mirror of
https://github.com/photonstorm/phaser
synced 2024-11-22 20:53:39 +00:00
Added the CanvasUtils class and moved some stuff out of Stage into it.
This commit is contained in:
parent
8b2f1cca51
commit
f9776f30fc
7 changed files with 246 additions and 208 deletions
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@ -16,6 +16,10 @@
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<IISExpressUseClassicPipelineMode />
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</PropertyGroup>
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<ItemGroup>
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<TypeScriptCompile Include="utils\CanvasUtils.ts" />
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<Content Include="utils\CanvasUtils.js">
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<DependentUpon>CanvasUtils.ts</DependentUpon>
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</Content>
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<Content Include="_definitions.ts" />
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<TypeScriptCompile Include="Phaser.ts" />
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<TypeScriptCompile Include="particles\Emitter.ts" />
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@ -32,26 +32,13 @@ module Phaser {
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this.canvas = <HTMLCanvasElement> document.createElement('canvas');
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this.canvas.width = width;
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this.canvas.height = height;
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if ((parent !== '' || parent !== null) && document.getElementById(parent))
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{
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document.getElementById(parent).appendChild(this.canvas);
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document.getElementById(parent).style.overflow = 'hidden';
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}
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else
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{
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document.body.appendChild(this.canvas);
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}
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// Consume default actions on the canvas
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this.canvas.style.msTouchAction = 'none';
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this.canvas.style['ms-touch-action'] = 'none';
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this.canvas.style['touch-action'] = 'none';
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this.canvas.style.backgroundColor = 'rgb(0,0,0)';
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this.canvas.oncontextmenu = function(event) { event.preventDefault(); };
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this.context = this.canvas.getContext('2d');
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Phaser.CanvasUtils.addToDOM(this.canvas, parent, true);
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Phaser.CanvasUtils.setTouchAction(this.canvas);
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this.canvas.oncontextmenu = function(event) { event.preventDefault(); };
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this.css3 = new Phaser.Display.CSS3Filters(this.canvas);
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this.scaleMode = StageScaleMode.NO_SCALE;
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@ -280,13 +267,6 @@ module Phaser {
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}
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public setImageRenderingCrisp() {
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this.canvas.style['image-rendering'] = 'crisp-edges';
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this.canvas.style['image-rendering'] = '-moz-crisp-edges';
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this.canvas.style['image-rendering'] = '-webkit-optimize-contrast';
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this.canvas.style['-ms-interpolation-mode'] = 'nearest-neighbor';
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}
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public pauseGame() {
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this.game.paused = true;
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@ -93,6 +93,7 @@
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/// <reference path="ui/Button.ts" />
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/// <reference path="utils/CanvasUtils.ts" />
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/// <reference path="utils/CircleUtils.ts" />
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/// <reference path="utils/ColorUtils.ts" />
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/// <reference path="utils/PointUtils.ts" />
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19
Phaser/utils/CanvasUtils.js
Normal file
19
Phaser/utils/CanvasUtils.js
Normal file
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@ -0,0 +1,19 @@
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var Shapes;
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(function (Shapes) {
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var Point = Shapes.Point = (function () {
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function Point(x, y) {
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this.x = x;
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this.y = y;
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}
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Point.prototype.getDist = function () {
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return Math.sqrt((this.x * this.x) + (this.y * this.y));
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};
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Point.origin = new Point(0, 0);
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return Point;
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})();
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})(Shapes || (Shapes = {}));
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var p = new Shapes.Point(3, 4);
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var dist = p.getDist();
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93
Phaser/utils/CanvasUtils.ts
Normal file
93
Phaser/utils/CanvasUtils.ts
Normal file
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@ -0,0 +1,93 @@
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/// <reference path="../_definitions.ts" />
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/**
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* Phaser - CanvasUtils
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*
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* A collection of methods useful for manipulating canvas objects.
