Commit graph

7951 commits

Author SHA1 Message Date
Richard Davey
24bc670424 Merge branch 'master' of https://github.com/photonstorm/phaser 2019-04-23 22:48:24 +01:00
Richard Davey
349a5a1028 Added MultiScriptFile file type 2019-04-23 22:48:20 +01:00
florianvazelle
669764a1be Fix GetLineToCircle 2019-04-23 21:29:10 +02:00
florianvazelle
97b611356b Fix result when y0 === y1 2019-04-23 21:27:55 +02:00
Richard Davey
f65f643a5f Added setClassName method. 2019-04-23 11:21:26 +01:00
Richard Davey
e2e5c76b8c Added new CSS File Loader FileType. 2019-04-23 11:21:13 +01:00
Richard Davey
e82e7c6ba0 Formatting fix 2019-04-18 17:55:49 +01:00
Richard Davey
7b438bfd3b Copy paste fix 2019-04-18 17:55:42 +01:00
Hua
a05cd9377a Update rectangle hitarea when updated text 2019-04-18 11:04:27 +08:00
Richard Davey
7c4fd3fadc Improved jsdocs 2019-04-17 10:52:23 +01:00
Richard Davey
e0255c6f0f Docs fix 2019-04-16 17:08:19 +01:00
Richard Davey
8c55844f6c
Merge pull request #4469 from samme/docs/scenes
Docs for scene config and optional scene methods
2019-04-16 13:24:49 +01:00
Richard Davey
c38ebe15c7
Merge pull request #4472 from TylerMorley/master
docs: fix copy-paste error
2019-04-16 13:23:20 +01:00
Richard Davey
44a63e4d1a Fixed DOM Container centering 2019-04-16 13:10:08 +01:00
Tyler Morley
21994c5c46 docs: fix copy-paste error 2019-04-15 22:21:36 -05:00
Richard Davey
964e5a2da5 Not sure we need the stack at all - commenting out for now 2019-04-15 23:46:50 +01:00
Richard Davey
14d16b3c06 Add temp matrix to Graphics to avoid sharing issue during mask rendering 2019-04-15 23:38:09 +01:00
Richard Davey
78e1ef9df0 Particle Emitters and Containers can now have geometry masked children 2019-04-15 16:46:47 +01:00
Richard Davey
1fc9b15ff1 Fixed Geometry Mask nesting issue. 2019-04-15 16:46:19 +01:00
Richard Davey
974ceb5654 Restore bitmap mask framebuffer 2019-04-12 18:36:47 +01:00
Richard Davey
0bdf1cc083 Allow geometry masks to work within bitmap masks 2019-04-12 18:36:31 +01:00
Richard Davey
f69cec7975 Improving support for child masking 2019-04-12 17:47:28 +01:00
Richard Davey
c26311a9e4 Update GeometryMask.js 2019-04-12 17:47:02 +01:00
Richard Davey
754ae7caa2 Particle Emitters can now be masked 2019-04-12 17:46:52 +01:00
Richard Davey
9dd3e7cd15 Added missing Mask component 2019-04-12 17:46:39 +01:00
Richard Davey
a824f6f1e8 Added a default camera 2019-04-11 17:10:12 +01:00
Richard Davey
186970bd69 Render the Camera masks 2019-04-11 17:10:03 +01:00
Richard Davey
79409f0479 You can now add a geometry or bitmap mask to any Camera 2019-04-11 17:09:53 +01:00
samme
f9797d0ed0 Add Phaser.Scenes.Types.CreateSceneFromObjectConfig 2019-04-10 12:43:44 -07:00
samme
698fc7d522 Docs for Scene methods
Added descriptions and arguments.
