Commit graph

267 commits

Author SHA1 Message Date
Richard Davey
e5f5b557b1 Added Retro Font to BitmapText convertor 2017-06-07 23:49:22 +01:00
Felipe Alfonso
9244b271cc Fixed issue when creating EffectLayer and RenderPass 2017-06-02 12:27:51 -04:00
photonstorm
ea44513fda ESLint updates. 2017-06-02 17:08:22 +01:00
Felipe Alfonso
9a1bb506ee Camera Scroll added to Tile map 2017-06-01 18:42:57 -04:00
Felipe Alfonso
ea71909b4e Tile rendering correctly 2017-06-01 17:29:51 -04:00
Felipe Alfonso
dc035ddaab Tilemap Rendering 2017-06-01 17:05:50 -04:00
Felipe Alfonso
d19d1f6b8d Tilemap Static Mesh Construction 2017-05-31 13:40:51 -04:00
Felipe Alfonso
c470df9db5 Static Tilemap Base 2017-05-30 12:55:15 -04:00
photonstorm
f5d97f488b Call toString to avoid crashes if numbers are passed in. 2017-05-24 05:59:14 +01:00
photonstorm
4a71309335 Added missing properties and methods to Quad class.
Updated to use new Mesh Color and Alpha arrays.
2017-05-23 13:29:40 +01:00
Felipe Alfonso
73ff899ce2 vertex color and alpha properties 2017-05-22 15:29:27 -04:00
Felipe Alfonso
d216793595 Texture Filtering and Repeat property 2017-05-19 21:16:45 -04:00
Richard Davey
129a045d69 Start of Quad class. 2017-05-19 20:07:30 +01:00
Felipe Alfonso
399e12b2ca Indexed Mesh Rendering 2017-05-18 15:57:05 -04:00
Felipe Alfonso
198fc359f7 Mesh WebGL Renderer 2017-05-17 12:12:17 -04:00
Felipe Alfonso
d71d7d50bc Fixed a couple of bugs on Graphics renderer and added should Flush to all webgl renderers 2017-05-17 11:09:06 -04:00
Felipe Alfonso
8f422503a2 Mesh GameObject base 2017-05-16 19:07:52 -04:00
Felipe Alfonso
70802cedcb upload to GPU graphics 2017-05-10 23:52:32 -03:00
Felipe Alfonso
f84f4e626c Graphics canvas texture generation 2017-05-10 21:24:57 -03:00
Felipe Alfonso
8be3ee40c9 Graphics Emtpy Texture generation 2017-05-10 20:36:11 -03:00
Richard Davey
422468ec29 Reminder docs and jshint fixes. 2017-05-10 00:43:12 +01:00
Felipe Alfonso
946266d715 Render to texture 2017-05-08 18:03:18 -03:00
Felipe Alfonso
6511b4b0d5 Internal Transform Stack for Graphics 2017-05-08 17:13:48 -03:00
Felipe Alfonso
d3b1081da7 Added destroy to tileSprite 2017-05-03 21:28:49 -03:00
Felipe Alfonso
da9a6de007 Canvas TileSprite 2017-05-03 21:14:14 -03:00
Felipe Alfonso
12d3771c0a Tile Sprite rendering on WebGL 2017-05-02 17:57:21 -03:00
Richard Davey
9d1640063b Added tabIndex property. 2017-05-01 01:27:35 +01:00
Felipe Alfonso
e6fefdab24 Using canvas buffer for generating tile texture 2017-04-28 15:10:32 -03:00
photonstorm
8264351f75 Renamed GetObjectValue to GetValue and replaced through-out entire codebase. More consistent now with GetAdvancedValue, etc. 2017-04-26 16:03:22 +01:00
photonstorm
427018d291 You can now provide the TextMetrics as part of the config object, to avoid the expensive canvas scanning needed.
Text.getTextMetrics and TextStyle.getTextMetrics added to faciliate this. Plus added to toJSON.
2017-04-26 15:54:23 +01:00
photonstorm
e2576fe512 Text.padding supported and working. 2017-04-26 15:34:15 +01:00
Richard Davey
3f6c74c1f7 More work on Text Metrics. 2017-04-26 03:55:42 +01:00
Felipe Alfonso
4073db3551 TileSprite base and renderer 2017-04-25 19:09:13 -03:00
Richard Davey
0df585f7d5 Testing various text measuring options. 2017-04-25 19:46:13 +01:00
Richard Davey
a4dc2d28aa Added TextStyle.toJSON and merged the output with Text.toJSON. 2017-04-25 18:24:37 +01:00
Richard Davey
ad0ff4d64b Added BuildFromConfig for Text object.
