Michael Hadley
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ebabf97ce3
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Comment clarification
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2018-01-23 09:41:29 -06:00 |
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Michael Hadley
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4abf0df119
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Added setCollisionFromCollisionGroup for easily setting collision from Tiled collision editor
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2018-01-23 09:40:59 -06:00 |
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Michael Hadley
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2cabd15684
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Added SetCollisionByProperty to Tilemap API
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2018-01-23 09:05:37 -06:00 |
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Michael Hadley
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e31ea73ad4
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Typo fix: Tilset -> Tileset
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2018-01-23 08:38:43 -06:00 |
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Michael Hadley
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629ead9a37
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Making Tileset comments more specific - better explains Tiled structure
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2018-01-23 07:55:43 -06:00 |
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Michael Hadley
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b8b0f42153
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getTileProperty -> getTileProperties
A tile can have multiple properties, so it makes more sense as a plural method name
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2018-01-23 07:54:03 -06:00 |
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Michael Hadley
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c7a471e29a
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Convenience for getting Tileset collision group from Tile
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2018-01-23 07:52:53 -06:00 |
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Michael Hadley
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ab29015742
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Convenience tile getters for looking up tileset & tilemap layer
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2018-01-23 07:48:59 -06:00 |
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Felipe Alfonso
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0f0b422fd7
|
FlatTint Pipeline progress
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2018-01-22 19:51:15 -03:00 |
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Felipe Alfonso
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2b043fff65
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Removed RenderTarget and Shader from components
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2018-01-22 18:53:15 -03:00 |
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Felipe Alfonso
|
961f00ac11
|
BlitterPipeline added
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2018-01-22 18:21:47 -03:00 |
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Felipe Alfonso
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e8610734b7
|
Merge branch 'master' into rendering-cleanup
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2018-01-22 12:18:38 -03:00 |
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Richard Davey
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75e9349b3c
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Text canvas width cannot drop below 1x1 pixels.
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2018-01-22 12:21:42 +00:00 |
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Michael Hadley
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348da8c81e
|
MatterTileBody: wrapper around a Tile that provides access to a matter body
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2018-01-21 12:53:27 -06:00 |
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Felipe Alfonso
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a4e79875d4
|
Merge branch 'master' into rendering-cleanup
# Conflicts:
# src/gameobjects/blitter/BlitterWebGLRenderer.js
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2018-01-21 11:14:27 -03:00 |
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Richard Davey
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a8c0ee8839
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Allow to pass a Frame object directly to a Bob
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2018-01-20 17:45:01 +00:00 |
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Richard Davey
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d7611afaab
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Fixed issue with setting Bob frame
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2018-01-20 17:05:53 +00:00 |
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Richard Davey
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2fb3641824
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Should be a string, not a Frame object
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2018-01-20 16:35:47 +00:00 |
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Richard Davey
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a5a112114b
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Added blitter coordinates to bob output
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2018-01-20 16:21:59 +00:00 |
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Richard Davey
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d220634fb6
|
Added helper methods for flip, visible and alpha
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2018-01-20 16:21:42 +00:00 |
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Richard Davey
|
b951809791
|
Fixed children reference
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2018-01-20 16:21:28 +00:00 |
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Richard Davey
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134c67a51b
|
Split into base class and plugin extension so other classes can use them too
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2018-01-20 16:21:12 +00:00 |
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Felipe Alfonso
|
f388391c25
|
Merge branch 'master' into rendering-cleanup
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2018-01-18 14:28:02 -03:00 |
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Richard Davey
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d46662cd46
|
Swapped to using Number.MAX_VALUE so repeat -1 now works properly in IE11 and below.
|
2018-01-18 14:59:32 +00:00 |
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Richard Davey
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2deb9edc9e
|
Plugins now check to see if the Scene is already booted and adapt accordingly.