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*/
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module Phaser {
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export class CanvasUtils {
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public static getAspectRatio(canvas: HTMLCanvasElement): number {
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return canvas.width / canvas.height;
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}
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public static setBackgroundColor(canvas: HTMLCanvasElement, color: string = 'rgb(0,0,0)'): HTMLCanvasElement {
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canvas.style.backgroundColor = color;
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return canvas;
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}
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public static setTouchAction(canvas: HTMLCanvasElement, value: string= 'none'): HTMLCanvasElement {
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canvas.style.msTouchAction = value;
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canvas.style['ms-touch-action'] = value;
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canvas.style['touch-action'] = value;
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return canvas;
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}
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public static addToDOM(canvas: HTMLCanvasElement, parent: string = '', overflowHidden: boolean = true): HTMLCanvasElement {
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if ((parent !== '' || parent !== null) && document.getElementById(parent))
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{
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document.getElementById(parent).appendChild(canvas);
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if (overflowHidden)
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{
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document.getElementById(parent).style.overflow = 'hidden';
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}
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}
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else
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{
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document.body.appendChild(canvas);
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}
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return canvas;
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}
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public static setTransform(context: CanvasRenderingContext2D, translateX: number, translateY: number, scaleX: number, scaleY: number, skewX: number, skewY: number): CanvasRenderingContext2D {
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context.setTransform(scaleX, skewX, skewY, scaleY, translateX, translateY);
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return context;
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}
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public static setSmoothingEnabled(context: CanvasRenderingContext2D, value: boolean): CanvasRenderingContext2D {
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context['imageSmoothingEnabled'] = value;
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context['mozImageSmoothingEnabled'] = value;
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context['oImageSmoothingEnabled'] = value;
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context['webkitImageSmoothingEnabled'] = value;
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context['msImageSmoothingEnabled'] = value;
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return context;
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}
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public static setImageRenderingCrisp(canvas: HTMLCanvasElement): HTMLCanvasElement {
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canvas.style['image-rendering'] = 'crisp-edges';
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canvas.style['image-rendering'] = '-moz-crisp-edges';
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canvas.style['image-rendering'] = '-webkit-optimize-contrast';
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canvas.style.msInterpolationMode = 'nearest-neighbor';
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return canvas;
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}
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public static setImageRenderingBicubic(canvas: HTMLCanvasElement): HTMLCanvasElement {
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canvas.style['image-rendering'] = 'auto';
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canvas.style.msInterpolationMode = 'bicubic';
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return canvas;
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}
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}
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}
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@ -13120,6 +13120,10 @@ var Phaser;
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* @type {string}
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*/
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this.crossOrigin = '';
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// If you want to append a URL before the path of any asset you can set this here.
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// Useful if you need to allow an asset url to be configured outside of the game code.
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// MUST have / on the end of it!
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this.baseURL = '';
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this.game = game;
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this._keys = [];
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@ -13326,7 +13330,7 @@ var Phaser;
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return _this.fileError(file.key);
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};
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file.data.crossOrigin = this.crossOrigin;
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file.data.src = file.url;
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file.data.src = this.baseURL + file.url;
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break;
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case 'audio':
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@ -13334,7 +13338,7 @@ var Phaser;
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if (file.url !== null) {
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if (this.game.sound.usingWebAudio) {
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this._xhr.open("GET", file.url, true);
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this._xhr.open("GET", this.baseURL + file.url, true);
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this._xhr.responseType = "arraybuffer";
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this._xhr.onload = function () {
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return _this.fileComplete(file.key);
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@ -13349,7 +13353,7 @@ var Phaser;
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file.data = new Audio();
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file.data.name = file.key;
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file.data.preload = 'auto';
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file.data.src = file.url;
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file.data.src = this.baseURL + file.url;
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this.fileComplete(file.key);
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} else {
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file.data = new Audio();
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return _this.fileError(file.key);
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};
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file.data.preload = 'auto';
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file.data.src = file.url;
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file.data.src = this.baseURL + file.url;
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file.data.addEventListener('canplaythrough', Phaser.GAMES[this.game.id].load.fileComplete(file.key), false);
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file.data.load();
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}
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@ -13368,7 +13372,7 @@ var Phaser;
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break;
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case 'text':
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this._xhr.open("GET", file.url, true);
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this._xhr.open("GET", this.baseURL + file.url, true);
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this._xhr.responseType = "text";
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this._xhr.onload = function () {
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return _this.fileComplete(file.key);
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@ -13442,7 +13446,7 @@ var Phaser;
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} else {
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// Load the JSON or XML before carrying on with the next file
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loadNext = false;
