Vladislav Forsh
7a636379f5
Fix pointToContainer
issue with output
parameter
...
provided `output` parameter was ignored when the container didn't have a parent container (was attached directly to the scene)
(cherry picked from commit 0d97dcc1f844f528f2361bfd800dec4885c5edc1)
2022-01-06 13:07:16 +03:00
Richard Davey
08bc828493
Removed duplicate docs line
2021-12-21 18:01:59 +00:00
Richard Davey
d51fa15cdf
Made docs include mention of post fx. #5942
2021-12-21 17:41:52 +00:00
Richard Davey
8f428f79d5
Update CHANGELOG-v3.60.md
2021-12-21 17:16:22 +00:00
Richard Davey
063e8c78ef
Including a render
object within the Game Config will no longer erase any top-level config render settings. The render
object will now take priority over the game config, but both will be used. Close #5935
2021-12-21 17:16:22 +00:00
Richard Davey
dcbfd7677e
The GetValue
function has a new optional parameter altSource
which allows you to provide an alternative object to source the value from.
2021-12-21 17:16:22 +00:00
Richard Davey
a7e299d7cf
Merge pull request #5944 from antkhnvsk/patch-1
...
Remove `path` from package.json dependencies
2021-12-21 15:47:35 +00:00
Richard Davey
a0e67745ff
Merge pull request #5946 from andymikulski/fix-timeout-after-wake
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Bugfix: TimeStep: Continue to use `setTimeout` after waking
2021-12-21 15:33:23 +00:00
Richard Davey
20633c4a22
Upgraded eslint and terser
2021-12-21 13:12:50 +00:00
Andy Mikulski
607bbe4ccd
TimeStep: Continue to use setTimeout after waking
2021-12-19 11:11:48 -07:00
Anton Khaynovskiy
cc57277f8c
move path to devDependencies
2021-12-16 23:10:48 +03:00
Richard Davey
38fa339196
Merge branch 'master' of https://github.com/photonstorm/phaser
2021-12-15 22:26:20 +00:00
Richard Davey
36299a96df
Update package-lock.json
2021-12-15 22:26:18 +00:00
Richard Davey
ba132ab25c
Fixed JSDocs
2021-12-15 22:26:04 +00:00
Anton Khaynovskiy
1f292d80b0
remove path
from package.json dependencies
2021-12-15 18:45:26 +03:00
Richard Davey
ba68697ba2
Update CHANGELOG-v3.60.md
2021-12-14 17:46:13 +00:00
Richard Davey
8a38f04ef2
You can now create Aseprite anims directly on a Sprite
2021-12-14 17:46:10 +00:00
Richard Davey
371724bd14
Update TypeScript and webpack plugin
2021-12-14 17:14:19 +00:00
Richard Davey
53d7e57d11
Update CHANGELOG-v3.60.md
2021-12-07 18:44:49 +00:00
Richard Davey
480df91037
Move to its own change log
2021-12-07 18:20:31 +00:00
Richard Davey
45a068dcf1
Update CHANGELOG.md
2021-12-07 17:30:56 +00:00
Richard Davey
476ed38e33
Removed deprecated functions
2021-12-07 17:30:56 +00:00
Richard Davey
b49ba5a4f7
Update CHANGELOG.md
2021-12-07 17:30:56 +00:00
Richard Davey
6b7a000975
Fix eslint
2021-12-07 17:30:56 +00:00
Richard Davey
c7ee6ff44d
Merge pull request #5937 from EmilSV/fix/move_scene_below
...
fix sceneManager moveBelow and moveAbove
2021-12-07 16:18:28 +00:00
Richard Davey
3d36ee5bb3
Merge pull request #5936 from samme/fix/point-light-get-bounds
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Remove GetBounds component from PointLight
2021-12-07 16:15:47 +00:00
Richard Davey
3f8ef32899
eslint upgrade
2021-12-07 15:58:06 +00:00
Richard Davey
17407dcea6
Updated eslint and webpack
2021-12-06 16:25:01 +00:00
Emil Schnedler Vad
92694ac5ee
fix sceneManager moveBelow and moveAbove
...
made the code account for that sceneA index decrement if SceneB is below it
2021-12-05 16:57:51 +01:00
samme
e9e72a3ea5
Remove GetBounds component from PointLight
2021-12-04 11:55:19 -08:00
Richard Davey
8db0d2849d
Merge pull request #5933 from samme/fix/scene-pause-sleep
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Fix the pause and sleep status checks
2021-12-01 23:31:13 +00:00
samme
82d7861930
Fix the pause and sleep status checks
2021-12-01 14:38:15 -08:00
Richard Davey
931a99a11d
Update CHANGELOG.md
2021-12-01 21:24:07 +00:00
Richard Davey
31cbacbe20
Can only sleep a running scene
2021-12-01 21:24:03 +00:00
Richard Davey
fa8a25f6a8
Update CHANGELOG.md
2021-12-01 18:37:31 +00:00
Richard Davey
e56391d8ed
Merge pull request #5918 from rexrainbow/shape-gameobject-mask
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Allow Shape game object to be a mask
2021-12-01 18:36:04 +00:00
Richard Davey
5e40753da2
Update CHANGELOG.md
2021-12-01 18:30:04 +00:00
Richard Davey
982ab23aba
Update InputPlugin.js
2021-12-01 18:30:02 +00:00
Richard Davey
11ae9f1b35
Make use of the disable
method to avoid duplication of code
2021-12-01 18:10:04 +00:00
Richard Davey
f2ef340d6b
Update CHANGELOG.md
2021-12-01 17:59:50 +00:00
Richard Davey
a9538c0145
Updated function to use internal vars and fixed jsdoc. Also don't return if input false, as object may still be in arrays anyway #5839
2021-12-01 17:59:46 +00:00
Richard Davey
385800ec2f
Merge pull request #5839 from natureofcode/fix/issue-5828
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Fix #5828 , improve GameObject#disableInteractive() and InputPlugin#disable()
2021-12-01 17:46:34 +00:00
Richard Davey
c9c3455d21
Update CHANGELOG.md
2021-12-01 17:41:49 +00:00
Richard Davey
322a6131f8
Added clarifications to the documentation re: out handling. Close #5796
2021-12-01 17:41:46 +00:00
Richard Davey
9e7af59a4e
Update CHANGELOG.md
2021-12-01 17:24:16 +00:00
Richard Davey
7188040d7d
The GameObject.willRender
method will now factor in the parent displayList
, if it has one, to the end result. This fixes issues like that where an invisible Layer will still process input events. Fix #5883
2021-12-01 17:24:12 +00:00
Richard Davey
9d9c64db5b
Update CHANGELOG.md
2021-12-01 17:03:04 +00:00
Richard Davey
e1718f9fbe
The InputPlugin.sortGameObjects
will now assign a value of 0 to any game object not in the render list, but still viable for input, such as an invisible object with alwaysEnabled
set to true. This fixes an issue where non-render list objects would be skipped. Fix #5507
2021-12-01 17:03:01 +00:00
Richard Davey
4e79438a5c
Update CHANGELOG.md
2021-12-01 16:36:09 +00:00
Richard Davey
91f72f7700
The InputManager.onTouchMove
method will now check if the changed touch is over the canvas, or not, via the DOM elementFromPoint
function. This means if the touch leaves the canvas, it will now trigger the GAME_OUT
and GAME_OVER
events, where-as before this would only happen for a Mouse. If the touch isn't over the canvas, no Pointer touch move happens, just like with the mouse. Fix #5592
2021-12-01 16:36:06 +00:00