02:39:08 +01:00
Richard Davey
42d2bfaece
Audio Sprites can be json only.
2018-05-04 02:38:49 +01:00
Richard Davey
9e150fb400
New AtlasXML file type
2018-05-04 02:38:30 +01:00
Richard Davey
134b0f6752
Now handles web audio + html5 audio and config objects properly
2018-05-03 17:13:01 +01:00
Richard Davey
d40b9c2a10
Fixed call
2018-05-03 17:12:44 +01:00
Richard Davey
bce9a4712e
Moved to new style of file handling
2018-05-03 17:12:32 +01:00
Richard Davey
47f647206f
Added multi atlas support back in. Pack files can now load multi-atlas files too.
2018-05-03 14:19:40 +01:00
Richard Davey
be4303e6e6
Added pack loading support and hardened up loader modifiers.
2018-05-03 00:37:00 +01:00
Richard Davey
04487f7510
Added pendingDestroy method and prefix to the key
2018-05-03 00:36:29 +01:00
Richard Davey
e7f98fc02f
No longer needed
2018-05-03 00:35:57 +01:00
Richard Davey
d79db1b739
Added isReadyToProcess method
2018-05-03 00:35:20 +01:00
Richard Davey
267765c72a
Refactoring to allow for adding files during load, instant file processing and load packs
2018-05-02 17:25:27 +01:00
Richard Davey
c0f23e119a
Removed callback argument and hit the onProcess methods directly
2018-05-02 17:24:56 +01:00
Richard Davey
77dd16dc8d
Removed callbacks and added new onProcess methods
2018-05-02 17:24:25 +01:00
Richard Davey
e6a3747291
loader.path doesn't need to be in the config. Added prefix.
2018-05-02 13:11:17 +01:00
Richard Davey
8d6eb2f9ed
More work re-structuring the file types
2018-04-28 18:09:44 +01:00
Richard Davey
0390af16e9
Moving to unified 'add' structure and removing multiatlas
2018-04-28 12:32:03 +01:00
Richard Davey
9a974514ff
Added new LinkFile class and updated other file types to use it.
2018-04-27 18:44:12 +01:00
iamchristopher
68687162b5
Fixed JSONFile loader doesn't pass loader to JSONFile
2018-04-26 20:31:32 -04:00
Chris Wright
ed51affded
Merge branch 'master' into feature-multi-image-loader
2018-04-25 20:48:06 -04:00
Richard Davey
038bbcc7bc
Fixed the remaining file types.
2018-04-25 23:16:17 +01:00
Richard Davey
0f0f099326
eslint fixes
2018-04-25 17:18:16 +01:00
Richard Davey
074fcbcf2b
null references
2018-04-25 17:16:39 +01:00
Richard Davey
9843da1053
Check file cache and pass processing of the file off to the file itself
2018-04-25 17:16:09 +01:00
Richard Davey
83a1965cb8
Files types updated to support new cache config value
2018-04-25 17:13:43 +01:00
Richard Davey
75a49d284c
Added hasCacheConflict and addToCache methods/
2018-04-25 17:13:06 +01:00
iamchristopher
85a9014b28
Merge remote-tracking branch 'upstream/master' into feature-multi-image-loader
2018-04-21 16:15:19 -04:00
Richard Davey
a6c430674a
# not .
2018-04-19 13:31:21 +01:00
Richard Davey
eb1990d061
jsdoc fix
2018-04-19 13:30:19 +01:00
Richard Davey
32ce8d7947
jsdoc fixes and removed un-used ResetKey file.
2018-04-19 12:30:38 +01:00
Richard Davey
b0544c73b8
jsdoc fixes
2018-04-18 13:29:22 +01:00
NemoStein
2c3f13246d
Updated jsdocs (all XHR parameters are optional in Phaser.Loader.FileTypes)
2018-04-17 10:31:52 -03:00
Richard Davey
1be486fab4
destroy
only called once, no matter how many times the Scene restarts. Fix #3581
2018-04-17 12:25:45 +01:00
Richard Davey
07a55e5d1f
Removed debug call and merged Scene Systems boot and start sequences. Fix #3579
2018-04-17 02:34:07 +01:00
Richard Davey
52c6a3cdb5
Updated jsdocs
2018-04-16 15:17:10 +01:00
iamchristopher
8e15d3ca31
Merge branch 'master' into feature-multi-image-loader
2018-04-15 19:35:41 -04:00
Pavle Goloskokovic
fa07dc76e9
Removed unused argument from the docs
2018-04-14 18:49:14 +02:00
Pavle Goloskokovic
f8ebcf0588
Removed unnecessary argument
2018-04-14 18:48:22 +02:00
Pavle Goloskokovic
b4aaf81db7
Storing data on each audio tag if it is locked (ont yet loaded)
2018-04-14 18:46:09 +02:00
Pavle Goloskokovic
1c294d5921
Calculating locally if audio is locked instead of getting that data passed as a constructor argument
2018-04-14 18:44:47 +02:00
Richard Davey
6b2307594a
Scene plugin flow overhaul
...