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this._xhr.open("GET", file.atlasURL, true);
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this._xhr.open("GET", this.baseURL + file.atlasURL, true);
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this._xhr.responseType = "text";
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if (file.format == Loader.TEXTURE_ATLAS_JSON_ARRAY) {
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@ -14796,71 +14800,6 @@ var Phaser;
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enumerable: true,
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configurable: true
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});
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// MOVE THESE TO A UTIL
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Body.prototype.render = function (context) {
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context.beginPath();
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context.strokeStyle = 'rgb(0,255,0)';
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context.strokeRect(this.position.x - this.bounds.halfWidth, this.position.y - this.bounds.halfHeight, this.bounds.width, this.bounds.height);
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context.stroke();
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context.closePath();
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// center point
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context.fillStyle = 'rgb(0,255,0)';
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context.fillRect(this.position.x, this.position.y, 2, 2);
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if (this.touching & Phaser.Types.LEFT) {
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context.beginPath();
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context.strokeStyle = 'rgb(255,0,0)';
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context.moveTo(this.position.x - this.bounds.halfWidth, this.position.y - this.bounds.halfHeight);
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context.lineTo(this.position.x - this.bounds.halfWidth, this.position.y + this.bounds.halfHeight);
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context.stroke();
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context.closePath();
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}
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if (this.touching & Phaser.Types.RIGHT) {
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context.beginPath();
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context.strokeStyle = 'rgb(255,0,0)';
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context.moveTo(this.position.x + this.bounds.halfWidth, this.position.y - this.bounds.halfHeight);
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context.lineTo(this.position.x + this.bounds.halfWidth, this.position.y + this.bounds.halfHeight);
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context.stroke();
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context.closePath();
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}
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if (this.touching & Phaser.Types.UP) {
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context.beginPath();
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context.strokeStyle = 'rgb(255,0,0)';
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context.moveTo(this.position.x - this.bounds.halfWidth, this.position.y - this.bounds.halfHeight);
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context.lineTo(this.position.x + this.bounds.halfWidth, this.position.y - this.bounds.halfHeight);
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context.stroke();
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context.closePath();
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}
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if (this.touching & Phaser.Types.DOWN) {
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context.beginPath();
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context.strokeStyle = 'rgb(255,0,0)';
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context.moveTo(this.position.x - this.bounds.halfWidth, this.position.y + this.bounds.halfHeight);
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context.lineTo(this.position.x + this.bounds.halfWidth, this.position.y + this.bounds.halfHeight);
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context.stroke();
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context.closePath();
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}
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};
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/**
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* Render debug infos. (including name, bounds info, position and some other properties)
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* @param x {number} X position of the debug info to be rendered.
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* @param y {number} Y position of the debug info to be rendered.
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* @param [color] {number} color of the debug info to be rendered. (format is css color string)
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*/
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Body.prototype.renderDebugInfo = function (x, y, color) {
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if (typeof color === "undefined") { color = 'rgb(255,255,255)'; }
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this.sprite.texture.context.fillStyle = color;
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this.sprite.texture.context.fillText('Sprite: (' + this.sprite.width + ' x ' + this.sprite.height + ')', x, y);
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//this.sprite.texture.context.fillText('x: ' + this._sprite.frameBounds.x.toFixed(1) + ' y: ' + this._sprite.frameBounds.y.toFixed(1) + ' rotation: ' + this._sprite.rotation.toFixed(1), x, y + 14);
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this.sprite.texture.context.fillText('x: ' + this.bounds.x.toFixed(1) + ' y: ' + this.bounds.y.toFixed(1) + ' rotation: ' + this.sprite.transform.rotation.toFixed(0), x, y + 14);
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this.sprite.texture.context.fillText('vx: ' + this.velocity.x.toFixed(1) + ' vy: ' + this.velocity.y.toFixed(1), x, y + 28);
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this.sprite.texture.context.fillText('acx: ' + this.acceleration.x.toFixed(1) + ' acy: ' + this.acceleration.y.toFixed(1), x, y + 42);
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this.sprite.texture.context.fillText('angVx: ' + this.angularVelocity.toFixed(1) + ' angAc: ' + this.angularAcceleration.toFixed(1), x, y + 56);
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};
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return Body;
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})();
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Physics.Body = Body;
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@ -15013,7 +14952,7 @@ var Phaser;
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*/
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Sprite.prototype.bringToTop = function () {
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if (this.group) {
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//this.group.bringToTop(this);
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this.group.bringToTop(this);
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}
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};
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//this.physics = new Phaser.Physics.Manager(this);
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this.plugins = new Phaser.PluginManager(this, this);
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this.load.onLoadComplete.addOnce(this.loadComplete, this);
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this.load.onLoadComplete.add(this.loadComplete, this);
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this.setRenderer(Phaser.Types.RENDERER_CANVAS);
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@ -19883,6 +19822,7 @@ var Phaser;
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this._loadComplete = true;
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} else {
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// Start the loader going as we have something in the queue
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this.load.onLoadComplete.add(this.loadComplete, this);
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this.load.start();
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}
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} else {
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@ -1,5 +1,29 @@
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/// <reference path="_definitions.ts" />
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/**
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* Phaser - http://www.phaser.io
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*
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* v1.0.0 - August 12th 2013
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*
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* A feature-packed 2D canvas game framework born from the firey pits of Flixel and
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* constructed via plenty of blood, sweat, tears and coffee by Richard Davey (@photonstorm).
