Commiting before a small refactor of Shapes and Joints

This commit is contained in:
Richard Davey 2013-06-14 17:55:07 +01:00
parent dd8962d4b5
commit 533a4c2e30
22 changed files with 1499 additions and 129 deletions

View file

@ -182,7 +182,6 @@
<Content Include="physics\advanced\Body.js">
<DependentUpon>Body.ts</DependentUpon>
</Content>
<TypeScriptCompile Include="physics\advanced\Joint.ts" />
<TypeScriptCompile Include="physics\advanced\Bounds.ts" />
<Content Include="physics\advanced\Bounds.js">
<DependentUpon>Bounds.ts</DependentUpon>
@ -199,25 +198,18 @@
<Content Include="physics\advanced\ContactSolver.js">
<DependentUpon>ContactSolver.ts</DependentUpon>
</Content>
<TypeScriptCompile Include="physics\advanced\IShape.ts" />
<Content Include="physics\advanced\IShape.js">
<DependentUpon>IShape.ts</DependentUpon>
</Content>
<Content Include="physics\advanced\Joint.js">
<DependentUpon>Joint.ts</DependentUpon>
</Content>
<TypeScriptCompile Include="physics\advanced\Manager.ts" />
<TypeScriptCompile Include="physics\advanced\joints\IJoint.ts" />
<Content Include="physics\advanced\joints\IJoint.js">
<DependentUpon>IJoint.ts</DependentUpon>
</Content>
<TypeScriptCompile Include="physics\advanced\joints\Joint.ts" />
<Content Include="physics\advanced\joints\Joint.js">
<DependentUpon>Joint.ts</DependentUpon>
</Content>
<Content Include="physics\advanced\Manager.js">
<DependentUpon>Manager.ts</DependentUpon>
</Content>
<TypeScriptCompile Include="physics\advanced\Shape.ts" />
<Content Include="physics\advanced\Shape.js">
<DependentUpon>Shape.ts</DependentUpon>
</Content>
<TypeScriptCompile Include="physics\advanced\ShapeCircle.ts" />
<TypeScriptCompile Include="physics\advanced\ShapeBox.ts" />
<Content Include="physics\advanced\ShapeBox.js">
@ -235,6 +227,14 @@
<DependentUpon>ShapeSegment.ts</DependentUpon>
</Content>
<TypeScriptCompile Include="physics\advanced\ShapeTriangle.ts" />
<TypeScriptCompile Include="physics\advanced\shapes\Shape.ts" />
<TypeScriptCompile Include="physics\advanced\shapes\IShape.ts" />
<Content Include="physics\advanced\shapes\IShape.js">
<DependentUpon>IShape.ts</DependentUpon>
</Content>
<Content Include="physics\advanced\shapes\Shape.js">
<DependentUpon>Shape.ts</DependentUpon>
</Content>
<Content Include="physics\advanced\ShapeTriangle.js">
<DependentUpon>ShapeTriangle.ts</DependentUpon>
</Content>

View file

@ -4,10 +4,10 @@
/// <reference path="../../math/Transform.ts" />
/// <reference path="../../math/TransformUtils.ts" />
/// <reference path="Manager.ts" />
/// <reference path="Joint.ts" />
/// <reference path="joints/Joint.ts" />
/// <reference path="Bounds.ts" />
/// <reference path="Space.ts" />
/// <reference path="IShape.ts" />
/// <reference path="shapes/IShape.ts" />
/**
* Phaser - Advanced Physics - Body
@ -147,7 +147,7 @@ module Phaser.Physics.Advanced {
public duplicate() {
console.log('body duplicate called');
//console.log('body duplicate called');
//var body = new Body(this.type, this.transform.t, this.angle);
@ -314,7 +314,7 @@ module Phaser.Physics.Advanced {
var mass = shape.area() * shape.density;
var inertia = shape.inertia(mass);
console.log('rmd', centroid, shape);
//console.log('rmd', centroid, shape);
totalMassCentroid.multiplyAddByScalar(centroid, mass);
totalMass += mass;
@ -368,7 +368,7 @@ module Phaser.Physics.Advanced {
public cacheData() {
console.log('Body cacheData', this.name, 'len', this.shapes.length);
//console.log('Body cacheData', this.name, 'len', this.shapes.length);
this.bounds.clear();
@ -501,7 +501,7 @@ module Phaser.Physics.Advanced {
}
public applyAngularImpulse(impulse) {
public applyAngularImpulse(impulse: number) {
if (this.isDynamic == false)
{

View file

@ -157,10 +157,6 @@ module Phaser.Physics.Advanced {
return false;
}
console.log('intersects TRUE');
console.log(this);
console.log(b);
return true;
}

View file

@ -3,7 +3,7 @@
/// <reference path="../../math/Vec2Utils.ts" />
/// <reference path="Manager.ts" />
/// <reference path="Body.ts" />
/// <reference path="Shape.ts" />
/// <reference path="shapes/Shape.ts" />
/// <reference path="Contact.ts" />
/// <reference path="ShapeCircle.ts" />
@ -22,7 +22,7 @@ module Phaser.Physics.Advanced {
public collide(a, b, contacts: Contact[]) {
console.log('collide', a.type, b.type);
//console.log('collide', a.type, b.type);
// Circle (a is the circle)
if (a.type == Manager.SHAPE_TYPE_CIRCLE)

View file

@ -3,7 +3,7 @@
/// <reference path="../../math/Vec2Utils.ts" />
/// <reference path="Manager.ts" />
/// <reference path="Body.ts" />
/// <reference path="Shape.ts" />
/// <reference path="shapes/Shape.ts" />
/**
* Phaser - Advanced Physics - Contact

View file

@ -3,7 +3,7 @@
/// <reference path="../../math/Vec2Utils.ts" />
/// <reference path="Manager.ts" />
/// <reference path="Body.ts" />
/// <reference path="Shape.ts" />
/// <reference path="shapes/Shape.ts" />
/// <reference path="Contact.ts" />
/**
@ -38,7 +38,7 @@ module Phaser.Physics.Advanced {
constructor(shape1, shape2) {
console.log('ContactSolver super');
//console.log('ContactSolver super');
this.shape1 = shape1;
this.shape2 = shape2;
@ -99,8 +99,8 @@ module Phaser.Physics.Advanced {
{
var con: Contact = this.contacts[i];
console.log('initSolver con');
console.log(con);
//console.log('initSolver con');
//console.log(con);
// Transformed r1, r2
Phaser.Vec2Utils.subtract(con.point, body1.position, con.r1);
@ -149,10 +149,6 @@ module Phaser.Physics.Advanced {
// bounce velocity dot n
con.bounce = Phaser.Vec2Utils.dot(rv, con.normal) * this.elasticity;
console.log('bounce?', Phaser.Vec2Utils.dot(rv, con.normal), this.elasticity);
console.log('con over');
console.log(con);
}
}

View file

@ -1,6 +1,6 @@
/// <reference path="../../Game.ts" />
/// <reference path="Body.ts" />
/// <reference path="Joint.ts" />
/// <reference path="joints/Joint.ts" />
/**
* Phaser - Advanced Physics Manager

View file

@ -31,7 +31,7 @@ module Phaser.Physics.Advanced {
{
for (var i = 0; i < verts.length; i++)
{
console.log('cloning vert', i);
//console.log('cloning vert', i);
this.verts[i] = Phaser.Vec2Utils.clone(verts[i]);
this.tverts[i] = this.verts[i];
@ -41,11 +41,11 @@ module Phaser.Physics.Advanced {
}
}
console.log('ShapePoly finished', this.verts);
//console.log('ShapePoly finished', this.verts);
this.finishVerts();
console.log('ShapePoly finished 2', this.verts);
//console.log('ShapePoly finished 2', this.verts);
}
@ -146,7 +146,7 @@ module Phaser.Physics.Advanced {
var numVerts = this.verts.length;
console.log('shapePoly cacheData', numVerts);
//console.log('shapePoly cacheData', numVerts);
if (numVerts == 0)
{

View file

@ -3,7 +3,7 @@
/// <reference path="../../math/Vec2Utils.ts" />
/// <reference path="Manager.ts" />
/// <reference path="Body.ts" />
/// <reference path="Shape.ts" />
/// <reference path="shapes/Shape.ts" />
/// <reference path="ContactSolver.ts" />
/// <reference path="Contact.ts" />
/// <reference path="Collision.ts" />
@ -85,7 +85,7 @@ module Phaser.Physics.Advanced {
return;
}
console.log('Body added to space', body.name);
//console.log('Body added to space', body.name);
var index = this.bodyArr.push(body) - 1;
this.bodyHash[body.id] = index;
@ -449,7 +449,7 @@ module Phaser.Physics.Advanced {
public genTemporalContactSolvers() {
console.log('genTemporalContactSolvers');
//console.log('genTemporalContactSolvers');
//var t0 = Date.now();
@ -510,7 +510,7 @@ module Phaser.Physics.Advanced {
continue;
}
console.log('>>>>>>>>>> intersects');
//console.log('>>>>>>>>>> intersects');
for (var i = 0; i < body1.shapes.length; i++)
{

