Richard Davey
7119b5d419
Updated Line geom functions to use Vector2
2024-11-14 20:40:24 +00:00
Richard Davey
6bf387e1cc
Ellipse done
2024-11-14 18:45:04 +00:00
Richard Davey
64074fa001
Working through Point deprecation
2024-11-14 18:37:14 +00:00
Richard Davey
bb8f9be617
Updated Circle functions
2024-11-14 18:23:50 +00:00
Richard Davey
d012c1a953
Working through Point replacement with Vec2
2024-11-14 18:21:43 +00:00
Richard Davey
4527ec67ca
Removed PI2 and swapped TAU to it. Added PI_OVER_2.
2024-11-14 18:21:25 +00:00
Richard Davey
1e649e8a43
Update const.js
2024-11-14 18:06:57 +00:00
Richard Davey
d7bee12614
Removed Point class and functions
2024-11-14 18:06:53 +00:00
Richard Davey
794b0fd6a4
Update index.js
2024-11-14 18:01:52 +00:00
Richard Davey
4280220505
Replacement for GetRectangleFromPoints
2024-11-14 18:01:47 +00:00
Richard Davey
1c9f5aeda6
Delete SinCosTableGenerator.js
2024-11-14 18:01:37 +00:00
Richard Davey
e0a11b7b9a
Added Vector2.projectUnit
2024-11-14 17:52:51 +00:00
Richard Davey
2aa92eec49
Vec2 ceil and floor
...
* `Vector2.ceil` is a new method that will apply Math.ceil to the x and y components of the vector. Use as a replacement for `Geom.Point.Ceil`.
* `Vector2.floor` is a new method that will apply Math.floor to the x and y components of the vector. Use as a replacement for `Geom.Point.Floor`.
2024-11-14 17:37:57 +00:00
Richard Davey
c4e84cbaf4
Math.GetCentroid
is a new function that will get the centroid, or geometric center, of a plane figure from an array of Vector2 like objects. Use as a replacement for Geom.Point.GetCentroid
.
2024-11-14 17:37:40 +00:00
Richard Davey
e03f8bf2b9
Removed TextureManager.generate method
2024-11-14 17:20:55 +00:00
Richard Davey
53de60076c
Removed outdated polyfills
2024-11-14 17:20:43 +00:00
Richard Davey
dabc0b906b
Removed 'create' namespace and palettes
2024-11-14 17:14:10 +00:00
Richard Davey
72efe3a79c
Create phaser-no-physics.js
2024-11-14 17:13:43 +00:00
Richard Davey
09ecea74f3
Expose RenderNode defaults
2024-11-14 17:06:36 +00:00
Richard Davey
04694e369b
Removes Set and moved to using JS native Set. Updated functions accordingly.
2024-11-14 16:51:10 +00:00
Richard Davey
3a2ab5b101
v4.0.0 Beta 1
2024-11-14 16:34:01 +00:00
Richard Davey
e550202b28
v4.0.0 Alpha 1 merge
2024-11-14 11:40:26 +00:00
Richard Davey
f9d1b4d5cf
Optimized TweenData.update
to achieve the same result with my less repetition. Also fixes an issue where a Tween that used a custom ease
callback would glitch when the final value was set, as it would be set outside of the ease callback. It's now passed through it, no matter what. Fix #6939
2024-11-14 00:27:57 +00:00
Richard Davey
1749b38932
Added new FontFile file loader
2024-11-13 23:48:11 +00:00
Richard Davey
37a6dc6f9f
Merge pull request #6930 from samme/major/particle-anims-optional
...
Make particle animation state optional
2024-11-13 22:27:47 +00:00
Richard Davey
fd7a6ae780
Merge pull request #6938 from BenAfonso/master
...
Fix getScene, getScenes return types.
2024-11-13 22:26:06 +00:00
Richard Davey
4018be0bd3
Merge pull request #6941 from drakang4/master
...
Fix stream parameter type of video.loadMediaStream
2024-11-13 22:23:39 +00:00
Richard Davey
a6bffcdf26
Merge pull request #6920 from bagyoni/bitmaptext-idx
...