|
2018-01-18 14:00:31 +00:00 |
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Richard Davey
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5a333bc2fd
|
Updated to new Plugin format, removed injection and mapping
|
2018-01-18 05:18:09 +00:00 |
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Michael Hadley
|
821eae6eee
|
Bug fix: weltmeister parser
|
2018-01-17 18:38:55 -06:00 |
|
Michael Hadley
|
2e68f2507d
|
Added Weltmeister support to Loader & Tilemap API
|
2018-01-17 18:34:00 -06:00 |
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Michael Hadley
|
72a14df466
|
Shortened Tilemap format names
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2018-01-17 18:34:00 -06:00 |
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Felipe Alfonso
|
4983b393e3
|
Merge with master
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2018-01-17 18:30:39 -03:00 |
|
Felipe Alfonso
|
cfe07706e6
|
Cleaning up WebGLRenderer
|
2018-01-17 18:25:43 -03:00 |
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Richard Davey
|
bae63901d7
|
fillPoint draws the rect in the center of the x/y coordinates instead of the top-left
|
2018-01-17 15:01:24 +00:00 |
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Antriel
|
3348f5bd16
|
Added support for drawing filled ellipse to Graphics.
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2018-01-17 11:36:28 +01:00 |
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Michael Hadley
|
e9ab1725f3
|
Make tileset the source of truth for texture in both tilemap layers
|
2018-01-16 19:48:17 -06:00 |
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Richard Davey
|
d1cd5cbc1d
|
Tidied up destroy
|
2018-01-17 00:29:23 +00:00 |
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Richard Davey
|
ad49a01271
|
Fixed rogue input reference and hitTest signature
|
2018-01-16 23:50:01 +00:00 |
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Richard Davey
|
f9a7939812
|
Lots of work migrating to the new plugin system, fixing references and exposing on the namespace
|
2018-01-16 22:28:29 +00:00 |
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Richard Davey
|
8e07320596
|
Migrating to plugins
|
2018-01-16 19:49:13 +00:00 |
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Felipe Alfonso
|
fd4f441146
|
DynamicBitmapText WebGL renderer updated
|
2018-01-16 16:32:27 -03:00 |
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Richard Davey
|
674c1b5ba8
|
Moving plugins to their own locations
|
2018-01-16 18:34:37 +00:00 |
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Felipe Alfonso
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5c782c8f7d
|
Merge branch 'master' into rendering-cleanup
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2018-01-16 13:17:39 -03:00 |
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Richard Davey
|
89c04fc193
|
Merged Animation component.
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2018-01-16 15:39:18 +00:00 |
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Richard Davey
|
be756ed7fc
|
Renamed folder camera to cameras and split up the contents into proper namespaces. Merged inc files back into classes.
|
2018-01-16 15:07:04 +00:00 |
|
Felipe Alfonso
|
77d4493f43
|
Merge branch 'master' into rendering-cleanup
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2018-01-15 21:44:47 -03:00 |
|
Michael Hadley
|
f86298b8d2
|
Tilemap layers now initialize their alpha from LayerData
This makes it easy to import layer alphas from Tiled
|
2018-01-14 16:16:47 -06:00 |
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Felipe Alfonso
|
ad1701d0ed
|
Changed Image gl pipeline
|
2018-01-12 21:20:41 -03:00 |
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Felipe Alfonso
|
8bb9b1309f
|
SpriteBatch pipeline re-implementation
|
2018-01-12 21:13:41 -03:00 |
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Felipe Alfonso
|
3282ead8a7
|
Merge branch 'master' into rendering-cleanup
|
2018-01-12 14:11:18 -03:00 |
|
Richard Davey
|
c625b8735b
|
Updated to using Event Emitter for all key managers and game objects. Events are now dispatched directly using arguments instead of Event objects, all managers updated to emit directly.
|
2018-01-12 17:09:21 +00:00 |
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Felipe Alfonso
|
40262eb0cb
|
Merge branch 'master' into rendering-cleanup
|
2018-01-12 12:42:45 -03:00 |
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Richard Davey
|
718859b02e
|
Moved the depth sorting functions into the DisplayList class, as it's really the one responsible for it, not System.