View file

@ -1,8 +1,8 @@
/// <reference path="../../math/Vec2.ts" />
/// <reference path="../../geom/Point.ts" />
/// <reference path="../../math/Vec2Utils.ts" />
/// <reference path="Manager.ts" />
/// <reference path="Body.ts" />
/// <reference path="../../../math/Vec2.ts" />
/// <reference path="../../../geom/Point.ts" />
/// <reference path="../../../math/Vec2Utils.ts" />
/// <reference path="../Manager.ts" />
/// <reference path="../Body.ts" />
/**
* Phaser - Advanced Physics - Joint

View file

@ -0,0 +1,39 @@
/// <reference path="../../../math/Vec2.ts" />
/// <reference path="../Manager.ts" />
/// <reference path="../Body.ts" />
/// <reference path="Shape.ts" />
/// <reference path="ShapePoly.ts" />
/**
* Phaser - Advanced Physics - Shapes - Box
*
* Based on the work Ju Hyung Lee started in JS PhyRus.
*/
module Phaser.Physics.Advanced.Shapes {
export class Box extends Phaser.Physics.Advanced.ShapePoly {
// Give in pixels
constructor(x, y, width, height) {
x = Manager.pixelsToMeters(x);
y = Manager.pixelsToMeters(y);
width = Manager.pixelsToMeters(width);
height = Manager.pixelsToMeters(height);
var hw = width * 0.5;
var hh = height * 0.5;
super([
new Phaser.Vec2(-hw + x, +hh + y),
new Phaser.Vec2(-hw + x, -hh + y),
new Phaser.Vec2(+hw + x, -hh + y),
new Phaser.Vec2(+hw + x, +hh + y)
]);
}
}
}

View file

@ -0,0 +1,101 @@
/// <reference path="../../../math/Vec2.ts" />
/// <reference path="../../../math/Vec2Utils.ts" />
/// <reference path="../Manager.ts" />
/// <reference path="../Body.ts" />
/// <reference path="Shape.ts" />
/**
* Phaser - Advanced Physics - Shape - Circle
*
* Based on the work Ju Hyung Lee started in JS PhyRus.
*/
module Phaser.Physics.Advanced.Shapes {
export class Circle extends Phaser.Physics.Advanced.Shape implements IShape {
constructor(radius: number, x?: number = 0, y?: number = 0) {
super(Manager.SHAPE_TYPE_CIRCLE);
this.center = new Phaser.Vec2(x, y);
this.radius = radius;
this.tc = new Phaser.Vec2;
this.finishVerts();
}
public radius: number;
public center: Phaser.Vec2;
public tc: Phaser.Vec2;
public finishVerts() {
this.radius = Math.abs(this.radius);
}
public duplicate() {
return new ShapeCircle(this.center.x, this.center.y, this.radius);
}
public recenter(c:Phaser.Vec2) {
this.center.subtract(c);
}
public transform(xf: Transform) {
Phaser.TransformUtils.transform(xf, this.center, this.center);
//this.center = xf.transform(this.center);
}
public untransform(xf: Transform) {
Phaser.TransformUtils.untransform(xf, this.center, this.center);
//this.center = xf.untransform(this.center);
}
public area(): number {
return Manager.areaForCircle(this.radius, 0);
}
public centroid(): Phaser.Vec2 {
return Phaser.Vec2Utils.clone(this.center);
}
public inertia(mass: number): number {
return Manager.inertiaForCircle(mass, this.center, this.radius, 0);
}
public cacheData(xf: Transform) {
Phaser.TransformUtils.transform(xf, this.center, this.tc);
//this.tc = xf.transform(this.center);
this.bounds.mins.setTo(this.tc.x - this.radius, this.tc.y - this.radius);
this.bounds.maxs.setTo(this.tc.x + this.radius, this.tc.y + this.radius);
}
public pointQuery(p:Phaser.Vec2): bool {
//return vec2.distsq(this.tc, p) < (this.r * this.r);
return Phaser.Vec2Utils.distanceSq(this.tc, p) < (this.radius * this.radius);
}
public findVertexByPoint(p:Phaser.Vec2, minDist: number): number {
var dsq = minDist * minDist;
if (Phaser.Vec2Utils.distanceSq(this.tc, p) < dsq)
{
return 0;
}
return -1;
}
public distanceOnPlane(n, d) {
Phaser.Vec2Utils.dot(n, this.tc) - this.radius - d;
}
}
}

View file

@ -1,8 +1,8 @@
/// <reference path="../../math/Vec2.ts" />
/// <reference path="../../geom/Point.ts" />
/// <reference path="../../math/Vec2Utils.ts" />
/// <reference path="Manager.ts" />
/// <reference path="Body.ts" />
/// <reference path="../../../math/Vec2.ts" />
/// <reference path="../../../geom/Point.ts" />
/// <reference path="../../../math/Vec2Utils.ts" />
/// <reference path="../Manager.ts" />
/// <reference path="../Body.ts" />
/// <reference path="Shape.ts" />
/**

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@ -0,0 +1,295 @@
/// <reference path="../../../math/Vec2.ts" />
/// <reference path="../../../math/Vec2Utils.ts" />
/// <reference path="../Manager.ts" />
/// <reference path="../Body.ts" />
/// <reference path="Shape.ts" />
/**
* Phaser - Advanced Physics - Shapes - Convex Polygon
*
* Based on the work Ju Hyung Lee started in JS PhyRus.
*/
module Phaser.Physics.Advanced.Shapes {
export class Poly extends Phaser.Physics.Advanced.Shape implements IShape {
constructor(verts?:Phaser.Vec2[]) {
super(Manager.SHAPE_TYPE_POLY);
this.verts = [];
this.planes = [];
this.tverts = [];
this.tplanes = [];
if (verts)
{
for (var i = 0; i < verts.length; i++)
{
this.verts[i] = Phaser.Vec2Utils.clone(verts[i]);
this.tverts[i] = this.verts[i];
this.tplanes[i] = {};
this.tplanes[i].n = new Phaser.Vec2;
this.tplanes[i].d = 0;
}
}
this.finishVerts();
}
public verts: Phaser.Vec2[];
public planes;
public tverts;
public tplanes;
public convexity: bool;
public finishVerts() {
if (this.verts.length < 2)
{
this.convexity = false;
this.planes = [];
return;
}
this.convexity = true;
this.tverts = [];
this.tplanes = [];
// Must be counter-clockwise verts
for (var i = 0; i < this.verts.length; i++)
{
var a = this.verts[i];
var b = this.verts[(i + 1) % this.verts.length];
var n = Phaser.Vec2Utils.normalize(Phaser.Vec2Utils.perp(Phaser.Vec2Utils.subtract(a, b)));
this.planes[i] = {};
this.planes[i].n = n;
this.planes[i].d = Phaser.Vec2Utils.dot(n, a);
this.tverts[i] = this.verts[i];
this.tplanes[i] = {};
this.tplanes[i].n = new Phaser.Vec2;
this.tplanes[i].d = 0;
}
for (var i = 0; i < this.verts.length; i++)
{
var b = this.verts[(i + 2) % this.verts.length];
var n = this.planes[i].n;
var d = this.planes[i].d;
if (Phaser.Vec2Utils.dot(n, b) - d > 0)
{
this.convexity = false;
}
}
}
public duplicate() {
return new ShapePoly(this.verts);
}
public recenter(c) {
for (var i = 0; i < this.verts.length; i++)
{
this.verts[i].subtract(c);
}
}
public transform(xf) {
for (var i = 0; i < this.verts.length; i++)
{
this.verts[i] = xf.transform(this.verts[i]);
}
}
public untransform(xf) {
for (var i = 0; i < this.verts.length; i++)
{
this.verts[i] = xf.untransform(this.verts[i]);
}
}
public area(): number {
return Manager.areaForPoly(this.verts);
}
public centroid(): Phaser.Vec2 {
return Manager.centroidForPoly(this.verts);
}
public inertia(mass: number): number {
return Manager.inertiaForPoly(mass, this.verts, new Phaser.Vec2);
}
public cacheData(xf:Transform) {
this.bounds.clear();
var numVerts = this.verts.length;
//console.log('shapePoly cacheData', numVerts);
if (numVerts == 0)
{
return;
}
for (var i = 0; i < numVerts; i++)
{
Phaser.TransformUtils.transform(xf, this.tverts[i], this.tverts[i]);
//this.tverts[i] = xf.transform(this.verts[i]);
}
if (numVerts < 2)
{
this.bounds.addPoint(this.tverts[0]);
return;
}
for (var i = 0; i < numVerts; i++)
{
var a = this.tverts[i];
var b = this.tverts[(i + 1) % numVerts];
var n = Phaser.Vec2Utils.normalize(Phaser.Vec2Utils.perp(Phaser.Vec2Utils.subtract(a, b)));
this.tplanes[i].n = n;
this.tplanes[i].d = Phaser.Vec2Utils.dot(n, a);
this.bounds.addPoint(a);
}
}
public pointQuery(p: Phaser.Vec2): bool {
if (!this.bounds.containPoint(p))
{
return false;
}
return this.containPoint(p);
}
public findVertexByPoint(p:Phaser.Vec2, minDist: number): number {
var dsq = minDist * minDist;
for (var i = 0; i < this.tverts.length; i++)
{
if (Phaser.Vec2Utils.distanceSq(this.tverts[i], p) < dsq)
{
return i;
}
}
return -1;
}
public findEdgeByPoint(p: Phaser.Vec2, minDist: number): number {
var dsq = minDist * minDist;
var numVerts = this.tverts.length;
for (var i = 0; i < this.tverts.length; i++)
{
var v1 = this.tverts[i];
var v2 = this.tverts[(i + 1) % numVerts];
var n = this.tplanes[i].n;
var dtv1 = Phaser.Vec2Utils.cross(v1, n);
var dtv2 = Phaser.Vec2Utils.cross(v2, n);
var dt = Phaser.Vec2Utils.cross(p, n);
if (dt > dtv1)
{
if (Phaser.Vec2Utils.distanceSq(v1, p) < dsq)
{
return i;
}
}
else if (dt < dtv2)
{
if (Phaser.Vec2Utils.distanceSq(v2, p) < dsq)
{
return i;
}
}
else
{
var dist = Phaser.Vec2Utils.dot(n, p) - Phaser.Vec2Utils.dot(n, v1);
if (dist * dist < dsq)
{
return i;
}
}
}
return -1;
}
public distanceOnPlane(n, d) {
var min = 999999;
for (var i = 0; i < this.verts.length; i++)
{
min = Math.min(min, Phaser.Vec2Utils.dot(n, this.tverts[i]));
}
return min - d;
}
public containPoint(p) {
for (var i = 0; i < this.verts.length; i++)
{
var plane = this.tplanes[i];
if (Phaser.Vec2Utils.dot(plane.n, p) - plane.d > 0)
{
return false;
}
}
return true;
}
public containPointPartial(p, n) {
for (var i = 0; i < this.verts.length; i++)
{
var plane = this.tplanes[i];
if (Phaser.Vec2Utils.dot(plane.n, n) < 0.0001)
{
continue;
}
if (Phaser.Vec2Utils.dot(plane.n, p) - plane.d > 0)
{
return false;
}
}
return true;
}
}
}

