Commit graph

651 commits

Author SHA1 Message Date
Richard Davey
9702594245 Create CompressedTextureFile.js 2021-10-05 17:58:45 +01:00
Richard Davey
1c64f44dab Fixed eslint, added documentation 2021-09-21 12:01:48 +01:00
Jm
28f58f4e5e
Merge branch 'photonstorm:master' into loader-type 2021-06-23 13:09:15 +08:00
Jm
c1e73c3c2f feat: add image load type 2021-06-10 13:24:29 +00:00
Josh Black
cea3d45719 Add capacitor:// to protocol check to prevent malformed double-url issue in capacitor 2021-06-02 12:30:33 +01:00
Richard Davey
c7418bd1c3 Lint fix 2021-05-24 17:58:30 +01:00
Josh Black
1a0b0beaae Add 'capacitor://' to local file check in loader File base class to allow capacitor-wrapped iOS apps to read media files 2021-05-18 08:06:45 +01:00
Matt Jennings
33014d8d6a fix key not being correct when loading video via config object 2021-04-02 15:18:40 -05:00
samme
ff1afb4976 Warn and call onProcessError() for invalid JSON
Then rethrow
2021-02-03 11:58:29 -08:00
Richard Davey
357a4fc82d AtlasJSONFile, AtlasXMLFile, BitmapFontFile and UnityAtlasFile will now call File.pendingDestroy, clearing up the resources it used during load and emiting a missing FILE_COMPLETE event. Fix #5495 2021-01-14 10:19:24 +00:00
Richard Davey
62c03f6dad AsepriteFile is a new File Type for the Loader that allows you to load Aseprite images and animation data for use with the new Aseprite animation features. You can call this via this.load.asesprite(png, json). 2020-11-26 10:59:49 +00:00
Richard Davey
02c34cd64e Replace integer with number 2020-11-23 10:22:13 +00:00
Richard Davey
0ea9f24cd0 Update SceneFile.js 2020-11-17 17:15:40 +00:00
Richard Davey
8f688cd9a5 Update SceneFileConfig.js 2020-11-17 17:15:36 +00:00
Richard Davey
c0ab4d4ae9 OBJFile can now optionally load a material file along with the model data 2020-10-08 10:44:49 +01:00
Richard Davey
727383d4f3 Loader.MultiFile will now parse the given files array and only add valid entries into the file list, allowing multifiles to now have optional file entries. 2020-10-08 10:44:02 +01:00
Richard Davey
5bb73b5c95 In the Loader.FileTypes.TextFile config you can now override the type and cache destination for the file. 2020-10-08 10:43:13 +01:00
Richard Davey
bbaa5c3eae Added OBJFileConfig defs 2020-10-06 10:42:22 +01:00
Richard Davey
6c5a83b862 Added the OBJFile type 2020-10-05 16:52:23 +01:00
Richard Davey
270c2f425d Create OBJFile.js 2020-10-05 16:52:15 +01:00
Richard Davey
6bc858e332 Moved out OBJFile and updated PipelineManager 2020-10-01 18:00:02 +01:00
Richard Davey
780e1d9adb Texture parsed files no longer store their data in the data caches as well.
You can now use `TextureManager.remove` to remove a texture and not have to worry about clearing the corresponding JSON or XML cache entry as well in order to reload a new texture using the same key. Fix #5323
2020-09-29 10:38:44 +01:00
Richard Davey
113ae646e2 Updated path ref 2020-09-16 13:50:44 +01:00
Richard Davey
dd28a11c93 Loader.OBJFile is a new File Loader type that can load Wavefront OBJ files, which are then parsed and stored in the OBJ Cache. 2020-09-15 18:06:31 +01:00
Richard Davey
bd2c56e306 Typo fix 2020-09-15 18:04:26 +01:00
Richard Davey
17ed707acb The Loader.path was being added to the File URL even if the URL was absolute. This is now checked for and the path is not applied unless the URL is relative #5301 2020-09-14 09:23:59 +01:00
Richard Davey
d844402d4d
Merge pull request #5298 from samme/feature/audio-config-default
Add default value for Phaser.Core.Config#audio