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*
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* Many thanks to Adam Saltsman (@ADAMATOMIC) for releasing Flixel, from both which Phaser
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* and my love of game development originate.
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*
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* Follow Phaser progress at http://www.photonstorm.com
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*
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* "If you want your children to be intelligent, read them fairy tales."
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* "If you want them to be more intelligent, read them more fairy tales."
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* -- Albert Einstein
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*/
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var Phaser;
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(function (Phaser) {
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Phaser.VERSION = 'Phaser version 1.0.0';
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Phaser.GAMES = [];
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})(Phaser || (Phaser = {}));
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/// <reference path="_definitions.ts" />
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/**
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* Types
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*
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* This file contains all constants used through-out Phaser.
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@ -13120,6 +13144,10 @@ var Phaser;
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* @type {string}
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*/
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this.crossOrigin = '';
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// If you want to append a URL before the path of any asset you can set this here.
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// Useful if you need to allow an asset url to be configured outside of the game code.
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// MUST have / on the end of it!
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this.baseURL = '';
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this.game = game;
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this._keys = [];
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@ -13326,7 +13354,7 @@ var Phaser;
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return _this.fileError(file.key);
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};
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file.data.crossOrigin = this.crossOrigin;
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file.data.src = file.url;
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file.data.src = this.baseURL + file.url;
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break;
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case 'audio':
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@ -13334,7 +13362,7 @@ var Phaser;
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if (file.url !== null) {
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if (this.game.sound.usingWebAudio) {
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this._xhr.open("GET", file.url, true);
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this._xhr.open("GET", this.baseURL + file.url, true);
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this._xhr.responseType = "arraybuffer";
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this._xhr.onload = function () {
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return _this.fileComplete(file.key);
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@ -13349,7 +13377,7 @@ var Phaser;
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file.data = new Audio();
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file.data.name = file.key;
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file.data.preload = 'auto';
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file.data.src = file.url;
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file.data.src = this.baseURL + file.url;
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this.fileComplete(file.key);
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} else {
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file.data = new Audio();