View file

@ -0,0 +1,205 @@
/// <reference path="../../../math/Vec2.ts" />
/// <reference path="../../../math/Vec2Utils.ts" />
/// <reference path="../Manager.ts" />
/// <reference path="../Body.ts" />
/// <reference path="Shape.ts" />
/**
* Phaser - Advanced Physics - Shapes - Segment
*
* Based on the work Ju Hyung Lee started in JS PhyRus.
*/
module Phaser.Physics.Advanced.Shapes {
export class Segment extends Phaser.Physics.Advanced.Shape implements IShape {
constructor(a, b, radius: number) {
super(Manager.SHAPE_TYPE_SEGMENT);
// What types are A and B??!
this.a = a.duplicate();
this.b = b.duplicate();
this.radius = radius;
this.normal = Phaser.Vec2Utils.perp(Phaser.Vec2Utils.subtract(b, a));
this.normal.normalize();
this.ta = new Phaser.Vec2;
this.tb = new Phaser.Vec2;
this.tn = new Phaser.Vec2;
this.finishVerts();
}
public a: Phaser.Vec2;
public b: Phaser.Vec2;
public radius: number;
public normal: Phaser.Vec2;
public ta: Phaser.Vec2;
public tb: Phaser.Vec2;
public tn: Phaser.Vec2;
public finishVerts() {
this.normal = Phaser.Vec2Utils.perp(Phaser.Vec2Utils.subtract(this.b, this.a));
this.normal.normalize();
this.radius = Math.abs(this.radius);
}
public duplicate() {
return new ShapeSegment(this.a, this.b, this.radius);
}
public recenter(c) {
this.a.subtract(c);
this.b.subtract(c);
}
public transform(xf:Transform) {
Phaser.TransformUtils.transform(xf, this.a, this.a);
Phaser.TransformUtils.transform(xf, this.b, this.b);
//this.a = xf.transform(this.a);
//this.b = xf.transform(this.b);
}
public untransform(xf:Transform) {
Phaser.TransformUtils.untransform(xf, this.a, this.a);
Phaser.TransformUtils.untransform(xf, this.b, this.b);
//this.a = xf.untransform(this.a);
//this.b = xf.untransform(this.b);
}
public area(): number {
return Manager.areaForSegment(this.a, this.b, this.radius);
}
public centroid(): Phaser.Vec2 {
return Manager.centroidForSegment(this.a, this.b);
}
public inertia(mass: number): number {
return Manager.inertiaForSegment(mass, this.a, this.b);
}
public cacheData(xf:Transform) {
Phaser.TransformUtils.transform(xf, this.a, this.ta);
Phaser.TransformUtils.transform(xf, this.b, this.tb);
//this.ta = xf.transform(this.a);
//this.tb = xf.transform(this.b);
this.tn = Phaser.Vec2Utils.perp(Phaser.Vec2Utils.subtract(this.tb, this.ta)).normalize();
var l;
var r;
var t;
var b;
if (this.ta.x < this.tb.x)
{
l = this.ta.x;
r = this.tb.x;
}
else
{
l = this.tb.x;
r = this.ta.x;
}
if (this.ta.y < this.tb.y)
{
b = this.ta.y;
t = this.tb.y;
} else
{
b = this.tb.y;
t = this.ta.y;
}
this.bounds.mins.setTo(l - this.radius, b - this.radius);
this.bounds.maxs.setTo(r + this.radius, t + this.radius);
}
public pointQuery(p: Phaser.Vec2): bool {
if (!this.bounds.containPoint(p))
{
return false;
}
var dn = Phaser.Vec2Utils.dot(this.tn, p) - Phaser.Vec2Utils.dot(this.ta, this.tn);
var dist = Math.abs(dn);
if (dist > this.radius)
{
return false;
}
var dt = Phaser.Vec2Utils.cross(p, this.tn);
var dta = Phaser.Vec2Utils.cross(this.ta, this.tn);
var dtb = Phaser.Vec2Utils.cross(this.tb, this.tn);
if (dt <= dta)
{
if (dt < dta - this.radius)
{
return false;
}
return Phaser.Vec2Utils.distanceSq(this.ta, p) < (this.radius * this.radius);
}
else if (dt > dtb)
{
if (dt > dtb + this.radius)
{
return false;
}
return Phaser.Vec2Utils.distanceSq(this.tb, p) < (this.radius * this.radius);
}
return true;
}
public findVertexByPoint(p:Phaser.Vec2, minDist: number): number {
var dsq = minDist * minDist;
if (Phaser.Vec2Utils.distanceSq(this.ta, p) < dsq)
{
return 0;
}
if (Phaser.Vec2Utils.distanceSq(this.tb, p) < dsq)
{
return 1;
}
return -1;
}
public distanceOnPlane(n, d) {
var a = Phaser.Vec2Utils.dot(n, this.ta) - this.radius;
var b = Phaser.Vec2Utils.dot(n, this.tb) - this.radius;
return Math.min(a, b) - d;
}
}
}

View file

@ -1,9 +1,9 @@
/// <reference path="../../math/Vec2.ts" />
/// <reference path="../../geom/Point.ts" />
/// <reference path="../../math/Vec2Utils.ts" />
/// <reference path="Manager.ts" />
/// <reference path="Body.ts" />
/// <reference path="Bounds.ts" />
/// <reference path="../../../math/Vec2.ts" />
/// <reference path="../../../geom/Point.ts" />
/// <reference path="../../../math/Vec2Utils.ts" />
/// <reference path="../Manager.ts" />
/// <reference path="../Body.ts" />
/// <reference path="../Bounds.ts" />
/// <reference path="IShape.ts" />
/**

View file

@ -0,0 +1,25 @@
/// <reference path="../../math/Vec2.ts" />
/// <reference path="../Manager.ts" />
/// <reference path="../Body.ts" />
/// <reference path="Shape.ts" />
/// <reference path="Poly.ts" />
/**
* Phaser - Advanced Physics - Shapes - Triangle
*
* Based on the work Ju Hyung Lee started in JS PhyRus.
*/
module Phaser.Physics.Advanced {
export class ShapeTriangle extends Phaser.Physics.Advanced.Shapes.Poly {
constructor(p1, p2, p3) {
super( [ new Phaser.Vec2(p1.x, p1.y), new Phaser.Vec2(p2.x, p2.y), new Phaser.Vec2(p3.x, p3.y) ] );
}
}
}

