Vladislav Forsh
7a636379f5
Fix pointToContainer
issue with output
parameter
...
provided `output` parameter was ignored when the container didn't have a parent container (was attached directly to the scene)
(cherry picked from commit 0d97dcc1f844f528f2361bfd800dec4885c5edc1)
2022-01-06 13:07:16 +03:00
Richard Davey
d51fa15cdf
Made docs include mention of post fx. #5942
2021-12-21 17:41:52 +00:00
Richard Davey
ba132ab25c
Fixed JSDocs
2021-12-15 22:26:04 +00:00
samme
e9e72a3ea5
Remove GetBounds component from PointLight
2021-12-04 11:55:19 -08:00
Richard Davey
e56391d8ed
Merge pull request #5918 from rexrainbow/shape-gameobject-mask
...
Allow Shape game object to be a mask
2021-12-01 18:36:04 +00:00
Richard Davey
385800ec2f
Merge pull request #5839 from natureofcode/fix/issue-5828
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Fix #5828 , improve GameObject#disableInteractive() and InputPlugin#disable()
2021-12-01 17:46:34 +00:00
Richard Davey
7188040d7d
The GameObject.willRender
method will now factor in the parent displayList
, if it has one, to the end result. This fixes issues like that where an invisible Layer will still process input events. Fix #5883
2021-12-01 17:24:12 +00:00
Richard Davey
5b39d22368
Mesh addVertices and addVerticesFromObj will now throw warnings if invalid verts are given. Fix #5922
2021-11-22 16:59:30 +00:00
Rex
784c2bd1ae
Allow Shape game object to be a mask
2021-11-05 10:57:17 +08:00
Richard Davey
4b63bd2500
Update Pipeline.js
2021-11-02 17:05:16 +00:00
Richard Davey
aea45bb06d
Text
with RTL enabled wouldn't factor in the left / right padding correctly, causing the text to be cut off. It will now account for padding in the line width calculations. Fix #5830
2021-11-01 18:44:10 +00:00
Richard Davey
314ff439c9
Merge pull request #5889 from samme/fix/path-follower-end
...
Fix PathFollower end point when given `to`
2021-11-01 17:07:54 +00:00
samme
ebb27e8ae4
Fix PathFollower end point when given to
2021-10-30 11:13:50 -07:00
Richard Davey
20d4391c29
Calling ParticleEmitter.setScale
would set the scaleY
property to null
, causing calls to setScaleY
to throw a runtime error. scaleY
is now a required property across both the Particle and Emitter classes and all of the conditional checks for it have been removed
2021-10-28 15:01:51 +01:00
Richard Davey
b3f34a0471
Update Text.js
2021-10-27 15:46:20 +01:00
Richard Davey
50669c7bdf
Updated jsdocs. Fix #5880
2021-10-26 14:31:15 +01:00
Richard Davey
9d7a575a4f
Added FX component
2021-10-16 15:23:19 +01:00
Richard Davey
43df6de757
Removed duplicate post fx calls
2021-10-16 15:22:30 +01:00
Richard Davey
7a705d757c
The Text
Game Object would call the pre and post batch functions twice by mistake, potentially applying a post fx twice to it.
2021-10-16 15:08:39 +01:00
Richard Davey
dddf601acb
Added onFXCopy
2021-10-15 18:38:57 +01:00
Richard Davey
163978452e
Added onFX
2021-10-15 00:58:40 +01:00
Richard Davey
6eebd6c1cf
GameObjects.Components.FX
is a new component that provides access to FX specific propertis and methods. The Image and Sprite Game Objects have this component by default.
2021-10-12 21:47:24 +01:00
Richard Davey
fd655d054c
Added fxPadding property to Image
2021-10-12 01:02:42 +01:00
Richard Davey
c1430f41dc
Testing FX padding
2021-10-11 15:10:57 +01:00
Richard Davey
cca537b66b
Merge pull request #5841 from samme/feature/warn-particle-missing-frame
...