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@ -13358,7 +13386,7 @@ var Phaser;
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return _this.fileError(file.key);
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};
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file.data.preload = 'auto';
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file.data.src = file.url;
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file.data.src = this.baseURL + file.url;
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file.data.addEventListener('canplaythrough', Phaser.GAMES[this.game.id].load.fileComplete(file.key), false);
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file.data.load();
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}
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@ -13368,7 +13396,7 @@ var Phaser;
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break;
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case 'text':
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this._xhr.open("GET", file.url, true);
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this._xhr.open("GET", this.baseURL + file.url, true);
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this._xhr.responseType = "text";
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this._xhr.onload = function () {
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return _this.fileComplete(file.key);
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@ -13442,7 +13470,7 @@ var Phaser;
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} else {
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// Load the JSON or XML before carrying on with the next file
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loadNext = false;
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this._xhr.open("GET", file.atlasURL, true);
|
||||
this._xhr.open("GET", this.baseURL + file.atlasURL, true);
|
||||
this._xhr.responseType = "text";
|
||||
|
||||
if (file.format == Loader.TEXTURE_ATLAS_JSON_ARRAY) {
|
||||
|
@ -14796,71 +14824,6 @@ var Phaser;
|
|||
enumerable: true,
|
||||
configurable: true
|
||||
});
|
||||
|
||||
// MOVE THESE TO A UTIL
|
||||
Body.prototype.render = function (context) {
|
||||
context.beginPath();
|
||||
context.strokeStyle = 'rgb(0,255,0)';
|
||||
context.strokeRect(this.position.x - this.bounds.halfWidth, this.position.y - this.bounds.halfHeight, this.bounds.width, this.bounds.height);
|
||||
context.stroke();
|
||||
context.closePath();
|
||||
|
||||
// center point
|
||||
context.fillStyle = 'rgb(0,255,0)';
|
||||
context.fillRect(this.position.x, this.position.y, 2, 2);
|
||||
|
||||
if (this.touching & Phaser.Types.LEFT) {
|
||||
context.beginPath();
|
||||
context.strokeStyle = 'rgb(255,0,0)';
|
||||
context.moveTo(this.position.x - this.bounds.halfWidth, this.position.y - this.bounds.halfHeight);
|
||||
context.lineTo(this.position.x - this.bounds.halfWidth, this.position.y + this.bounds.halfHeight);
|
||||
context.stroke();
|
||||
context.closePath();
|
||||
}
|
||||
if (this.touching & Phaser.Types.RIGHT) {
|
||||
context.beginPath();
|
||||
context.strokeStyle = 'rgb(255,0,0)';
|
||||
context.moveTo(this.position.x + this.bounds.halfWidth, this.position.y - this.bounds.halfHeight);
|
||||
context.lineTo(this.position.x + this.bounds.halfWidth, this.position.y + this.bounds.halfHeight);
|
||||
context.stroke();
|
||||
context.closePath();
|
||||
}
|
||||
|
||||
if (this.touching & Phaser.Types.UP) {
|
||||
context.beginPath();
|
||||
context.strokeStyle = 'rgb(255,0,0)';
|
||||
context.moveTo(this.position.x - this.bounds.halfWidth, this.position.y - this.bounds.halfHeight);
|
||||
context.lineTo(this.position.x + this.bounds.halfWidth, this.position.y - this.bounds.halfHeight);
|
||||
context.stroke();
|
||||
context.closePath();
|
||||
}
|
||||
if (this.touching & Phaser.Types.DOWN) {
|
||||
context.beginPath();
|
||||
context.strokeStyle = 'rgb(255,0,0)';
|
||||
context.moveTo(this.position.x - this.bounds.halfWidth, this.position.y + this.bounds.halfHeight);
|
||||
context.lineTo(this.position.x + this.bounds.halfWidth, this.position.y + this.bounds.halfHeight);
|
||||
context.stroke();
|
||||
context.closePath();
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Render debug infos. (including name, bounds info, position and some other properties)
|
||||
* @param x {number} X position of the debug info to be rendered.
|
||||
* @param y {number} Y position of the debug info to be rendered.