2019-04-10 12:43:00 -07:00
Richard Davey
c188dfde12 Testing mask component on Camera 2019-04-10 18:10:03 +01:00
Richard Davey
1a9f6130bf Update DOMElementCSSRenderer.js 2019-04-09 23:43:47 +01:00
Richard Davey
a0c48596b3 Can now create dom elements on creation of the object. 2019-04-09 23:29:32 +01:00
Richard Davey
d823b7b49e More flexible Factory function including element, style and innerText setters 2019-04-09 23:29:14 +01:00
Richard Davey
1b135b2efb Tidying up CSS rendering 2019-04-09 23:28:56 +01:00
Richard Davey
950fc79e2e Took DOM Element out of experimental and hooked to the Scale Manager 2019-04-09 23:28:40 +01:00
Richard Davey
1830480fec Added Size.setCSS method 2019-04-09 23:28:05 +01:00
samme
c83521ddae Fix GameConfig link 2019-04-09 13:01:38 -07:00
Richard Davey
6622f4dbce
Merge pull request #4384 from florianvazelle/master
Add out argument in intersect functions
2019-04-09 17:51:04 +01:00
florianvazelle
21f4ec44d8 Final Update 2019-04-09 10:52:35 +02:00
Richard Davey
0f7eb028c0
Merge pull request #4400 from SirLink/master
Declared dataset as object for internet explorer 10
2019-04-08 16:44:08 +01:00
Richard Davey
2d3c905f53 Calling Tween.play on a tween that had already finished and was pending removal will stop the tween from getting stuck in an isPlaying state and will restart the tween again from the beginning. Calling play on a Tween that is already playing does nothing. Fix #4184 2019-04-08 16:25:31 +01:00
Richard Davey
0012ed3524 Added Tilemap.renderDebugFull method. 2019-04-08 16:05:12 +01:00
Richard Davey
c1400f9514 Fixed lots of Tilemap methods that claimed to return null but didn't 2019-04-08 15:59:48 +01:00
Richard Davey
0514d27efc Added new argument removeFromTilemap 2019-04-08 15:59:30 +01:00
Richard Davey
d63321eba5 Layers now remove themselves from the Tilemap when destroyed. Fix #4319 2019-04-08 15:45:43 +01:00
Richard Davey
a8027bab7f Added removeLayer and destroyLayer methods. 2019-04-08 15:45:16 +01:00
Richard Davey
88c8bb1bc2 Update docs to clarify #4403 2019-04-08 14:52:13 +01:00
Richard Davey
0cfbc7917e The InputPlugin will now dispatch an update event regardless, allowing the Gamepad Plugin to update itself every frame, regardless of DOM events. This allows Gamepads to work correctly again. Fix #4414 2019-04-08 14:39:28 +01:00
Richard Davey
f552dde229 Texture.add will no longer let you add a frame to a texture with the same name or index as one that already exists in the texture. Doing so will now return null instead of a Frame object, and the frameTotal will never be incremented. Fix #4459 2019-04-08 14:22:03 +01:00
Richard Davey
c85defe920
Merge branch 'master' into feature/support-infinite-tiled-maps 2019-04-08 14:00:03 +01:00
Richard Davey
9b29001449 Defaults should be false for closePath, not true. 2019-04-08 13:53:08 +01:00
Richard Davey
1995be80a2 GameObjects.Components.PathFollower is a new component that manages any type of Game Object following a path. The original Path Follower Game Object has been updated to use this new component directly, but it can be applied to any custom Game Object class. 2019-04-08 13:53:08 +01:00
Richard Davey
e9c34c73a8
Merge pull request #3923 from Edwin222/comment
Fix a bug that tween delay doesn't applied after one loop of timeline(issue #3841)
2019-04-08 13:00:10 +01:00
Richard Davey
ded1320e8e Fixed issue with multiple calls to Tween.restart 2019-04-08 12:58:03 +01:00
Richard Davey
f0acd2dfaf rgb fix, lint fix and no need for frame argument 2019-04-08 12:49:03 +01:00
Richard Davey
55959500d2 Update RenderTextureConfig.js 2019-04-08 12:44:37 +01:00
Richard Davey