|
2018-01-11 13:59:06 +00:00 |
|
Michael Hadley
|
fdc1af0cd2
|
Install isTilemap prop used by physics system for fast type checking
|
2018-01-10 20:45:28 -06:00 |
|
Felipe Alfonso
|
8e66cf9f98
|
Merge branch 'master' into rendering-cleanup
|
2018-01-10 17:05:32 -03:00 |
|
Felipe Alfonso
|
54274b782a
|
BlitterBatch pipeline working
|
2018-01-10 17:03:01 -03:00 |
|
Hal Helms
|
89e4289c9d
|
Fix WeightedRandomize.js
|
2018-01-09 22:26:02 -08:00 |
|
Hal Helms
|
42ad0ac399
|
Add semicolons to WeightedRandomize
|
2018-01-09 22:24:56 -08:00 |
|
Hal Helms
|
302eba15d9
|
Update WeightedRandomize docs for index arrays
|
2018-01-09 22:09:28 -08:00 |
|
Hal Helms
|
e128733f02
|
Update WeightedRandomize() to support index arrays
|
2018-01-09 22:05:34 -08:00 |
|
Richard Davey
|
d8f1ba03e9
|
Moved repository location
|
2018-01-09 21:43:56 +00:00 |
|
Richard Davey
|
0d90f75b5f
|
Splitting the dev branch up into versions.
|
2016-11-22 01:36:56 +00:00 |
|
Richard Davey
|
7a155f66fe
|
Added Tilemap back in and tested with Blitter object, and it works really fast.
|
2016-11-15 03:11:21 +00:00 |
|
Richard Davey
|
346fbc2cbd
|
Blitter + Bob now rendering and updating fully.
|
2016-11-15 01:57:42 +00:00 |
|
Richard Davey
|
e150efea1f
|
Added Blitter Game Object, for fast drawing of texture frames, with single level transforms.
|
2016-11-14 23:38:41 +00:00 |
|
photonstorm
|
fa3905c8c7
|
Containers added themselves to States properly.
|
2016-11-10 17:04:29 +00:00 |
|
photonstorm
|
38868d6ecf
|
Fixed Pixel Field.
|
2016-11-09 15:33:42 +00:00 |
|
photonstorm
|
7a35f68ddc
|
MainLoop rendering interpolation done.
|
2016-11-09 12:25:26 +00:00 |
|
Richard Davey
|
48f90fec34
|
Implemented a State based MainLoop system, with fully split logic / render cycles and frame rate. Each State can now set its own frame rate. Added in more Camera commands, moved the Tween Manager into the State Systems, and started work on the new heavily reduced Game object.
|
2016-11-08 01:50:57 +00:00 |
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Richard Davey
|
4b42972a9b
|
Comment out some parts that don't work yet.
|
2016-11-07 00:33:42 +00:00 |
|
Richard Davey
|
d568d2bede
|
Moved _sys to a StateSystems class to keep things much cleaner, and avoid setter inheritance mess.
|
2016-11-06 12:18:08 +00:00 |
|
Richard Davey
|
268e40ea7e
|
Add to 'state' by default now.
|
2016-11-03 22:26:39 +00:00 |
|
Richard Davey
|
a15747203e
|
Moved boot into Game, and added State property.
|
2016-11-03 22:26:16 +00:00 |
|
Richard Davey
|
6e284cf4f9
|
Removed test code.
|
2016-11-01 01:19:32 +00:00 |
|
Richard Davey
|
03b651f79f
|
Loads of tweaks re: Transform inheritance.
|
2016-11-01 00:31:45 +00:00 |
|
Richard Davey
|
8e2c5b7669
|
Removed dead code.
|
2016-10-31 00:03:57 +00:00 |
|
Richard Davey
|
c27b2f9fca
|
Changed batch limits. Currently running 20,000 pixels in 1 draw call.
