phaser/build
2013-07-16 14:45:08 +01:00
..
make-lib.bat New FXManager system and Camera FX now in place. 2013-05-01 04:10:21 +01:00
phaser-06.js Updated so it no longer always tries to run in fullscreen unless you tell it to. 2013-04-13 20:17:51 +01:00
phaser-06.min.js Updated so it no longer always tries to run in fullscreen unless you tell it to. 2013-04-13 20:17:51 +01:00
phaser-07.js Version 0.7 release. StageScaleMode support added and world input values exposed. 2013-04-14 02:31:00 +01:00
phaser-07.min.js Version 0.7 release. StageScaleMode support added and world input values exposed. 2013-04-14 02:31:00 +01:00
phaser-08.js V0.8 - added DynamicTexture support and 2 examples, plus animation frame names and removed a few bugs. 2013-04-15 22:13:11 +01:00
phaser-08.min.js V0.8 - added DynamicTexture support and 2 examples, plus animation frame names and removed a few bugs. 2013-04-15 22:13:11 +01:00
phaser-09.min.js Added minifed build. 2013-04-18 16:52:20 +01:00
phaser-092.js Added Stage.disablePauseScreen 2013-04-20 03:50:21 +01:00
phaser-092.min.js Added Stage.disablePauseScreen 2013-04-20 03:50:21 +01:00
phaser-093.js Fixed Game.boot syntax error. 2013-04-24 09:37:29 +01:00
phaser-093.min.js Fixed Game.boot syntax error. 2013-04-24 09:37:29 +01:00
phaser-094.js 0.9.4 release 2013-04-28 22:10:12 +01:00
phaser-094.min.js 0.9.4 release 2013-04-28 22:10:12 +01:00
phaser-095.js Updated readme and new minified build 2013-05-02 14:03:41 +01:00
phaser-095.min.js Updated readme and new minified build 2013-05-02 14:03:41 +01:00
phaser-fx.d.ts Putting everything back together again :) 2013-05-31 18:21:32 +01:00
phaser-fx.js Putting everything back together again :) 2013-05-31 18:21:32 +01:00
phaser.d.ts SoundManager overhaul nearly finished. Proper Web Audio / Audio tag split, working across desktop and mobile. Includes iOS touch unlock restriction handling, auto decoding, global volume management, audio sprite support (for both web audio and audio tags) and playhead monitoring. 2013-07-16 14:45:08 +01:00
phaser.js SoundManager overhaul nearly finished. Proper Web Audio / Audio tag split, working across desktop and mobile. Includes iOS touch unlock restriction handling, auto decoding, global volume management, audio sprite support (for both web audio and audio tags) and playhead monitoring. 2013-07-16 14:45:08 +01:00