Tarion
c21365703d
Phaser Definitions Update
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Added "GetCurrentState" to StateManager
2014-01-08 22:57:13 +01:00
niondir
1aabb6b93d
World is a Group. Needed to remove stuff again e.g. a "BitmapText"
2014-01-07 19:54:04 +01:00
niondir
77a8dc321f
phaser.d.ts corrections
2014-01-07 10:58:00 +01:00
photonstorm
29d7cc36a0
Merge branch 'gamepadsupport' of https://github.com/karlmacklin/phaser into karlmacklin-gamepadsupport
...
Conflicts:
README.md
2013-12-31 00:44:11 +00:00
photonstorm
ce4cf531d4
Added class constructors, fixed Stripshader, added relative Tween example and updated Tween source.
2013-12-30 16:54:00 +00:00
inductible.dev
9a968bc5bb
TypeScript defs: TileSprite now extends Sprite, and added 'fixedToCamera' property to Sprite definition
2013-12-23 09:48:07 +00:00
inductible.dev
6be31e0f69
added TypeScript definitions for Key and CursorKeys object
2013-12-22 13:34:52 +00:00
photonstorm
5cf7ed4fdb
More TypeScript updates.
2013-12-18 16:56:14 +00:00
photonstorm
50eee95c99
Improved TilemapLayer rendering and debug rendering significantly. Cleared out some old assets and added a new map.
2013-12-18 00:44:04 +00:00
photonstorm
a361a18616
Updated IE11 check, forces IE11 to use Canvas renderer even in AUTO mode.
2013-12-13 14:04:14 +00:00
photonstorm
19759699df
More TypeScript definitions fixes (for Easing and Animation data).
2013-12-10 14:34:22 +00:00
photonstorm
669570c701
Tidying up the examples and more Tilemap work.
2013-12-10 12:23:42 +00:00
photonstorm
13a03f3620
TypeScript file updated, now compiles without error in VS and FlashDevelop.
2013-12-06 13:48:40 +00:00
photonstorm
d9ffd6afd4
Final version of the Getting Started guide.
2013-11-29 18:28:55 +00:00
photonstorm
b2fc6c422a
Fixed filters for new shader code.
2013-11-28 21:29:16 +00:00
photonstorm
f22159e257
Updated documentation.
2013-11-28 15:57:09 +00:00
photonstorm
a9a46bfbbf
Lots of documentation updates and new Loader examples.
2013-11-27 16:33:49 +00:00
photonstorm
141337bed9
Heavily optimised PixiShader.
2013-11-26 05:13:56 +00:00
photonstorm
86584a636c
Added new Phaser.HEADLESS render mode (doesn't output anything).
2013-11-25 14:53:30 +00:00
photonstorm
06a17b4b26
Fixed an issue in Text. Fixed the background color issue with Canvas games. Updated the Examples viewer so the side-by-side focuses the iframe now. Added new "Extend Group" example.
2013-11-25 13:12:03 +00:00
Richard Davey
373b97648d
Documentation updates
2013-11-24 23:52:31 +00:00
photonstorm
155c863d69
New Timer class and scale event updates.
2013-11-24 11:04:58 +00:00
photonstorm
496639ff25
Added Phaser.Filter and started moving the shaders over into their own filter classes, so they won't all get bundled in unless needed.
2013-11-21 05:00:07 +00:00
photonstorm
b63bd14172
ScaleMode fix, BitmapData change and Device updates.
2013-11-18 20:27:40 +00:00
Louis Tovar
4d80d6c9b2
Merge remote-tracking branch 'photonstorm_phaser/dev' into dev
2013-11-15 14:21:00 -08:00
Louis Tovar
0dab85c853
latest version of typescript definitions, manual changes to get it to code hint properly.
2013-11-15 13:50:16 -08:00
photonstorm
83cacb93a0
More updates to BitmapData.
2013-11-15 20:40:55 +00:00
Richard Davey
ebe441666c
BitmapData object added
2013-11-13 20:57:09 +00:00
Louis Tovar
f71b8d4df1
Manual fixes for TypeScript definitions file. Not Complete, more to come
2013-11-13 01:24:26 -08:00
photonstorm
3f99b691c9
Added in a Group.sort demo, also updated the documentation and build files.