Every Plugin has been updated to correctly follow the same flow through the Scene lifecycle. Instead of listening for the Scene 'boot' event, which is only dispatched once (when the Scene is first created), they will now listen for the Scene 'start' event, which occurs every time the Scene is started. All plugins now consistently follow the same Shutdown and Destroy patterns too, meaning they tidy-up after themselves on a shutdown, not just a destroy. Overall, this change means that there should be less issues when returning to previously closed Scenes, as the plugins will restart themselves properly.
2018-04-13 17:12:17 +01:00
iamchristopher
135db3089e
Fixed linting issue
2018-04-11 15:03:18 -04:00
iamchristopher
95e44527c5
Merge remote-tracking branch 'upstream/master' into feature-multi-image-loader
2018-04-11 14:03:18 -04:00
Richard Davey
5f9972c791
LoaderPlugin.isReady referenced a constant that no longer exists. Fix #3503
2018-04-09 13:55:41 +01:00
iamchristopher
e538a597b3
Updated ImageFile argument types
2018-04-05 20:42:32 -04:00
iamchristopher
a65cd41852
Added ImageFile argument descriptions
2018-04-05 20:34:49 -04:00
iamchristopher
9155149012
Added example multi image load
2018-04-05 20:15:56 -04:00
iamchristopher
661f9fd29e
Fixed loading normals with multi image load
2018-04-05 20:12:58 -04:00
Richard Davey
747f09af86
jsdoc fixes
2018-03-28 15:04:09 +01:00
orblazer
f42f1bf132
Change structs for generic types
2018-03-23 16:54:12 +01:00
orblazer
ed1f2a7011
Fix wrong types
2018-03-22 13:51:30 +01:00
Richard Davey
0ef92e1172
Merge branch 'pr/3439'
2018-03-21 16:06:56 +00:00
Richard Davey
13f5608cbe
Added XHRSettings Conf
2018-03-21 14:41:04 +00:00
orblazer
0c1ced8d86
Fix "object" types on Loader
2018-03-21 13:03:14 +01:00
orblazer
7fba122321
Fix "any" types
2018-03-20 17:15:49 +01:00
orblazer
44103dc475
Fix remaining multiple types
2018-03-20 16:12:42 +01:00
Richard Davey
8d7ed97d38
Removed const because already merged into namespace ( #3417 )
2018-03-20 00:37:10 +00:00
Richard Davey
3591edcb73
Merge pull request #3417 from rexrainbow/master
...
Bug fix: font might not sync to context
2018-03-20 00:34:51 +00:00
orblazer
fa13b597e3
Add more callbacks
2018-03-19 23:08:05 +01:00
Richard Davey
620bcc6ae5
jsdoc fixes and additions
2018-03-19 13:45:00 +00:00
Hua
1dc98b586f
Expose FILE_CONST
...
Expose FILE_CONST for 3rd party developer
2018-03-19 13:46:16 +08:00
orblazer
449506db87
Update JSDoc on Loader
2018-03-19 01:54:19 +01:00
Richard Davey
625394a24c
Don't reset the callbacks unless xhrLoader is set
2018-03-16 17:00:45 +00:00
Richard Davey
b2d062b0bd
LoaderPlugin.progress and the corresponding event now factor in both the list size and the inflight size when calculating the percentage complete. Fix #3384
2018-03-16 15:01:39 +00:00
Richard Davey
a524dc44b0
Expose constants. Fix #3387
2018-03-16 13:29:30 +00:00
Richard Davey
1fea31bac8
Fixed package names
2018-03-16 00:46:39 +00:00
Tom Catshoek
5c64404608
Fixed style issues
2018-03-09 15:31:07 +01:00
Tom Catshoek
57d82d9a28
Fixed object based atlas loading
2018-03-09 15:05:01 +01:00
Richard Davey
c74ad8dee2
Merge pull request #3292 from CodeAndWeb/master
...