View file

@ -19479,9 +19479,6 @@ var Phaser;
if(this.mins.x > b.maxs.x || this.maxs.x < b.mins.x || this.mins.y > b.maxs.y || this.maxs.y < b.mins.y) {
return false;
}
console.log('intersects TRUE');
console.log(this);
console.log(b);
return true;
};
Bounds.expand = function expand(b, ax, ay) {
@ -19613,7 +19610,7 @@ var Phaser;
(function (Advanced) {
var ContactSolver = (function () {
function ContactSolver(shape1, shape2) {
console.log('ContactSolver super');
//console.log('ContactSolver super');
this.shape1 = shape1;
this.shape2 = shape2;
this.contacts = [];
@ -19643,8 +19640,8 @@ var Phaser;
var sum_m_inv = body1.massInverted + body2.massInverted;
for(var i = 0; i < this.contacts.length; i++) {
var con = this.contacts[i];
console.log('initSolver con');
console.log(con);
//console.log('initSolver con');
//console.log(con);
// Transformed r1, r2
Phaser.Vec2Utils.subtract(con.point, body1.position, con.r1);
Phaser.Vec2Utils.subtract(con.point, body2.position, con.r2);
@ -19683,9 +19680,6 @@ var Phaser;
//var rv = vec2.sub(v2, v1);
// bounce velocity dot n
con.bounce = Phaser.Vec2Utils.dot(rv, con.normal) * this.elasticity;
console.log('bounce?', Phaser.Vec2Utils.dot(rv, con.normal), this.elasticity);
console.log('con over');
console.log(con);
}
};
ContactSolver.prototype.warmStart = function () {
@ -19933,7 +19927,7 @@ var Phaser;
function Collision() {
}
Collision.prototype.collide = function (a, b, contacts) {
console.log('collide', a.type, b.type);
//console.log('collide', a.type, b.type);
// Circle (a is the circle)
if(a.type == Advanced.Manager.SHAPE_TYPE_CIRCLE) {
if(b.type == Advanced.Manager.SHAPE_TYPE_CIRCLE) {
@ -20351,7 +20345,7 @@ var Phaser;
if(this.bodyHash[body.id] != undefined) {
return;
}
console.log('Body added to space', body.name);
//console.log('Body added to space', body.name);
var index = this.bodyArr.push(body) - 1;
this.bodyHash[body.id] = index;
body.awake(true);
@ -20570,7 +20564,7 @@ var Phaser;
return null;
};
Space.prototype.genTemporalContactSolvers = function () {
console.log('genTemporalContactSolvers');
//console.log('genTemporalContactSolvers');
//var t0 = Date.now();
var newContactSolverArr = [];
this.numContacts = 0;
@ -20604,7 +20598,7 @@ var Phaser;
if(!body1.bounds.intersectsBounds(body2.bounds)) {
continue;
}
console.log('>>>>>>>>>> intersects');
//console.log('>>>>>>>>>> intersects');
for(var i = 0; i < body1.shapes.length; i++) {
for(var j = 0; j < body2.shapes.length; j++) {
var shape1 = body1.shapes[i];
@ -20890,7 +20884,7 @@ var Phaser;
this.stepCount = 0;
}
Body.prototype.duplicate = function () {
console.log('body duplicate called');
//console.log('body duplicate called');
//var body = new Body(this.type, this.transform.t, this.angle);
//for (var i = 0; i < this.shapes.length; i++)
//{
@ -21015,7 +21009,7 @@ var Phaser;
var centroid = shape.centroid();
var mass = shape.area() * shape.density;
var inertia = shape.inertia(mass);
console.log('rmd', centroid, shape);
//console.log('rmd', centroid, shape);
totalMassCentroid.multiplyAddByScalar(centroid, mass);
totalMass += mass;
totalInertia += inertia;
@ -21050,7 +21044,7 @@ var Phaser;
}
};
Body.prototype.cacheData = function () {
console.log('Body cacheData', this.name, 'len', this.shapes.length);
//console.log('Body cacheData', this.name, 'len', this.shapes.length);
this.bounds.clear();
for(var i = 0; i < this.shapes.length; i++) {
var shape = this.shapes[i];
@ -21218,7 +21212,7 @@ var Phaser;
this.tplanes = [];
if(verts) {
for(var i = 0; i < verts.length; i++) {
console.log('cloning vert', i);
//console.log('cloning vert', i);
this.verts[i] = Phaser.Vec2Utils.clone(verts[i]);
this.tverts[i] = this.verts[i];
this.tplanes[i] = {
@ -21227,10 +21221,10 @@ var Phaser;
this.tplanes[i].d = 0;
}
}
console.log('ShapePoly finished', this.verts);
//console.log('ShapePoly finished', this.verts);
this.finishVerts();
console.log('ShapePoly finished 2', this.verts);
}
//console.log('ShapePoly finished 2', this.verts);
}
ShapePoly.prototype.finishVerts = function () {
if(this.verts.length < 2) {
this.convexity = false;
@ -21294,7 +21288,7 @@ var Phaser;
ShapePoly.prototype.cacheData = function (xf) {
this.bounds.clear();
var numVerts = this.verts.length;
console.log('shapePoly cacheData', numVerts);
//console.log('shapePoly cacheData', numVerts);
if(numVerts == 0) {
return;
}

View file

@ -5,22 +5,27 @@
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, init, create, update, render);
function init() {
game.load.image('atari', 'assets/sprites/atari800xl.png');
game.load.image('xatari', 'assets/sprites/atari800xl.png');
game.load.image('card', 'assets/sprites/mana_card.png');
game.load.image('atari', 'assets/sprites/shinyball.png');
game.load.start();
}
var atari;
var card;
var physics;
var circle;
var walls;
var ground;
function create() {
atari = game.add.sprite(200, 100, 'atari');
atari.transform.origin.setTo(0.5, 0.5);
//card = game.add.sprite(500, 300, 'card');
physics = new Phaser.Physics.Advanced.Manager(game);
var walls = new Phaser.Physics.Advanced.Body(null, Phaser.Types.BODY_STATIC);
walls = new Phaser.Physics.Advanced.Body(null, Phaser.Types.BODY_STATIC);
walls.game = game;
ground = walls.addShape(new Phaser.Physics.Advanced.ShapeBox(0, 500, 800, 20));
// position is in relation to the containing body! don't forget this
ground = walls.addShape(new Phaser.Physics.Advanced.ShapeBox(400, 500, 500, 20));
ground.friction = 10;
//walls.addShape(new Phaser.Physics.Advanced.ShapeBox(0, 0.2, 20.48, 0.4));
//walls.addShape(new Phaser.Physics.Advanced.ShapeBox(0, 15.16, 20.48, 0.4));
//walls.addShape(new Phaser.Physics.Advanced.ShapeBox(-10.04, 7.68, 0.4, 14.56));
@ -31,8 +36,8 @@
circle = new Phaser.Physics.Advanced.Body(null, Phaser.Types.BODY_DYNAMIC, physics.pixelsToMeters(300), physics.pixelsToMeters(200));
circle.game = game;
var shape = new Phaser.Physics.Advanced.ShapeCircle(0.4, 0, 0);
shape.elasticity = 0.5;
shape.friction = 1.0;
shape.elasticity = 0.8;
shape.friction = 10.0;
shape.density = 1;
circle.addShape(shape);
circle.resetMassData();
@ -42,12 +47,59 @@
physics.update();
atari.x = physics.metersToPixels(circle.position.x);
atari.y = physics.metersToPixels(circle.position.y);
atari.rotation = physics.metersToPixels(circle.angle);
// force moves without rotating
if(game.input.keyboard.isDown(Phaser.Keyboard.LEFT)) {
circle.applyAngularImpulse(-0.02);
} else if(game.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) {
circle.applyAngularImpulse(0.02);
}
/*
if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT))
{
circle.applyForceToCenter(new Phaser.Vec2(-8, 0));
}
else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
{
circle.applyForceToCenter(new Phaser.Vec2(8, 0));
}
*/
if(game.input.keyboard.isDown(Phaser.Keyboard.UP)) {
circle.applyForceToCenter(new Phaser.Vec2(0, -10));
} else if(game.input.keyboard.isDown(Phaser.Keyboard.DOWN)) {
circle.applyForceToCenter(new Phaser.Vec2(0, 5));
}
//console.log(circle.velocity.x, circle.velocity.y);
//console.log('p', circle.position.x, circle.position.y);
}
function renderCircle(shape) {
game.stage.context.beginPath();
game.stage.context.arc(shape.tc.x * 50, shape.tc.y * 50, shape.radius * 50, 0, Math.PI * 2, false);
if(shape.body.isAwake) {
game.stage.context.fillStyle = 'rgba(0,255,0, 0.3)';
} else {
game.stage.context.fillStyle = 'rgba(100,100,100, 0.1)';
}
game.stage.context.fill();
game.stage.context.closePath();
}
function drawPolygon(ctx, shape, lineWidth, fillStyle) {
var verts = shape.verts;
ctx.beginPath();
ctx.moveTo(verts[0].x * 50, verts[0].y * 50);
for(var i = 0; i < verts.length; i++) {
ctx.lineTo(verts[i].x * 50, verts[i].y * 50);
}
ctx.lineTo(verts[verts.length - 1].x * 50, verts[verts.length - 1].y * 50);
ctx.closePath();
ctx.fillStyle = fillStyle;
ctx.fill();
}
function render() {
game.stage.context.fillStyle = 'rgb(255,255,0)';
game.stage.context.fillText('x: ' + circle.position.x + ' y: ' + circle.position.y, 32, 32);
game.stage.context.fillText('vx: ' + circle.velocity.x + ' vy: ' + circle.velocity.y, 32, 64);
renderCircle(circle.shapes[0]);
drawPolygon(game.stage.context, walls.shapes[0], 1, 'rgb(0,255,255)');
}
})();