|
||||
* @param [color] {number} color of the debug info to be rendered. (format is css color string)
|
||||
*/
|
||||
Body.prototype.renderDebugInfo = function (x, y, color) {
|
||||
if (typeof color === "undefined") { color = 'rgb(255,255,255)'; }
|
||||
this.sprite.texture.context.fillStyle = color;
|
||||
this.sprite.texture.context.fillText('Sprite: (' + this.sprite.width + ' x ' + this.sprite.height + ')', x, y);
|
||||
|
||||
//this.sprite.texture.context.fillText('x: ' + this._sprite.frameBounds.x.toFixed(1) + ' y: ' + this._sprite.frameBounds.y.toFixed(1) + ' rotation: ' + this._sprite.rotation.toFixed(1), x, y + 14);
|
||||
this.sprite.texture.context.fillText('x: ' + this.bounds.x.toFixed(1) + ' y: ' + this.bounds.y.toFixed(1) + ' rotation: ' + this.sprite.transform.rotation.toFixed(0), x, y + 14);
|
||||
this.sprite.texture.context.fillText('vx: ' + this.velocity.x.toFixed(1) + ' vy: ' + this.velocity.y.toFixed(1), x, y + 28);
|
||||
this.sprite.texture.context.fillText('acx: ' + this.acceleration.x.toFixed(1) + ' acy: ' + this.acceleration.y.toFixed(1), x, y + 42);
|
||||
this.sprite.texture.context.fillText('angVx: ' + this.angularVelocity.toFixed(1) + ' angAc: ' + this.angularAcceleration.toFixed(1), x, y + 56);
|
||||
};
|
||||
return Body;
|
||||
})();
|
||||
Physics.Body = Body;
|
||||
|
@ -15013,7 +14976,7 @@ var Phaser;
|
|||
*/
|
||||
Sprite.prototype.bringToTop = function () {
|
||||
if (this.group) {
|
||||
//this.group.bringToTop(this);
|
||||
this.group.bringToTop(this);
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -19223,25 +19186,15 @@ var Phaser;
|
|||
this.canvas = document.createElement('canvas');
|
||||
this.canvas.width = width;
|
||||
this.canvas.height = height;
|
||||
this.context = this.canvas.getContext('2d');
|
||||
|
||||
if ((parent !== '' || parent !== null) && document.getElementById(parent)) {
|
||||
document.getElementById(parent).appendChild(this.canvas);
|
||||
document.getElementById(parent).style.overflow = 'hidden';
|
||||
} else {
|
||||
document.body.appendChild(this.canvas);
|
||||
}
|
||||
Phaser.CanvasUtils.addToDOM(this.canvas, parent, true);
|
||||
Phaser.CanvasUtils.setTouchAction(this.canvas);
|
||||
|
||||
// Consume default actions on the canvas
|
||||
this.canvas.style.msTouchAction = 'none';
|
||||
this.canvas.style['ms-touch-action'] = 'none';
|
||||
this.canvas.style['touch-action'] = 'none';
|
||||
this.canvas.style.backgroundColor = 'rgb(0,0,0)';
|
||||
this.canvas.oncontextmenu = function (event) {
|
||||
event.preventDefault();
|
||||
};
|
||||
|
||||
this.context = this.canvas.getContext('2d');
|
||||
|
||||
this.css3 = new Phaser.Display.CSS3Filters(this.canvas);
|
||||
|
||||
this.scaleMode = Phaser.StageScaleMode.NO_SCALE;
|
||||
|
@ -19352,13 +19305,6 @@ var Phaser;
|
|||
}
|
||||
};
|
||||
|
||||
Stage.prototype.setImageRenderingCrisp = function () {
|
||||
this.canvas.style['image-rendering'] = 'crisp-edges';
|
||||
this.canvas.style['image-rendering'] = '-moz-crisp-edges';
|
||||
this.canvas.style['image-rendering'] = '-webkit-optimize-contrast';
|
||||
this.canvas.style['-ms-interpolation-mode'] = 'nearest-neighbor';
|
||||
};
|
||||
|
||||
Stage.prototype.pauseGame = function () {
|
||||
this.game.paused = true;
|
||||
|
||||
|
@ -19757,7 +19703,7 @@ var Phaser;
|
|||
//this.physics = new Phaser.Physics.Manager(this);
|
||||
this.plugins = new Phaser.PluginManager(this, this);
|
||||
|
||||
this.load.onLoadComplete.addOnce(this.loadComplete, this);
|
||||
this.load.onLoadComplete.add(this.loadComplete, this);
|
||||
|
||||
this.setRenderer(Phaser.Types.RENDERER_CANVAS);
|
||||
|
||||
|
@ -19883,6 +19829,7 @@ var Phaser;
|
|||
this._loadComplete = true;
|
||||
} else {
|
||||
// Start the loader going as we have something in the queue
|
||||
this.load.onLoadComplete.add(this.loadComplete, this);
|
||||
this.load.start();
|
||||
}
|
||||
} else {
|
||||
|
@ -20079,27 +20026,81 @@ var Phaser;
|
|||
})();
|
||||
Phaser.Game = Game;
|
||||
})(Phaser || (Phaser = {}));
|
||||
/// <reference path="_definitions.ts" />
|
||||
/// <reference path="../_definitions.ts" />
|
||||
/**
|
||||
* Phaser - http://www.phaser.io
|
||||
* Phaser - CanvasUtils
|
||||
*
|
||||
* v1.0.0 - August 12th 2013
|
||||
*
|
||||
* A feature-packed 2D canvas game framework born from the firey pits of Flixel and
|
||||
* constructed via plenty of blood, sweat, tears and coffee by Richard Davey (@photonstorm).