7c0645c1b9
Merge branch 'master' into master 2019-04-08 12:44:04 +01:00
Richard Davey
19c0b47167 Removed Graphics.lineFxTo and moveFxTo and the associated commands. 2019-04-08 12:32:07 +01:00
Richard Davey
05fb7b28e0
Merge pull request #3979 from pixelpicosean/fix-graphics-fx-drawing
Fix graphics moveFxTo and lineFxTo not work
2019-04-08 12:18:09 +01:00
Richard Davey
e53a0a1de2
Merge pull request #4087 from TadejZupancic/patch-1
Tween inside Timeline fix
2019-04-08 12:13:27 +01:00
Richard Davey
56babb5841
Merge pull request #4089 from Cirras/texture-add-base-texture-fix
Make Texture.add() firstFrame check more explicit (Fix issue #4088)
2019-04-08 12:03:17 +01:00
Richard Davey
8cb466b4e9 Clarified the important of the __BASE frame in a Texture #4285 2019-04-08 11:54:47 +01:00
Richard Davey
340df7a748 jsdocs update 2019-04-08 11:45:19 +01:00
Richard Davey
00638ae9ee Swapped to use GetValue instead. 2019-04-08 11:45:08 +01:00
Richard Davey
c89f9a9fde
Merge pull request #4195 from kensleebos/master
Fix for from/to in PathFollower.js
2019-04-08 11:40:26 +01:00
Richard Davey
cd8fb4217a Tweens created with a duration of zero will now render for one frame before completing. Fix #4235 2019-04-08 11:18:42 +01:00
Richard Davey
f4a68404fc lint fix 2019-04-08 11:01:21 +01:00
Richard Davey
ddd1cec3da
Merge pull request #4326 from snowbillr/patch-1
2d Camera startFollow should respect useBounds
2019-04-08 10:57:59 +01:00
Richard Davey
09487bbfc6 Added new resetCollisionIDs method re: #4334 2019-04-08 10:34:52 +01:00
Richard Davey
f41cacde25
Merge pull request #4336 from florianvazelle/master
Fix getCenter methods returning wrong value for scaled layers
2019-04-08 10:20:32 +01:00
Richard Davey
73dc7899b9 Removed commented logs 2019-04-08 10:19:22 +01:00
Richard Davey
36b40db7f0
Merge pull request #4351 from Cirras/spritesheet-from-atlas-base-texture
Add __BASE texture entry in SpriteSheetFromAtlas parser
2019-04-08 10:17:23 +01:00
Richard Davey
e2c68c5d86
Merge pull request #4418 from martinlindhe/ts-styleconfig
improve ts type hints for Phaser.Tilemaps.Types.StyleConfig
2019-04-08 09:53:39 +01:00
Richard Davey
7dd411ddc9
Merge pull request #4419 from peterellisjones/master
Swap incorrect terms in Tilemap#convertLayerToStatic documentation
2019-04-08 09:52:11 +01:00
Richard Davey
382fed3de7 Added TextureManager.removeKey method and invoke it from Texture.destroy. Fix #4461 2019-04-06 11:35:58 +01:00
Bill Reed
1293e427dd
Use correct values in clamp calls. 2019-04-05 16:50:51 -04:00
Richard Davey
6ba3f49b08
Merge pull request #4442 from LoolzRules/master
issue #4411 fix
2019-04-05 18:28:39 +01:00
Richard Davey
2ecaad5f03 Fixes use of static keyword. Fix #4458 2019-04-05 18:04:34 +01:00
Richard Davey
6fc05bf53b
Merge pull request #4404 from samme/feature/isPaused
Add isPaused() methods to ScenePlugin, SceneManager
2019-04-05 17:40:37 +01:00
Richard Davey
d13e79a8db
Merge pull request #4427 from rexrainbow/master
Fix bug about counting height of text object
2019-04-05 17:25:27 +01:00
Richard Davey
bc10276b9e
Merge pull request #4449 from kyranet/patch-2
fix: Inconsistent return in TweenManager#makeActive()
2019-04-05 17:18:23 +01:00
Richard Davey
4abc386a7e
Merge pull request #4448 from kyranet/patch-1
fix: Inconsistent return in Tween#pause()
2019-04-05 17:16:45 +01:00
Richard Davey
c8da1f98e0 Typo fix 2019-04-05 17:13:04 +01:00
Richard Davey
f1e4ca58ed strokePoints and fillPoints have no closePath argument. 2019-04-05 17:12:31 +01:00
Richard Davey
9514cff177
Merge pull request #4455 from galman33/patch-1
Fixed Phaser.Actions.Spread ignoring the min parameter