View file

@ -9,8 +9,9 @@
function init() {
game.load.image('atari', 'assets/sprites/atari800xl.png');
game.load.image('xatari', 'assets/sprites/atari800xl.png');
game.load.image('card', 'assets/sprites/mana_card.png');
game.load.image('atari', 'assets/sprites/shinyball.png');
game.load.start();
}
@ -19,21 +20,24 @@
var card: Phaser.Sprite;
var physics: Phaser.Physics.Advanced.Manager;
var circle: Phaser.Physics.Advanced.Body;
var walls: Phaser.Physics.Advanced.Body;
var ground: Phaser.Physics.Advanced.ShapeBox;
function create() {
atari = game.add.sprite(200, 100, 'atari');
atari.transform.origin.setTo(0.5, 0.5);
//card = game.add.sprite(500, 300, 'card');
physics = new Phaser.Physics.Advanced.Manager(game);
var walls = new Phaser.Physics.Advanced.Body(null, Phaser.Types.BODY_STATIC);
walls = new Phaser.Physics.Advanced.Body(null, Phaser.Types.BODY_STATIC);
walls.game = game;
// position is in relation to the containing body! don't forget this
ground = walls.addShape(new Phaser.Physics.Advanced.ShapeBox(0, 500, 800, 20));
ground = walls.addShape(new Phaser.Physics.Advanced.ShapeBox(400, 500, 500, 20));
ground.friction = 10;
//walls.addShape(new Phaser.Physics.Advanced.ShapeBox(0, 0.2, 20.48, 0.4));
//walls.addShape(new Phaser.Physics.Advanced.ShapeBox(0, 15.16, 20.48, 0.4));
@ -49,8 +53,8 @@
circle.game = game;
var shape = new Phaser.Physics.Advanced.ShapeCircle(0.4, 0, 0);
shape.elasticity = 0.5;
shape.friction = 1.0;
shape.elasticity = 0.8;
shape.friction = 10.0;
shape.density = 1;
circle.addShape(shape);
circle.resetMassData();
@ -65,17 +69,93 @@
atari.x = physics.metersToPixels(circle.position.x);
atari.y = physics.metersToPixels(circle.position.y);
atari.rotation = physics.metersToPixels(circle.angle);
// force moves without rotating
if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT))
{
circle.applyAngularImpulse(-0.02);
}
else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
{
circle.applyAngularImpulse(0.02);
}
/*
if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT))
{
circle.applyForceToCenter(new Phaser.Vec2(-8, 0));
}
else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
{
circle.applyForceToCenter(new Phaser.Vec2(8, 0));
}
*/
if (game.input.keyboard.isDown(Phaser.Keyboard.UP))
{
circle.applyForceToCenter(new Phaser.Vec2(0, -10));
}
else if (game.input.keyboard.isDown(Phaser.Keyboard.DOWN))
{
circle.applyForceToCenter(new Phaser.Vec2(0, 5));
}
//console.log(circle.velocity.x, circle.velocity.y);
//console.log('p', circle.position.x, circle.position.y);
}
function renderCircle(shape) {
game.stage.context.beginPath();
game.stage.context.arc(shape.tc.x * 50, shape.tc.y * 50, shape.radius * 50, 0, Math.PI * 2, false);
if (shape.body.isAwake)
{
game.stage.context.fillStyle = 'rgba(0,255,0, 0.3)';
}
else
{
game.stage.context.fillStyle = 'rgba(100,100,100, 0.1)';
}
game.stage.context.fill();
game.stage.context.closePath();
}
function drawPolygon(ctx, shape, lineWidth, fillStyle) {
var verts = shape.verts;
ctx.beginPath();
ctx.moveTo(verts[0].x * 50, verts[0].y * 50);
for (var i = 0; i < verts.length; i++) {
ctx.lineTo(verts[i].x * 50, verts[i].y * 50);
}
ctx.lineTo(verts[verts.length - 1].x * 50, verts[verts.length - 1].y * 50);
ctx.closePath();
ctx.fillStyle = fillStyle;
ctx.fill();
}
function render() {
game.stage.context.fillStyle = 'rgb(255,255,0)';
game.stage.context.fillText('x: ' + circle.position.x + ' y: ' + circle.position.y, 32, 32);
game.stage.context.fillText('vx: ' + circle.velocity.x + ' vy: ' + circle.velocity.y, 32, 64);
renderCircle(circle.shapes[0]);
drawPolygon(game.stage.context, walls.shapes[0], 1, 'rgb(0,255,255)');
}
})();

110
build/phaser.d.ts vendored
View file

@ -9964,7 +9964,7 @@ module Phaser.Physics.Advanced {
public applyForceToCenter(force): void;
public applyTorque(torque): void;
public applyLinearImpulse(impulse, p): void;
public applyAngularImpulse(impulse): void;
public applyAngularImpulse(impulse: number): void;
public kineticEnergy(): number;
public isAwake : bool;
public awake(flag): void;
@ -10051,6 +10051,114 @@ module Phaser.Physics.Advanced {
}
}
/**
* Phaser - Advanced Physics - Shapes - Box
*
* Based on the work Ju Hyung Lee started in JS PhyRus.
*/
module Phaser.Physics.Advanced.Shapes {
class Box extends ShapePoly {
constructor(x, y, width, height);
}
}
/**
* Phaser - Advanced Physics - Shape - Circle
*
* Based on the work Ju Hyung Lee started in JS PhyRus.
*/
module Phaser.Physics.Advanced.Shapes {
class Circle extends Shape implements IShape {
constructor(radius: number, x?: number, y?: number);
public radius: number;
public center: Vec2;
public tc: Vec2;
public finishVerts(): void;
public duplicate(): ShapeCircle;
public recenter(c: Vec2): void;
public transform(xf: Transform): void;
public untransform(xf: Transform): void;
public area(): number;
public centroid(): Vec2;
public inertia(mass: number): number;
public cacheData(xf: Transform): void;
public pointQuery(p: Vec2): bool;
public findVertexByPoint(p: Vec2, minDist: number): number;
public distanceOnPlane(n, d): void;
}
}
/**
* Phaser - Advanced Physics - Shapes - Convex Polygon
*
* Based on the work Ju Hyung Lee started in JS PhyRus.
*/
module Phaser.Physics.Advanced.Shapes {
class Poly extends Shape implements IShape {
constructor(verts?: Vec2[]);
public verts: Vec2[];
public planes;
public tverts;
public tplanes;
public convexity: bool;
public finishVerts(): void;
public duplicate(): ShapePoly;
public recenter(c): void;
public transform(xf): void;
public untransform(xf): void;
public area(): number;
public centroid(): Vec2;
public inertia(mass: number): number;
public cacheData(xf: Transform): void;
public pointQuery(p: Vec2): bool;
public findVertexByPoint(p: Vec2, minDist: number): number;
public findEdgeByPoint(p: Vec2, minDist: number): number;
public distanceOnPlane(n, d): number;
public containPoint(p): bool;
public containPointPartial(p, n): bool;
}
}
/**
* Phaser - Advanced Physics - Shapes - Segment
*
* Based on the work Ju Hyung Lee started in JS PhyRus.
*/
module Phaser.Physics.Advanced.Shapes {
class Segment extends Shape implements IShape {
constructor(a, b, radius: number);
public a: Vec2;
public b: Vec2;
public radius: number;
public normal: Vec2;
public ta: Vec2;
public tb: Vec2;
public tn: Vec2;
public finishVerts(): void;
public duplicate(): ShapeSegment;
public recenter(c): void;
public transform(xf: Transform): void;
public untransform(xf: Transform): void;
public area(): number;
public centroid(): Vec2;
public inertia(mass: number): number;
public cacheData(xf: Transform): void;
public pointQuery(p: Vec2): bool;
public findVertexByPoint(p: Vec2, minDist: number): number;
public distanceOnPlane(n, d): number;
}
}
interface IPoint {
getDist(): number;
}
module Shapes {
class Point implements IPoint {
public x: number;
public y: number;
constructor(x: number, y: number);
public getDist(): number;
static origin: Point;
}
}
var p: IPoint;
var dist: number;
/**
* Phaser - PixelUtils
*
* A collection of methods useful for manipulating pixels.