Support MultiAtlas with TexturePackers "Phaser 3" atlas format
2018-03-05 12:17:24 +00:00
Richard Davey
ae1c91cf6a
eslint fixes
2018-03-05 01:40:11 +00:00
Richard Davey
de9cfb6ee2
Merge pull request #3234 from nkholski/master
...
load.plugin now accepts class as an argument besides an url-string
2018-02-28 20:50:32 +00:00
Joachim Grill
22ecd23f09
fixed multiatlas loader to support new TexturePacker atlas format introduced for Phaser 3
2018-02-27 14:48:45 +01:00
samme
2b309c06e5
Elevate console message for loading data URIs
2018-02-22 09:28:02 -08:00
samme
bb23b19ef7
Correct method name in LoaderPlugin#spritesheet
2018-02-21 09:43:49 -08:00
Richard Davey
3c65121cb3
eslint fixes
2018-02-16 19:17:49 +00:00
Richard Davey
50dac412be
eslint fixes and console removal
2018-02-16 19:08:50 +00:00
Niklas Berg
6dde7002dc
fixed formatting
2018-02-15 18:11:55 +01:00
Niklas Berg
6a77790aef
load.plugin now accepts class as an argument besides an url-string
2018-02-14 23:35:05 +01:00
samme
633acec058
Fix wrong Extend target in MergeXHRSettings
2018-02-14 09:52:52 -08:00
Richard Davey
26403aa84f
Added setCORS method.
2018-02-13 05:54:43 +00:00
Richard Davey
8f4a1012fd
Updated jsdocs.
2018-02-13 01:39:22 +00:00
Richard Davey
2813ac8162
Moved PluginManager and merged configs into single root file for easier changing.
2018-02-12 23:03:48 +00:00
Richard Davey
d578e89828
Moved Mesh out of core and into its own Graphics extension.
2018-02-12 16:59:27 +00:00
Richard Davey
d1f5f8a82b
Added jsdocs
2018-02-12 16:01:21 +00:00
Richard Davey
0ca8390ecb
Optionally retain listeners.
2018-02-12 13:48:50 +00:00
Richard Davey
cbb0f236f5
Added jsdocs
2018-02-09 17:56:43 +00:00
Richard Davey
91887815f6
Merged Arcade Physics methods and added jsdocs
2018-02-09 01:40:41 +00:00
Richard Davey
e5f32ef546
Added jsdocs and moved FileTypes to their own namespace
2018-02-08 17:00:14 +00:00
Richard Davey
10193c181a
Fixed require paths.
2018-02-07 17:10:01 +00:00
Richard Davey
40689d1e35
Updated jsdocs.
2018-02-07 15:27:21 +00:00
Richard Davey
65e5b14276
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-01-31 13:54:48 +00:00
Richard Davey
2a86400a28
Added in jsdocs
2018-01-31 13:54:44 +00:00
Pavle Goloskokovic
6bfb0d21ce
Releasing audio context reference
2018-01-31 14:07:03 +01:00
Richard Davey
f0726d4060
Added the ability to provide a data source image to go with a standard image
...
This allows you to load a normal map, specular map, or other format of image based data alongside a regular image and have them bound together internally, without creating duplicate entries in the Texture Manager or loader
2018-01-29 23:38:27 +00:00
Richard Davey
a4e9ae5fdd
Added jsdocs.
2018-01-26 14:23:00 +00:00
Richard Davey
2d0e27cd63
Fixed use of Object.assign (doesn't work on IE11)
2018-01-25 23:19:23 +00:00
Richard Davey
cb2891db8a
Added jsdocs to the Device inspector, removed out-dated properties and changed case of Device access
2018-01-25 17:03:35 +00:00
Richard Davey
8fe16e5506
Moved removal of listeners to the loadComplete section (re: #3184 )
2018-01-24 14:26:17 +00:00
Pavle Goloskokovic
07bbe80fca
Merge remote-tracking branch 'origin/master'
2018-01-23 19:03:11 +01:00
Pavle Goloskokovic
924247c04d
Fixes #3182
2018-01-23 19:02:58 +01:00
Michael Hadley
568b04cedb
Loader typo in new loader structure
2018-01-21 15:28:04 -06:00
Pavle Goloskokovic
c604fd9a5e
Removed updating loading properties if audio is locked
2018-01-21 15:14:46 +01:00
Pavle Goloskokovic
f917c94d93
Emitting fileprogress event
2018-01-21 15:13:48 +01:00
Pavle Goloskokovic
bdf38448ea
Calling loader nextFile method instead of callback
2018-01-21 15:13:02 +01:00
Pavle Goloskokovic
d743ac82c1
Added loaded flag to prevent multiple calls to onLoad method
2018-01-21 15:12:34 +01:00
Pavle Goloskokovic
e1c5969bd4
Calling loader nextFile method instead of callback
2018-01-21 15:11:30 +01:00
Pavle Goloskokovic
4160d738bc
Passing loader reference to load method
2018-01-21 15:10:08 +01:00
Richard Davey
864fa638af
Added LoadArray back in and sorted out callback passing.
