Commit graph

2935 commits

Author SHA1 Message Date
Richard Davey
21299a48ee You can now 'fast forward' a Particle Emitter. This can be done via either the emitter config, using the new advance property, or by calling the new ParticleEmitter.fastForward method. If, for example, you have an emitter that takes a few seconds to 'warm up' and get all the particles into position, this allows you to 'fast forward' the emitter to a given point in time. The value is given in ms. All standard emitter events and callbacks are still handled, but no rendering takes place during the fast-forward until it has completed. 2022-12-22 11:09:11 +00:00
Richard Davey
a5b7ffdb08 Particle tint working correctly 2022-12-19 18:35:40 +00:00
Richard Davey
d602ea92ed
Merge pull request #6324 from rexrainbow/graph-concave-roundrectangle
Support concave corner in round rectangle
2022-12-19 16:45:57 +00:00
Richard Davey
58533686d5
Merge pull request #6321 from samme/docs/constructor-types
Docs: change "Constructor" types to `function`
2022-12-19 16:43:31 +00:00
Richard Davey
91a1b351f0 Testing tint vs color 2022-12-19 13:48:53 +00:00
Rex
3a0a521d25 Support concave corner in round rectangle 2022-12-19 10:35:51 +08:00
Richard Davey
0c575fd859 Remove un-used parameter 2022-12-18 17:22:39 +00:00
Richard Davey
b267c607d2 Measure and Snap block freq read 2022-12-18 17:22:26 +00:00
Richard Davey
b71b29d353 Added EmitterOps jsdocs 2022-12-17 18:56:44 +00:00
Richard Davey
34c159b678 Added speed getter 2022-12-17 17:54:08 +00:00
Richard Davey
b8094cc078 Fixed null comparison 2022-12-17 17:51:35 +00:00
samme
09be12612b Docs: change "Constructor" types to function
- Phaser.Types.GameObjects.Group.GroupClassTypeConstructor
- Phaser.Types.GameObjects.Particles.ParticleClassConstructor
- Phaser.Types.Tilemaps.CreateFromObjectsClassTypeConstructor

Fixes #6318
2022-12-16 15:37:09 -08:00
Richard Davey
da96b39179 Fixed flow of position and velocity and allowed bounce and moveTo to be updateable 2022-12-15 17:32:15 +00:00
Richard Davey
cad71d1747 Updated docs and made moveToX/Y and bounce onUpdate'able 2022-12-15 17:31:47 +00:00
Richard Davey
f344b2109e Added support for stepped yoyo and fixed random max value 2022-12-15 17:31:17 +00:00
Richard Davey
9c52f8a651 Testing all ops as onUpdate capable 2022-12-15 13:33:58 +00:00
Richard Davey
380e2ca760 Access values from new ops object 2022-12-15 00:51:22 +00:00
Richard Davey
bf870d5165 Swapped to new ops object and public getters 2022-12-15 00:51:11 +00:00
Richard Davey
e5695cabff If it's a new callback we need it 2022-12-15 00:40:23 +00:00
Richard Davey
2879b12a10 Added active, method, getMethod and new setMethod functions. Optimized flow. 2022-12-15 00:34:34 +00:00
Richard Davey
b553398ad8 Testing using _x for EmitterOps and public accessors 2022-12-14 18:42:53 +00:00
Richard Davey
3bb68b45ae Better destroy handling. preUpdate won't run unless active. Added setEmitterAnims method. 2022-12-14 18:16:03 +00:00
Richard Davey
3efc22a127 Added AnimationState component and related properties, Event Emitter proxy and destroy method 2022-12-14 18:12:50 +00:00
Richard Davey
98b0123004 Move configs to global vars, save memory. Add getAnim and setAnim and related properties. Vastly improve destroy handling. 2022-12-14 18:12:23 +00:00
Richard Davey
dd8f9e42b0 Now uses setQuad and skips particles with scale o 2022-12-14 16:38:22 +00:00
Richard Davey
67088c1075 Fixed return type 2022-12-14 16:38:04 +00:00
Richard Davey
6867ca5b82 Give Particles an animation component 2022-12-13 18:51:15 +00:00
Richard Davey
1121cedf60 Adding in Particle Manager destroy handling 2022-12-13 18:51:04 +00:00
Richard Davey
6d0fd99a13 Spelling fix 2022-12-09 18:44:32 +00:00
Richard Davey
3d1e2f952f Typo fixes 2022-12-09 18:17:26 +00:00
Richard Davey
9140bedd34 Added missing lineSpacing property 2022-12-09 16:01:02 +00:00
Richard Davey
a41247e2d9 Fixed incorrect jsdocs #6309 2022-12-09 15:59:02 +00:00
