Felipe Alfonso
|
7eaa45673c
|
Simple camera culling
|
2017-07-06 21:17:27 -04:00 |
|
Richard Davey
|
ff864409fc
|
Added Active property and toggle method.
|
2017-07-07 01:56:02 +01:00 |
|
photonstorm
|
b494ace580
|
Added Pool Manager State plugin and start of ObjectPool class.
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2017-07-05 17:17:56 +01:00 |
|
Richard Davey
|
158c171663
|
Small pool updates
|
2017-07-05 01:22:18 +01:00 |
|
Richard Davey
|
cbbe152382
|
Fixed issue with Tint array being copied to the prototype
|
2017-07-05 01:21:47 +01:00 |
|
Richard Davey
|
2909df4f01
|
Fixed System to render DisplayList and process Updatelist
|
2017-07-04 23:43:13 +01:00 |
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photonstorm
|
031b8a29f4
|
The start of a Pool manager.
|
2017-07-04 16:44:29 +01:00 |
|
photonstorm
|
0d0c92a018
|
ESLint fix.
|
2017-07-04 16:44:21 +01:00 |
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photonstorm
|
991ab2576d
|
Broke the lists apart into DisplayList and UpdateList, as the vast majority of Game Objects don't ever need to have their preUpdate methods called as they are empty.
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2017-07-04 16:44:16 +01:00 |
|
photonstorm
|
5cb2dbc3f8
|
ESLint fix
|
2017-07-04 16:10:51 +01:00 |
|
photonstorm
|
70c0d40915
|
Formatting tweaks.
|
2017-07-04 13:11:16 +01:00 |
|
photonstorm
|
c86c2bae81
|
ESLint fixes.
|
2017-07-04 12:36:27 +01:00 |
|
photonstorm
|
67b11f1e35
|
Added Tint support to Tile Sprites.
|
2017-07-04 12:36:19 +01:00 |
|
photonstorm
|
360a724253
|
Added Tint component to RenderPass.
|
2017-07-04 12:25:31 +01:00 |
|
photonstorm
|
2aae473658
|
Removed redundant Color component and added in new Tint component. Exposed via WebGL Renderer for Images, Sprites and Text.
|
2017-07-04 12:01:27 +01:00 |
|
Richard Davey
|
f770712c2a
|
Huge refactoring of States, plugins and object factories
|
2017-07-04 01:59:31 +01:00 |
|
photonstorm
|
2425d0138e
|
You can now pass a Group config into the Factory / constructor.
|
2017-06-30 16:58:42 +01:00 |
|
Richard Davey
|
2f605250b3
|
Added SetZ Action and exposed via Group
|
2017-06-28 14:16:01 +01:00 |
|
Richard Davey
|
98bb99f268
|
Merge pull request #3028 from alexrford/lgtm-fixes-2
Factor out a truncated upper bound
|
2017-06-28 13:33:31 +01:00 |
|
Felipe Alfonso
|
88e07a9c88
|
Render pass fix for setting texture
|
2017-06-28 05:22:48 -04:00 |
|
Alexander Ford
|
2e032bad8c
|
Factor out a truncated upper bound
|
2017-06-28 09:03:13 +01:00 |
|
Richard Davey
|
52fb79bad2
|
Added charsPerRow limit
|
2017-06-28 01:50:34 +01:00 |
|
Felipe Alfonso
|
1594036cfc
|
Tile border added to static tilemap
|
2017-06-27 17:49:06 -04:00 |
|
Felipe Alfonso
|
b61635b51b
|
Added tile border support to dynamic tilemap
|
2017-06-27 17:22:39 -04:00 |
|
photonstorm
|
bd363553ba
|
Added Group.update method.
|
2017-06-27 16:21:40 +01:00 |
|
Richard Davey
|
410ffc68c6
|
Updated Group.add
|
2017-06-26 22:00:05 +01:00 |
|
Richard Davey
|
e2dea7f540
|
Updated export
|
2017-06-26 21:10:09 +01:00 |
|
Richard Davey
|
a21e472b2e
|
Renamed Layer to Group as per mailing list feedback
|
2017-06-26 21:08:08 +01:00 |
|
Alex Ford
|
58751d5f35
|
Fix two cases where numbers seem to be accidentally not truncated
|
2017-06-26 20:47:18 +01:00 |
|
photonstorm
|
812197744f
|
Comments added.
|
2017-06-26 15:08:26 +01:00 |
|
photonstorm
|
a50a8d31f7
|
Added support for scrollFactor to the BuildGameObject.
|
2017-06-26 13:17:42 +01:00 |
|
photonstorm
|
c5242004c4
|
Added in BuildFromConfig support for Static and Dynamic Tilemaps.
|
2017-06-26 13:16:27 +01:00 |
|
Felipe Alfonso
|
fe835266fd
|
Fixed issue with camera bounds and static tilemap culling
|
2017-06-23 18:42:08 -04:00 |
|
Felipe Alfonso
|
441becd618
|
Static Tilemap Culling
|
2017-06-23 18:16:23 -04:00 |
|
Felipe Alfonso
|
25977cfc4d
|
Dynamic tilemap webgl rendering
|
2017-06-21 22:19:03 -04:00 |
|
photonstorm
|
b4a7b9246d
|
Updated ShiftPosition to return the final erased position.
|
2017-06-19 16:02:52 +01:00 |
|
photonstorm
|
5a871fcabe
|
Added GetFirst Action and bound to Layer.
|
2017-06-19 14:38:28 +01:00 |
|
photonstorm
|
a7f46a7777
|
Added ShiftPosition Action and Layer.getLength.
|
2017-06-16 19:26:26 +01:00 |
|
Felipe Alfonso
|
8c3a857850
|
Mapping tile texture from the center
|
2017-06-09 15:15:07 -04:00 |
|
Felipe Alfonso
|
c3eb8bff3b
|
StaticTilemap position + scrollFactor
|
2017-06-09 11:43:09 -04:00 |
|
Felipe Alfonso
|
b7fd964df1
|
Tilemap Progress
|
2017-06-09 00:00:12 -04:00 |
|
Richard Davey
|
c0b532da1a
|
Round the render scroll value
|
2017-06-08 22:22:39 +01:00 |
|
Richard Davey
|
d36b67de39
|
Added scale support for text clip
|
2017-06-08 21:44:18 +01:00 |
|
Felipe Alfonso
|
668ef3c058
|
Fixed scissor issue on BitmapText
|
2017-06-08 16:18:35 -04:00 |
|
photonstorm
|
22875376b7
|
Moved scissor values to object so they can be read from batches.
Almost got Dynamic Text working with scissor (doesn't restore correctly on exit).
|
2017-06-08 17:15:02 +01:00 |
|
photonstorm
|
25b75ec1cf
|
Added scrollX/Y to WebGL BitmapText renderer.
|
2017-06-08 16:27:50 +01:00 |
|
Richard Davey
|
1e409d7e95
|
Added glyph data object for callback use
|
2017-06-08 02:24:50 +01:00 |
|
Richard Davey
|
3852c9c359
|
BitmapText can take a contents array now. Also fixed scroll rect.
|
2017-06-08 01:56:46 +01:00 |
|
Richard Davey
|
798ffa9c16
|
Added scroll offset
|
2017-06-08 00:55:54 +01:00 |
|
Richard Davey
|
da0ddeab54
|
Fixed WebGL renderer when no display callback was specified
|
2017-06-08 00:55:42 +01:00 |
|