2018-01-19 19:13:27 +00:00
Richard Davey
1d22f5a59a
File has a reference to its Loader, will also now emit progress events on itself.
2018-01-19 19:13:02 +00:00
Richard Davey
7577f470ae
You can now pass in a JS object to the JSON Loader instead of a URL. It will use the object to populate the data with. This impacts any loader type that uses json, so atlas, tilemap, audio sprite, etc. Closes #3147 .
2018-01-19 17:53:07 +00:00
Richard Davey
76c7639b20
If a file load 404s then handle this case, as it'll return the 404 page as the response type which will then try to be parsed.
2018-01-19 17:29:14 +00:00
Richard Davey
f3d9f145a6
Fixed flow error when the Loader would never complete if every single file failed.
2018-01-19 17:28:48 +00:00
Richard Davey
8c3422f2b4
BaseURL adds trailing slash if missing.
2018-01-19 17:10:23 +00:00
Richard Davey
7c7336dd30
Loader.reset gets path and baseURL again.
2018-01-19 17:07:38 +00:00
Richard Davey
7e0b04df70
You can now specify Loader settings (baseURL, path, xhr settings, etc) in either the Game Config, the Scene Config or a File Config. Game config is used as the defaults. Scene config overrides those, and a File config overrides the Scene config. This fixes #3168 .
2018-01-19 16:56:41 +00:00
Richard Davey
57444596e5
Loader now emits a progress event which can be used for progress bar loaders, etc. Also added setBasePath
and removed console logs.
2018-01-19 16:30:04 +00:00
Pavle Goloskokovic
d50c04e9f8
Merge remote-tracking branch 'origin/master'
...
# Conflicts:
# src/loader/filetypes/AudioFile.js
2018-01-19 16:30:43 +01:00
Richard Davey
e2d71e2c6d
BaseLoader renamed LoaderPlugin, const updated, index updated.
2018-01-19 14:54:50 +00:00
Richard Davey
4aa6e931f1
Merging Loader into BaseLoader
2018-01-19 14:47:25 +00:00
Richard Davey
e18858010c
Tidying up before merging with BaseLoader.
2018-01-19 13:52:03 +00:00
Richard Davey
f5462146e2
Added MultiAtlas loader.
2018-01-19 13:51:53 +00:00
Richard Davey
8983c93fc6
Added AudioSprite loader.
2018-01-19 13:51:12 +00:00
Richard Davey
db515d8724
All FileTypes now register themselves with the FileTypesManager, allowing devs to specify which loaders are included in their builds.
2018-01-19 13:29:26 +00:00
Richard Davey
676c5be1da
Added global FileTypes manager.
2018-01-19 13:29:25 +00:00
Pavle Goloskokovic
f019b8ad75
Merge remote-tracking branch 'origin/master'
2018-01-19 12:08:40 +01:00
Pavle Goloskokovic
4bb8557081
Updated reference to the game object
2018-01-19 12:06:11 +01:00
Richard Davey
fb7cdbf29b
Added ability to load plugins from external files and have them register with the PluginManager.
2018-01-18 16:48:25 +00:00
Pavle Goloskokovic
e889de2c20
Merge remote-tracking branch 'origin/master'
2018-01-18 16:09:29 +01:00
Richard Davey
2deb9edc9e
Plugins now check to see if the Scene is already booted and adapt accordingly.
