alvinsight
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726c42310a
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Yeaah, 242 examples working, only 7 missing
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2014-03-13 17:32:55 +00:00 |
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alvinsight
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8a4d5ab8fd
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Updated all the examples that were using the old physicsEnabled
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2014-03-13 17:32:54 +00:00 |
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photonstorm
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b666874592
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Fixed Body.reset and Tanks game.
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2014-03-13 15:57:49 +00:00 |
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photonstorm
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dc434dd1ff
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Render Debug moved into Arcade class.
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2014-03-13 15:41:56 +00:00 |
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alvinsight
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c9f89f5a3b
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New examples for ninja physics, bitmap text, and documented the map function
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2014-03-13 13:25:39 +00:00 |
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photonstorm
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c3f687eda9
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Prismatic Constraint done. That's all of them! jshint time.
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2014-03-13 13:09:33 +00:00 |
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photonstorm
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87684bb15f
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Revolute Constraint done.
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2014-03-13 12:14:14 +00:00 |
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alvinsight
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20d7ebd0c0
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Updated games examples
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2014-03-13 11:47:36 +00:00 |
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photonstorm
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6b55fea953
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Distance and Gear constraints done.
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2014-03-13 11:13:22 +00:00 |
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photonstorm
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ef359e8992
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P2 Springs example done and working nicely.
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2014-03-13 10:32:34 +00:00 |
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photonstorm
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aa6b1821bd
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Get First Dead example.
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2014-03-13 10:14:06 +00:00 |
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photonstorm
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8318a58f69
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Fixed bug causing Text with empty or no given text to break. Added World.createSpring.
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2014-03-13 09:43:00 +00:00 |
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photonstorm
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0584d3eadf
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P2 collision groups and callbacks working as expected, new example done.
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2014-03-13 09:14:12 +00:00 |
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photonstorm
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94448d2497
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P2 postBroadphase example and handler done. Group.enableBodyDebug added. Sprites no longer remove bodies from the world if exists = false, instead they set safeDestroy to true, which removes the body on the next preUpdate, to avoid mid-step destruction issues.
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2014-03-13 07:29:23 +00:00 |
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photonstorm
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1966bfc0f8
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Added in Game.focusLoss and focusGain methods and onBlur and onFocus signals to listen for. Made small time related fix and tested on iOS6 and iOS7 home screen button + lock button and all working fine.
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2014-03-12 21:19:00 +00:00 |
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photonstorm
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84741f065f
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New P2 examples. And fixed Camera.atLimit value.
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2014-03-12 16:33:53 +00:00 |
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photonstorm
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fc788f909c
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P2 Body Begin and End Contact events done and working nicely.
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2014-03-12 15:26:20 +00:00 |
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photonstorm
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e6d520f983
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Removed the coreUpdate Game loop stuff and reverted to previous method.
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2014-03-12 13:45:30 +00:00 |
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photonstorm
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274fd4a7e9
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You can now hitTest against P2 bodies + example created.
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2014-03-12 13:26:27 +00:00 |
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photonstorm
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abf26df741
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New P2 examples and fixed Body debug assignment parameter.
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2014-03-12 06:25:29 +00:00 |
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photonstorm
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a07cf894a0
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Fixed Kenny tiles. Fixed Ninja Circle vs. World bounds. Added Ninja tilemap to Tiles conversion. Created test.
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2014-03-12 02:44:34 +00:00 |
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photonstorm
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cb5a8c7515
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Renamed px2p and p2px to: pxm and mpx (px to meters and meters to px). Also removed from Math.
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2014-03-12 00:07:27 +00:00 |
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photonstorm
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8683d41c76
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New Text examples.
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2014-03-11 20:21:07 +00:00 |
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photonstorm
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e9ae465272
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Sorted out Body gravity settings and updated the example.
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2014-03-11 16:26:03 +00:00 |
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photonstorm
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6bddf1a914
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The main Game class has been modified so that the update methods no longer have any if/else checks in them. Now split into coreUpdate, etc.
Put QuadTree back into Debug class.
Debug class now clears down on WebGL.
Updated RetroFont.type.
Fixed QuadTree example.
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2014-03-11 16:14:01 +00:00 |
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photonstorm
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58887d9bc6
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Moved all of the Tilemap to P2 body methods into P2 itself (makes more sense this way) and tidied them up.