2019-04-05 17:03:19 +01:00
Richard Davey
4074c51979
Merge pull request #4452 from bdaenen/master
Fixes #3833
2019-04-05 16:56:21 +01:00
Richard Davey
0724250f7d
Merge pull request #4421 from S4n60w3n/master
Transparent type added GameConfig
2019-04-05 16:43:08 +01:00
Gal Pasternak
17cde51a3d
Fixed Phaser.Actions.Spread ignoring the min parameter 2019-04-02 15:12:07 +03:00
Richard Davey
3075e088c7 Added directX and directY properties as well as setDirectPosition method. 2019-04-01 23:15:00 +01:00
Richard Davey
64d8f928d0 Fixed sleeping and strengthening direct control movement. 2019-04-01 17:19:38 +01:00
Richard Davey
e7334834ff Abort? Then abort. 2019-04-01 17:19:07 +01:00
Richard Davey
c907432c2b Refactoring to handle checkCollision better 2019-04-01 17:18:58 +01:00
Richard Davey
4ca877b32e Now returns area of intersection in a temp rectangle 2019-04-01 14:58:51 +01:00
Richard Davey
3e5358dded Dump CI to window for testing 2019-03-31 23:16:27 +01:00
Richard Davey
0f4e9f289d Fixed issue with delta = 1 2019-03-31 23:16:13 +01:00
bdaenen
35b1beb6a7 Fixes #3833 2019-03-31 15:16:05 +02:00
Richard Davey
4d660f2f51 Minimum displacement linear equation solver finally working properly, yay! 2019-03-29 17:07:48 +00:00
Richard Davey
c636c58ff8 Working out incorrect face at high speeds 2019-03-29 00:10:58 +00:00
Richard Davey
b97bf51329 Removed positionIterations 2019-03-28 23:35:09 +00:00
Richard Davey
b99e680f6b Fixed swizzle and embedded abort 2019-03-28 23:33:00 +00:00
Richard Davey
535388b828 Added Distance Threshold and seeking 2019-03-28 23:32:46 +00:00
Richard Davey
5589374e71 Removed debugging 2019-03-28 23:32:24 +00:00
Richard Davey
14781003b3 Temp logs on 2019-03-28 14:58:57 +00:00
Richard Davey
cb77405031 Better seek handling 2019-03-28 14:58:51 +00:00
Richard Davey
bb058dc7ba Moved OverlapRect to a component and added option to scan both dynamic and static bodies 2019-03-28 14:10:03 +00:00
Richard Davey
9577f3e612 Added condition to resolve fast moving body penetration hitting the wrong face 2019-03-28 14:09:45 +00:00
Antonio Román
a55b106f12
fix: Inconsistent return in TweenManager#makeActive() 2019-03-28 13:06:19 +01:00
Antonio Román
e2a0c091ce
fix: Inconsistent return in Tween#pause() 2019-03-28 01:03:29 +01:00
Richard Davey
2317cb216e Emits new TOUCH event 2019-03-27 15:53:19 +00:00
Richard Davey
5eebdff3ca Now properly handles body face blocking 2019-03-27 15:53:01 +00:00
Richard Davey
13181e2238 Embedded? Don't block then. 2019-03-27 15:52:45 +00:00
Richard Davey
07149fd737 New TOUCH event 2019-03-27 15:52:31 +00:00
Richard Davey
7dbda9fe62 Added new arguments to method 2019-03-27 15:52:18 +00:00
Richard Davey
28b41254ba Removed unused code 2019-03-27 15:52:04 +00:00
Richard Davey
7a05c205b1 Docs fix 2019-03-27 15:51:55 +00:00
Richard Davey
7ae4a441e1 Added onTouch event flag and setCheckCollision methods 2019-03-27 15:51:43 +00:00
Richard Davey
e5f03f02db Added isBody boolean. 2019-03-27 11:54:08 +00:00
Richard Davey
a67792ada6 Handle non-Game Object Body collision 2019-03-27 11:53:56 +00:00
Richard Davey
cc1b96a309 The Body.setCollideWorldBounds method has two new optional arguments bounceX and bounceY which, if given, will set the World Bounce values for the body. 2019-03-27 11:53:34 +00:00
Richard Davey
2b4568cf05 Body no longer sleeps if rotating and fixed moving a rebounding object 2019-03-27 10:46:42 +00:00
Richard Davey
7dbb502616 Fixed jsdocs references 2019-03-27 09:50:58 +00:00
Richard Davey
596803a434 Exposed the overlap functions 2019-03-27 09:50:48 +00:00
Richard Davey