Updated TextStyle to use advanced object getter.
2017-04-25 18:07:23 +01:00
Felipe Alfonso
d4e4509e22 Render off-screen and on-screen for EffectLayer 2017-04-20 21:30:19 -03:00
Richard Davey
b3fb6d64f2 Added ability to create EffectLayer via config object. 2017-04-21 00:54:57 +01:00
Felipe Alfonso
8df65e7270 changed renderTexture name 2017-04-20 20:50:47 -03:00
Felipe Alfonso
1742ec0f12 RenderPass Update 2017-04-20 15:06:57 -03:00
Felipe Alfonso
18e3b9379d Render Pass rendering on the screen 2017-04-20 13:18:14 -03:00
Felipe Alfonso
fd4d25a3b6 RenderPass update 2017-04-18 19:15:10 -03:00
Felipe Alfonso
88c599cb28 Fixed render target issue with BitmapText 2017-04-13 12:55:25 -03:00
Felipe Alfonso
bcbec418b1 Fixed Graphics and Blitter issue with renderTarget 2017-04-13 12:45:01 -03:00
Richard Davey
81c6124a4d Added more toJSON GameObject functions. 2017-04-13 00:35:27 +01:00
Richard Davey
929d6fc8ef Enforced GameObjects to specify their type (a string based const) 2017-04-13 00:05:12 +01:00
Felipe Alfonso
581fdb50ee RenderTarget added to renderable game objects 2017-04-11 10:15:38 -03:00
Richard Davey
5cdf2f0e96 Fixed animation values being overridden on load. 2017-04-11 03:28:39 +01:00
Richard Davey
1abf6e7b1e Sprite now uses BuildAnimation function. 2017-04-11 03:13:51 +01:00
Richard Davey
e96dabf0cd Fixed paths 2017-04-11 03:13:41 +01:00
Richard Davey
dabfbc0ae1 Added animation build function. 2017-04-11 03:13:30 +01:00
Richard Davey
c8d22fe881 Added BuildGameObject and related functions. Allows you to create a game object via a configuration object, rather than having to call all the functions directly. Applied to Images and Sprites so far. Accessed via this.make.sprite or this.make.image. 2017-04-11 02:49:13 +01:00
Felipe Alfonso
48782ec751 calling GameObject constructor on EffectLayer 2017-04-10 13:12:54 -03:00
Felipe Alfonso
5095e66fa7 Int and Matrix uniform setting 2017-04-10 12:05:56 -03:00
Richard Davey
e462def9bd Added PlayAnimation action. 2017-04-08 01:59:44 +01:00
Felipe Alfonso
92cd873d85 uniform managment added to EffectLayer 2017-04-07 15:50:44 -03:00
photonstorm
198101c683 Added Layer.getChildren. 2017-04-07 15:44:04 +01:00
Richard Davey
2d5d75d97d Get from sys instead. 2017-04-07 03:11:19 +01:00
Felipe Alfonso
8c479a56c0 Effect Layer 2017-04-06 22:49:15 -03:00
Felipe Alfonso
b755fe06b9 Removed RenderPass 2017-04-05 11:23:34 -03:00
Richard Davey
3356cecc0b Added Sprite.play 2017-04-05 04:41:53 +01:00
Richard Davey
336ea77587 Fixed GO extends. 2017-04-05 02:10:48 +01:00
Richard Davey
ea0af28983 Default preUpdate function. 2017-04-04 23:59:27 +01:00
Richard Davey
b5e8e183b8 Animation Component added. 2017-04-04 23:59:16 +01:00
Richard Davey
8ec9061b43 Removed 'group' / 'parent' argument and forced to the State children component. You should use 'make' if you wish to add elsewhere. 2017-04-04 23:58:33 +01:00
Richard Davey
08d0398f52 Fixed Graphics.strokeLineShape 2017-03-31 02:34:43 +01:00
Richard Davey
b3bced081a Added Triangle.Random to get a uniformly distributed point from within a Triangle.
Added RandomTriangle Action.