2013-11-07 06:10:15 +00:00
photonstorm
8b793cd8d7
Updated to latest version of Pixi.js. Lovely new WebGL filters now working happily :)
2013-11-06 04:51:23 +00:00
photonstorm
3e9777e6f4
Updated docs for 1.1.2 release.
2013-11-01 18:16:52 +00:00
photonstorm
6f93a2ec94
Multiple Anims update, Tilemap fixes and some new examples.
2013-10-31 15:45:19 +00:00
photonstorm
9261160571
1.1.1 release with fix for Phaser.AUTO and a new text example.
2013-10-26 19:14:13 +01:00
photonstorm
6994e4be5e
Merge branch 'dev'
2013-10-25 18:50:14 +01:00
photonstorm
34736fbde5
Final 1.1 release. Here goes nothing :)
2013-10-25 18:35:49 +01:00
Tomas Morris
d30f709208
Manually created a more accurate TypeScript definition file
2013-10-24 21:24:35 -06:00
photonstorm
4a51ac4671
Updated README and sorting out folder case issue.
2013-10-23 13:30:23 +01:00
photonstorm
cab3b53cf0
SideView example viewer finished.
2013-10-23 02:14:51 +01:00
photonstorm
07724e5001
Revamping the examples area.
2013-10-22 03:58:20 +01:00
photonstorm
8ed783802e
New examples page
2013-10-18 15:12:32 +01:00
photonstorm
dabda516c2
Compiled build.
2013-10-17 22:56:20 +01:00
photonstorm
9c1fdb371c
Nearly finished Tilemap integration into the core.
2013-10-16 06:33:39 +01:00
photonstorm
31018b9295
Star Struck game back and working again, plus finished the level design.
2013-10-16 03:37:15 +01:00
photonstorm
a97f271de7
Fixed Animation index 0 issue and hooked TilemapLayer to camera.
2013-10-16 02:09:12 +01:00
photonstorm
dd695e066f
More tilemap tweaks.
2013-10-14 19:37:52 +01:00
photonstorm
b868c2cb1b
Started revamp of the Tilemap system. Also removed old 'Advanced Physics' and dropped in p2.js which is what I hope we'll eventually use.
2013-10-11 04:42:11 +01:00
photonstorm
a7230aa769
Sprite.loadTexture added.
2013-10-10 09:03:38 +01:00
Richard Davey
e85643abf4
Yet more documentation done.
2013-10-02 20:18:24 +01:00
Richard Davey
480d90b009
* Removed the callbackContext parameter from Group.callAll because it's no longer needed.
...
* Updated Group.forEach, forEachAlive and forEachDead so you can now pass as many parameters as you want, which will all be given to the callback after the child.
* Updated build script so it can be run from the command-line and includes UMD wrappers (thanks iaincarsberg)
2013-10-01 02:19:08 +01:00
Richard Davey
8668b82ef6
* Fixed issue causing Keyboard.justPressed to always fire (thanks stemkoski)
...
* Added Keyboard.addKey() which creates a new Phaser.Key object that can be polled for updates, pressed states, etc. See the 2 new examples showing use.
2013-10-01 01:18:29 +01:00
Richard Davey
fa1ed04aa8
Build
2013-09-30 19:54:43 +01:00
Richard Davey
31bbf05ace
* Fixed small bug stopping Tween.pause / resume from resuming correctly when called directly.
...
* Fixed an issue where Tweens.removeAll wasn't clearing tweens in the addition queue.
* Change: When you swap State all active tweens are now purged.
2013-09-30 11:15:50 +01:00
Richard Davey
9642d4994a
1.0.6a release to fix an issue in the StateManager.
2013-09-26 11:49:58 +01:00
Richard Davey
c29fcfb510
1.0.6 release to fix a few important issues and prepare for the dev branch.
2013-09-24 15:53:20 +01:00
Richard Davey
891369b197
Preparing for 1.0.6 release, but moving physics changes to dev.
2013-09-24 15:28:29 +01:00
Richard Davey
b69b3db486
1.0.6a
2013-09-22 23:07:12 +01:00
TheJare
4b6147d3e3
Fix bug in StateManager where a state's update function might not get called if it has an empty preload function
2013-09-20 22:42:04 +01:00
Richard Davey
8c41b3253c
1.0.5 package
2013-09-20 14:00:49 +01:00
Richard Davey
c5fc5e3394
Fixed various issues in the TweenManager, added length property to Group and improved the build script.