168e184d04 You can now create a Body or StaticBody directly 2019-03-27 09:50:36 +00:00
Richard Davey
6e3d4bac6d Removed un-needed files 2019-03-27 09:50:20 +00:00
Richard Davey
adb28d2f6e Added new Rectangle Arcade Physics Body type 2019-03-27 00:21:03 +00:00
Richard Davey
c819599304 Use of a Game Object bound to a body is now optional 2019-03-27 00:20:49 +00:00
Richard Davey
811ed0e340 Dynamic and Static both now extend the Base Body. 2019-03-26 16:51:15 +00:00
Richard Davey
2e5e438ec4 Added a new Base Body class to extend from. Saves a lot of duplication. 2019-03-26 16:51:01 +00:00
Richard Davey
5bb2161d49 Fixed issue with non zero origins 2019-03-26 15:29:58 +00:00
Richard Davey
6a2397bbae The Clock.now property value is now synced to be the TimeStep.time value when the Clock plugin boots and is no longer Date.now() until the first update 2019-03-26 14:35:14 +00:00
Richard Davey
ab2f489c5a Renamed ambiguous movingX/Y, also broke out moveX to checkX and tidied up more 2019-03-26 13:07:57 +00:00
Richard Davey
0b8fb1a21e Much better hard blocking flag sets 2019-03-26 13:07:25 +00:00
Richard Davey
d942d28a81 Swap to use canMove and also new moveX/Y methods 2019-03-26 13:07:04 +00:00
Richard Davey
5242a62221 Comment out logs 2019-03-26 13:06:45 +00:00
Richard Davey
469b74b489 Handle single face intersects 2019-03-26 13:06:26 +00:00
Richard Davey
b7f1888549 Work out the dominant face even if not intersecting, or if perfectly aligned 2019-03-26 00:05:26 +00:00
Richard Davey
9b65f1bcc6 Moved sleep checks around 2019-03-26 00:05:09 +00:00
Richard Davey
108e2e5d7f Added GravityX and reduced iterations to 1 for testing 2019-03-26 00:04:55 +00:00
Richard Davey
c58526fc74 Tidying up and resolving fractional comparisons 2019-03-25 17:25:39 +00:00
Richard Davey
7171d95578 Log out some test data 2019-03-25 17:25:25 +00:00
Richard Davey
c8ec524068 Debug tests 2019-03-25 17:25:17 +00:00
Richard Davey
74be0955ca Lots of small tweaks 2019-03-25 17:25:11 +00:00
Richard Davey
e83db95f77 Use ColInfo 2019-03-25 17:25:03 +00:00
Richard Davey
075e030fb1 Zero out fractional intersections 2019-03-25 17:24:48 +00:00
Richard Davey
17d4600f2f Updating separate method 2019-03-25 12:56:01 +00:00
Richard Davey
21df050e88 Works using ColInfo object now 2019-03-25 12:55:52 +00:00
Richard Davey
df55ffd32a Lots of little fixes 2019-03-25 12:55:41 +00:00
Richard Davey
3e499831cc Added functions for left / right checks 2019-03-25 12:55:31 +00:00
Richard Davey
8c825692af Added most interesting face result 2019-03-25 12:55:18 +00:00
Richard Davey
eec2f4cac1 Single functions to handle the data 2019-03-25 12:55:08 +00:00
Richard Davey
780b0bca90 Removed missing component 2019-03-25 12:54:49 +00:00
Richard Davey
e976721321 Start of the update to make it work across both axis 2019-03-24 23:31:31 +00:00
Richard Davey
d3460ba20f Only needs CollisionInfo 2019-03-24 23:31:20 +00:00
Richard Davey
94bebab24d Silence logs for now 2019-03-24 23:31:11 +00:00
Richard Davey
9dcd3569b4 Added new X axis functions 2019-03-24 23:30:57 +00:00
Richard Davey
1f07eaa79f Testing rideable bodies 2019-03-24 23:30:38 +00:00
Richard Davey
e017691c68 The ScaleMode Component has been removed from every Game Object, and along with it the scaleMode property and setScaleMode method. These did nothing anyway as they were not hooked to the render pipeline and scale mode should be set on the texture, not the Game Object. Fix #4413 2019-03-24 23:07:27 +00:00
Richard Davey
a85e6283ec All of the Arcade Physics Components are now available directly under the Phaser.Physics.Arcade.Components namespace. Fix #4440 2019-03-24 22:51:34 +00:00
LoolzRules