View file

@ -19075,11 +19075,11 @@ var Phaser;
var Phaser;
(function (Phaser) {
(function (Physics) {
/// <reference path="../../math/Vec2.ts" />
/// <reference path="../../geom/Point.ts" />
/// <reference path="../../math/Vec2Utils.ts" />
/// <reference path="Manager.ts" />
/// <reference path="Body.ts" />
/// <reference path="../../../math/Vec2.ts" />
/// <reference path="../../../geom/Point.ts" />
/// <reference path="../../../math/Vec2Utils.ts" />
/// <reference path="../Manager.ts" />
/// <reference path="../Body.ts" />
/**
* Phaser - Advanced Physics - Joint
*
@ -19121,7 +19121,7 @@ var Phaser;
(function (Physics) {
/// <reference path="../../Game.ts" />
/// <reference path="Body.ts" />
/// <reference path="Joint.ts" />
/// <reference path="joints/Joint.ts" />
/**
* Phaser - Advanced Physics Manager
*
@ -19479,9 +19479,6 @@ var Phaser;
if(this.mins.x > b.maxs.x || this.maxs.x < b.mins.x || this.mins.y > b.maxs.y || this.maxs.y < b.mins.y) {
return false;
}
console.log('intersects TRUE');
console.log(this);
console.log(b);
return true;
};
Bounds.expand = function expand(b, ax, ay) {
@ -19506,12 +19503,12 @@ var Phaser;
var Phaser;
(function (Phaser) {
(function (Physics) {
/// <reference path="../../math/Vec2.ts" />
/// <reference path="../../geom/Point.ts" />
/// <reference path="../../math/Vec2Utils.ts" />
/// <reference path="Manager.ts" />
/// <reference path="Body.ts" />
/// <reference path="Bounds.ts" />
/// <reference path="../../../math/Vec2.ts" />
/// <reference path="../../../geom/Point.ts" />
/// <reference path="../../../math/Vec2Utils.ts" />
/// <reference path="../Manager.ts" />
/// <reference path="../Body.ts" />
/// <reference path="../Bounds.ts" />
/// <reference path="IShape.ts" />
/**
* Phaser - Advanced Physics - Shape
@ -19548,7 +19545,7 @@ var Phaser;
/// <reference path="../../math/Vec2Utils.ts" />
/// <reference path="Manager.ts" />
/// <reference path="Body.ts" />
/// <reference path="Shape.ts" />
/// <reference path="shapes/Shape.ts" />
/**
* Phaser - Advanced Physics - Contact
*
@ -19584,7 +19581,7 @@ var Phaser;
/// <reference path="../../math/Vec2Utils.ts" />
/// <reference path="Manager.ts" />
/// <reference path="Body.ts" />
/// <reference path="Shape.ts" />
/// <reference path="shapes/Shape.ts" />
/// <reference path="Contact.ts" />
/**
* Phaser - Advanced Physics - ContactSolver
@ -19613,7 +19610,7 @@ var Phaser;
(function (Advanced) {
var ContactSolver = (function () {
function ContactSolver(shape1, shape2) {
console.log('ContactSolver super');
//console.log('ContactSolver super');
this.shape1 = shape1;
this.shape2 = shape2;
this.contacts = [];
@ -19643,8 +19640,8 @@ var Phaser;
var sum_m_inv = body1.massInverted + body2.massInverted;
for(var i = 0; i < this.contacts.length; i++) {
var con = this.contacts[i];
console.log('initSolver con');
console.log(con);
//console.log('initSolver con');
//console.log(con);
// Transformed r1, r2
Phaser.Vec2Utils.subtract(con.point, body1.position, con.r1);
Phaser.Vec2Utils.subtract(con.point, body2.position, con.r2);
@ -19683,9 +19680,6 @@ var Phaser;
//var rv = vec2.sub(v2, v1);
// bounce velocity dot n
con.bounce = Phaser.Vec2Utils.dot(rv, con.normal) * this.elasticity;
console.log('bounce?', Phaser.Vec2Utils.dot(rv, con.normal), this.elasticity);
console.log('con over');
console.log(con);
}
};
ContactSolver.prototype.warmStart = function () {
@ -19920,7 +19914,7 @@ var Phaser;
/// <reference path="../../math/Vec2Utils.ts" />
/// <reference path="Manager.ts" />
/// <reference path="Body.ts" />
/// <reference path="Shape.ts" />
/// <reference path="shapes/Shape.ts" />
/// <reference path="Contact.ts" />
/// <reference path="ShapeCircle.ts" />
/**
@ -19933,7 +19927,7 @@ var Phaser;
function Collision() {
}
Collision.prototype.collide = function (a, b, contacts) {
console.log('collide', a.type, b.type);
//console.log('collide', a.type, b.type);
// Circle (a is the circle)
if(a.type == Advanced.Manager.SHAPE_TYPE_CIRCLE) {
if(b.type == Advanced.Manager.SHAPE_TYPE_CIRCLE) {
@ -20300,7 +20294,7 @@ var Phaser;
/// <reference path="../../math/Vec2Utils.ts" />
/// <reference path="Manager.ts" />
/// <reference path="Body.ts" />
/// <reference path="Shape.ts" />
/// <reference path="shapes/Shape.ts" />
/// <reference path="ContactSolver.ts" />
/// <reference path="Contact.ts" />
/// <reference path="Collision.ts" />
@ -20351,7 +20345,7 @@ var Phaser;
if(this.bodyHash[body.id] != undefined) {
return;
}
console.log('Body added to space', body.name);
//console.log('Body added to space', body.name);
var index = this.bodyArr.push(body) - 1;
this.bodyHash[body.id] = index;
body.awake(true);
@ -20570,7 +20564,7 @@ var Phaser;
return null;
};
Space.prototype.genTemporalContactSolvers = function () {
console.log('genTemporalContactSolvers');
//console.log('genTemporalContactSolvers');
//var t0 = Date.now();
var newContactSolverArr = [];
this.numContacts = 0;
@ -20604,7 +20598,7 @@ var Phaser;
if(!body1.bounds.intersectsBounds(body2.bounds)) {
continue;
}
console.log('>>>>>>>>>> intersects');
//console.log('>>>>>>>>>> intersects');
for(var i = 0; i < body1.shapes.length; i++) {
for(var j = 0; j < body2.shapes.length; j++) {
var shape1 = body1.shapes[i];
@ -20832,10 +20826,10 @@ var Phaser;
/// <reference path="../../math/Transform.ts" />
/// <reference path="../../math/TransformUtils.ts" />
/// <reference path="Manager.ts" />
/// <reference path="Joint.ts" />
/// <reference path="joints/Joint.ts" />
/// <reference path="Bounds.ts" />
/// <reference path="Space.ts" />
/// <reference path="IShape.ts" />
/// <reference path="shapes/IShape.ts" />
/**
* Phaser - Advanced Physics - Body
*
@ -20890,7 +20884,7 @@ var Phaser;
this.stepCount = 0;
}
Body.prototype.duplicate = function () {
console.log('body duplicate called');
//console.log('body duplicate called');
//var body = new Body(this.type, this.transform.t, this.angle);
//for (var i = 0; i < this.shapes.length; i++)
//{
@ -21015,7 +21009,7 @@ var Phaser;
var centroid = shape.centroid();
var mass = shape.area() * shape.density;
var inertia = shape.inertia(mass);
console.log('rmd', centroid, shape);
//console.log('rmd', centroid, shape);
totalMassCentroid.multiplyAddByScalar(centroid, mass);
totalMass += mass;
totalInertia += inertia;
@ -21050,7 +21044,7 @@ var Phaser;
}
};
Body.prototype.cacheData = function () {
console.log('Body cacheData', this.name, 'len', this.shapes.length);
//console.log('Body cacheData', this.name, 'len', this.shapes.length);
this.bounds.clear();
for(var i = 0; i < this.shapes.length; i++) {
var shape = this.shapes[i];
@ -21218,7 +21212,7 @@ var Phaser;
this.tplanes = [];
if(verts) {
for(var i = 0; i < verts.length; i++) {
console.log('cloning vert', i);
//console.log('cloning vert', i);
this.verts[i] = Phaser.Vec2Utils.clone(verts[i]);
this.tverts[i] = this.verts[i];
this.tplanes[i] = {
@ -21227,10 +21221,10 @@ var Phaser;
this.tplanes[i].d = 0;
}
}
console.log('ShapePoly finished', this.verts);
//console.log('ShapePoly finished', this.verts);
this.finishVerts();
console.log('ShapePoly finished 2', this.verts);
}
//console.log('ShapePoly finished 2', this.verts);
}
ShapePoly.prototype.finishVerts = function () {
if(this.verts.length < 2) {
