Commit graph

13055 commits

Author SHA1 Message Date
Richard Davey
7119b5d419
Updated Line geom functions to use Vector2 2024-11-14 20:40:24 +00:00
Richard Davey
6bf387e1cc Ellipse done 2024-11-14 18:45:04 +00:00
Richard Davey
64074fa001 Working through Point deprecation 2024-11-14 18:37:14 +00:00
Richard Davey
bb8f9be617 Updated Circle functions 2024-11-14 18:23:50 +00:00
Richard Davey
d012c1a953 Working through Point replacement with Vec2 2024-11-14 18:21:43 +00:00
Richard Davey
4527ec67ca Removed PI2 and swapped TAU to it. Added PI_OVER_2. 2024-11-14 18:21:25 +00:00
Richard Davey
1e649e8a43 Update const.js 2024-11-14 18:06:57 +00:00
Richard Davey
d7bee12614 Removed Point class and functions 2024-11-14 18:06:53 +00:00
Richard Davey
794b0fd6a4 Update index.js 2024-11-14 18:01:52 +00:00
Richard Davey
4280220505 Replacement for GetRectangleFromPoints 2024-11-14 18:01:47 +00:00
Richard Davey
1c9f5aeda6 Delete SinCosTableGenerator.js 2024-11-14 18:01:37 +00:00
Richard Davey
e0a11b7b9a Added Vector2.projectUnit 2024-11-14 17:52:51 +00:00
Richard Davey
2aa92eec49 Vec2 ceil and floor
* `Vector2.ceil` is a new method that will apply Math.ceil to the x and y components of the vector. Use as a replacement for `Geom.Point.Ceil`.
* `Vector2.floor` is a new method that will apply Math.floor to the x and y components of the vector. Use as a replacement for `Geom.Point.Floor`.
2024-11-14 17:37:57 +00:00
Richard Davey
c4e84cbaf4 Math.GetCentroid is a new function that will get the centroid, or geometric center, of a plane figure from an array of Vector2 like objects. Use as a replacement for Geom.Point.GetCentroid. 2024-11-14 17:37:40 +00:00
Richard Davey
e03f8bf2b9 Removed TextureManager.generate method 2024-11-14 17:20:55 +00:00
Richard Davey
53de60076c Removed outdated polyfills 2024-11-14 17:20:43 +00:00
Richard Davey
dabc0b906b Removed 'create' namespace and palettes 2024-11-14 17:14:10 +00:00
Richard Davey
72efe3a79c Create phaser-no-physics.js 2024-11-14 17:13:43 +00:00
Richard Davey
09ecea74f3 Expose RenderNode defaults 2024-11-14 17:06:36 +00:00
Richard Davey
04694e369b Removes Set and moved to using JS native Set. Updated functions accordingly. 2024-11-14 16:51:10 +00:00
Richard Davey
3a2ab5b101 v4.0.0 Beta 1 2024-11-14 16:34:01 +00:00
Richard Davey
e550202b28
v4.0.0 Alpha 1 merge 2024-11-14 11:40:26 +00:00
Richard Davey
f9d1b4d5cf
Optimized TweenData.update to achieve the same result with my less repetition. Also fixes an issue where a Tween that used a custom ease callback would glitch when the final value was set, as it would be set outside of the ease callback. It's now passed through it, no matter what. Fix #6939 2024-11-14 00:27:57 +00:00
Richard Davey
1749b38932
Added new FontFile file loader 2024-11-13 23:48:11 +00:00
Richard Davey
37a6dc6f9f
Merge pull request #6930 from samme/major/particle-anims-optional
Make particle animation state optional
2024-11-13 22:27:47 +00:00
Richard Davey
fd7a6ae780
Merge pull request #6938 from BenAfonso/master
Fix getScene, getScenes return types.