Fix calculation of idx in GetBitmapTextSize
2024-11-13 22:21:27 +00:00
Richard Davey
9e0af3afab
Merge branch 'master' of https://github.com/phaserjs/phaser
2024-11-13 22:20:32 +00:00
Richard Davey
c2cddcb5b0
Updating for v3.87
2024-11-13 22:20:24 +00:00
Heeryong Kang
0123081aa9
Fix stream parameter type of video.loadMediaStream
2024-11-13 12:08:22 +09:00
Ben Afonso
2295d4c5e5
Fix getScene, getScenes return types.
2024-11-04 12:56:55 +01:00
Jessime Kirk
0f6e37ebfd
loose -> lose typo in Container.js
2024-10-29 13:58:28 -07:00
samme
fbdfdb884c
Make particle animation state optional
2024-10-23 14:33:11 -07:00
Richard Davey
833802c6e5
Added LOG_VERSION
2024-10-14 12:49:25 +01:00
Richard Davey
eb7f17c387
Utils.String.RemoveAt
would incorrectly calculate the slice index if it was > 0. It will now remove the correctly specified character.
2024-10-14 12:49:15 +01:00
Attila Bágyoni
95254316b3
Fix calculation of idx in GetBitmapTextSize
2024-10-12 10:39:02 +02:00
Attila Bágyoni
21efdc57e7
Remove dead code in GetBitmapTextSize
2024-10-12 10:22:39 +02:00
Richard Davey
79de922e5d
The Canvas Renderer and WebGL Multi Pipeline now uses the new renderRoundPixels
boolean to determine if it can render a Sprite or a Texture with rounded position values, or not. This fixes an issue where black lines would appear between tightly grouped sprites or tiles at non-integer Camera zoom values. Fix #6907
2024-10-11 00:41:43 +01:00
Richard Davey
8e432aee8d
BaseCamera.renderRoundPixels
is a new read-only property that is set during the Camera preRender
method every frame. It is true if the Camera is set to render round pixels and the zoom values are integers, otherwise it is false. This is then fed into the MultiPipeline when rendering sprites and textures.
2024-10-11 00:08:00 +01:00
Richard Davey
10c342c5cb
Phaser.GameObjects.Container#tempTransformMatrix
has been removed. This was an internal private Transform Matrix. It has been replaced by a global single matrix that is used instead. This removes the need for every Container to have its own instance of this temporary matrix, reducing object allocation and memory overhead.
2024-10-10 19:00:58 +01:00
Richard Davey
e440887fb8
Updating for 3.86
2024-10-10 18:37:43 +01:00
Richard Davey
509de6ae51
RenderTarget.resize
will now check the autoResize
property before applying the change. Textures that have been locked to a fixed size, such as FX POT buffers, will no longer be resized to the full canvas dimensions, causing Out of Memory errors on some mobile devices. Fix #6914
2024-10-10 18:37:00 +01:00
Richard Davey
72e2857882
The EXPAND
Scale Mode would cause the error "Framebuffer status: Incomplete Attachment" under WebGL if the Phaser game loaded into an iframe or element with a size of 0 on either axis, such as when you load the game into a 0x0 iframe before expanding it. It now protects against divide by zero errors.
2024-10-10 16:54:46 +01:00
Richard Davey
c6caba7598
The RenderTarget.willResize
method will now check if the values given to it are actually numbers. If not it will return false.
2024-10-10 16:54:34 +01:00
Richard Davey
acc96c74a5
Format fix
2024-10-10 16:25:43 +01:00
Richard Davey
2d01f5d3ae
Merge pull request #6916 from rexrainbow/bug-text-measure-width
...
Fix rendering bug when using letterSpacing
2024-10-10 16:24:13 +01:00
Richard Davey
7988f4dc5d
jsdoc link fix
2024-10-08 17:46:51 +01:00
Richard Davey
7b2eb11366
jsdoc link fix
2024-10-08 16:49:00 +01:00
Richard Davey
40fafa4d4e
Invalid link fixed
2024-10-08 16:08:56 +01:00