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2014-03-11 15:02:59 +00:00 |
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photonstorm
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d2d77f37dd
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Finished Ninja Physics updates.
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2014-03-11 14:21:20 +00:00 |
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photonstorm
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170776ada1
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rnd updated so the array picks use length -1 (fixes #541)
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2014-03-11 10:56:54 +00:00 |
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photonstorm
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384451bef7
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Particles back in and working again. Also updated most of the examples and put Body.gravity back in as well.
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2014-03-11 02:49:55 +00:00 |
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photonstorm
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f321cab77e
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The physics configuration object can now be used to start physics systems specifically.
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2014-03-11 01:23:41 +00:00 |
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photonstorm
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a6467f9b60
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Fixed Arcade, Ninja and P2 enable methods. Modified core Physics enable. Added world enable test.
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2014-03-11 01:11:08 +00:00 |
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photonstorm
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6ef9e30753
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Added z property to remaining game objects and updated TypeScript defs.
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2014-03-10 23:16:49 +00:00 |
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photonstorm
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53797171a3
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Fixed Group.sort. Added z-depth property to all core game objects. Fixed P2 const overwrite.
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2014-03-10 23:01:10 +00:00 |
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photonstorm
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b4cb281f1c
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Renamed Phaser.Physics.P2 const to Phaser.Physics.P2JS to avoid issue #540
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2014-03-10 22:15:03 +00:00 |
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photonstorm
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85d5fdfb2f
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Sorted out orientationImage in ScaleManager, throwing a preUpdate error (fix #534)
Tightened up the currentFrame allocation in AnimationManager.
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2014-03-10 19:06:16 +00:00 |
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photonstorm
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13ff8985e1
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Merged @georgiee p2 BodyDebug and reformatted for jshint pass. Looks awesome :) #536
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2014-03-10 15:25:43 +00:00 |
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photonstorm
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9f997daa46
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Lots of examples fixes and put Group.sort back in.
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2014-03-10 14:33:18 +00:00 |
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alvinsight
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1d897753c8
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Added the new gravity scale
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2014-03-10 11:45:35 +00:00 |
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alvinsight
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d09da54dd3
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Updated the arcade physics examples according to the lastest changes
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2014-03-10 11:37:46 +00:00 |
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photonstorm
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8fff38618d
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Tidied up the Examples, fixed Arcade Physics Body, added Body enable support to Group and fixed QuadTree.
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2014-03-10 03:06:28 +00:00 |
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photonstorm
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4db1fc0079
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Restored Phaser.QuadTree - should get all remaining Arcade Physics examples working again.
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2014-03-07 15:14:53 +00:00 |
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photonstorm
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480c1819d6
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Working through AABB vs. AABB tests.
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2014-03-07 05:30:56 +00:00 |
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photonstorm
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4cac6408d8
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Ninja.AABB updated with all the correct properties, now works fully as with Circle. Created new tests, all Ninja shapes now set Body.touching values correctly. TileSprites work as bodies. Trying out AABB vs. AABB collision now.
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2014-03-07 04:43:55 +00:00 |
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photonstorm
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a51ae03246
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Tweens are now bound to their own TweenManager, not always the global game one. So you can create your own managers now (for you clark :)
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2014-03-07 01:26:09 +00:00 |
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photonstorm
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3b2573de9a
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Objects that are 'fixedToCamera' are now still correctly placed even if the camera is scaled (#512)
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2014-03-06 17:12:12 +00:00 |
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photonstorm
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512b542e50
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Fixed gruntfile and included new labs demo.
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2014-03-06 10:01:46 +00:00 |
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photonstorm
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6815c5909a
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New tiles and new map test.
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2014-03-06 09:48:42 +00:00 |
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photonstorm
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e97a207816
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Added in Circle to the Ninja physics system.
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2014-03-06 07:18:59 +00:00 |
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photonstorm
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3e93f24583
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New split physics system is implemented. Still tidying-up, but ArcadePhysics, P2 and Ninja Physics are in and configured. Lots more examples required, and tilemap collision mostly broken in Arcade at the moment. Time to implement in Ninja.
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2014-03-06 06:29:19 +00:00 |
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photonstorm
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2bab4fd2fb
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Testing lines.
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2014-03-05 04:40:37 +00:00 |
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