this.convexity = false;
@ -21294,7 +21288,7 @@ var Phaser;
ShapePoly.prototype.cacheData = function (xf) {
this.bounds.clear();
var numVerts = this.verts.length;
console.log('shapePoly cacheData', numVerts);
//console.log('shapePoly cacheData', numVerts);
if(numVerts == 0) {
return;
}
@ -21606,6 +21600,491 @@ var Phaser;
})(Phaser.Physics || (Phaser.Physics = {}));
var Physics = Phaser.Physics;
})(Phaser || (Phaser = {}));
var Phaser;
(function (Phaser) {
(function (Physics) {
(function (Advanced) {
/// <reference path="../../../math/Vec2.ts" />
/// <reference path="../Manager.ts" />
/// <reference path="../Body.ts" />
/// <reference path="Shape.ts" />
/// <reference path="ShapePoly.ts" />
/**
* Phaser - Advanced Physics - Shapes - Box
*
* Based on the work Ju Hyung Lee started in JS PhyRus.
*/
(function (Shapes) {
var Box = (function (_super) {
__extends(Box, _super);
// Give in pixels
function Box(x, y, width, height) {
x = Advanced.Manager.pixelsToMeters(x);
y = Advanced.Manager.pixelsToMeters(y);
width = Advanced.Manager.pixelsToMeters(width);
height = Advanced.Manager.pixelsToMeters(height);
var hw = width * 0.5;
var hh = height * 0.5;
_super.call(this, [
new Phaser.Vec2(-hw + x, +hh + y),
new Phaser.Vec2(-hw + x, -hh + y),
new Phaser.Vec2(+hw + x, -hh + y),
new Phaser.Vec2(+hw + x, +hh + y)
]);
}
return Box;
})(Phaser.Physics.Advanced.ShapePoly);
Shapes.Box = Box;
})(Advanced.Shapes || (Advanced.Shapes = {}));
var Shapes = Advanced.Shapes;
})(Physics.Advanced || (Physics.Advanced = {}));
var Advanced = Physics.Advanced;
})(Phaser.Physics || (Phaser.Physics = {}));
var Physics = Phaser.Physics;
})(Phaser || (Phaser = {}));
var Phaser;
(function (Phaser) {
(function (Physics) {
(function (Advanced) {
/// <reference path="../../../math/Vec2.ts" />
/// <reference path="../../../math/Vec2Utils.ts" />
/// <reference path="../Manager.ts" />
/// <reference path="../Body.ts" />
/// <reference path="Shape.ts" />
/**
* Phaser - Advanced Physics - Shape - Circle
*
* Based on the work Ju Hyung Lee started in JS PhyRus.
*/
(function (Shapes) {
var Circle = (function (_super) {
__extends(Circle, _super);
function Circle(radius, x, y) {
if (typeof x === "undefined") { x = 0; }
if (typeof y === "undefined") { y = 0; }
_super.call(this, Advanced.Manager.SHAPE_TYPE_CIRCLE);
this.center = new Phaser.Vec2(x, y);
this.radius = radius;
this.tc = new Phaser.Vec2();
this.finishVerts();
}
Circle.prototype.finishVerts = function () {
this.radius = Math.abs(this.radius);
};
Circle.prototype.duplicate = function () {
return new Advanced.ShapeCircle(this.center.x, this.center.y, this.radius);
};
Circle.prototype.recenter = function (c) {
this.center.subtract(c);
};
Circle.prototype.transform = function (xf) {
Phaser.TransformUtils.transform(xf, this.center, this.center);
//this.center = xf.transform(this.center);
};
Circle.prototype.untransform = function (xf) {
Phaser.TransformUtils.untransform(xf, this.center, this.center);
//this.center = xf.untransform(this.center);
};
Circle.prototype.area = function () {
return Advanced.Manager.areaForCircle(this.radius, 0);
};
Circle.prototype.centroid = function () {
return Phaser.Vec2Utils.clone(this.center);
};
Circle.prototype.inertia = function (mass) {
return Advanced.Manager.inertiaForCircle(mass, this.center, this.radius, 0);
};
Circle.prototype.cacheData = function (xf) {
Phaser.TransformUtils.transform(xf, this.center, this.tc);
//this.tc = xf.transform(this.center);
this.bounds.mins.setTo(this.tc.x - this.radius, this.tc.y - this.radius);
this.bounds.maxs.setTo(this.tc.x + this.radius, this.tc.y + this.radius);
};
Circle.prototype.pointQuery = function (p) {
//return vec2.distsq(this.tc, p) < (this.r * this.r);
return Phaser.Vec2Utils.distanceSq(this.tc, p) < (this.radius * this.radius);
};
Circle.prototype.findVertexByPoint = function (p, minDist) {
var dsq = minDist * minDist;
if(Phaser.Vec2Utils.distanceSq(this.tc, p) < dsq) {
return 0;
}
return -1;
};
Circle.prototype.distanceOnPlane = function (n, d) {
Phaser.Vec2Utils.dot(n, this.tc) - this.radius - d;
};
return Circle;
})(Phaser.Physics.Advanced.Shape);
Shapes.Circle = Circle;
})(Advanced.Shapes || (Advanced.Shapes = {}));
var Shapes = Advanced.Shapes;
})(Physics.Advanced || (Physics.Advanced = {}));
var Advanced = Physics.Advanced;
})(Phaser.Physics || (Phaser.Physics = {}));
var Physics = Phaser.Physics;
})(Phaser || (Phaser = {}));
var Phaser;
(function (Phaser) {
(function (Physics) {
(function (Advanced) {
/// <reference path="../../../math/Vec2.ts" />
/// <reference path="../../../math/Vec2Utils.ts" />
/// <reference path="../Manager.ts" />
/// <reference path="../Body.ts" />
/// <reference path="Shape.ts" />
/**
* Phaser - Advanced Physics - Shapes - Convex Polygon
*
* Based on the work Ju Hyung Lee started in JS PhyRus.
*/
(function (Shapes) {
var Poly = (function (_super) {
__extends(Poly, _super);
function Poly(verts) {
_super.call(this, Advanced.Manager.SHAPE_TYPE_POLY);
this.verts = [];
this.planes = [];
this.tverts = [];
this.tplanes = [];
if(verts) {
for(var i = 0; i < verts.length; i++) {
this.verts[i] = Phaser.Vec2Utils.clone(verts[i]);
this.tverts[i] = this.verts[i];
this.tplanes[i] = {
};
this.tplanes[i].n = new Phaser.Vec2();
this.tplanes[i].d = 0;
}
}
this.finishVerts();
}
Poly.prototype.finishVerts = function () {
if(this.verts.length < 2) {
this.convexity = false;
this.planes = [];
return;
}
this.convexity = true;
this.tverts = [];
this.tplanes = [];
// Must be counter-clockwise verts
for(var i = 0; i < this.verts.length; i++) {
var a = this.verts[i];
var b = this.verts[(i + 1) % this.verts.length];
var n = Phaser.Vec2Utils.normalize(Phaser.Vec2Utils.perp(Phaser.Vec2Utils.subtract(a, b)));
this.planes[i] = {
};
this.planes[i].n = n;
this.planes[i].d = Phaser.Vec2Utils.dot(n, a);
this.tverts[i] = this.verts[i];
this.tplanes[i] = {
};
this.tplanes[i].n = new Phaser.Vec2();
this.tplanes[i].d = 0;
}
for(var i = 0; i < this.verts.length; i++) {
var b = this.verts[(i + 2) % this.verts.length];
var n = this.planes[i].n;
var d = this.planes[i].d;
if(Phaser.Vec2Utils.dot(n, b) - d > 0) {
this.convexity = false;
}
}
};
Poly.prototype.duplicate = function () {
return new Advanced.ShapePoly(this.verts);
};
Poly.prototype.recenter = function (c) {
for(var i = 0; i < this.verts.length; i++) {
this.verts[i].subtract(c);
}
};
Poly.prototype.transform = function (xf) {
for(var i = 0; i < this.verts.length; i++) {
this.verts[i] = xf.transform(this.verts[i]);
}
};
Poly.prototype.untransform = function (xf) {
for(var i = 0; i < this.verts.length; i++) {
this.verts[i] = xf.untransform(this.verts[i]);
}
};
Poly.prototype.area = function () {
return Advanced.Manager.areaForPoly(this.verts);
};
Poly.prototype.centroid = function () {
return Advanced.Manager.centroidForPoly(this.verts);
};
Poly.prototype.inertia = function (mass) {
return Advanced.Manager.inertiaForPoly(mass, this.verts, new Phaser.Vec2());
};
Poly.prototype.cacheData = function (xf) {
this.bounds.clear();
var numVerts = this.verts.length;
//console.log('shapePoly cacheData', numVerts);
if(numVerts == 0) {
return;
}
for(var i = 0; i < numVerts; i++) {
Phaser.TransformUtils.transform(xf, this.tverts[i], this.tverts[i]);