2017-03-31 01:21:55 +01:00
Richard Davey
e8b039af36 Added PlaceOnTriangle Action. 2017-03-31 00:46:27 +01:00
Felipe Alfonso
4228a5b634 Fixed rendering issue with arc command 2017-03-30 10:06:35 -03:00
Felipe Alfonso
98349a08b8 Fixed text rendering issue 2017-03-30 09:48:24 -03:00
Richard Davey
168ce84a01 GameObject.destroy calls Children.remove. 2017-03-30 13:28:40 +01:00
Richard Davey
47e6cff967 Added Graphics.fillPoint, fillPointShape and lineBetween methods. 2017-03-30 01:47:15 +01:00
Richard Davey
709819d601 Fixed triangle properties. 2017-03-30 00:45:17 +01:00
Richard Davey
7ef33d005b Added ability to pass Geometry directly to the Graphics methods. 2017-03-30 00:45:17 +01:00
Richard Davey
dccda7a5b3 PlaceOnRectangle now uses MarchingAnts and has a new shift argument. 2017-03-29 20:27:36 +01:00
Richard Davey
8664c278f1 PlaceOnRectangle Action added (using PerimeterPoint at the moment, but will swap to MarchingAnts). 2017-03-29 17:11:26 +01:00
Richard Davey
3b79c2cf52 Added default lineStyle alpha value. 2017-03-29 16:05:05 +01:00
Richard Davey
bf695ee6d1 Added PlaceOnCircle and PlaceOnLine Actions. 2017-03-29 16:04:51 +01:00
Richard Davey
18fa6292a6 Graphics objects now just take a config object, not a position.
Graphics objects can set default stroke and fill styles, which are re-applied after a clear.
2017-03-29 15:06:06 +01:00
Richard Davey
7f72c7b8ca GridAlign now takes a config object, and works with optional x/y settings too. 2017-03-29 01:34:46 +01:00
Richard Davey
e69155662d Layer.createMultiple can now take an array of config objects. 2017-03-29 01:12:14 +01:00
Richard Davey
5c0f550072 Added step value to Rotate Action. 2017-03-29 01:03:24 +01:00
Richard Davey
b464aa5c8f Added SetScale createMultiple action. 2017-03-29 00:44:08 +01:00
Richard Davey
12499c1dfe Added SetOrigin Action. 2017-03-29 00:12:33 +01:00
Richard Davey
664b154e02 Fixed Layer.add return result. Updated createMultiple so that the setXY etc options are only applied to the newly created entities. 2017-03-29 00:09:16 +01:00
Richard Davey
06fdb8c430 Layer.createMultiple now uses a config object and Array Range internally for far more complex options. 2017-03-28 23:38:14 +01:00
Felipe Alfonso
3e8e6141c8 Added render pass component to renderable game objects 2017-03-28 15:16:02 -03:00
Richard Davey
76b6fc0d55 Added Call Action, and added inc property to all Spread actions. 2017-03-28 16:05:01 +01:00
Richard Davey
59c8e35b08 Added Spread, SmoothStep and SmootherStep Actions. 2017-03-28 15:33:25 +01:00
Richard Davey
ae18f7ebf2 Added Random Actions. 2017-03-28 14:57:42 +01:00
Richard Davey
3c423b5b7d Added Scale Actions. 2017-03-28 14:30:43 +01:00
Richard Davey
358b74237a Added Alpha Actions. 2017-03-28 14:01:35 +01:00
Richard Davey
93d9e97fa6 Split the Layer Actions out into their own namespace, because they can now be used from anywhere (just pass in an array of Game Objects). Renamed Align to GridAlign. Added step argument to SetX/Y/Rotation. 2017-03-28 13:20:39 +01:00
Richard Davey
81aa09d732 Added Layer actions for create, createMultiple, rotation around a fixed point, rotation by distance, and positioning around a circle. 2017-03-28 03:09:59 +01:00
Richard Davey
9268fcb586 Renamed addX to incX (etc) in Layer to avoid clashing with the addition of children. 2017-03-28 00:05:08 +01:00
Richard Davey
b4e9a4baed Align uses a Zone instead of a Rect. 2017-03-27 23:38:45 +01:00
Richard Davey
92beff3555 Added Align Layer action. 2017-03-27 23:10:11 +01:00
Richard Davey
db55c4c6a1 Added new Zone game object. 2017-03-27 23:10:04 +01:00
Richard Davey
91f3861ad7 Adding layer alignment. 2017-03-27 17:34:49 +01:00
Richard Davey
36c626b847 Refactored Layer to use a Set, and split all of its functions out into modules. 2017-03-27 16:59:58 +01:00