Richard Davey
784f04cf61
Merge pull request #6309 from arbassic/master
Add `lineSpacing` property and `setLineSpacing` method to BitmapText
2022-12-09 15:55:15 +00:00
Richard Davey
380100c4c1 Fix height math and update docs 2022-12-08 22:48:46 +00:00
Richard Davey
a6135be4eb Clamp min width/height 2022-12-08 22:44:40 +00:00
Richard Davey
fe93dab2c9 Added NineSlice factory 2022-12-08 22:44:31 +00:00
Richard Davey
73c7cf6d7a Updated jsdocs 2022-12-08 22:44:19 +00:00
Richard Davey
e304952a8b Added NineSlice Creator functions 2022-12-08 22:43:44 +00:00
Richard Davey
0d9bd568e5 Correct type 2022-12-08 22:43:28 +00:00
Richard Davey
8de87cfeca Height now locked for a 3-slice object 2022-12-08 18:55:09 +00:00
Richard Davey
5d4dd9d918 Added full documentation, 3-slice support, support for frames in texture atlases and changing frames 2022-12-08 18:41:09 +00:00
Richard Davey
77c87475d8 Updated jsdocs 2022-12-08 18:40:14 +00:00
Richard Davey
2d409cbe54 Now supports origin component 2022-12-08 16:19:29 +00:00
Richard Davey
fea262f3e0 Testing origin 2022-12-07 18:51:26 +00:00
Richard Davey
cb124bf9a5 Uses new vertexAvailable check and src tint and alpha 2022-12-07 18:30:08 +00:00
Richard Davey
c7475151ae Added FX, GetBounds, Origin components and Tint methods 2022-12-07 18:29:40 +00:00
Richard Davey
c09240124d New parameters and docs 2022-12-07 18:28:51 +00:00
Richard Davey
00564508d4 Tidying up 2022-12-06 22:48:26 +00:00
Richard Davey
4dcef816b9 Vertex updating working 2022-12-06 22:45:13 +00:00
Richard Davey
50efdf0ab7 Complete 9-slice vertices done 2022-12-06 19:37:24 +00:00
Richard Davey
715002df86 Add alpha value 2022-12-06 18:30:33 +00:00
Richard Davey
468548c918 Skip alpha zero verts 2022-12-06 18:30:22 +00:00
Richard Davey
f8ae7c8bab Now created via addQuad method 2022-12-06 18:02:32 +00:00
Richard Davey
4e8d0efb1e Render direct from vertices, not Faces 2022-12-06 18:02:16 +00:00
Richard Davey
b3c7cc83d7 Preparing for 12 area calculations 2022-12-06 13:39:07 +00:00
Richard Davey
b84aecb1d4 Added docs (from Pixi) and finished 3-slice scaling 2022-12-05 22:58:49 +00:00
Richard Davey
657a33da8c Moved data to arrays and added config object 2022-12-05 21:43:35 +00:00
Richard Davey
343ee5d216 Added config object 2022-12-05 21:43:23 +00:00
arbassic
1fd986fe58 fix JSDocs 2022-12-05 22:32:23 +01:00
arbassic
9fe15df66b fix JSDocs 2022-12-05 22:31:19 +01:00
arbassic
720cf7e296 better comment, include in toJSON 2022-12-05 22:14:55 +01:00
arbassic
aa0d9be861 Add lineSpacing property to BitmapText 2022-12-05 22:10:45 +01:00
Richard Davey
83cf8d12fc Update NineSlice.js 2022-12-05 18:46:53 +00:00
Richard Davey
1f51d418db Working through manual vertex creation 2022-12-05 18:21:57 +00:00
Richard Davey
72cfbbb741 Removed inView checks 2022-12-05 18:21:47 +00:00
Richard Davey
6867136672 Testing Mesh based NineSlice Game Objectg 2022-12-02 18:07:20 +00:00
Richard Davey
6080bca8e5 Testing Video events 2022-12-02 13:35:20 +00:00
Richard Davey
896afcb68f Update DOMElement.js 2022-12-01 18:45:11 +00:00
Richard Davey
3b129f8cff Calling setDisplayOrigin on a Video Game Object would cause the origins to be set to NaN if the Video was created without an asset key. It will now give Videos a default size, preventing this error, which is reset once a video is loaded. Fix #5560 2022-11-30 22:59:32 +00:00
Richard Davey
14ddd29fbd Fixed TS errors 2022-11-30 15:06:52 +00:00
Richard Davey
f571fc68aa Fix #6296 2022-11-30 13:48:22 +00:00
Richard Davey
8b38fd3641 Reduce warning 2022-11-29 15:24:10 +00:00
Richard Davey
8b8b8fa352
Merge pull request #6281 from Ariorh1337/master
fix advancedWordWrap concatenate when wrapping
2022-11-29 15:23:21 +00:00
Richard Davey
384276ef0e If Rope.setPoints was called with the exact same number of points as before, it wouldn't set the dirty flag, meaning the vertices were not updated on the next render 2022-11-23 15:24:55 +00:00
Richard Davey