2013-09-19 04:45:08 +01:00
Richard Davey
d9a49797c4
1.0.4 release
2013-09-18 06:34:56 +01:00
Richard Davey
17e208a95e
1.0.2 build
2013-09-16 01:53:53 +01:00
Richard Davey
f069107e55
1.0.1 release - fixes issues in tile map collision, additional Animation stop checks and updated package license.
2013-09-15 03:58:38 +01:00
Richard Davey
48161f5c24
1.0 release versions ready.
2013-09-13 17:52:01 +01:00
Richard Davey
62d77e7038
Small new demo and refactored collision list - now far less comparisons to perform!
2013-09-13 04:22:12 +01:00
Richard Davey
79dc3566f4
Fixed some issues in Tilemap collision, updated the Emitter so x/y controls the point of emission (to stop collision getting out of whack) and fixed the postUpdate in body.
2013-09-12 20:59:56 +01:00
Richard Davey
92e86494e3
Tilemap Collision in and working :) Needs testing against Groups now.
2013-09-12 15:39:52 +01:00
Richard Davey
9b6c819e0e
Input Component done and new Button object done and included. Also finished the build script.
2013-09-09 00:30:44 +01:00
Richard Davey
09def364c3
Farewell TypeScript, see you on the other side.
2013-08-28 07:02:57 +01:00
Richard Davey
8a85155c08
Fixed the tilemap pre/post update hooks.
2013-08-25 10:35:58 +01:00
Richard Davey
ecf61fc80c
Updated Game.switchState to accept state objects and fixed the OrientationScreen.
2013-08-25 09:59:23 +01:00
Richard Davey
c884bab7ec
Fixed instance check issue in Game and tidied up the stageScaleMode inner loop.
2013-08-16 02:18:12 +01:00
Richard Davey
f76ba6840f
Animation and Input related fixes
2013-08-16 00:14:57 +01:00
Richard Davey
619b8415ed
Reverting back to the only version of TypeScript that really works :(
2013-08-13 04:22:24 +01:00
Richard Davey
91dc7a4acf
Tidying up and trying to fix more stupid TypeScript errors.
2013-08-12 04:08:15 +01:00
Richard Davey
142348f70b
Updates
2013-08-11 21:31:35 +01:00
Richard Davey
7aa82a1cb0
All physics projections added.
2013-08-11 19:02:10 +01:00
Richard Davey
c2d7fb7fab
Merged N+ physics in and tidied up the Docs folder and logos.
2013-08-11 12:15:53 +01:00
Richard Davey
aff7d99a8a
Fixed bug where children of Groups wouldn't have their preUpdate methods called.
2013-08-09 20:03:36 +01:00
Richard Davey
0b1bcaf270
Set the default camera to direct itself to the Stage.
2013-08-09 18:44:45 +01:00
Richard Davey
f9776f30fc
Added the CanvasUtils class and moved some stuff out of Stage into it.
2013-08-09 17:47:08 +01:00
Richard Davey
2d49a31ecd
yuidoc scripts added. Tidied up the Docs folder. Added back in the Emitter and fixed the Tests that weren't compiling.
2013-08-09 05:08:54 +01:00
Richard Davey
9bf7d070f5
Added in the JS source files for doc generation and the definitions to csproj XML script.
2013-08-09 03:12:33 +01:00
Richard Davey
1248a6c06e
Whole codebase updated to TypeScript 0.9.1, phew!
2013-08-08 19:16:47 +01:00
Richard Davey
73745e5720
Fixed a few things in Tilemap and optimised the renderer a little bit.
2013-08-08 06:29:21 +01:00
Richard Davey
48f6d850c8
Fixed bug where a Tween with both yoyo and loop enabled would get out of sync.
2013-08-08 06:08:53 +01:00
Richard Davey
ab7e55ef27
Added ability for the TimeManager to monitor the pause duration. This is then applied to tweens and other game services, meaning the tweens now restart properly after a pause resumes.
2013-08-08 05:43:22 +01:00
Richard Davey
5768336150
Tidied up the Loader so it now starts automatically, added required Signals and removed the old-style callbacks.
2013-08-08 04:35:13 +01:00
Richard Davey
04dcb29c88
WorldView now takes camera placement into account, so Buttons now work across multiple camera set-ups.