2024-11-13 22:26:06 +00:00
Richard Davey
4018be0bd3
Merge pull request #6941 from drakang4/master
Fix stream parameter type of video.loadMediaStream
2024-11-13 22:23:39 +00:00
Richard Davey
a6bffcdf26
Merge pull request #6920 from bagyoni/bitmaptext-idx
Fix calculation of idx in GetBitmapTextSize
2024-11-13 22:21:27 +00:00
Richard Davey
9e0af3afab
Merge branch 'master' of https://github.com/phaserjs/phaser 2024-11-13 22:20:32 +00:00
Richard Davey
c2cddcb5b0
Updating for v3.87 2024-11-13 22:20:24 +00:00
Heeryong Kang
0123081aa9
Fix stream parameter type of video.loadMediaStream 2024-11-13 12:08:22 +09:00
Ben Afonso
2295d4c5e5
Fix getScene, getScenes return types. 2024-11-04 12:56:55 +01:00
Jessime Kirk
0f6e37ebfd
loose -> lose typo in Container.js 2024-10-29 13:58:28 -07:00
samme
fbdfdb884c Make particle animation state optional 2024-10-23 14:33:11 -07:00
Richard Davey
833802c6e5
Added LOG_VERSION 2024-10-14 12:49:25 +01:00
Richard Davey
eb7f17c387
Utils.String.RemoveAt would incorrectly calculate the slice index if it was > 0. It will now remove the correctly specified character. 2024-10-14 12:49:15 +01:00
Attila Bágyoni
95254316b3 Fix calculation of idx in GetBitmapTextSize 2024-10-12 10:39:02 +02:00
Attila Bágyoni
21efdc57e7 Remove dead code in GetBitmapTextSize 2024-10-12 10:22:39 +02:00
Richard Davey
79de922e5d
The Canvas Renderer and WebGL Multi Pipeline now uses the new renderRoundPixels boolean to determine if it can render a Sprite or a Texture with rounded position values, or not. This fixes an issue where black lines would appear between tightly grouped sprites or tiles at non-integer Camera zoom values. Fix #6907 2024-10-11 00:41:43 +01:00
Richard Davey
8e432aee8d
BaseCamera.renderRoundPixels is a new read-only property that is set during the Camera preRender method every frame. It is true if the Camera is set to render round pixels and the zoom values are integers, otherwise it is false. This is then fed into the MultiPipeline when rendering sprites and textures. 2024-10-11 00:08:00 +01:00
Richard Davey
10c342c5cb Phaser.GameObjects.Container#tempTransformMatrix has been removed. This was an internal private Transform Matrix. It has been replaced by a global single matrix that is used instead. This removes the need for every Container to have its own instance of this temporary matrix, reducing object allocation and memory overhead. 2024-10-10 19:00:58 +01:00
Richard Davey
e440887fb8 Updating for 3.86 2024-10-10 18:37:43 +01:00
Richard Davey
509de6ae51 RenderTarget.resize will now check the autoResize property before applying the change. Textures that have been locked to a fixed size, such as FX POT buffers, will no longer be resized to the full canvas dimensions, causing Out of Memory errors on some mobile devices. Fix #6914 2024-10-10 18:37:00 +01:00
Richard Davey
72e2857882 The EXPAND Scale Mode would cause the error "Framebuffer status: Incomplete Attachment" under WebGL if the Phaser game loaded into an iframe or element with a size of 0 on either axis, such as when you load the game into a 0x0 iframe before expanding it. It now protects against divide by zero errors. 2024-10-10 16:54:46 +01:00
Richard Davey
c6caba7598 The RenderTarget.willResize method will now check if the values given to it are actually numbers. If not it will return false. 2024-10-10 16:54:34 +01:00
Richard Davey
acc96c74a5 Format fix 2024-10-10 16:25:43 +01:00
Richard Davey
2d01f5d3ae
Merge pull request #6916 from rexrainbow/bug-text-measure-width
Fix rendering bug when using letterSpacing
2024-10-10 16:24:13 +01:00
Richard Davey
7988f4dc5d jsdoc link fix 2024-10-08 17:46:51 +01:00
Richard Davey
7b2eb11366 jsdoc link fix 2024-10-08 16:49:00 +01:00
Richard Davey
40fafa4d4e Invalid link fixed 2024-10-08 16:08:56 +01:00