c0e592770f Update BitmapTextWord.js 2022-11-23 15:10:50 +00:00
Richard Davey
e0a8486dbc Update BitmapTextWord.js 2022-11-23 14:22:13 +00:00
Richard Davey
5d77e1fdc8 Particle.fire will now check to see if the parent Emitter is set to follow a Game Object and if so, and if the x/y EmitterOps are spread ops, then it'll space the particles out based on the follower coordinates, instead of clumping them all together. Fix #5847 2022-11-23 00:29:12 +00:00
Richard Davey
64ede38b9d Added more docs confirming overrides. Fix #6046 2022-11-22 23:37:20 +00:00
Richard Davey
03b1ed62d1 When using RTL (right-to-left) Text Game Objects, the Text would vanish on iOS15+ if you changed the text or font style. The context RTL properties are now restored when the text is updated, fixing this issue. Fix #6121 2022-11-22 22:58:48 +00:00
Richard Davey
886920155b Add generics 2022-11-22 21:55:30 +00:00
Richard Davey
49c2f106b5 Swapped to non-instance based checks and added generics 2022-11-22 20:35:59 +00:00
Richard Davey
e7efa068a7 Previously, calling createBitmapMask on a Shape Game Object would fail unless you passed the shape to the method. Now, it will correctly create a mask from the Shape without needing to pass it. Fix #5976 2022-11-22 17:40:56 +00:00
Richard Davey
95ef3f9c25 Update Container.js 2022-11-22 00:19:02 +00:00
Richard Davey
d4b386aa90 Added generics to Container 2022-11-18 22:04:39 +00:00
Richard Davey
84cdbdd560 Added generics. Fix #6140 2022-11-18 21:30:28 +00:00
Richard Davey
e608c2caf1 The CONTEXT_RESTORED Game Event has been removed and the WebGL Renderer no longer listens for the contextrestored DOM event, or has a contextRestoredHandler method. This never actually worked properly, in any version of Phaser 3 - although the WebGLRenderer would be restored, none of the shaders, pipelines or textures were correctly re-created. If a context is now lost, Phaser will display an error in the console and all rendering will halt. It will no longer try to re-create the context, leading to masses of WebGL errors in the console. Instead, it will die gracefully and require a page reload. 2022-11-17 18:04:51 +00:00
Richard Davey
6220d9b18d Fake this flag to allow Bobs to get a physics body. Fix #6284 2022-11-14 21:41:37 +00:00
Dmitry Omelchenko
4f30e0b5b9 fix advancedWordWrap concatenate when wrapping 2022-11-12 17:30:27 +02:00
Richard Davey
465bf07334 The GameObjects.Components.Mask.createBitmapMask method can now accept the x, y, texture and frame parameters new to the BitmapMask constructor. 2022-11-10 15:09:27 +00:00
Richard Davey
6943989f46 The BitmapText Game Object has two new read-only properties displayWidth and displayHeight. This allows the BitmapText to correctly use the GetBounds component.
The `BitmapText` Game Object now has the `GetBounds` component added to it, meaning you can now correctly get its dimensions as part of a Container. Fix #6237
2022-11-08 18:42:05 +00:00
Richard Davey
3b57593e47 When calling GameObject.getPostPipeline and passing in a string for the pipeline name it would error with 'Uncaught TypeError: Right-hand side of 'instanceof' is not an object'. This is now handled correctly internally 2022-11-08 18:10:16 +00:00
Richard Davey
e878cebd16 Force it to return Color object 2022-10-31 22:17:39 +00:00
Richard Davey
4a5f6adfe4 Enable for debugging 2022-10-28 18:22:57 +01:00
Richard Davey
e868c5b284 Fix #6264 2022-10-26 15:24:41 +01:00
Richard Davey
252bc784d7 Fix Ropes for new pipeline batch 2022-10-19 15:34:07 +01:00
Richard Davey
ac2c9c8fb8 Fixed Texture Manager reference. Fix #6250 2022-10-14 13:24:46 +01:00
Richard Davey
fe75fa2a09
Merge pull request #6246 from rexrainbow/RenderTexture-resize
Add resize method back
2022-10-13 21:09:34 +01:00
samme
6960205f46
Docs: correct EdgeZoneSourceCallback return type 2022-10-13 12:59:26 -07:00
Rex
999a68c019 Update hitarea 2022-10-13 12:36:37 +08:00
Rex
d4093765be Add resize method back 2022-10-12 16:58:52 +08:00