//this.tverts[i] = xf.transform(this.verts[i]);
}
if(numVerts < 2) {
this.bounds.addPoint(this.tverts[0]);
return;
}
for(var i = 0; i < numVerts; i++) {
var a = this.tverts[i];
var b = this.tverts[(i + 1) % numVerts];
var n = Phaser.Vec2Utils.normalize(Phaser.Vec2Utils.perp(Phaser.Vec2Utils.subtract(a, b)));
this.tplanes[i].n = n;
this.tplanes[i].d = Phaser.Vec2Utils.dot(n, a);
this.bounds.addPoint(a);
}
};
Poly.prototype.pointQuery = function (p) {
if(!this.bounds.containPoint(p)) {
return false;
}
return this.containPoint(p);
};
Poly.prototype.findVertexByPoint = function (p, minDist) {
var dsq = minDist * minDist;
for(var i = 0; i < this.tverts.length; i++) {
if(Phaser.Vec2Utils.distanceSq(this.tverts[i], p) < dsq) {
return i;
}
}
return -1;
};
Poly.prototype.findEdgeByPoint = function (p, minDist) {
var dsq = minDist * minDist;
var numVerts = this.tverts.length;
for(var i = 0; i < this.tverts.length; i++) {
var v1 = this.tverts[i];
var v2 = this.tverts[(i + 1) % numVerts];
var n = this.tplanes[i].n;
var dtv1 = Phaser.Vec2Utils.cross(v1, n);
var dtv2 = Phaser.Vec2Utils.cross(v2, n);
var dt = Phaser.Vec2Utils.cross(p, n);
if(dt > dtv1) {
if(Phaser.Vec2Utils.distanceSq(v1, p) < dsq) {
return i;
}
} else if(dt < dtv2) {
if(Phaser.Vec2Utils.distanceSq(v2, p) < dsq) {
return i;
}
} else {
var dist = Phaser.Vec2Utils.dot(n, p) - Phaser.Vec2Utils.dot(n, v1);
if(dist * dist < dsq) {
return i;
}
}
}
return -1;
};
Poly.prototype.distanceOnPlane = function (n, d) {
var min = 999999;
for(var i = 0; i < this.verts.length; i++) {
min = Math.min(min, Phaser.Vec2Utils.dot(n, this.tverts[i]));
}
return min - d;
};
Poly.prototype.containPoint = function (p) {
for(var i = 0; i < this.verts.length; i++) {
var plane = this.tplanes[i];
if(Phaser.Vec2Utils.dot(plane.n, p) - plane.d > 0) {
return false;
}
}
return true;
};
Poly.prototype.containPointPartial = function (p, n) {
for(var i = 0; i < this.verts.length; i++) {
var plane = this.tplanes[i];
if(Phaser.Vec2Utils.dot(plane.n, n) < 0.0001) {
continue;
}
if(Phaser.Vec2Utils.dot(plane.n, p) - plane.d > 0) {
return false;
}
}
return true;
};
return Poly;
})(Phaser.Physics.Advanced.Shape);
Shapes.Poly = Poly;
})(Advanced.Shapes || (Advanced.Shapes = {}));
var Shapes = Advanced.Shapes;
})(Physics.Advanced || (Physics.Advanced = {}));
var Advanced = Physics.Advanced;
})(Phaser.Physics || (Phaser.Physics = {}));
var Physics = Phaser.Physics;
})(Phaser || (Phaser = {}));
var Phaser;
(function (Phaser) {
(function (Physics) {
(function (Advanced) {
/// <reference path="../../../math/Vec2.ts" />
/// <reference path="../../../math/Vec2Utils.ts" />
/// <reference path="../Manager.ts" />
/// <reference path="../Body.ts" />
/// <reference path="Shape.ts" />
/**
* Phaser - Advanced Physics - Shapes - Segment
*
* Based on the work Ju Hyung Lee started in JS PhyRus.
*/
(function (Shapes) {
var Segment = (function (_super) {
__extends(Segment, _super);
function Segment(a, b, radius) {
_super.call(this, Advanced.Manager.SHAPE_TYPE_SEGMENT);
// What types are A and B??!
this.a = a.duplicate();
this.b = b.duplicate();
this.radius = radius;
this.normal = Phaser.Vec2Utils.perp(Phaser.Vec2Utils.subtract(b, a));
this.normal.normalize();
this.ta = new Phaser.Vec2();
this.tb = new Phaser.Vec2();
this.tn = new Phaser.Vec2();
this.finishVerts();
}
Segment.prototype.finishVerts = function () {
this.normal = Phaser.Vec2Utils.perp(Phaser.Vec2Utils.subtract(this.b, this.a));
this.normal.normalize();
this.radius = Math.abs(this.radius);
};
Segment.prototype.duplicate = function () {
return new Advanced.ShapeSegment(this.a, this.b, this.radius);
};
Segment.prototype.recenter = function (c) {
this.a.subtract(c);
this.b.subtract(c);
};
Segment.prototype.transform = function (xf) {
Phaser.TransformUtils.transform(xf, this.a, this.a);
Phaser.TransformUtils.transform(xf, this.b, this.b);
//this.a = xf.transform(this.a);
//this.b = xf.transform(this.b);
};
Segment.prototype.untransform = function (xf) {
Phaser.TransformUtils.untransform(xf, this.a, this.a);
Phaser.TransformUtils.untransform(xf, this.b, this.b);
//this.a = xf.untransform(this.a);
//this.b = xf.untransform(this.b);
};
Segment.prototype.area = function () {
return Advanced.Manager.areaForSegment(this.a, this.b, this.radius);
};
Segment.prototype.centroid = function () {
return Advanced.Manager.centroidForSegment(this.a, this.b);
};
Segment.prototype.inertia = function (mass) {
return Advanced.Manager.inertiaForSegment(mass, this.a, this.b);
};
Segment.prototype.cacheData = function (xf) {
Phaser.TransformUtils.transform(xf, this.a, this.ta);
Phaser.TransformUtils.transform(xf, this.b, this.tb);
//this.ta = xf.transform(this.a);
//this.tb = xf.transform(this.b);
this.tn = Phaser.Vec2Utils.perp(Phaser.Vec2Utils.subtract(this.tb, this.ta)).normalize();
var l;
var r;
var t;
var b;
if(this.ta.x < this.tb.x) {
l = this.ta.x;
r = this.tb.x;
} else {
l = this.tb.x;
r = this.ta.x;
}
if(this.ta.y < this.tb.y) {
b = this.ta.y;
t = this.tb.y;
} else {
b = this.tb.y;
t = this.ta.y;
}
this.bounds.mins.setTo(l - this.radius, b - this.radius);
this.bounds.maxs.setTo(r + this.radius, t + this.radius);
};
Segment.prototype.pointQuery = function (p) {
if(!this.bounds.containPoint(p)) {
return false;
}
var dn = Phaser.Vec2Utils.dot(this.tn, p) - Phaser.Vec2Utils.dot(this.ta, this.tn);
var dist = Math.abs(dn);
if(dist > this.radius) {
return false;
}
var dt = Phaser.Vec2Utils.cross(p, this.tn);
var dta = Phaser.Vec2Utils.cross(this.ta, this.tn);
var dtb = Phaser.Vec2Utils.cross(this.tb, this.tn);
if(dt <= dta) {
if(dt < dta - this.radius) {
return false;
}
return Phaser.Vec2Utils.distanceSq(this.ta, p) < (this.radius * this.radius);
} else if(dt > dtb) {
if(dt > dtb + this.radius) {
return false;
}
return Phaser.Vec2Utils.distanceSq(this.tb, p) < (this.radius * this.radius);
}
return true;
};
Segment.prototype.findVertexByPoint = function (p, minDist) {
var dsq = minDist * minDist;
if(Phaser.Vec2Utils.distanceSq(this.ta, p) < dsq) {
return 0;
}
if(Phaser.Vec2Utils.distanceSq(this.tb, p) < dsq) {
return 1;
}
return -1;
};
Segment.prototype.distanceOnPlane = function (n, d) {
var a = Phaser.Vec2Utils.dot(n, this.ta) - this.radius;
var b = Phaser.Vec2Utils.dot(n, this.tb) - this.radius;
return Math.min(a, b) - d;
};
return Segment;
})(Phaser.Physics.Advanced.Shape);
Shapes.Segment = Segment;
})(Advanced.Shapes || (Advanced.Shapes = {}));
var Shapes = Advanced.Shapes;
})(Physics.Advanced || (Physics.Advanced = {}));
var Advanced = Physics.Advanced;
})(Phaser.Physics || (Phaser.Physics = {}));
var Physics = Phaser.Physics;
})(Phaser || (Phaser = {}));
// Module
var Shapes;
(function (Shapes) {
// Class
var Point = (function () {
// Constructor
function Point(x, y) {
this.x = x;
this.y = y;
}
Point.prototype.getDist = // Instance member
function () {
return Math.sqrt(this.x * this.x + this.y * this.y);
};
Point.origin = new Point(0, 0);
return Point;
})();
Shapes.Point = Point;
})(Shapes || (Shapes = {}));
// Local variables
var p = new Shapes.Point(3, 4);
var dist = p.getDist();
/// <reference path="../Game.ts" />
/// <reference path="../geom/Point.ts" />
/// <reference path="../geom/Rectangle.ts" />