2013-08-08 03:24:26 +01:00
Richard Davey
a174bbc6b3
Vastly optimised InputManager and Pointer is now aware of which camera it is over.
2013-08-08 03:05:59 +01:00
Richard Davey
bc77c3f84e
Updated Renderer system, now much easier to expand and maintain.
2013-08-08 01:07:22 +01:00
Richard Davey
d7205992a5
Fixed some issues in dragging sprites with snap-to-center and world coordinates.
2013-08-07 00:00:12 +01:00
Richard Davey
77cc3858d9
Fixed the world drag issue across Sprite and Button.
2013-08-06 04:34:52 +01:00
Richard Davey
a7873a3b74
Removed the FX project as it's no longer needed and tidied up the build folder.
2013-08-06 03:43:53 +01:00
Richard Davey
11954812c6
Clearing down the To Do list.
2013-08-06 03:14:48 +01:00
Richard Davey
d1da4cbdef
Fixed Firefox audio issue with the Loader and added defined functions for anonymous callbacks
2013-08-05 03:43:20 +01:00
Richard Davey
84ef32e62a
Fixed Camera FX: Mirror and Scanlines and updated the tests.
2013-08-02 20:03:53 +01:00
Richard Davey
f3dcd3e831
Plugin Support added and CameraFX re-enabled
2013-08-02 19:37:43 +01:00
Richard Davey
982faeedb8
Updating and fixing tests
2013-08-02 18:32:26 +01:00
Richard Davey
4c9c50584e
Tidying up the physics libraries
2013-08-02 12:38:56 +01:00
Richard Davey
955909979d
Preparing for 1.0 branch
2013-08-01 22:21:29 +01:00
Richard Davey
3038f6fcf8
Added optimised point in circle test to CircleUtils
2013-07-27 10:57:54 +01:00
Richard Davey
a5343b4bc0
Quick commit before I merge the new tests
2013-07-19 16:53:47 +01:00
Richard Davey
3c123293ba
New CSS3 Filters component and Net class.
2013-07-19 04:57:14 +01:00
Richard Davey
9827e7522f
Multiple fixes to remove the use of reserved words, making the YUI compressor work again.
2013-07-19 02:59:23 +01:00
Richard Davey
a2c756e37f
Added ability for full Audio tag playback and iOS touch lock load support.
2013-07-16 23:32:47 +01:00
Richard Davey
72eb22128f
SoundManager overhaul nearly finished. Proper Web Audio / Audio tag split, working across desktop and mobile. Includes iOS touch unlock restriction handling, auto decoding, global volume management, audio sprite support (for both web audio and audio tags) and playhead monitoring.
2013-07-16 14:45:08 +01:00
Richard Davey
b3fff37faf
Added todo items to repo
2013-07-13 12:38:59 +01:00
Richard Davey
dcce99ec60
Added the new Button game object and various other input and tilemap fixes.
2013-07-12 03:28:46 +01:00
Richard Davey
c81cf0c882
Lots of Tilemap updates, moved the renderer out, added components and new tests.
2013-07-02 23:41:25 +01:00
Richard Davey
c647792c12
Physics updates
2013-06-26 14:18:48 +01:00
Richard Davey
d19ad4976d
Merged Advanced Physics with core.
2013-06-26 05:44:56 +01:00
Richard Davey
0591c7f2bd
Doing one final commit before the task of merging physics with core.
2013-06-25 15:35:45 +01:00
Richard Davey
ec845155eb
After hours and hours of debugging, polygon to polygon collision is now working perfectly :)
2013-06-21 23:39:29 +01:00
Richard Davey
829a1b00e4
Brand new physics system finally (mostly) working. Some poly issues to resolve, but it's running well.
2013-06-18 19:37:09 +01:00
Richard Davey
0a7513240a
Refactor completed. Now to tie the physics and sprites together.
2013-06-14 18:54:12 +01:00
Richard Davey
533a4c2e30
Commiting before a small refactor of Shapes and Joints
2013-06-14 17:55:07 +01:00
Richard Davey
dd8962d4b5
After a mammoth debugging session we now have advanced physics colliding and responding accurately :)
2013-06-14 15:18:41 +01:00
Richard Davey
114d1d2fbf
Compiling, but not yet running correctly. Need to add body renderer next.
2013-06-14 04:13:00 +01:00
Richard Davey
232c96cc54
Space and Joints interface added.