2018-01-18 14:00:31 +00:00
Pavle Goloskokovic
345f112ff8
Renamed touchLocked to locked
2018-01-18 14:05:20 +01:00
Pavle Goloskokovic
b61a4dec66
Passing sound manager locked property value instead of touchLocked to HTML5AudioFile constructor
2018-01-18 14:04:41 +01:00
Richard Davey
5a333bc2fd
Updated to new Plugin format, removed injection and mapping
2018-01-18 05:18:09 +00:00
Michael Hadley
2e68f2507d
Added Weltmeister support to Loader & Tilemap API
2018-01-17 18:34:00 -06:00
Michael Hadley
72a14df466
Shortened Tilemap format names
2018-01-17 18:34:00 -06:00
Pavle Goloskokovic
c4f4fbc79d
Passing sound manager touchLocked value to HTML5AudioFile constructor
2018-01-17 17:04:55 +01:00
Pavle Goloskokovic
541cd83688
Using object property instead of local var
2018-01-17 17:04:06 +01:00
Pavle Goloskokovic
81f3b56b0a
Added touchLocked argument to HTML5AudioFile class constructor
2018-01-17 17:01:50 +01:00
Pavle Goloskokovic
5c118a3a94
audio tag does not support name attribute so setting that value to dataset
2018-01-17 14:10:03 +01:00
Pavle Goloskokovic
196018d04a
Updating load progress properties when sound is locked
2018-01-17 14:09:20 +01:00
Pavle Goloskokovic
5720dff5dc
onLoad needs to be called from timeout callback in order to not cause issues
2018-01-17 14:08:38 +01:00
Pavle Goloskokovic
e75731df87
Calling onLoad directly if device sound is locked since we are skipping actual loading
2018-01-17 14:07:50 +01:00
Pavle Goloskokovic
ae36cf5729
Skipping calling load method on an audio tag on mobile devices
2018-01-17 14:06:46 +01:00
Pavle Goloskokovic
402aa27ff3
Skipping setting preload attribute and events on an audio tag on mobile devices
2018-01-17 14:05:35 +01:00
Richard Davey
f9a7939812
Lots of work migrating to the new plugin system, fixing references and exposing on the namespace
2018-01-16 22:28:29 +00:00
Richard Davey
8e07320596
Migrating to plugins
2018-01-16 19:49:13 +00:00
Richard Davey
674c1b5ba8
Moving plugins to their own locations
2018-01-16 18:34:37 +00:00
Pavle Goloskokovic
4be42c3edc
Merge remote-tracking branch 'origin/master'
...
# Conflicts:
# src/sound/BaseSound.js
# src/sound/webaudio/WebAudioSound.js
2018-01-14 15:50:55 +01:00
Richard Davey
f9a1e27334
Removed un-used event files and references.
2018-01-12 17:20:16 +00:00
Richard Davey
c625b8735b
Updated to using Event Emitter for all key managers and game objects. Events are now dispatched directly using arguments instead of Event objects, all managers updated to emit directly.
2018-01-12 17:09:21 +00:00
Pavle Goloskokovic
aa820b08ea
Setting audio tag name to contain index number, useful for debugging
2018-01-12 17:49:25 +01:00
Pavle Goloskokovic
ef60c16551
Marking audio tags as unused when creating them
2018-01-11 17:25:27 +01:00
Pavle Goloskokovic
0a10240c61
Moved HTML5AudioFile
2018-01-10 16:49:56 +01:00
Pavle Goloskokovic
d0d3a6473d
Merge remote-tracking branch 'origin/master'
2018-01-10 16:20:13 +01:00
Richard Davey
d8f1ba03e9
Moved repository location
2018-01-09 21:43:56 +00:00
Richard Davey
0d90f75b5f
Splitting the dev branch up into versions.
2016-11-22 01:36:56 +00:00
Richard Davey
d568d2bede
Moved _sys to a StateSystems class to keep things much cleaner, and avoid setter inheritance mess.
2016-11-06 12:18:08 +00:00
Richard Davey
f9745bbce3
States now own a Loader instance, rather than it being a Phaser global.
2016-11-04 03:21:04 +00:00
Richard Davey
a366ef8f3c
New State Manager up and running.
2016-11-04 02:08:17 +00:00
Richard Davey
322f711f58
Enabled the default and missing images again.
2016-10-30 22:56:17 +00:00
photonstorm
4f8e509f91
Fixed JSON Hash parsing.
2016-10-19 14:29:52 +01:00
photonstorm
18b12dfc3e
Huge amount of work getting the WebGL renderer sorted out, tidied up and merged with the latest Texture and Transform components.
2016-10-18 17:03:25 +01:00
Richard Davey
35854ea58d
Cache now adds in Default and Missing images to the new Texture Manager.
2016-10-13 00:08:11 +01:00
Richard Davey
a2ac0a2c58
Multi-atlas loader support complete, adding to the Texture Manager properly.
2016-10-11 22:11:54 +01:00
Richard Davey
65ce4928d9
Expanded multi-atlas support in the Loader. Fixing ESLint errors too.
2016-10-11 19:50:36 +01:00
photonstorm
775dee029d
Added Loader.multiatlas - for multi-atlas textures.
2016-10-11 16:48:12 +01:00
photonstorm
ce3308ea1d
Hooking the Loader and Cache into the new Texture Manager.
2016-10-11 14:52:17 +01:00