842ed1a995 issue #4411 fix 2019-03-25 03:31:16 +06:00
Richard Davey
427019ab53 Tidied it all up. Refactored down into smaller function. 2019-03-22 19:08:08 +00:00
Richard Davey
3cba010a28 Removed un-used properties 2019-03-22 19:07:52 +00:00
Richard Davey
c86ff4c7c7 Silence logs 2019-03-22 19:07:41 +00:00
Richard Davey
766e0eb210 Don't need these properties any more 2019-03-22 19:07:30 +00:00
Richard Davey
4f0a9ba01d Better immovable handling 2019-03-22 19:07:19 +00:00
Richard Davey
de08c9b0db Removed lots of un-used vars and added 'rideable' support 2019-03-22 19:07:06 +00:00
Richard Davey
b48247dada Body now wakes from direct velocity property modification 2019-03-22 15:01:47 +00:00
Richard Davey
ad9a0fad00 Fixed body waking situations 2019-03-22 14:48:00 +00:00
Richard Davey
cf504ac9c2 Body.setVelocity was cause the speed property to be set to NaN if you didn't provide a y argument. 2019-03-22 13:16:37 +00:00
Richard Davey
bef0b163a2 Clear snapTo 2019-03-22 12:50:28 +00:00
Richard Davey
34ed8f0b5a Remove log 2019-03-22 12:50:21 +00:00
Richard Davey
4d4c5353ec Added World positionIterations property to help settle busy scenes 2019-03-22 12:18:34 +00:00
Richard Davey
7c5f6adfe8 Don't apply the force until postUpdate - resolves all issues with body spacing :) 2019-03-22 11:34:23 +00:00
Richard Davey
963ed11cb4 Fixed getMove flow 2019-03-22 02:39:10 +00:00
Richard Davey
06acf492bc Refactored getMoveY 2019-03-22 02:29:48 +00:00
Richard Davey
026c2049c0 Commented out a few logs 2019-03-22 02:29:34 +00:00
Richard Davey
813e135f72 Pass on the hardblock state 2019-03-22 01:58:36 +00:00
Richard Davey
ec67d02b21 Blockers is now a face array and added hardBlocked support 2019-03-22 01:17:32 +00:00
Richard Davey
18333f9ec7 Set hard blocking 2019-03-22 01:17:14 +00:00
Richard Davey
ae89e44364 New debug colors 2019-03-22 01:16:54 +00:00
Richard Davey
19bfe38d04 Resolved issue with bounds penetration (finally) 2019-03-21 23:21:02 +00:00
Richard Davey
9ac70e32b0 Now using CollisionInfo (and more debugging) 2019-03-21 17:25:01 +00:00
Richard Davey
21ca1abe00 Gravity application test 2019-03-21 17:24:47 +00:00
Richard Davey
9cabcd5d73 Tidying up 2019-03-21 17:24:34 +00:00
Richard Davey
212e8caba2 Now using CollisionInfo 2019-03-21 17:24:26 +00:00
Richard Davey
977e3b0ac3 Exposed IntersectsRects 2019-03-21 17:24:14 +00:00
Richard Davey
eae681bda2 Added new CollisionInfo handler 2019-03-21 17:24:03 +00:00
Richard Davey
0005cf590e Resolved bounds sleep issue
Now to create collision info objects for sleep settling.
2019-03-21 11:31:05 +00:00
Richard Davey
6a145049b1 Testing issue with sticky bodies 2019-03-21 01:02:38 +00:00
Richard Davey
1518f49c23 Finally traced down the culprit. Now to resolve. 2019-03-20 17:14:44 +00:00
Richard Davey
1383aba08e Hide some logs 2019-03-20 17:14:31 +00:00
Richard Davey
a0fc1ca3cc Tidying up 2019-03-20 17:14:21 +00:00
Richard Davey
792f458e32 Better "is moving" handling 2019-03-20 15:00:17 +00:00
Richard Davey
93f012d3e3 Frame counter. Handy for debuggin. 2019-03-20 15:00:05 +00:00
Richard Davey
0f59b326f6 Sleeping can now force a position 2019-03-20 14:59:53 +00:00
Richard Davey
ec1b765833 Logging to figure out sleeping in the air 2019-03-20 10:41:06 +00:00
Richard Davey
1c81425771 Add forceY arguments 2019-03-20 10:40:32 +00:00
Richard Davey
bfdd039bf4 Don't force body position at this point 2019-03-20 10:40:19 +00:00
Richard Davey
290ef210f4 Doh, sqrt returns positive. Math.abs our velocities 2019-03-20 10:20:02 +00:00
Richard Davey
022ce80333 Fixed 'moves' assignment and added min velocity support 2019-03-20 04:07:58 +00:00