phaser/examples
2014-03-06 07:18:59 +00:00
..
_site Renamed Phaser.BitmapFont to Phaser.RetroFont because I believe it will cause confusion otherwise. Also tidied up the asset fonts folder. 2014-03-03 17:05:28 +00:00
animation Animation.looped has been renamed to Animation.loop. It's a boolean you can toggle at run-time to turn on/off animation looping. 2014-03-03 16:05:55 +00:00
assets New split physics system is implemented. Still tidying-up, but ArcadePhysics, P2 and Ninja Physics are in and configured. Lots more examples required, and tilemap collision mostly broken in Arcade at the moment. Time to implement in Ninja. 2014-03-06 06:29:19 +00:00
audio Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
basics Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
buttons Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
camera Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
collision Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
debug Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
display Animation.looped has been renamed to Animation.loop. It's a boolean you can toggle at run-time to turn on/off animation looping. 2014-03-03 16:05:55 +00:00
filters Fixed the Tunnel filter. Had to patch Pixi to do it :( But no other choice for now until they merge my pull request. 2014-02-27 23:28:28 +00:00
games Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
geometry Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
groups Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
input Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
loader Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
misc Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
particles Integrated SAT. Fixed lots of examples. Fixed documentation. Added new examples and built new phaser.js file for testing. 2014-01-27 06:29:26 +00:00
physics Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
sprites Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
text Tween.generateData(frameRate) allows you to generate tween data into an array, which can then be used however you wish (see new examples) 2014-03-03 22:43:35 +00:00
tile sprites Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
tilemaps Completely empty Tilemaps can now be created. This allows for dynamic map generation at runtime. 2014-03-03 05:19:46 +00:00
time Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
tweens Tween.generateData(frameRate) allows you to generate tween data into an array, which can then be used however you wish (see new examples) 2014-03-03 22:43:35 +00:00
wip Added in Circle to the Ninja physics system. 2014-03-06 07:18:59 +00:00
world Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
debug.php Final release 1.1.4 examples finished. 2014-02-05 16:55:02 +00:00
index.html Brand new Grunt task - creates each core library as its own file and a combined phaser.js. 2014-02-28 09:30:53 +00:00
sideview.html Brand new Grunt task - creates each core library as its own file and a combined phaser.js. 2014-02-28 09:30:53 +00:00