2013-06-14 03:20:47 +01:00
Richard Davey
461f7ee54d
Added lots more classes into the Advanced Physics package
2013-06-14 02:42:51 +01:00
Richard Davey
038cb213e8
Starting merge of the Advanced Physics classes and splitting off Flixel physics into ArcadePhysics.
2013-06-13 17:15:16 +01:00
Richard Davey
7dac2b6506
Added Group.bringToTop and updated Input component to use sprite getXY handler.
2013-06-13 01:55:32 +01:00
Richard Davey
2389c6c231
Added ability to detect if a given point is within a sprite or not, taking rotation and scaling into account.
2013-06-12 19:53:48 +01:00
Richard Davey
c2533d1146
Finally a fully working bounding box that respects scale and rotation - the "in camera" check is now 100% accurate :)
2013-06-11 23:30:35 +01:00
Richard Davey
c5f6817c4c
Working sprite bounds / vertices regardless of scale or rotation
2013-06-11 21:30:15 +01:00
Richard Davey
1f8c809f53
cameraView working for center rotated sprites, just need to handle any point of rotation.
2013-06-07 19:18:39 +01:00
Richard Davey
3b9386727e
Small refactoring and massively optimised the canvas renderer, also added new Mat3 class.
2013-06-07 16:27:33 +01:00
Richard Davey
a30762ed8c
Fixed world drag support and other input modifications.
2013-06-07 07:35:28 +01:00
Richard Davey
730594835a
New Texture and Transform components which are now used by Sprite, Group and Camera.
2013-06-06 02:47:08 +01:00
Richard Davey
2f03f5fc43
Updated Loader component and fixed a few Pointer issues.
2013-06-05 02:58:16 +01:00
Richard Davey
d42f396ba0
Lots of tweaks and fixes to the orientation and fullscreen classes
2013-06-05 01:49:08 +01:00
Richard Davey
82d4ba4538
Re-done the pointer handler so it respects the top-most rendered sprite in priority to anything below it, for both mouse over and click events.
2013-06-03 12:03:34 +01:00
Richard Davey
1c37cd1a96
Created DebugUtils class and started moving renderInfo methods to it.
2013-06-03 03:08:24 +01:00
Richard Davey
2de70d07a5
Fixed issue in Camera.inCamera check where it wouldn't take into consideration the Sprites scrollFactor.
2013-06-03 02:38:08 +01:00
Richard Davey
b951b02de8
Input priority IDs working properly for drag events.
2013-06-03 01:22:14 +01:00
Richard Davey
2270da2479
Fixed drag sprite + offsets and center locking
2013-06-02 21:41:00 +01:00
Richard Davey
f9f17ad353
Multi point input handler working
2013-06-02 14:19:12 +01:00
Richard Davey
49fe5ee65f
Added Group IDs and references to Sprites, Group sorting, z-index values and child swapping. Also added all of the drag and bounds methods to Input.
2013-06-02 03:47:54 +01:00
Richard Davey
5b532ab2e4
Sprite.Input component added and working nicely.
2013-06-01 02:49:41 +01:00
Richard Davey
b20a6ff85a
Working my way through putting all the Tests back in and fixing issues as I go.
2013-06-01 01:30:36 +01:00
Richard Davey
31c4d8cb14
Adding in missing tests and fixing as we go
2013-05-31 19:28:16 +01:00
Richard Davey
d510b785b1
Putting everything back together again :)
2013-05-31 18:21:32 +01:00
Richard Davey
fe372af453
Commit before tidying up redundant files
2013-05-31 15:13:03 +01:00
Richard Davey
23ec3816db
Added circleToRect intersection check.
2013-05-31 05:28:36 +01:00
Richard Davey
39e7b84cd9
Flixel level separation merged with the new Physics shapes.
2013-05-31 04:20:49 +01:00
Richard Davey
3e53c0671d
About to start re-doing collideShapes
2013-05-30 23:03:56 +01:00
Richard Davey
498725c078
Moved the collision out into separateX and separateY
2013-05-30 13:25:48 +01:00
Richard Davey
ce1523585f
ScrollZone back in under the new renderer with new demos
2013-05-30 05:34:35 +01:00
Richard Davey
f2054f8a2a
Physics shape offset now finally working
2013-05-30 03:54:51 +01:00