mirror of
https://github.com/photonstorm/phaser
synced 2024-11-21 12:13:19 +00:00
Fix bug in StateManager where a state's update function might not get called if it has an empty preload function
This commit is contained in:
parent
8452fa0fd4
commit
4b6147d3e3
4 changed files with 11 additions and 39 deletions
3
.gitignore
vendored
3
.gitignore
vendored
|
@ -3,4 +3,5 @@
|
|||
Phaser OSX.sublime-project
|
||||
Phaser OSX.sublime-workspace
|
||||
Phaser.sublime-project
|
||||
Phaser.sublime-workspace
|
||||
Phaser.sublime-workspace
|
||||
node_modules
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/**
|
||||
* Phaser - http://www.phaser.io
|
||||
*
|
||||
* v1.0.5 - Built at: Fri, 20 Sep 2013 12:59:22 +0000
|
||||
* v1.0.5 - Built at: Fri, 20 Sep 2013 21:16:39 +0000
|
||||
*
|
||||
* @author Richard Davey http://www.photonstorm.com @photonstorm
|
||||
*
|
||||
|
@ -7864,13 +7864,6 @@ Phaser.StateManager.prototype = {
|
|||
{
|
||||
// console.log('Loader queue empty');
|
||||
this.game.loadComplete();
|
||||
|
||||
if (this.onCreateCallback)
|
||||
{
|
||||
this.onCreateCallback.call(this.callbackContext);
|
||||
}
|
||||
|
||||
this._created = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -7883,14 +7876,6 @@ Phaser.StateManager.prototype = {
|
|||
{
|
||||
// console.log('Preload callback not found');
|
||||
// No init? Then there was nothing to load either
|
||||
if (this.onCreateCallback)
|
||||
{
|
||||
// console.log('Create callback found');
|
||||
this.onCreateCallback.call(this.callbackContext);
|
||||
}
|
||||
|
||||
this._created = true;
|
||||
|
||||
this.game.loadComplete();
|
||||
}
|
||||
|
||||
|
@ -7988,9 +7973,9 @@ Phaser.StateManager.prototype = {
|
|||
if (this._created == false && this.onCreateCallback)
|
||||
{
|
||||
// console.log('Create callback found');
|
||||
this._created = true;
|
||||
this.onCreateCallback.call(this.callbackContext);
|
||||
}
|
||||
this._created = true;
|
||||
|
||||
},
|
||||
|
||||
|
@ -8061,6 +8046,7 @@ Phaser.StateManager.prototype = {
|
|||
}
|
||||
|
||||
};
|
||||
|
||||
Phaser.LinkedList = function () {
|
||||
|
||||
this.next = null;
|
||||
|
@ -21681,12 +21667,12 @@ Phaser.Animation.FrameData.prototype = {
|
|||
if (useNumericIndex)
|
||||
{
|
||||
// The actual frame
|
||||
output.push(this.getFrame(input[i]));
|
||||
output.push(this.getFrame(frames[i]));
|
||||
}
|
||||
else
|
||||
{
|
||||
// The actual frame
|
||||
output.push(this.getFrameByName(input[i]));
|
||||
output.push(this.getFrameByName(frames[i]));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -21726,7 +21712,7 @@ Phaser.Animation.FrameData.prototype = {
|
|||
// Does the frames array contain names or indexes?
|
||||
if (useNumericIndex)
|
||||
{
|
||||
output.push(frames[i].index);
|
||||
output.push(frames[i]);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
2
build/phaser.min.js
vendored
2
build/phaser.min.js
vendored
File diff suppressed because one or more lines are too long
|
@ -259,13 +259,6 @@ Phaser.StateManager.prototype = {
|
|||
{
|
||||
// console.log('Loader queue empty');
|
||||
this.game.loadComplete();
|
||||
|
||||
if (this.onCreateCallback)
|
||||
{
|
||||
this.onCreateCallback.call(this.callbackContext);
|
||||
}
|
||||
|
||||
this._created = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -278,14 +271,6 @@ Phaser.StateManager.prototype = {
|
|||
{
|
||||
// console.log('Preload callback not found');
|
||||
// No init? Then there was nothing to load either
|
||||
if (this.onCreateCallback)
|
||||
{
|
||||
// console.log('Create callback found');
|
||||
this.onCreateCallback.call(this.callbackContext);
|
||||
}
|
||||
|
||||
this._created = true;
|
||||
|
||||
this.game.loadComplete();
|
||||
}
|
||||
|
||||
|
@ -383,9 +368,9 @@ Phaser.StateManager.prototype = {
|
|||
if (this._created == false && this.onCreateCallback)
|
||||
{
|
||||
// console.log('Create callback found');
|
||||
this._created = true;
|
||||
this.onCreateCallback.call(this.callbackContext);
|
||||
}
|
||||
this._created = true;
|
||||
|
||||
},
|
||||
|
||||
|
@ -455,4 +440,4 @@ Phaser.StateManager.prototype = {
|
|||
|
||||
}
|
||||
|
||||
};
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue