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_site
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Renamed Phaser.BitmapFont to Phaser.RetroFont because I believe it will cause confusion otherwise. Also tidied up the asset fonts folder.
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2014-03-03 17:05:28 +00:00 |
animation
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Animation.looped has been renamed to Animation.loop. It's a boolean you can toggle at run-time to turn on/off animation looping.
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2014-03-03 16:05:55 +00:00 |
assets
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New split physics system is implemented. Still tidying-up, but ArcadePhysics, P2 and Ninja Physics are in and configured. Lots more examples required, and tilemap collision mostly broken in Arcade at the moment. Time to implement in Ninja.
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2014-03-06 06:29:19 +00:00 |
audio
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Updated all the examples to use the new Debug methods.
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2014-03-03 01:19:31 +00:00 |
basics
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Updated all the examples to use the new Debug methods.
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2014-03-03 01:19:31 +00:00 |
buttons
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Updated all the examples to use the new Debug methods.
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2014-03-03 01:19:31 +00:00 |
camera
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Updated all the examples to use the new Debug methods.
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2014-03-03 01:19:31 +00:00 |
collision
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Updated all the examples to use the new Debug methods.
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2014-03-03 01:19:31 +00:00 |
debug
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Updated all the examples to use the new Debug methods.
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2014-03-03 01:19:31 +00:00 |
display
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Animation.looped has been renamed to Animation.loop. It's a boolean you can toggle at run-time to turn on/off animation looping.
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2014-03-03 16:05:55 +00:00 |
filters
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Fixed the Tunnel filter. Had to patch Pixi to do it :( But no other choice for now until they merge my pull request.
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2014-02-27 23:28:28 +00:00 |
games
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Updated all the examples to use the new Debug methods.
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2014-03-03 01:19:31 +00:00 |
geometry
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Updated all the examples to use the new Debug methods.
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2014-03-03 01:19:31 +00:00 |
groups
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Updated all the examples to use the new Debug methods.
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2014-03-03 01:19:31 +00:00 |
input
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Updated all the examples to use the new Debug methods.
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2014-03-03 01:19:31 +00:00 |
loader
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Updated all the examples to use the new Debug methods.
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2014-03-03 01:19:31 +00:00 |
misc
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Updated all the examples to use the new Debug methods.
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2014-03-03 01:19:31 +00:00 |
particles
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Integrated SAT. Fixed lots of examples. Fixed documentation. Added new examples and built new phaser.js file for testing.
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2014-01-27 06:29:26 +00:00 |
physics
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Updated all the examples to use the new Debug methods.
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2014-03-03 01:19:31 +00:00 |
sprites
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Updated all the examples to use the new Debug methods.
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2014-03-03 01:19:31 +00:00 |
text
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Tween.generateData(frameRate) allows you to generate tween data into an array, which can then be used however you wish (see new examples)
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2014-03-03 22:43:35 +00:00 |
tile sprites
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Updated all the examples to use the new Debug methods.
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2014-03-03 01:19:31 +00:00 |
tilemaps
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Completely empty Tilemaps can now be created. This allows for dynamic map generation at runtime.
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2014-03-03 05:19:46 +00:00 |
time
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Updated all the examples to use the new Debug methods.
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2014-03-03 01:19:31 +00:00 |
tweens
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Tween.generateData(frameRate) allows you to generate tween data into an array, which can then be used however you wish (see new examples)
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2014-03-03 22:43:35 +00:00 |
wip
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Added in Circle to the Ninja physics system.
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2014-03-06 07:18:59 +00:00 |
world
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Updated all the examples to use the new Debug methods.
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2014-03-03 01:19:31 +00:00 |
debug.php
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Final release 1.1.4 examples finished.
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2014-02-05 16:55:02 +00:00 |
index.html
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Brand new Grunt task - creates each core library as its own file and a combined phaser.js.
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2014-02-28 09:30:53 +00:00 |
sideview.html
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Brand new Grunt task - creates each core library as its own file and a combined phaser.js.
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2014-02-28 09:30:53 +00:00 |