Warn, throw for particle texture frame mistakes
2021-09-24 14:38:20 +01:00
samme
023336f826
Throw an error for missing particle texture frame
2021-09-23 11:15:58 -07:00
samme
da86ea7029
Warn for missing texture frames
2021-09-23 11:15:29 -07:00
Richard Davey
93db763f69
Merge pull request #5340 from 16patsle/Fix_object_types
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Add more specific 'object' types, including GO Configs
2021-09-23 15:30:43 +01:00
Richard Davey
a5c0795967
Merge pull request #5772 from sylvainpolletvillard/master
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types: complete Phaser.Input.Gamepad.Configs definitions
2021-09-22 11:35:25 +01:00
Richard Davey
cd4baa100d
Merge pull request #5744 from rexrainbow/rectangle-setsize
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Update Rectangle shape game object's display origin and default hitArea
2021-09-21 11:46:42 +01:00
Richard Davey
5f2e3f35e1
Fixed code format
2021-09-20 12:18:54 +01:00
Richard Davey
da3e8b5a25
Merge pull request #5788 from martell-ventures/loadURL_crossorigin
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Add Crossorigin support
2021-09-20 12:16:14 +01:00
Richard Davey
519a7f99e1
Bumped version
2021-09-20 12:08:56 +01:00
Richard Davey
e26f1dd460
Merge pull request #5800 from samme/fix/nested-layers-error
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Add Layer#addToDisplayList(), Layer#removeFromDisplayList()
2021-09-20 12:07:11 +01:00
Richard Davey
e131488a32
Bumped version
2021-09-20 12:05:46 +01:00
Richard Davey
8075c3ab1b
Merge pull request #5819 from samme/fix/dom-element-parent-visibility
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Add DOMElement#preRender, remove DOMElement#preUpdate
2021-09-20 12:01:16 +01:00
Richard Davey
5a7ed14b3b
Merge branch 'master' of https://github.com/photonstorm/phaser
2021-09-20 11:51:37 +01:00
Richard Davey
929ad23b4e
Merge pull request #5748 from rexrainbow/zone-default-dropzone
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Use default hitArea if hitArea parameter is not given
2021-09-20 11:45:18 +01:00
Richard Davey
2f8d6a023d
Updated version number
2021-09-20 11:41:47 +01:00
Richard Davey
305fbd1ec6
Merge pull request #5742 from rexrainbow/turn-off-context-restore-event
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Turn off context restore event when game object is destroyed
2021-09-20 11:35:34 +01:00
natureofcode
89ff86202b
Fix #5828
2021-09-17 12:19:39 +05:00
Richard Davey
535ca66ec6
colr typo in the docs
2021-09-03 12:35:32 +01:00
samme
846ea3fe1d
Add DOMElement#preRender, remove DOMElement#preUpdate
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Check parent visibility in preRender()
Fixes #5816
2021-08-27 10:43:21 -07:00
samme
728db67a6d
Add Layer#addToDisplayList(), Layer#removeFromDisplayList()
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Fixes #5799
2021-08-01 14:04:51 -07:00
Ryan Martell
078a94c3e6
Add Crossorigin support
2021-07-20 12:47:45 -06:00
Sylvain Pollet-Villard
2abe9e323f
types: fixed duplicate names
2021-07-08 23:54:10 +02:00
Rex
66e322dcd5
Use default hitArea if not hitArea is not ogiven
...
Default hitArea will resize when `zone.setSize(w, h)`
2021-06-16 11:16:19 +08:00
Rex
3a7557c3f4
Update display origin and default hitArea
2021-06-12 13:41:37 +08:00
Rex
a6c75a36c8
Turn off context restore event when game object is destroyed
2021-06-12 12:44:23 +08:00
Richard Davey
9cd5f56eea
Fixed an issue in FillPathWebGL
, IsoBoxWebGLRenderer
and IsoTriangleWebGLRenderer
functions which caused the filled versions of most Shape Game Objects to pick-up the texture of the previous object on the display list. Fix #5720
2021-05-27 14:48:40 +01:00