|
||||
*
|
||||
* Many thanks to Adam Saltsman (@ADAMATOMIC) for releasing Flixel, from both which Phaser
|
||||
* and my love of game development originate.
|
||||
*
|
||||
* Follow Phaser progress at http://www.photonstorm.com
|
||||
*
|
||||
* "If you want your children to be intelligent, read them fairy tales."
|
||||
* "If you want them to be more intelligent, read them more fairy tales."
|
||||
* -- Albert Einstein
|
||||
* A collection of methods useful for manipulating canvas objects.
|
||||
*/
|
||||
var Phaser;
|
||||
(function (Phaser) {
|
||||
Phaser.VERSION = 'Phaser version 1.0.0';
|
||||
var CanvasUtils = (function () {
|
||||
function CanvasUtils() {
|
||||
}
|
||||
CanvasUtils.getAspectRatio = function (canvas) {
|
||||
return canvas.width / canvas.height;
|
||||
};
|
||||
|
||||
Phaser.GAMES = [];
|
||||
CanvasUtils.setBackgroundColor = function (canvas, color) {
|
||||
if (typeof color === "undefined") { color = 'rgb(0,0,0)'; }
|
||||
canvas.style.backgroundColor = color;
|
||||
return canvas;
|
||||
};
|
||||
|
||||
CanvasUtils.setTouchAction = function (canvas, value) {
|
||||
if (typeof value === "undefined") { value = 'none'; }
|
||||
canvas.style.msTouchAction = value;
|
||||
canvas.style['ms-touch-action'] = value;
|
||||
canvas.style['touch-action'] = value;
|
||||
|
||||
return canvas;
|
||||
};
|
||||
|
||||
CanvasUtils.addToDOM = function (canvas, parent, overflowHidden) {
|
||||
if (typeof parent === "undefined") { parent = ''; }
|
||||
if (typeof overflowHidden === "undefined") { overflowHidden = true; }
|
||||
if ((parent !== '' || parent !== null) && document.getElementById(parent)) {
|
||||
document.getElementById(parent).appendChild(canvas);
|
||||
|
||||
if (overflowHidden) {
|
||||
document.getElementById(parent).style.overflow = 'hidden';
|
||||
}
|
||||
} else {
|
||||
document.body.appendChild(canvas);
|
||||
}
|
||||
|
||||
return canvas;
|
||||
};
|
||||
|
||||
CanvasUtils.setTransform = function (context, translateX, translateY, scaleX, scaleY, skewX, skewY) {
|
||||
context.setTransform(scaleX, skewX, skewY, scaleY, translateX, translateY);
|
||||
|
||||
return context;
|
||||
};
|
||||
|
||||
CanvasUtils.setSmoothingEnabled = function (context, value) {
|
||||
context['imageSmoothingEnabled'] = value;
|
||||
context['mozImageSmoothingEnabled'] = value;
|
||||
context['oImageSmoothingEnabled'] = value;
|
||||
context['webkitImageSmoothingEnabled'] = value;
|
||||
context['msImageSmoothingEnabled'] = value;
|
||||
return context;
|
||||
};
|
||||
|
||||
CanvasUtils.setImageRenderingCrisp = function (canvas) {
|
||||
canvas.style['image-rendering'] = 'crisp-edges';
|
||||
canvas.style['image-rendering'] = '-moz-crisp-edges';
|
||||
canvas.style['image-rendering'] = '-webkit-optimize-contrast';
|
||||
canvas.style.msInterpolationMode = 'nearest-neighbor';
|
||||
return canvas;
|
||||
};
|
||||
|
||||
CanvasUtils.setImageRenderingBicubic = function (canvas) {
|
||||
canvas.style['image-rendering'] = 'auto';
|
||||
canvas.style.msInterpolationMode = 'bicubic';
|
||||
return canvas;
|
||||
};
|
||||
return CanvasUtils;
|
||||
})();
|
||||
Phaser.CanvasUtils = CanvasUtils;
|
||||
})(Phaser || (Phaser = {}));
|
||||
|
|
Loading…
Reference in a new issue