|
2016-10-30 23:59:47 +00:00 |
|
Richard Davey
|
c4a79bfadc
|
Pixel Batch rendering working, and passing through properly.
|
2016-10-30 23:40:18 +00:00 |
|
Richard Davey
|
bd80999b33
|
Refined the Image and WebGL Renderers.
|
2016-10-30 22:58:14 +00:00 |
|
Richard Davey
|
a55df3f143
|
Added in the Pixel Field batch processor and start of the Game Object.
|
2016-10-30 22:57:50 +00:00 |
|
Richard Davey
|
577b81580a
|
New batch system working.
|
2016-10-30 14:57:38 +00:00 |
|
Richard Davey
|
f1760f961d
|
Working through splitting the Batch shader out of the manager, and into its own class. Got multi-shader swapping working.
|
2016-10-28 02:42:58 +01:00 |
|
Richard Davey
|
2b850ad4e8
|
Setting the anchor dirties the Transform.
|
2016-10-27 15:14:09 +01:00 |
|
photonstorm
|
fd3898742f
|
Added ability to toggle multi-texture support at run-time.
|
2016-10-25 16:44:23 +01:00 |
|
photonstorm
|
8de992175e
|
Renamed Renderer spriteBatch to just batch.
|
2016-10-25 14:30:29 +01:00 |
|
Richard Davey
|
120b6eb2bd
|
Blend Modes work. More optimisations in the batch manager.
|
2016-10-25 03:57:34 +01:00 |
|
Richard Davey
|
4c6691863c
|
Fixed Multi Texture support in the new batch manager.
|
2016-10-25 00:41:45 +01:00 |
|
photonstorm
|
2af81bdfba
|
Masses of refactoring in BatchManager, making it as compact and fast as possible.
|
2016-10-24 17:14:10 +01:00 |
|
Richard Davey
|
3cb806c86e
|
New addVerts method working.
|
2016-10-23 11:25:44 +01:00 |
|
photonstorm
|
64cd88f7b4
|
Trying out flash effect.
|
2016-10-19 17:17:26 +01:00 |
|
photonstorm
|
f1e8396b6f
|
Tidying up.
|
2016-10-19 14:30:43 +01:00 |
|
photonstorm
|
0a659bcf67
|
No longer needed.
|
2016-10-19 14:29:38 +01:00 |
|
photonstorm
|
fb3bb4b32f
|
Refactored into new Base Game Object class, that Image and Sprite (and everything else) will now extend. Much more versatile, and a lot less code duplication.
|
2016-10-19 11:54:00 +01:00 |
|
Richard Davey
|
5273799912
|
Added Color component to Stage and Image.
Added tint support into the Batch Manager.
|
2016-10-19 02:21:20 +01:00 |
|
photonstorm
|
18b12dfc3e
|
Huge amount of work getting the WebGL renderer sorted out, tidied up and merged with the latest Texture and Transform components.
|
2016-10-18 17:03:25 +01:00 |
|
photonstorm
|
3020e3b8cf
|
Updating core objects.
|
2016-10-14 08:59:24 +01:00 |
|
photonstorm
|
bfd391b251
|
Using Color component.
|
2016-10-14 08:58:26 +01:00 |
|
photonstorm
|
f9ffe098c3
|
Check the worldAlpha when rendering.
|
2016-10-14 06:32:03 +01:00 |
|
photonstorm
|
386e22b0fd
|
Commented out all the bg color stuff. It now just changes the canvas CSS.
|
2016-10-14 06:31:26 +01:00 |
|
photonstorm
|
9961eeee6b
|
Added worldAlpha property.
|
2016-10-14 06:31:01 +01:00 |
|
photonstorm
|
582d705b1f
|
Updated base game objects.
|
2016-10-14 04:09:22 +01:00 |
|
photonstorm
|
ff2caeeb1c
|
Some quick Image tests (will need to move to Sprite soon)
|
2016-10-14 02:21:21 +01:00 |
|