phaser/examples
2014-03-12 13:26:27 +00:00
..
_site Tidied up the Examples, fixed Arcade Physics Body, added Body enable support to Group and fixed QuadTree. 2014-03-10 03:06:28 +00:00
animation Animation.looped has been renamed to Animation.loop. It's a boolean you can toggle at run-time to turn on/off animation looping. 2014-03-03 16:05:55 +00:00
arcade physics Sorted out Body gravity settings and updated the example. 2014-03-11 16:26:03 +00:00
assets Fixed Kenny tiles. Fixed Ninja Circle vs. World bounds. Added Ninja tilemap to Tiles conversion. Created test. 2014-03-12 02:44:34 +00:00
audio Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
basics Tweens are now bound to their own TweenManager, not always the global game one. So you can create your own managers now (for you clark :) 2014-03-07 01:26:09 +00:00
buttons Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
camera Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
debug Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
display Animation.looped has been renamed to Animation.loop. It's a boolean you can toggle at run-time to turn on/off animation looping. 2014-03-03 16:05:55 +00:00
filters Fixed the Tunnel filter. Had to patch Pixi to do it :( But no other choice for now until they merge my pull request. 2014-02-27 23:28:28 +00:00
games Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
geometry Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
groups Added z property to remaining game objects and updated TypeScript defs. 2014-03-10 23:16:49 +00:00
input Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
loader Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
misc Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
p2 physics You can now hitTest against P2 bodies + example created. 2014-03-12 13:26:27 +00:00
particles Particles back in and working again. Also updated most of the examples and put Body.gravity back in as well. 2014-03-11 02:49:55 +00:00
sprites Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
text New Text examples. 2014-03-11 20:21:07 +00:00
tile sprites Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
tilemaps Completely empty Tilemaps can now be created. This allows for dynamic map generation at runtime. 2014-03-03 05:19:46 +00:00
time Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
tweens Tween.generateData(frameRate) allows you to generate tween data into an array, which can then be used however you wish (see new examples) 2014-03-03 22:43:35 +00:00
wip New P2 examples and fixed Body debug assignment parameter. 2014-03-12 06:25:29 +00:00
world Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
debug.php Final release 1.1.4 examples finished. 2014-02-05 16:55:02 +00:00
index.html Brand new Grunt task - creates each core library as its own file and a combined phaser.js. 2014-02-28 09:30:53 +00:00
sideview.html Brand new Grunt task - creates each core library as its own file and a combined phaser.js. 2014-02-28 09:30:53 +00:00