2020-09-11 16:25:50 +01:00
Richard Davey
6c8191f7c5 Fixed Audio and Video type defs. Fix #5295 2020-09-11 15:29:01 +01:00
samme
ae5182be7d Default Phaser.Core.Config#audio; and refactor 2020-09-10 09:22:44 -07:00
Richard Davey
96a64eae4e ParseXMLBitmapFont has a new optional parameter texture. If defined, this Texture is populated with Frame data, one frame per glyph. This happens automatically when loading Bitmap Text data in Phaser. 2020-08-05 12:46:28 +01:00
Richard Davey
e195aac919 ParseXMLBitmapFont will now calculate the WebGL uv data for the glyphs during parsing. This avoids it having to be done during rendering, saving CPU cycles on an operation that never changes. 2020-07-31 11:32:37 +01:00
Richard Davey
d5296287b1 Fixed url type 2020-07-14 09:03:07 +01:00
Richard Davey
6fddce1ef8
Merge pull request #5137 from samme/fix/decode-audio-error-msg
Fix 'Error decoding audio' message
2020-07-13 12:06:17 +01:00
Richard Davey
feaaf04c40
Merge pull request #5131 from samme/fix/loader-file-state
Set file states FILE_LOADING and FILE_LOADED
2020-07-13 12:00:55 +01:00
Richard Davey
4dfe40fa9a
Merge pull request #5126 from samme/fix/file-url
Fix TypeError when loading JSON objects in `url` argument
2020-07-13 11:49:37 +01:00
samme
d89b09f181 Fix undefined key in error message 2020-05-06 18:07:23 -07:00
samme
ee957757bf Docs: correct type for Phaser.Loader.File#url 2020-05-06 08:53:47 -07:00
samme
1f21a7d3be Fix url type check
Fixes #5125
2020-05-02 12:36:19 -07:00
samme
9965c81c66 Set states FILE_LOADING and FILE_LOADED 2020-05-02 10:01:38 -07:00
Richard Davey
ee0a04ec19 Fixed data type 2020-04-27 16:15:05 +01:00
Richard Davey
20ae4e3806
Merge pull request #4618 from jorbascrumps/feat-multiple-loader-headers
Adds support for multiple custom Loader headers
2020-04-27 13:54:26 +01:00
Richard Davey
fd4ac6dfdf
Merge pull request #5052 from aucguy/contribute
Fix loading audio and video with blob urls
2020-04-27 13:12:17 +01:00
Richard Davey
3df2b2eac4
Merge pull request #5041 from samme/fix/audiofile-state
Fix undefined state during processing of AudioFile and VideoFile
2020-04-27 12:54:27 +01:00
Richard Davey
598356dfef
Merge pull request #5048 from samme/docs/PackFileSection
Add Phaser.Types.Loader.FileTypes.PackFileSection
2020-04-27 12:16:34 +01:00
Richard Davey
db882e82dd
Merge pull request #5060 from jjcapellan/fix5059
fix #5059
2020-04-27 12:13:51 +01:00
Richard Davey
70a4b9843e
Merge pull request #5038 from halilcakar/master
Update JSDocs for events
2020-04-27 11:51:40 +01:00
samme
c472a50367 Use native dataset if available
Fixes TypeError in strict mode (`dataset` is readonly)
2020-04-22 17:52:51 -07:00
jjcapellan
4e4b1359de fix #5059 2020-03-28 19:20:07 +01:00
aucguy
ff886b001e Fix loading audio and video with blob urls
Passing a blob url as the second parameter to `this.load.audio` or
`this.load.video` would cause Phaser to load a different url.
Additionally, `this.load.path` would incorrectly be prepended to the
url.

`AudioFile.getAudioURL` and `VideoFile.getVideoURL`, are expected to
return an object with two properties; url and type. However when passed
a blob url they return a string. The return value's
`url` property is inspected to get the url. For strings' the property is
`undefined`. If the url property is undefined then a url derived from
the asset key is used instead.
2020-03-22 22:21:27 -05:00
samme
f39e3d8f10 Add Phaser.Types.Loader.FileTypes.PackFileSection
Correct types in Scenes.SettingsConfig, Scenes.SettingsObject

Fixes #5046
2020-03-17 17:25:42 -07:00